Merge branch 'master' into dependabot/submodules/deps/HDiffPatch-1efd5dc

This commit is contained in:
Diavolo 2022-05-26 10:51:53 +02:00
commit 97f4eb3028
17 changed files with 474 additions and 87 deletions

2
deps/GSL vendored

@ -1 +1 @@
Subproject commit da01eb28dbb75bed11a51acff0f80ecedd622573
Subproject commit d9fc52e20e32fcc804502480a781120b210afd41

2
deps/rapidjson vendored

@ -1 +1 @@
Subproject commit 781a4e667d84aeedbeb8184b7b62425ea66ec59f
Subproject commit 232389d4f1012dddec4ef84861face2d2ba85709

2
deps/zstd vendored

@ -1 +1 @@
Subproject commit f349d18776001f39791323e59ef2395983c1cd2e
Subproject commit 9a5e73c74ef2d621992154306ab1ab6ba44ac8fa

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@ -6,7 +6,6 @@ namespace game
namespace native
{
Cmd_AddCommand_t Cmd_AddCommand;
Cmd_RemoveCommand_t Cmd_RemoveCommand;
Com_Error_t Com_Error;
@ -14,14 +13,15 @@ namespace game
DB_LoadXAssets_t DB_LoadXAssets;
Dvar_RegisterBool_t Dvar_RegisterBool;
Dvar_RegisterInt_t Dvar_RegisterInt;
Dvar_RegisterString_t Dvar_RegisterString;
Dvar_SetIntByName_t Dvar_SetIntByName;
Dvar_SetFromStringByName_t Dvar_SetFromStringByName;
Dvar_SetString_t Dvar_SetString;
G_RunFrame_t G_RunFrame;
G_GetWeaponForName_t G_GetWeaponForName;
MSG_ReadData_t MSG_ReadData;
@ -32,48 +32,37 @@ namespace game
SL_GetStringOfSize_t SL_GetStringOfSize;
Scr_AddEntityNum_t Scr_AddEntityNum;
Scr_Notify_t Scr_Notify;
Scr_NotifyLevel_t Scr_NotifyLevel;
Scr_GetNumParam_t Scr_GetNumParam;
Scr_GetString_t Scr_GetString;
Sys_ShowConsole_t Sys_ShowConsole;
Sys_Error_t Sys_Error;
Sys_IsServerThread_t Sys_IsServerThread;
VM_Notify_t VM_Notify;
BG_NetDataChecksum_t BG_NetDataChecksum;
LiveStorage_GetPersistentDataDefVersion_t LiveStorage_GetPersistentDataDefVersion;
LiveStorage_GetPersistentDataDefFormatChecksum_t LiveStorage_GetPersistentDataDefFormatChecksum;
SV_DirectConnect_t SV_DirectConnect;
SV_ClientEnterWorld_t SV_ClientEnterWorld;
SV_Cmd_TokenizeString_t SV_Cmd_TokenizeString;
SV_Cmd_EndTokenizedString_t SV_Cmd_EndTokenizedString;
SV_GameSendServerCommand_t SV_GameSendServerCommand;
SV_SendServerCommand_t SV_SendServerCommand;
Sys_IsServerThread_t Sys_IsServerThread;
XUIDToString_t XUIDToString;
SEH_LocalizeTextMessage_t SEH_LocalizeTextMessage;
PM_WeaponUseAmmo_t PM_WeaponUseAmmo;
CM_TransformedCapsuleTrace_t CM_TransformedCapsuleTrace;
Weapon_RocketLauncher_Fire_t Weapon_RocketLauncher_Fire;
PM_WeaponUseAmmo_t PM_WeaponUseAmmo;
PM_playerTrace_t PM_playerTrace;
PM_trace_t PM_trace;
Jump_ClearState_t Jump_ClearState;
@ -112,10 +101,14 @@ namespace game
gentity_s* g_entities;
level_locals_t* level;
DeferredQueue* deferredQueue;
namespace mp
{
SV_GetGuid_t SV_GetGuid;
client_t* svs_clients;
}
@ -126,9 +119,11 @@ namespace game
namespace sp
{
sp::IsServerRunning_t IsServerRunning;
IsServerRunning_t IsServerRunning;
sp::gentity_s* g_entities;
gentity_s* g_entities;
gclient_s* g_clients;
}
void AddRefToValue(VariableValue* value)
@ -704,7 +699,6 @@ namespace game
mode = _mode;
native::Cmd_AddCommand = native::Cmd_AddCommand_t(SELECT_VALUE(0x558820, 0x545DF0, 0));
native::Cmd_RemoveCommand = native::Cmd_RemoveCommand_t(SELECT_VALUE(0x443A30, 0x545E20, 0x4CC060));
native::Com_Error = native::Com_Error_t(SELECT_VALUE(0x425540, 0x555450, 0x4D93F0));
@ -712,15 +706,16 @@ namespace game
native::DB_LoadXAssets = native::DB_LoadXAssets_t(SELECT_VALUE(0x48A8E0, 0x4CD020, 0x44F770));
