Merge notification and scripting modules

This commit is contained in:
momo5502 2019-01-20 17:08:14 +01:00
parent 90a63365bd
commit af35816c0b
5 changed files with 89 additions and 182 deletions

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@ -24,6 +24,20 @@ public:
} }
}; };
template<typename T>
static T* get()
{
for(const auto& module_ : *modules_)
{
if(typeid(*module_.get()) == typeid(T))
{
return reinterpret_cast<T*>(module_.get());
}
}
return nullptr;
}
static void register_module(std::unique_ptr<module>&& module); static void register_module(std::unique_ptr<module>&& module);
static bool post_start(); static bool post_start();

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@ -1,82 +0,0 @@
#include <std_include.hpp>
#include "loader/module_loader.hpp"
#include "notification.hpp"
#include "utils/hook.hpp"
std::mutex notification::mutex_;
std::vector<std::function<void(game::scripting::event*)>> notification::callbacks_;
void notification::post_load()
{
utils::hook(SELECT_VALUE(0x6109F3, 0x56B637, 0x4EDFF7), &vm_notify_stub, HOOK_CALL).install()->quick();
utils::hook(SELECT_VALUE(0x6128BE, 0x56D541, 0x4EFAF9), &vm_notify_stub, HOOK_CALL).install()->quick();
if (game::is_sp())
{
utils::hook(0x610970, &vm_notify_stub, HOOK_JUMP).install()->quick();
}
//scripting::on_start(cleanup);
scripting::on_stop(cleanup);
}
void notification::pre_destroy()
{
cleanup();
}
void notification::listen(const std::function<void(game::scripting::event*)>& callback)
{
std::lock_guard _(mutex_);
callbacks_.push_back(callback);
}
void notification::cleanup()
{
std::lock_guard _(mutex_);
callbacks_.clear();
}
void notification::dispatch(game::scripting::event* event)
{
decltype(callbacks_) copy;
{
std::lock_guard _(mutex_);
copy = callbacks_;
}
for (const auto& callback : copy)
{
callback(event);
}
}
void notification::vm_notify_stub(const unsigned int notify_id, const unsigned short type,
game::native::VariableValue* stack)
{
try
{
game::scripting::event e;
e.name = game::native::SL_ConvertToString(type);
e.entity_id = notify_id;
if (e.name == "touch") return; // Skip that for now
//printf("%X: %s\n", e.entity_id, e.name.data());
for (auto value = stack; value->type != game::native::SCRIPT_END; --value)
{
e.arguments.emplace_back(*value);
}
dispatch(&e);
}
catch (std::exception& e)
{
scripting::propagate_error(e);
}
game::native::VM_Notify(notify_id, type, stack);
}
REGISTER_MODULE(notification)

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@ -1,22 +0,0 @@
#pragma once
#include "loader/module_loader.hpp"
#include "game/scripting/event.hpp"
#include "scripting.hpp"
class notification final : public module
{
public:
void post_load() override;
void pre_destroy() override;
static void listen(const std::function<void(game::scripting::event*)>& callback);
private:
static std::mutex mutex_;
static std::vector<std::function<void(game::scripting::event*)>> callbacks_;
static void cleanup();
static void dispatch(game::scripting::event* event);
static void vm_notify_stub(unsigned int notify_id, unsigned short type, game::native::VariableValue* stack);
};

