maint(fast_critical_section): improve
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@ -6,8 +6,8 @@
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namespace game::engine
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namespace game::engine
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{
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{
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fast_critical_section_scope_read::fast_critical_section_scope_read(native::FastCriticalSection* cs)
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fast_critical_section_scope_read::fast_critical_section_scope_read(native::FastCriticalSection* cs)
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: cs_(cs)
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{
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{
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this->cs_ = cs;
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if (this->cs_)
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if (this->cs_)
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{
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{
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native::Sys_LockRead(this->cs_);
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native::Sys_LockRead(this->cs_);
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@ -23,8 +23,8 @@ namespace game::engine
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}
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}
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fast_critical_section_scope_write::fast_critical_section_scope_write(native::FastCriticalSection* cs)
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fast_critical_section_scope_write::fast_critical_section_scope_write(native::FastCriticalSection* cs)
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: cs_(cs)
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{
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{
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this->cs_ = cs;
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if (this->cs_)
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if (this->cs_)
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{
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{
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native::Sys_LockWrite(this->cs_);
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native::Sys_LockWrite(this->cs_);
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