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@ -172,7 +172,7 @@ void player_movement::jump_apply_slowdown_stub(game::native::playerState_s* ps)
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if ((ps->pm_flags & game::native::PMF_DIVING) == 0
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&& player_movement::jump_slowdownEnable->current.enabled)
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{
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game::native::VectorScale(ps->velocity, scale, ps->velocity);
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game::native::VectorScale(ps->velocity, scale, ps->velocity);
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}
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}
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