Add bullet changes from iw4x
This commit is contained in:
parent
949d6ad9d5
commit
f4f5960dcf
3
.gitmodules
vendored
3
.gitmodules
vendored
@ -34,3 +34,6 @@
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path = deps/zstd
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url = https://github.com/facebook/zstd.git
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branch = dev
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[submodule "deps/minhook"]
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path = deps/minhook
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url = https://github.com/TsudaKageyu/minhook.git
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1
deps/minhook
vendored
Submodule
1
deps/minhook
vendored
Submodule
@ -0,0 +1 @@
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Subproject commit 4a455528f61b5a375b1f9d44e7d296d47f18bb18
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31
deps/premake/minhook.lua
vendored
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31
deps/premake/minhook.lua
vendored
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@ -0,0 +1,31 @@
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minhook = {
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source = path.join(dependencies.basePath, "minhook"),
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}
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function minhook.import()
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links { "minhook" }
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minhook.includes()
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end
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function minhook.includes()
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includedirs {
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path.join(minhook.source, "include")
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}
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end
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function minhook.project()
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project "minhook"
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language "C"
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minhook.includes()
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files {
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path.join(minhook.source, "src/**.h"),
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path.join(minhook.source, "src/**.c"),
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}
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warnings "Off"
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kind "StaticLib"
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end
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table.insert(dependencies, minhook)
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@ -17,8 +17,6 @@ namespace game
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Dvar_RegisterInt_t Dvar_RegisterInt;
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Dvar_RegisterFloat_t Dvar_RegisterFloat;
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Dvar_SetIntByName_t Dvar_SetIntByName;
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Dvar_SetFromStringByName_t Dvar_SetFromStringByName;
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@ -246,11 +244,64 @@ namespace game
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{
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return dvar_find_malleable_var(dvarName);
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}
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else
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{
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return reinterpret_cast<dvar_t*(*)(const char*)>
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(SELECT_VALUE(0x539550, 0x5BDCC0, 0x0))(dvarName);
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}
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constexpr auto Dvar_RegisterVariant_Addr = 0x531F70;
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__declspec(naked) const dvar_t* Dvar_RegisterVariant(const char* dvarName, unsigned char type,
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unsigned __int16 flags, DvarValue value, DvarLimits domain, const char* description)
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{
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__asm
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{
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push eax
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pushad
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mov edi, [esp + 0x24 + 0x28] // description
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mov eax, [esp + 0x24 + 0x4] // dvarName
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push [esp + 0x24 + 0x24] // domain
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push [esp + 0x24 + 0x24] // domain
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push [esp + 0x24 + 0x24] // value
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push [esp + 0x24 + 0x24] // value
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push [esp + 0x24 + 0x24] // value
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push [esp + 0x24 + 0x24] // value
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push [esp + 0x24 + 0x24] // flags
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push [esp + 0x24 + 0x24] // type
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call Dvar_RegisterVariant_Addr
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add esp, 0x20
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mov [esp + 0x20], eax // result
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popad
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pop eax
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retn
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}
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}
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const dvar_t* Dvar_RegisterFloat(const char* dvarName, float value,
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float min, float max, unsigned __int16 flags, const char* description)
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{
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if (!is_dedi())
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{
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return reinterpret_cast<const dvar_t*(*)(const char*, float, float, float, unsigned __int16, const char*)>
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(SELECT_VALUE(0x4F9CC0, 0x5BEA80, 0x0))(dvarName, value, min, max, flags, description);
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}
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DvarLimits domain;
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DvarValue dvar_value;
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domain.value.min = min;
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domain.value.max = max;
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dvar_value.value = value;
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return Dvar_RegisterVariant(dvarName, dvar_type::DVAR_TYPE_FLOAT,
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flags, dvar_value, domain, description);
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}
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const float* Scr_AllocVector(const float* v)
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@ -632,8 +683,6 @@ namespace game
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native::Dvar_RegisterInt = native::Dvar_RegisterInt_t(SELECT_VALUE(0x48CD40, 0x5BEA40, 0x0));
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native::Dvar_RegisterFloat = native::Dvar_RegisterFloat_t(SELECT_VALUE(0x4F9CC0, 0x5BEA80, 0x0));
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native::Dvar_SetIntByName = native::Dvar_SetIntByName_t(SELECT_VALUE(0x5396B0, 0x5BF560, 0x0));
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native::Dvar_SetFromStringByName = native::Dvar_SetFromStringByName_t(
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@ -31,10 +31,6 @@ namespace game
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int min, int max, unsigned __int16 flags, const char* description);
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extern Dvar_RegisterInt_t Dvar_RegisterInt;
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typedef const dvar_t* (*Dvar_RegisterFloat_t)(const char* dvarName, float value,
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float min, float max, unsigned __int16 flags, const char* description);
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extern Dvar_RegisterFloat_t Dvar_RegisterFloat;
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typedef void (*Dvar_SetIntByName_t)(const char* dvarName, int value);
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extern Dvar_SetIntByName_t Dvar_SetIntByName;
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@ -104,8 +100,8 @@ namespace game
