Prepare stack unwind protection
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@ -278,7 +278,18 @@ void scripting::call(const std::string& function, const unsigned int entity_id,
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const auto function_ptr = game::native::Scr_GetFunc(function_index);
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/*static_assert(sizeof(jmp_buf) == 64);
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++*(DWORD*)0x20B21FC;
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int res = setjmp(((jmp_buf*)0x20B4218)[*(DWORD*)0x20B21FC]);
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if (res)
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{
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--*(DWORD*)0x20B21FC;
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return;
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}*/
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function_ptr(entity.val);
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//--*(DWORD*)0x20B21FC;
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}
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int scripting::find_function_index(const std::string& function)
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