[Gamelog] Fix silly mistake
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d601658a52
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a2ce404642
@ -10,7 +10,7 @@
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const game::native::dvar_t* log_file::g_log;
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const game::native::dvar_t* log_file::g_logSync;
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FILE* log_file::log_fsh = nullptr;
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FILE* log_file::game_log_fsh = nullptr;
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void log_file::g_log_printf(const char* fmt, ...)
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{
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@ -22,7 +22,7 @@ void log_file::g_log_printf(const char* fmt, ...)
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vsnprintf_s(buf, _TRUNCATE, fmt, va);
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va_end(va);
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if (log_fsh == nullptr)
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if (game_log_fsh == nullptr)
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{
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return;
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}
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@ -33,8 +33,8 @@ void log_file::g_log_printf(const char* fmt, ...)
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game::native::level->time / 1000 % 60 % 10,
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buf);
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fprintf(log_fsh, "%s", out);
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fflush(log_fsh);
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fprintf(game_log_fsh, "%s", out);
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fflush(game_log_fsh);
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}
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void log_file::gscr_log_print()
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@ -74,9 +74,9 @@ void log_file::g_init_game_stub()
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}
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else
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{
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log_fsh = _fsopen(log, "a", _SH_DENYWR);
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game_log_fsh = _fsopen(log, "a", _SH_DENYWR);
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if (log_fsh == nullptr)
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if (game_log_fsh == nullptr)
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{
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printf("WARNING: Couldn't open logfile: %s\n", log);
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}
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@ -95,13 +95,13 @@ void log_file::g_shutdown_game_stub(int free_scripts)
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{
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printf("==== ShutdownGame (%d) ====\n", free_scripts);
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if (log_fsh != nullptr)
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if (game_log_fsh != nullptr)
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{
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g_log_printf("ShutdownGame:\n");
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g_log_printf("------------------------------------------------------------\n");
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fclose(log_fsh);
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log_fsh = nullptr;
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fclose(game_log_fsh);
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game_log_fsh = nullptr;
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}
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utils::hook::invoke<void>(0x50C100, free_scripts);
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@ -109,7 +109,7 @@ void log_file::g_shutdown_game_stub(int free_scripts)
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void log_file::exit_level_stub()
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{
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printf("ExitLevel: executed\n");
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g_log_printf("ExitLevel: executed\n");
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}
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void log_file::post_load()
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@ -13,7 +13,7 @@ private:
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static const game::native::dvar_t* g_log;
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static const game::native::dvar_t* g_logSync;
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static FILE* log_fsh;
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static FILE* game_log_fsh;
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static void gscr_log_print();
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