fix(filesystem): use correct os path length
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@ -196,9 +196,12 @@ namespace game
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extern int* sys_timeBase;
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extern unsigned __int64* sys_counterBase;
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// PM Global Definitions & Functions
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// Global Definitions & Functions
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constexpr auto JUMP_LAND_SLOWDOWN_TIME = 1800;
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constexpr auto MAX_QPATH = 64;
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constexpr auto MAX_OSPATH = 256;
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// From Quake III, to match game's assembly
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template <typename T, typename R>
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constexpr auto VectorScale(T v, R s, T out) { out[0] = v[0] * s; out[1] = v[1] * s; out[2] = v[2] * s; }
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@ -12,7 +12,7 @@ static utils::hook::detour sys_default_install_path_hook;
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static const game::native::dvar_t** fs_homepath;
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static const game::native::dvar_t** fs_debug;
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static FILE* file_for_handle(int f)
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static FILE* file_for_handle(const int f)
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{
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assert(!game::native::fsh[f].zipFile);
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assert(game::native::fsh[f].handleFiles.file.o);
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@ -20,9 +20,9 @@ static FILE* file_for_handle(int f)
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return game::native::fsh[f].handleFiles.file.o;
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}
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static unsigned int file_write(const void* ptr, unsigned int len, FILE* stream)
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static unsigned int file_write(const void* ptr, const unsigned int len, FILE* stream)
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{
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return std::fwrite(ptr, 1, len, stream);
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return std::fwrite(ptr, sizeof(char), len, stream);
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}
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static FILE* file_open_append_text(const char* filename)
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@ -94,7 +94,7 @@ static void build_os_path_for_thread(const char* base, const char* game, const c
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auto len_base = std::strlen(base);
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auto len_game = std::strlen(game);
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auto len_qpath = std::strlen(qpath);
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if (len_game + 1 + len_base + len_qpath + 1 >= 256)
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if (len_game + 1 + len_base + len_qpath + 1 >= game::native::MAX_OSPATH)
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{
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if (thread)
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{
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@ -147,7 +147,7 @@ static int handle_for_file_current_thread()
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static int open_file_append(const char* filename)
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{
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char ospath[MAX_PATH]{};
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char ospath[game::native::MAX_OSPATH]{};
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game::native::FS_CheckFileSystemStarted();
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const auto* basepath = (*fs_homepath)->current.string;
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@ -203,7 +203,7 @@ static int get_handle_and_open_file(const char* filename, const char* ospath, ga
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static int open_file_write_to_dir_for_thread(const char* filename, const char* dir, const char* osbasepath, game::native::FsThread thread)
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{
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char ospath[MAX_PATH]{};
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char ospath[game::native::MAX_OSPATH]{};
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game::native::FS_CheckFileSystemStarted();
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