add gsc dumping in scriptfile form

This commit is contained in:
FutureRave 2023-02-01 15:09:42 +00:00
parent 33088bec37
commit e45da37766
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GPG Key ID: 22F9079C86CFAB31

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@ -10,6 +10,8 @@ namespace
{
utils::hook::detour db_find_x_asset_header_hook;
const game::native::dvar_t* g_dump_scripts;
__declspec(naked) void db_load_stub_client(game::native::XZoneInfo*, unsigned int, int)
{
__asm
@ -24,12 +26,38 @@ namespace
}
}
void dump_gsc_script(const std::string& name, game::native::XAssetHeader header)
{
if (g_dump_scripts->current.enabled)
{
return;
}
std::string buffer;
buffer.append(header.scriptfile->name, std::strlen(header.scriptfile->name) + 1);
buffer.append(reinterpret_cast<char*>(&header.scriptfile->compressedLen), sizeof(int));
buffer.append(reinterpret_cast<char*>(&header.scriptfile->len), sizeof(int));
buffer.append(reinterpret_cast<char*>(&header.scriptfile->bytecodeLen), sizeof(int));
buffer.append(header.scriptfile->buffer, header.scriptfile->compressedLen);
buffer.append(reinterpret_cast<char*>(header.scriptfile->bytecode), header.scriptfile->bytecodeLen);
const auto out_name = std::format("gsc_dump/{}.gscbin", name);
utils::io::write_file(out_name, buffer);
console::info("Dumped %s\n", out_name.data());
}
game::native::XAssetHeader db_find_x_asset_header_stub(game::native::XAssetType type, const char* name, int allow_create_default)
{
const auto start = game::native::Sys_Milliseconds();
const auto result = db_find_x_asset_header_hook.invoke<game::native::XAssetHeader>(type, name, allow_create_default);
const auto diff = game::native::Sys_Milliseconds() - start;
if (type == game::native::ASSET_TYPE_SCRIPTFILE)
{
dump_gsc_script(name, result);
}
if (diff > 100)
{
console::print(
@ -55,6 +83,8 @@ public:
utils::hook(game::native::DB_LoadXAssets, db_load_stub, HOOK_JUMP).install()->quick();
db_find_x_asset_header_hook.create(game::native::DB_FindXAssetHeader, &db_find_x_asset_header_stub);
g_dump_scripts = game::Dvar_RegisterBool("g_dumpScripts", false, game::native::DVAR_NONE, "Dump GSC scripts to binary format");
}
private: