Merge pull request #94 from diamante0018/master
Game logfile & Branding
This commit is contained in:
commit
d6e5396295
@ -6,7 +6,6 @@ namespace game
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namespace native
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{
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Cmd_AddCommand_t Cmd_AddCommand;
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Cmd_RemoveCommand_t Cmd_RemoveCommand;
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Com_Error_t Com_Error;
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@ -16,8 +15,10 @@ namespace game
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Dvar_RegisterBool_t Dvar_RegisterBool;
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Dvar_RegisterInt_t Dvar_RegisterInt;
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Dvar_RegisterString_t Dvar_RegisterString;
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Dvar_SetIntByName_t Dvar_SetIntByName;
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Dvar_SetFromStringByName_t Dvar_SetFromStringByName;
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Dvar_SetString_t Dvar_SetString;
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G_RunFrame_t G_RunFrame;
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G_GetWeaponForName_t G_GetWeaponForName;
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@ -31,48 +32,37 @@ namespace game
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SL_GetStringOfSize_t SL_GetStringOfSize;
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Scr_AddEntityNum_t Scr_AddEntityNum;
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Scr_Notify_t Scr_Notify;
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Scr_NotifyLevel_t Scr_NotifyLevel;
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Scr_GetNumParam_t Scr_GetNumParam;
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Scr_GetString_t Scr_GetString;
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Sys_ShowConsole_t Sys_ShowConsole;
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Sys_Error_t Sys_Error;
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Sys_IsServerThread_t Sys_IsServerThread;
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VM_Notify_t VM_Notify;
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BG_NetDataChecksum_t BG_NetDataChecksum;
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LiveStorage_GetPersistentDataDefVersion_t LiveStorage_GetPersistentDataDefVersion;
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LiveStorage_GetPersistentDataDefFormatChecksum_t LiveStorage_GetPersistentDataDefFormatChecksum;
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SV_DirectConnect_t SV_DirectConnect;
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SV_ClientEnterWorld_t SV_ClientEnterWorld;
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SV_Cmd_TokenizeString_t SV_Cmd_TokenizeString;
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SV_Cmd_EndTokenizedString_t SV_Cmd_EndTokenizedString;
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SV_GameSendServerCommand_t SV_GameSendServerCommand;
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SV_SendServerCommand_t SV_SendServerCommand;
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Sys_IsServerThread_t Sys_IsServerThread;
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XUIDToString_t XUIDToString;
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SEH_LocalizeTextMessage_t SEH_LocalizeTextMessage;
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PM_WeaponUseAmmo_t PM_WeaponUseAmmo;
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CM_TransformedCapsuleTrace_t CM_TransformedCapsuleTrace;
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PM_WeaponUseAmmo_t PM_WeaponUseAmmo;
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PM_playerTrace_t PM_playerTrace;
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PM_trace_t PM_trace;
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Jump_ClearState_t Jump_ClearState;
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@ -111,10 +101,14 @@ namespace game
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gentity_s* g_entities;
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level_locals_t* level;
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DeferredQueue* deferredQueue;
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namespace mp
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{
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SV_GetGuid_t SV_GetGuid;
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client_t* svs_clients;
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}
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@ -705,7 +699,6 @@ namespace game
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mode = _mode;
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native::Cmd_AddCommand = native::Cmd_AddCommand_t(SELECT_VALUE(0x558820, 0x545DF0, 0));
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native::Cmd_RemoveCommand = native::Cmd_RemoveCommand_t(SELECT_VALUE(0x443A30, 0x545E20, 0x4CC060));
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native::Com_Error = native::Com_Error_t(SELECT_VALUE(0x425540, 0x555450, 0x4D93F0));
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@ -717,9 +710,9 @@ namespace game
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native::Dvar_RegisterString = native::Dvar_RegisterString_t(SELECT_VALUE(0x5197F0, 0x5BEC90, 0x0));
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native::Dvar_SetIntByName = native::Dvar_SetIntByName_t(SELECT_VALUE(0x5396B0, 0x5BF560, 0x0));