native::Dvar_RegisterBool = native::Dvar_RegisterBool_t(SELECT_VALUE(0x4914D0, 0x5BE9F0, 0x0));
native::Dvar_RegisterInt = native::Dvar_RegisterInt_t(SELECT_VALUE(0x48CD40, 0x5BEA40, 0x0));
native::Dvar_RegisterString = native::Dvar_RegisterString_t(SELECT_VALUE(0x5197F0, 0x5BEC90, 0x0));
native::Dvar_SetIntByName = native::Dvar_SetIntByName_t(SELECT_VALUE(0x5396B0, 0x5BF560, 0x0));
native::Dvar_SetFromStringByName = native::Dvar_SetFromStringByName_t(
SELECT_VALUE(0x4DD090, 0x5BF740, 0x518DF0));
native::Dvar_SetString = native::Dvar_SetString_t(SELECT_VALUE(0x540570, 0x5BF3E0, 0x0));
native::G_RunFrame = native::G_RunFrame_t(SELECT_VALUE(0x52EAA0, 0x50CB70, 0x48AD60));
native::G_GetWeaponForName = native::G_GetWeaponForName_t(SELECT_VALUE(0x495E40, 0x531070, 0x0));
native::MSG_ReadData = native::MSG_ReadData_t(SELECT_VALUE(0, 0x5592A0, 0));
@ -734,6 +729,8 @@ namespace game
native::Scr_Notify = native::Scr_Notify_t(SELECT_VALUE(0x4895B0, 0x52B190, 0x0));
native::Scr_NotifyLevel = native::Scr_NotifyLevel_t(SELECT_VALUE(0x445E10, 0x56B6B0, 0x0));
native::Scr_GetNumParam = native::Scr_GetNumParam_t(SELECT_VALUE(0x4C6FE0, 0x56AA10, 0x0));
native::Scr_GetString = native::Scr_GetString_t(SELECT_VALUE(0x497530, 0x56A3D0, 0x0));
native::Sys_ShowConsole = native::Sys_ShowConsole_t(SELECT_VALUE(0x470AF0, 0x5CF590, 0));
@ -750,16 +747,12 @@ namespace game
SELECT_VALUE(0x0, 0x548D80, 0x4D03D0));
native::SV_DirectConnect = native::SV_DirectConnect_t(SELECT_VALUE(0x0, 0x572750, 0x4F74C0));
native::SV_ClientEnterWorld = native::SV_ClientEnterWorld_t(SELECT_VALUE(0x0, 0x571100, 0x0));
native::SV_Cmd_TokenizeString = native::SV_Cmd_TokenizeString_t(SELECT_VALUE(0x0, 0x545D40, 0x0));
native::SV_Cmd_EndTokenizedString = native::SV_Cmd_EndTokenizedString_t(SELECT_VALUE(0x0, 0x545D70, 0x0));
native::SV_GameSendServerCommand = native::SV_GameSendServerCommand_t(SELECT_VALUE(0x402130, 0x573220, 0x0));
native::SV_SendServerCommand = native::SV_SendServerCommand_t(SELECT_VALUE(0x4F6990, 0x575DE0, 0x4FD5A0));
native::mp::SV_GetGuid = native::mp::SV_GetGuid_t(0x573990);
native::Sys_IsServerThread = native::Sys_IsServerThread_t(SELECT_VALUE(0x4CC5A0, 0x55F9A0, 0x0));
@ -770,16 +763,11 @@ namespace game
native::SEH_LocalizeTextMessage = native::SEH_LocalizeTextMessage_t(
SELECT_VALUE(0x41EA20, 0x57E240, 0x0));
native::PM_WeaponUseAmmo = native::PM_WeaponUseAmmo_t(SELECT_VALUE(0x463F80, 0x42E930, 0x0));
native::CM_TransformedCapsuleTrace = native::CM_TransformedCapsuleTrace_t(
SELECT_VALUE(0x4F9B80, 0x541340, 0x0));
native::Weapon_RocketLauncher_Fire = native::Weapon_RocketLauncher_Fire_t(
SELECT_VALUE(0x48C920, 0x5305D0, 0x0));
native::PM_WeaponUseAmmo = native::PM_WeaponUseAmmo_t(SELECT_VALUE(0x463F80, 0x42E930, 0x0));
native::PM_playerTrace = native::PM_playerTrace_t(SELECT_VALUE(0x4CE600, 0x421F00, 0x0));
native::PM_trace = native::PM_trace_t(SELECT_VALUE(0x544BF0, 0x41CEB0, 0x0));
native::Jump_ClearState = native::Jump_ClearState_t(SELECT_VALUE(0x514CE0, 0x4160F0, 0x0));
@ -826,6 +814,10 @@ namespace game
native::g_entities = reinterpret_cast<native::gentity_s*>(SELECT_VALUE(0, 0x1A66E28, 0x191B900));
native::sp::g_entities = reinterpret_cast<native::sp::gentity_s*>(0x1197AD8);
native::sp::g_clients = reinterpret_cast<native::sp::gclient_s*>(0x1381D48);
native::level = reinterpret_cast<native::level_locals_t*>(SELECT_VALUE(0x0, 0x1C6D4D8, 0x1B21A20));
native::deferredQueue = reinterpret_cast<native::DeferredQueue*>(SELECT_VALUE(0x0, 0x1D55438, 0x0));
}
}

