maint(game_log): syntax cleanup
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92167299bb
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cde5a9043a
@ -13,19 +13,19 @@
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const game::native::dvar_t* game_log::g_log;
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const game::native::dvar_t* game_log::g_logSync;
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int game_log::log_file = 0;
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int game_log::log_file_ = 0;
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void game_log::g_log_printf(const char* fmt, ...)
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{
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char buf[1024] = {0};
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char out[1024] = {0};
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char buf[1024]{};
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char out[1024]{};
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va_list va;
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va_start(va, fmt);
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vsnprintf_s(buf, _TRUNCATE, fmt, va);
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va_end(va);
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if (!log_file)
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if (!log_file_)
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{
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return;
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}
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@ -33,12 +33,12 @@ void game_log::g_log_printf(const char* fmt, ...)
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const auto time = game::native::mp::level->time / 1000;
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const auto len = sprintf_s(out, "%3i:%i%i %s", time / 60, time % 60 / 10, time % 60 % 10, buf);
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file_system::write(out, len, log_file);
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file_system::write(out, len, log_file_);
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}
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void game_log::gscr_log_print()
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{
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char buf[1024] = {0};
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char buf[1024]{};
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std::size_t out_chars = 0;
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for (std::size_t i = 0; i < game::native::Scr_GetNumParam(); ++i)
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@ -67,15 +67,15 @@ void game_log::g_init_game_stub()
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const auto* log = g_log->current.string;
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if (*log == '\0')
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if (!*log)
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{
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console::info("Not logging to disk.\n");
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}
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else
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{
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file_system::open_file_by_mode(log, &log_file, game::native::FS_APPEND_SYNC);
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file_system::open_file_by_mode(log, &log_file_, game::native::FS_APPEND_SYNC);
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if (!log_file)
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if (!log_file_)
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{
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console::info("WARNING: Couldn't open logfile: %s\n", log);
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}
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@ -94,13 +94,13 @@ void game_log::g_shutdown_game_stub(int free_scripts)
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{
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console::info("==== ShutdownGame (%d) ====\n", free_scripts);
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if (log_file)
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if (log_file_)
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{
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g_log_printf("ShutdownGame:\n");
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g_log_printf("------------------------------------------------------------\n");
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game::native::FS_FCloseFile(log_file);
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log_file = 0;
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game::native::FS_FCloseFile(log_file_);
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log_file_ = 0;
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}
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utils::hook::invoke<void>(0x50C100, free_scripts);
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@ -13,7 +13,7 @@ private:
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static const game::native::dvar_t* g_log;
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static const game::native::dvar_t* g_logSync;
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static int log_file;
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static int log_file_;
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static void gscr_log_print();
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