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native::Dvar_SetFromStringByName = native::Dvar_SetFromStringByName_t(
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SELECT_VALUE(0x4DD090, 0x5BF740, 0x518DF0));
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native::Dvar_SetString = native::Dvar_SetString_t(SELECT_VALUE(0x540570, 0x5BF3E0, 0x0));
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native::G_RunFrame = native::G_RunFrame_t(SELECT_VALUE(0x52EAA0, 0x50CB70, 0x48AD60));
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native::G_GetWeaponForName = native::G_GetWeaponForName_t(SELECT_VALUE(0x495E40, 0x531070, 0x0));
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@ -754,16 +747,12 @@ namespace game
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SELECT_VALUE(0x0, 0x548D80, 0x4D03D0));
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native::SV_DirectConnect = native::SV_DirectConnect_t(SELECT_VALUE(0x0, 0x572750, 0x4F74C0));
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native::SV_ClientEnterWorld = native::SV_ClientEnterWorld_t(SELECT_VALUE(0x0, 0x571100, 0x0));
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native::SV_Cmd_TokenizeString = native::SV_Cmd_TokenizeString_t(SELECT_VALUE(0x0, 0x545D40, 0x0));
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native::SV_Cmd_EndTokenizedString = native::SV_Cmd_EndTokenizedString_t(SELECT_VALUE(0x0, 0x545D70, 0x0));
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native::SV_GameSendServerCommand = native::SV_GameSendServerCommand_t(SELECT_VALUE(0x402130, 0x573220, 0x0));
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native::SV_SendServerCommand = native::SV_SendServerCommand_t(SELECT_VALUE(0x4F6990, 0x575DE0, 0x4FD5A0));
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native::mp::SV_GetGuid = native::mp::SV_GetGuid_t(0x573990);
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native::Sys_IsServerThread = native::Sys_IsServerThread_t(SELECT_VALUE(0x4CC5A0, 0x55F9A0, 0x0));
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@ -774,13 +763,11 @@ namespace game
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native::SEH_LocalizeTextMessage = native::SEH_LocalizeTextMessage_t(
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SELECT_VALUE(0x41EA20, 0x57E240, 0x0));
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native::PM_WeaponUseAmmo = native::PM_WeaponUseAmmo_t(SELECT_VALUE(0x463F80, 0x42E930, 0x0));
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native::CM_TransformedCapsuleTrace = native::CM_TransformedCapsuleTrace_t(
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SELECT_VALUE(0x4F9B80, 0x541340, 0x0));
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native::PM_WeaponUseAmmo = native::PM_WeaponUseAmmo_t(SELECT_VALUE(0x463F80, 0x42E930, 0x0));
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native::PM_playerTrace = native::PM_playerTrace_t(SELECT_VALUE(0x4CE600, 0x421F00, 0x0));
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native::PM_trace = native::PM_trace_t(SELECT_VALUE(0x544BF0, 0x41CEB0, 0x0));
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native::Jump_ClearState = native::Jump_ClearState_t(SELECT_VALUE(0x514CE0, 0x4160F0, 0x0));
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@ -829,6 +816,8 @@ namespace game
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native::sp::g_clients = reinterpret_cast<native::sp::gclient_s*>(0x1381D48);
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native::level = reinterpret_cast<native::level_locals_t*>(SELECT_VALUE(0x0, 0x1C6D4D8, 0x1B21A20));
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native::deferredQueue = reinterpret_cast<native::DeferredQueue*>(SELECT_VALUE(0x0, 0x1D55438, 0x0));
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}
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}
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@ -41,6 +41,9 @@ namespace game
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typedef void (*Dvar_SetFromStringByName_t)(const char* dvarName, const char* string);
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extern Dvar_SetFromStringByName_t Dvar_SetFromStringByName;
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typedef void (*Dvar_SetString_t)(const dvar_t* dvar, const char* value);
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extern Dvar_SetString_t Dvar_SetString;
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typedef int (*G_RunFrame_t)(int, int);
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extern G_RunFrame_t G_RunFrame;
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@ -80,6 +83,9 @@ namespace game
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typedef void (*Sys_Error_t)(const char* error, ...);
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extern Sys_Error_t Sys_Error;
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typedef bool (*Sys_IsServerThread_t)();
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extern Sys_IsServerThread_t Sys_IsServerThread;
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typedef void (*VM_Notify_t)(unsigned int notifyListOwnerId, unsigned int stringValue, VariableValue* top);
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extern VM_Notify_t VM_Notify;
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@ -110,23 +116,20 @@ namespace game
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typedef void (*SV_SendServerCommand_t)(dedi::client_t* cl, svscmd_type type, const char* fmt, ...);