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@ -31,15 +31,25 @@ namespace game
int min, int max, unsigned __int16 flags, const char* description);
extern Dvar_RegisterInt_t Dvar_RegisterInt;
typedef const dvar_t* (*Dvar_RegisterString_t)(const char* dvarName, const char* value,
unsigned __int16 flags, const char* description);
extern Dvar_RegisterString_t Dvar_RegisterString;
typedef void (*Dvar_SetIntByName_t)(const char* dvarName, int value);
extern Dvar_SetIntByName_t Dvar_SetIntByName;
typedef void (*Dvar_SetFromStringByName_t)(const char* dvarName, const char* string);
extern Dvar_SetFromStringByName_t Dvar_SetFromStringByName;
typedef void (*Dvar_SetString_t)(const dvar_t* dvar, const char* value);
extern Dvar_SetString_t Dvar_SetString;
typedef int (*G_RunFrame_t)(int, int);
extern G_RunFrame_t G_RunFrame;
typedef Weapon (*G_GetWeaponForName_t)(const char* name);
extern G_GetWeaponForName_t G_GetWeaponForName;
typedef void (*MSG_ReadData_t)(msg_t* msg, void* data, int len);
extern MSG_ReadData_t MSG_ReadData;
@ -61,12 +71,21 @@ namespace game
typedef void (*Scr_NotifyLevel_t)(unsigned int stringValue, unsigned int paramcount);
extern Scr_NotifyLevel_t Scr_NotifyLevel;
typedef unsigned int (*Scr_GetNumParam_t)();
extern Scr_GetNumParam_t Scr_GetNumParam;
typedef const char* (*Scr_GetString_t)(unsigned int index);
extern Scr_GetString_t Scr_GetString;
typedef void (*Sys_ShowConsole_t)();
extern Sys_ShowConsole_t Sys_ShowConsole;
typedef void (*Sys_Error_t)(const char* error, ...);
extern Sys_Error_t Sys_Error;
typedef bool (*Sys_IsServerThread_t)();
extern Sys_IsServerThread_t Sys_IsServerThread;
typedef void (*VM_Notify_t)(unsigned int notifyListOwnerId, unsigned int stringValue, VariableValue* top);
extern VM_Notify_t VM_Notify;
@ -97,26 +116,19 @@ namespace game
typedef void (*SV_SendServerCommand_t)(dedi::client_t* cl, svscmd_type type, const char* fmt, ...);
extern SV_SendServerCommand_t SV_SendServerCommand;
typedef bool (*Sys_IsServerThread_t)();
extern Sys_IsServerThread_t Sys_IsServerThread;
typedef void (*XUIDToString_t)(const unsigned __int64* xuid, char* str);
extern XUIDToString_t XUIDToString;
typedef char* (*SEH_LocalizeTextMessage_t)(const char* pszInputBuffer, const char* pszMessageType, msgLocErrType_t errType);
extern SEH_LocalizeTextMessage_t SEH_LocalizeTextMessage;
typedef void (*PM_WeaponUseAmmo_t)(playerState_s* ps, const Weapon weapon, bool isAlternate, int amount, PlayerHandIndex hand);
extern PM_WeaponUseAmmo_t PM_WeaponUseAmmo;
typedef void (*CM_TransformedCapsuleTrace_t)(trace_t* results, const float* start, const float* end,
const Bounds* bounds, const Bounds* capsule, int contents,
const float* origin, const float* angles);
extern CM_TransformedCapsuleTrace_t CM_TransformedCapsuleTrace;
typedef gentity_s* (*Weapon_RocketLauncher_Fire_t)(gentity_s* ent, const Weapon weapon, float spread,
weaponParms* wp, const float* gunVel, missileFireParms* fireParms, missileFireParms* magicBullet);
extern Weapon_RocketLauncher_Fire_t Weapon_RocketLauncher_Fire;
typedef void (*PM_WeaponUseAmmo_t)(playerState_s* ps, const Weapon weapon, bool isAlternate, int amount, PlayerHandIndex hand);
extern PM_WeaponUseAmmo_t PM_WeaponUseAmmo;
typedef void (*PM_playerTrace_t)(pmove_t* pm, trace_t* results, const float* start, const float* end,
const Bounds* bounds, int passEntityNum, int contentMask);
@ -170,6 +182,8 @@ namespace game
constexpr auto ENTITYNUM_NONE = MAX_GENTITIES - 1u;
extern gentity_s* g_entities;
extern level_locals_t* level;
extern DeferredQueue* deferredQueue;
// PM Global Definitions & Functions
@ -181,6 +195,9 @@ namespace game
namespace mp
{
typedef char* (*SV_GetGuid_t)(int clientNum);
extern SV_GetGuid_t SV_GetGuid;
extern client_t* svs_clients;
}
@ -194,7 +211,9 @@ namespace game
typedef bool (*IsServerRunning_t)();
extern IsServerRunning_t IsServerRunning;
extern sp::gentity_s* g_entities;
extern gentity_s* g_entities;
extern gclient_s* g_clients;
}
void AddRefToValue(VariableValue* value);