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typedef void (*PM_WeaponUseAmmo_t)(playerState_s* ps, const Weapon weapon, bool isAlternate, int amount, PlayerHandIndex hand);
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extern PM_WeaponUseAmmo_t PM_WeaponUseAmmo;
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typedef void (*CM_TransformedCapsuleTrace_t)(game::native::trace_t* results, const float* start, const float* end,
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const game::native::Bounds* bounds, const game::native::Bounds* capsule, int contents,
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typedef void (*CM_TransformedCapsuleTrace_t)(trace_t* results, const float* start, const float* end,
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const Bounds* bounds, const Bounds* capsule, int contents,
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const float* origin, const float* angles);
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extern CM_TransformedCapsuleTrace_t CM_TransformedCapsuleTrace;
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@ -197,6 +193,8 @@ namespace game
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void* MT_Alloc(int numBytes, int type);
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dvar_t* Dvar_FindVar(const char* dvarName);
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const dvar_t* Dvar_RegisterVariant(const char* dvarName, unsigned char type, unsigned __int16 flags, DvarValue value, DvarLimits domain, const char* description);
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const dvar_t* Dvar_RegisterFloat(const char* dvarName, float value, float min, float max, unsigned __int16 flags, const char* description);
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const float* Scr_AllocVector(const float* v);
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void Scr_ClearOutParams();
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@ -547,13 +547,14 @@ namespace game
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enum dvar_flags : std::uint16_t
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{
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DVAR_ARCHIVE = 0x1,
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DVAR_CHEAT = 0x4,
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DVAR_CODINFO = 0x8,
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DVAR_SCRIPTINFO = 0x10,
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DVAR_SERVERINFO = 0x400,
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DVAR_WRITEPROTECTED = 0x800,
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DVAR_READONLY = 0x2000,
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DVAR_ARCHIVE = 1 << 0,
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DVAR_CHEAT = 1 << 2,
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DVAR_CODINFO = 1 << 3,
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DVAR_SCRIPTINFO = 1 << 4,
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DVAR_SERVERINFO = 1 << 10,
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DVAR_WRITEPROTECTED = 1 << 11,
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DVAR_READONLY = 1 << 13,
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DVAR_AUTOEXEC = 1 << 15,
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}; // Incomplete
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enum dvar_type : std::int8_t
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@ -581,6 +582,8 @@ namespace game
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char color[4];
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};
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static_assert(sizeof(DvarValue) == 0x10);
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struct enum_limit
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{
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int stringCount;
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56
src/module/bullet.cpp
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56
src/module/bullet.cpp
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#include <std_include.hpp>
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#include <loader/module_loader.hpp>
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#include "game/game.hpp"
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#include <utils/hook.hpp>
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#include "bullet.hpp"
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const game::native::dvar_t* bullet::bg_bulletRange;
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const game::native::dvar_t* bullet::bg_surfacePenetration;
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DWORD bullet::bullet_fire_addr;
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utils::hook::detour bullet::bg_get_surface_penetration_depth_hook;
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__declspec(naked) void bullet::bullet_fire_stub()
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{
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__asm
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{
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push eax
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mov eax, bg_bulletRange
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fld dword ptr [eax + 0xC] //dvar_t.current
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pop eax
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jmp bullet_fire_addr
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}
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}
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float bullet::bg_get_surface_penetration_depth_stub(const game::native::Weapon weapon, bool is_alternate, int surface_type)
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{
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const auto value = bg_surfacePenetration->current.value;
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if (value > 0.0f)
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{
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return value;
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}
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return bg_get_surface_penetration_depth_hook.invoke<float>(weapon, is_alternate, surface_type);
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}
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void bullet::post_load()
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{
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bg_bulletRange = game::native::Dvar_RegisterFloat("bg_bulletRange", 8192.0f, 0.0f,
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std::numeric_limits<float>::max(), game::native::DVAR_CODINFO,
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"Max range used when calculating the bullet end position");
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bg_surfacePenetration = game::native::Dvar_RegisterFloat("bg_surfacePenetration", 0.0f,
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0.0f, std::numeric_limits<float>::max(), game::native::DVAR_CODINFO,
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"Set to a value greater than 0 to override the surface penetration depth");
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bullet_fire_addr = SELECT_VALUE(0x5B6442, 0x4F6C5C, 0x46CFFA);
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utils::hook(SELECT_VALUE(0x5B643C, 0x4F6C56, 0x46CFF4), &bullet_fire_stub, HOOK_JUMP).install()->quick();
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bg_get_surface_penetration_depth_hook.create(SELECT_VALUE(0x43BDE0, 0x42F4D0, 0x421610), &bg_get_surface_penetration_depth_stub);
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}
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REGISTER_MODULE(bullet)
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src/module/bullet.hpp
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17
src/module/bullet.hpp
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#pragma once
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class bullet final : public module
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{
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public:
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void post_load() override;
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private:
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static const game::native::dvar_t* bg_bulletRange;
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static const game::native::dvar_t* bg_surfacePenetration;
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static DWORD bullet_fire_addr;
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static void bullet_fire_stub();
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static utils::hook::detour bg_get_surface_penetration_depth_hook;
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static float bg_get_surface_penetration_depth_stub(const game::native::Weapon weapon, bool isAlternate, int surfaceType);
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};
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@ -1,8 +1,30 @@
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#include <std_include.hpp>