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extern SV_SendServerCommand_t SV_SendServerCommand;
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typedef bool (*Sys_IsServerThread_t)();
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extern Sys_IsServerThread_t Sys_IsServerThread;
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typedef void (*XUIDToString_t)(const unsigned __int64* xuid, char* str);
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extern XUIDToString_t XUIDToString;
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typedef char* (*SEH_LocalizeTextMessage_t)(const char* pszInputBuffer, const char* pszMessageType, msgLocErrType_t errType);
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extern SEH_LocalizeTextMessage_t SEH_LocalizeTextMessage;
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typedef void (*PM_WeaponUseAmmo_t)(playerState_s* ps, const Weapon weapon, bool isAlternate, int amount, PlayerHandIndex hand);
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extern PM_WeaponUseAmmo_t PM_WeaponUseAmmo;
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typedef void (*CM_TransformedCapsuleTrace_t)(trace_t* results, const float* start, const float* end,
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const Bounds* bounds, const Bounds* capsule, int contents,
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const float* origin, const float* angles);
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extern CM_TransformedCapsuleTrace_t CM_TransformedCapsuleTrace;
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typedef void (*PM_WeaponUseAmmo_t)(playerState_s* ps, const Weapon weapon, bool isAlternate, int amount, PlayerHandIndex hand);
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extern PM_WeaponUseAmmo_t PM_WeaponUseAmmo;
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typedef void (*PM_playerTrace_t)(pmove_t* pm, trace_t* results, const float* start, const float* end,
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const Bounds* bounds, int passEntityNum, int contentMask);
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extern PM_playerTrace_t PM_playerTrace;
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@ -179,6 +182,8 @@ namespace game
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constexpr auto ENTITYNUM_NONE = MAX_GENTITIES - 1u;
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extern gentity_s* g_entities;
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extern level_locals_t* level;
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extern DeferredQueue* deferredQueue;
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// PM Global Definitions & Functions
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@ -190,6 +195,9 @@ namespace game
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namespace mp
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{
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typedef char* (*SV_GetGuid_t)(int clientNum);
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extern SV_GetGuid_t SV_GetGuid;
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extern client_t* svs_clients;
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}
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@ -400,7 +400,14 @@ namespace game
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LOCAL_CLIENT_3 = 3,
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LOCAL_CLIENT_LAST = 3,
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LOCAL_CLIENT_COUNT = 4,
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LOCAL_CLIENT_INVALID = -1,
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};
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enum fsMode_t
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{
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FS_READ,
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FS_WRITE,
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FS_APPEND,
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FS_APPEND_SYNC,
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};
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enum msgLocErrType_t
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@ -597,6 +604,7 @@ namespace game
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enum dvar_flags : std::uint16_t
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{
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DVAR_NONE = 0,
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DVAR_ARCHIVE = 1 << 0,
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DVAR_LATCH = 1 << 1,
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DVAR_CHEAT = 1 << 2,
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@ -1145,6 +1153,49 @@ namespace game
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static_assert(sizeof(clientHeader_t) == 0x66C);
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enum objectiveState_t
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{
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OBJST_EMPTY = 0x0,
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OBJST_ACTIVE = 0x1,
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OBJST_INVISIBLE = 0x2,
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OBJST_DONE = 0x3,
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OBJST_CURRENT = 0x4,
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OBJST_FAILED = 0x5,
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OBJST_NUMSTATES = 0x6,
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};