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@ -1,61 +1,35 @@
#include <std_include.hpp> #include <std_include.hpp>
#include "notification.hpp" #include "utils/hook.hpp"
#include "utils/io.hpp" #include "utils/io.hpp"
#include "scheduler.hpp" #include "scheduler.hpp"
#include "scripting.hpp"
utils::hook scripting::start_hook_; utils::hook scripting::start_hook_;
utils::hook scripting::stop_hook_; utils::hook scripting::stop_hook_;
std::mutex scripting::mutex_;
std::vector<std::function<void()>> scripting::start_callbacks_;
std::vector<std::function<void()>> scripting::stop_callbacks_;
void scripting::post_start()
{
on_start([this]()
{
try
{
this->load_scripts();
notification::listen([this](game::scripting::event* event)
{
for(const auto& script : this->scripts_)
{
script->get_event_handler()->dispatch(event);
}
});
}
catch (std::exception& e)
{
propagate_error(e);
}
});
on_stop([this]()
{
this->scripts_.clear();
});
}
void scripting::post_load() void scripting::post_load()
{ {
start_hook_.initialize(SELECT_VALUE(0x50C575, 0x50D4F2, 0x48A026), []() start_hook_.initialize(SELECT_VALUE(0x50C575, 0x50D4F2, 0x48A026), &start_execution_stub, HOOK_CALL) //
{ ->install() //
start_execution(); ->quick();
reinterpret_cast<void(*)()>(start_hook_.get_original())();
}, HOOK_CALL)->install()->quick();
stop_hook_.initialize(SELECT_VALUE(0x528B04, 0x569E46, 0x4F03FA), []() stop_hook_.initialize(SELECT_VALUE(0x528B04, 0x569E46, 0x4F03FA), &stop_execution_stub, HOOK_CALL) //
->install() //
->quick();
utils::hook(SELECT_VALUE(0x6109F3, 0x56B637, 0x4EDFF7), &vm_notify_stub, HOOK_CALL).install()->quick();
utils::hook(SELECT_VALUE(0x6128BE, 0x56D541, 0x4EFAF9), &vm_notify_stub, HOOK_CALL).install()->quick();
if (game::is_sp())
{ {
stop_execution(); utils::hook(0x610970, &vm_notify_stub, HOOK_JUMP).install()->quick();
reinterpret_cast<void(*)()>(stop_hook_.get_original())(); }
}, HOOK_CALL)->install()->quick();
} }
void scripting::pre_destroy() void scripting::pre_destroy()
{ {
this->scripts_.clear(); this->scripts_.clear();
start_callbacks_.clear();
stop_callbacks_.clear();
} }
void scripting::load_scripts() void scripting::load_scripts()
@ -80,16 +54,29 @@ void scripting::load_scripts()
} }
} }
void scripting::on_start(const std::function<void()>& callback) void scripting::start_execution()
{ {
std::lock_guard _(mutex_); try
start_callbacks_.push_back(callback); {
this->load_scripts();
}
catch (std::exception& e)
{
propagate_error(e);
}
} }
void scripting::on_stop(const std::function<void()>& callback) void scripting::stop_execution()
{ {
std::lock_guard _(mutex_); this->scripts_.clear();
stop_callbacks_.push_back(callback); }
void scripting::dispatch(game::scripting::event* event)
{
for (const auto& script : this->scripts_)
{
script->get_event_handler()->dispatch(event);
}
} }
void scripting::propagate_error(const std::exception& e) void scripting::propagate_error(const std::exception& e)
@ -101,33 +88,44 @@ void scripting::propagate_error(const std::exception& e)
scheduler::error("Script execution error\n(see console for actual details)\n", 5); scheduler::error("Script execution error\n(see console for actual details)\n", 5);
} }
void scripting::start_execution() void scripting::start_execution_stub()
{ {
decltype(start_callbacks_) copy; module_loader::get<scripting>()->start_execution();
{ reinterpret_cast<void(*)()>(start_hook_.get_original())();
std::lock_guard _(mutex_);
copy = start_callbacks_;
}
for (const auto& callback : copy)
{
callback();
}
} }
void scripting::stop_execution() void scripting::stop_execution_stub()
{ {
decltype(stop_callbacks_) copy; module_loader::get<scripting>()->stop_execution();
reinterpret_cast<void(*)()>(stop_hook_.get_original())();
}
void scripting::vm_notify_stub(const unsigned int notify_id, const unsigned short type,
game::native::VariableValue* stack)
{
try
{ {
std::lock_guard _(mutex_); game::scripting::event e;
copy = stop_callbacks_; e.name = game::native::SL_ConvertToString(type);
std::reverse(copy.begin(), copy.end()); e.entity_id = notify_id;
if (e.name == "touch") return; // Skip that for now
//printf("%X: %s\n", e.entity_id, e.name.data());
for (auto value = stack; value->type != game::native::SCRIPT_END; --value)
{
e.arguments.emplace_back(*value);
}
module_loader::get<scripting>()->dispatch(&e);
}
catch (std::exception& e)
{
propagate_error(e);
} }
for (const auto& callback : copy) game::native::VM_Notify(notify_id, type, stack);
{
callback();
}
} }
REGISTER_MODULE(scripting) REGISTER_MODULE(scripting)

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@ -6,13 +6,9 @@
class scripting final : public module class scripting final : public module
{ {
public: public:
void post_start() override;
void post_load() override; void post_load() override;
void pre_destroy() override; void pre_destroy() override;
static void on_start(const std::function<void()>& callback);
static void on_stop(const std::function<void()>& callback);
static void propagate_error(const std::exception& e); static void propagate_error(const std::exception& e);
private: private:
@ -20,13 +16,16 @@ private:
void load_scripts(); void load_scripts();
void start_execution();
void stop_execution();
void dispatch(game::scripting::event* event);
static utils::hook start_hook_; static utils::hook start_hook_;
static utils::hook stop_hook_; static utils::hook stop_hook_;
static std::mutex mutex_; static void start_execution_stub();
static std::vector<std::function<void()>> start_callbacks_; static void stop_execution_stub();
static std::vector<std::function<void()>> stop_callbacks_; static void vm_notify_stub(const unsigned int notify_id, const unsigned short type,
game::native::VariableValue* stack);
static void start_execution();
static void stop_execution();
}; };