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#include "hook.hpp"
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#include <MinHook.h>
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namespace utils
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{
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namespace
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{
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[[maybe_unused]] class _
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{
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public:
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_()
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{
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if (MH_Initialize() != MH_OK)
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{
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throw std::runtime_error("Failed to initialize MinHook");
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}
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}
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~_()
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{
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MH_Uninitialize();
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}
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} __;
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}
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void hook::signature::process()
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{
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if (this->signatures_.empty()) return;
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@ -42,6 +64,64 @@ namespace utils
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signatures_.push_back(container);
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}
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hook::detour::detour(const size_t place, void* target) : detour(reinterpret_cast<void*>(place), target)
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{
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}
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hook::detour::detour(void* place, void* target)
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{
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this->create(place, target);
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}
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hook::detour::~detour()
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{
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this->clear();
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}
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void hook::detour::enable() const
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{
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MH_EnableHook(this->place_);
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}
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void hook::detour::disable() const
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{
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MH_DisableHook(this->place_);
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}
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void hook::detour::create(void* place, void* target)
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{
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this->clear();
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this->place_ = place;
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if (MH_CreateHook(this->place_, target, &this->original_) != MH_OK)
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{
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throw std::runtime_error("Unable to create hook");
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}
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this->enable();
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}
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void hook::detour::create(const size_t place, void* target)
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{
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this->create(reinterpret_cast<void*>(place), target);
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}
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void hook::detour::clear()
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{
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if (this->place_)
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{
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MH_RemoveHook(this->place_);
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}
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this->place_ = nullptr;
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this->original_ = nullptr;
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}
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void* hook::detour::get_original() const
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{
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return this->original_;
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}
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hook::~hook()
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{
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if (this->initialized_)
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@ -40,6 +40,64 @@ namespace utils
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std::vector<container> signatures_;
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};
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class detour
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{
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public:
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detour() = default;
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detour(void* place, void* target);
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detour(size_t place, void* target);
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~detour();
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detour(detour&& other) noexcept
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{
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this->operator=(std::move(other));
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}
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detour& operator=(detour&& other) noexcept
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{
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if (this != &other)
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{
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this->~detour();
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this->place_ = other.place_;
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this->original_ = other.original_;
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other.place_ = nullptr;
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other.original_ = nullptr;
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}
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return *this;
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}
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detour(const detour&) = delete;
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detour& operator=(const detour&) = delete;
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void enable() const;
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void disable() const;
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void create(void* place, void* target);
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void create(size_t place, void* target);
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void clear();
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template <typename T>
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T* get() const
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{
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return static_cast<T*>(this->get_original());
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}
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template <typename T = void, typename... Args>
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T invoke(Args ... args)
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{
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return static_cast<T(*)(Args ...)>(this->get_original())(args...);
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}
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[[nodiscard]] void* get_original() const;
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private:
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void* place_{};
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void* original_{};
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};
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hook() : initialized_(false), installed_(false), place_(nullptr), stub_(nullptr), original_(nullptr),
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use_jump_(false), protection_(0)
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{
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