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struct objective_t
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{
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objectiveState_t state;
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float origin[3];
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int entNum;
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int teamNum;
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int clientNum;
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int invertVisibilityByClientNum;
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int icon;
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};
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static_assert(sizeof(objective_t) == 0x24);
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struct level_locals_t
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{
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gclient_s* clients;
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gentity_s* gentities;
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int num_entities;
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gentity_s* firstFreeEnt;
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gentity_s* lastFreeEnt;
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void* turrets;
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int initializing;
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int clientIsSpawning;
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objective_t objectives[32];
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int maxclients;
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int framenum;
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int time;
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unsigned char __pad0[0x2BD4];
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};
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static_assert(sizeof(level_locals_t) == 0x3080);
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namespace mp
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{
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struct client_t
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@ -1154,14 +1205,15 @@ namespace game
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char userinfo[1024]; // 0x670
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unsigned char __pad0[0x209B8];
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gentity_s* gentity; // 0x21428
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unsigned char __pad1[0x20886];
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char name[16]; // 0x2142C
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unsigned char __pad1[0x20876];
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unsigned __int16 scriptId; // 0x41CB2
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int bIsTestClient; // 0x41CB4
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int serverId; // 0x41CB8
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unsigned char __pad2[0x369DC];
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};
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static_assert(sizeof(mp::client_t) == 0x78698);
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static_assert(sizeof(client_t) == 0x78698);
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}
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namespace dedi
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@ -1260,11 +1312,11 @@ namespace game
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struct entityShared_t
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{
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unsigned __int8 isLinked;
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unsigned __int8 modelType;
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unsigned __int8 svFlags;
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unsigned __int8 eventType;
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unsigned __int8 isInUse;
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unsigned char isLinked;
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unsigned char modelType;
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unsigned char svFlags;
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unsigned char eventType;
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unsigned char isInUse;
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Bounds box;
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int contents;
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Bounds absBox;
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@ -1278,9 +1330,9 @@ namespace game
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struct gentity_s
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{
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sp::entityState_s s;
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sp::entityShared_t r;
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sp::gclient_s* client; // 0x10C
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entityState_s s;
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entityShared_t r;
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gclient_s* client; // 0x10C
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unsigned char __pad0[0x2C];
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int flags;
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int clipmask;
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|
47
src/module/branding.cpp
