minor code format commit
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e2b6c69b79
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@ -387,7 +387,7 @@ void command::post_load()
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{
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{
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const auto* dvar = game::native::sortedDvars[i];
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const auto* dvar = game::native::sortedDvars[i];
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if (dvar != nullptr)
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if (dvar)
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{
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{
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const auto* line = utils::string::va("%s \"%s\"\r\n", dvar->name, game::native::Dvar_DisplayableValue(dvar));
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const auto* line = utils::string::va("%s \"%s\"\r\n", dvar->name, game::native::Dvar_DisplayableValue(dvar));
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utils::io::write_file(file_name, line, i != 0);
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utils::io::write_file(file_name, line, i != 0);
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@ -197,8 +197,8 @@ void player_movement::jump_apply_slowdown_stub(game::native::playerState_s* ps)
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scale = 0.65f;
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scale = 0.65f;
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}
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}
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if ((ps->pm_flags & game::native::PMF_DIVING) == 0
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if ((ps->pm_flags & game::native::PMF_DIVING) == 0 &&
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&& jump_slowdownEnable->current.enabled)
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jump_slowdownEnable->current.enabled)
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{
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{
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game::native::VectorScale(ps->velocity, scale, ps->velocity);
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game::native::VectorScale(ps->velocity, scale, ps->velocity);
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}
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}
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@ -209,8 +209,8 @@ float player_movement::jump_get_land_factor(game::native::playerState_s* ps)
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assert(ps->pm_flags & game::native::PMF_JUMPING);
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assert(ps->pm_flags & game::native::PMF_JUMPING);
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assert(ps->pm_time <= game::native::JUMP_LAND_SLOWDOWN_TIME);
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assert(ps->pm_time <= game::native::JUMP_LAND_SLOWDOWN_TIME);
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if (!jump_slowdownEnable->current.enabled
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if (!jump_slowdownEnable->current.enabled ||
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|| (ps->pm_flags & game::native::PMF_DIVING) != 0)
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(ps->pm_flags & game::native::PMF_DIVING) != 0)
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{
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{
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return 1.0f;
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return 1.0f;
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}
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}
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