Improve scripting notifications

This commit is contained in:
momo5502 2019-01-13 21:53:52 +01:00
parent 7cde029b78
commit f7384926f0
3 changed files with 48 additions and 5 deletions

View File

@ -10,7 +10,8 @@ public:
public:
std::string name;
game::native::scr_entref_t entity;
std::vector<scripting::variable> arguments;
//std::vector<scripting::variable> arguments;
std::vector<game::native::VariableValue> arguments;
};
void post_load() override;

View File

@ -12,12 +12,12 @@ std::vector<std::function<void()>> scripting::stop_callbacks_;
scripting::variable::variable(game::native::VariableValue value) : value_(value)
{
//game::native::AddRefToValue(&value);
game::native::AddRefToValue(&value);
}
scripting::variable::~variable()
{
//game::native::RemoveRefToValue(this->value_.type, this->value_.u);
game::native::RemoveRefToValue(this->value_.type, this->value_.u);
}
scripting::variable::operator game::native::VariableValue() const
@ -76,6 +76,13 @@ void scripting::initialize()
notification::listen([this](notification::event* event)
{
std::vector<chaiscript::Boxed_Value> arguments;
for (const auto& argument : event->arguments)
{
arguments.push_back(make_boxed(argument));
}
decltype(this->callbacks_) copy;
{
std::lock_guard _(mutex_);
@ -84,7 +91,14 @@ void scripting::initialize()
for (const auto& callback : copy)
{
callback(event->name, {});
try
{
callback(event->name, arguments);
}
catch (std::exception& e)
{
printf("Failed to handle event: %s\n", e.what());
}
}
});
}
@ -96,10 +110,36 @@ void scripting::load_scripts() const
for (const auto& script : scripts)
{
if (script.substr(script.find_last_of('.') + 1) == "chai")
{
try
{
this->chai_->eval_file(script);
}
catch (std::exception& e)
{
printf("Failed to load script %s: %s\n", script.data(), e.what());
}
}
}
}
chaiscript::Boxed_Value scripting::make_boxed(const game::native::VariableValue value)
{
if (value.type == game::native::SCRIPT_STRING)
{
const std::string string = game::native::SL_ConvertToString(value.u.stringValue);
return chaiscript::var(string);
}
else if (value.type == game::native::SCRIPT_FLOAT)
{
return chaiscript::var(value.u.floatValue);
}
else if (value.type == game::native::SCRIPT_INTEGER)
{
return chaiscript::var(value.u.intValue);
}
return {};
}
void scripting::on_start(const std::function<void()>& callback)

View File

@ -32,6 +32,8 @@ private:
void initialize();
void load_scripts() const;
static chaiscript::Boxed_Value make_boxed(game::native::VariableValue value);
static utils::hook start_hook_;
static utils::hook stop_hook_;