Normal file
47
src/module/branding.cpp
Normal file
@ -0,0 +1,47 @@
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#include <std_include.hpp>
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#include <loader/module_loader.hpp>
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#include <utils/hook.hpp>
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#include "game/game.hpp"
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static char* com_get_build_version_stub()
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{
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static char buf[128];
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const auto version_number = SELECT_VALUE(0x1CD, 0x5EC0E, 0x5EC0E);
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_snprintf_s(buf, _TRUNCATE, "%d %s", version_number, __DATE__);
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return buf;
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}
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static int com_get_build_version_dedi_stub(char* buf, const char* fmt, int version_number, const char* /*date*/)
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{
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return _snprintf_s(buf, 0x80, _TRUNCATE, fmt, version_number, __DATE__);
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}
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class branding final : public module
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{
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public:
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void post_load() override
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{
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if (game::is_dedi()) this->patch_dedi();
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else this->add_branding();
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// gamedate dvar
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utils::hook::set<const char*>(SELECT_VALUE(0x5C223B, 0x50B0F4, 0x48844F), __DATE__);
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}
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static void patch_dedi()
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{
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utils::hook(0x4DAB99, com_get_build_version_dedi_stub, HOOK_CALL).install()->quick();
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}
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static void add_branding()
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{
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utils::hook(SELECT_VALUE(0x50BBD0, 0x53B4B0, 0x0), com_get_build_version_stub, HOOK_JUMP).install()->quick();
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}
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};
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REGISTER_MODULE(branding)
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@ -5,13 +5,29 @@
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#include <utils/hook.hpp>
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#include "log_file.hpp"
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static void notify_on_say(game::native::gentity_s* ent, int mode, const char* message)
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{
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const auto ent_num = ent->s.number;
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game::native::Scr_AddString(message + 1); // First character has nothing to do with actual message
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game::native::Scr_AddInt(mode);
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game::native::Scr_AddEntityNum(ent->s.number, 0);
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game::native::Scr_AddEntityNum(ent_num, 0);
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game::native::Scr_NotifyLevel(game::native::SL_GetString("say", 0), 3);
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const auto* guid = game::native::mp::SV_GetGuid(ent_num);
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const auto* name = game::native::mp::svs_clients[ent_num].name;
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if (mode == 0)
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{
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log_file::g_log_printf("say;%d;%d;%s;%s\n", guid, ent_num, name, message + 1);
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}
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else
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{
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log_file::g_log_printf("sayteam;%d;%d;%s;%s\n", guid, ent_num, name, message + 1);
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}
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}
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static __declspec(naked) void g_say_stub()
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@ -36,6 +52,8 @@ static __declspec(naked) void g_say_stub()
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class chat final : public module
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{
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public:
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static_assert(offsetof(game::native::mp::client_t, name) == 0x2142C);
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|
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void post_load() override
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{
