maint(chat): use default game's behaviour
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a365878d87
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@ -8,24 +8,22 @@
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static void notify_on_say(game::native::gentity_s* ent, int mode, const char* message)
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{
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const auto ent_num = ent->s.number;
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game::native::Scr_AddString(message + 1); // First character has nothing to do with actual message
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game::native::Scr_AddInt(mode);
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game::native::Scr_AddEntityNum(ent_num, 0);
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game::native::Scr_AddEntityNum(ent - game::native::g_entities, 0);
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game::native::Scr_NotifyLevel(game::native::SL_GetString("say", 0), 3);
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const auto* guid = game::native::mp::SV_GetGuid(ent_num);
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const auto* name = game::native::mp::svs_clients[ent_num].name;
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const auto* guid = game::native::mp::SV_GetGuid(ent - game::native::g_entities);
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const auto* name = game::native::mp::svs_clients[ent - game::native::g_entities].name;
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if (mode == 0)
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{
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game_log::g_log_printf("say;%s;%d;%s;%s\n", guid, ent_num, name, message + 1);
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game_log::g_log_printf("say;%s;%d;%s;%s\n", guid, ent - game::native::g_entities, name, message);
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}
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else
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{
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game_log::g_log_printf("sayteam;%s;%d;%s;%s\n", guid, ent_num, name, message + 1);
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game_log::g_log_printf("sayteam;%s;%d;%s;%s\n", guid, ent - game::native::g_entities, name, message);
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}
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}
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