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if (game::is_mp())
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|
140
src/module/log_file.cpp
Normal file
140
src/module/log_file.cpp
Normal file
@ -0,0 +1,140 @@
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#include <std_include.hpp>
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#include <loader/module_loader.hpp>
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#include <utils/hook.hpp>
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#include "game/game.hpp"
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#include "log_file.hpp"
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#include "scheduler.hpp"
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const game::native::dvar_t* log_file::g_log;
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const game::native::dvar_t* log_file::g_logSync;
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FILE* log_file::log_fsh = nullptr;
|
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|
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void log_file::g_log_printf(const char* fmt, ...)
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{
|
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char buf[1024] = {0};
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char out[1024] = {0};
|
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|
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va_list va;
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va_start(va, fmt);
|
||||
vsnprintf_s(buf, _TRUNCATE, fmt, va);
|
||||
va_end(va);
|
||||
|
||||
if (log_fsh == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_snprintf_s(out, _TRUNCATE, "%3i:%i%i %s",
|
||||
game::native::level->time / 1000 / 60,
|
||||
game::native::level->time / 1000 % 60 / 10,
|
||||
game::native::level->time / 1000 % 60 % 10,
|
||||
buf);
|
||||
|
||||
fprintf(log_fsh, "%s", out);
|
||||
fflush(log_fsh);
|
||||
}
|
||||
|
||||
void log_file::gscr_log_print()
|
||||
{
|
||||
char buf[1024] = {0};
|
||||
std::size_t out_chars = 0;
|
||||
|
||||
for (std::size_t i = 0; i < game::native::Scr_GetNumParam(); ++i)
|
||||
{
|
||||
const auto* value = game::native::Scr_GetString(i);
|
||||
const auto len = std::strlen(value);
|
||||
|
||||
out_chars += len;
|
||||
if (out_chars >= sizeof(buf))
|
||||
{
|
||||
// Do not overflow the buffer
|
||||
break;
|
||||
}
|
||||
|
||||
strncat_s(buf, value, _TRUNCATE);
|
||||
}
|
||||
|
||||
g_log_printf("%s", buf);
|
||||
}
|
||||
|
||||
void log_file::g_init_game_stub()
|
||||
{
|
||||
printf("------- Game Initialization -------\n");
|
||||
printf("gamename: %s", reinterpret_cast<const char*>(0x7FFC68));
|
||||
printf("gamedate: %s\n", __DATE__);
|
||||
|
||||
const auto* log = g_log->current.string;
|
||||
|
||||
if (*log == '\0')
|
||||
{
|
||||
printf("Not logging to disk.\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
log_fsh = _fsopen(log, "a", _SH_DENYWR);
|
||||
|
||||
if (log_fsh == nullptr)
|
||||
{
|
||||
printf("WARNING: Couldn't open logfile: %s\n", log);
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Logging to disk: '%s'.\n", log);
|
||||
g_log_printf("------------------------------------------------------------\n");
|
||||
g_log_printf("InitGame\n");
|
||||
}
|
||||
}
|
||||
|
||||
utils::hook::invoke<void>(0x5C2800);
|
||||
}
|
||||
|
||||
void log_file::g_shutdown_game_stub(int free_scripts)
|
||||
{
|
||||
printf("==== ShutdownGame (%d) ====\n", free_scripts);
|
||||
|
||||
if (log_fsh != nullptr)
|
||||
{
|
||||
g_log_printf("ShutdownGame:\n");
|
||||
g_log_printf("------------------------------------------------------------\n");
|
||||
|
||||
fclose(log_fsh);
|
||||
log_fsh = nullptr;
|
||||
}
|
||||
|
||||
utils::hook::invoke<void>(0x50C100, free_scripts);
|
||||
}
|
||||
|
||||
void log_file::exit_level_stub()
|
||||
{
|
||||
printf("ExitLevel: executed\n");
|
||||
}
|
||||
|
||||
void log_file::post_load()
|
||||
{
|
||||
if (!game::is_mp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
utils::hook::set<void(*)()>(0x8AC858, gscr_log_print);
|
||||
|
||||
utils::hook(0x50D135, g_init_game_stub, HOOK_CALL).install()->quick();
|
||||
|
||||
utils::hook(0x573C82, g_shutdown_game_stub, HOOK_CALL).install()->quick();
|
||||
utils::hook(0x573D3A, g_shutdown_game_stub, HOOK_CALL).install()->quick();
|
||||
|
||||
utils::hook(0x50D5F4, exit_level_stub, HOOK_JUMP).install()->quick();
|
||||
|
||||
scheduler::once([]
|
||||
{
|
||||
g_log = game::native::Dvar_RegisterString("g_log", "games_mp.log",
|
||||
game::native::DVAR_ARCHIVE, "Log file name");
|
||||
g_logSync = game::native::Dvar_RegisterBool("g_logSync", false,
|
||||
game::native::DVAR_NONE, "Enable synchronous logging");
|
||||
}, scheduler::pipeline::main);
|
||||
}
|
||||
|
||||
REGISTER_MODULE(log_file)
|
25
src/module/log_file.hpp
Normal file
25
src/module/log_file.hpp
Normal file
@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
class log_file final : public module
|
||||
{
|
||||
public:
|
||||
static_assert(offsetof(game::native::level_locals_t, time) == 0x4A8);
|
||||
|
||||
void post_load() override;
|
||||
|
||||
static void g_log_printf(const char* fmt, ...);
|
||||
|
||||
private:
|
||||
static const game::native::dvar_t* g_log;
|
||||
static const game::native::dvar_t* g_logSync;
|
||||
|
||||
static FILE* log_fsh;
|
||||
|
||||
static void gscr_log_print();
|
||||
|
||||
static void g_init_game_stub();
|
||||
|
||||
static void g_shutdown_game_stub(int free_scripts);
|
||||
|
||||
static void exit_level_stub();
|
||||
};
|
Loading…
Reference in New Issue
Block a user