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@ -400,7 +400,14 @@ namespace game
LOCAL_CLIENT_3 = 3,
LOCAL_CLIENT_LAST = 3,
LOCAL_CLIENT_COUNT = 4,
LOCAL_CLIENT_INVALID = -1,
};
enum fsMode_t
{
FS_READ,
FS_WRITE,
FS_APPEND,
FS_APPEND_SYNC,
};
enum msgLocErrType_t
@ -597,6 +604,7 @@ namespace game
enum dvar_flags : std::uint16_t
{
DVAR_NONE = 0,
DVAR_ARCHIVE = 1 << 0,
DVAR_LATCH = 1 << 1,
DVAR_CHEAT = 1 << 2,
@ -758,18 +766,18 @@ namespace game
struct Weapon_s
{
unsigned int padding : 8;
unsigned int scopeVariation : 3;
unsigned int weaponOthers : 4;
unsigned int weaponUnderBarrels : 2;
unsigned int weaponScopes : 3;
unsigned int weaponIdx : 8;
unsigned int weaponVariation : 4;
unsigned int weaponScopes : 3;
unsigned int weaponUnderBarrels : 2;
unsigned int weaponOthers : 4;
unsigned int scopeVariation : 3;
unsigned int padding : 8;
};
union Weapon
{
Weapon_s _s_0;
Weapon_s __s0;
unsigned int data;
};
@ -1145,6 +1153,49 @@ namespace game
static_assert(sizeof(clientHeader_t) == 0x66C);
enum objectiveState_t
{
OBJST_EMPTY = 0x0,
OBJST_ACTIVE = 0x1,
OBJST_INVISIBLE = 0x2,
OBJST_DONE = 0x3,
OBJST_CURRENT = 0x4,
OBJST_FAILED = 0x5,
OBJST_NUMSTATES = 0x6,
};
struct objective_t
{
objectiveState_t state;
float origin[3];
int entNum;
int teamNum;
int clientNum;
int invertVisibilityByClientNum;
int icon;
};
static_assert(sizeof(objective_t) == 0x24);
struct level_locals_t
{
gclient_s* clients;
gentity_s* gentities;
int num_entities;
gentity_s* firstFreeEnt;
gentity_s* lastFreeEnt;
void* turrets;
int initializing;
int clientIsSpawning;
objective_t objectives[32];
int maxclients;
int framenum;
int time;
unsigned char __pad0[0x2BD4];
};
static_assert(sizeof(level_locals_t) == 0x3080);
namespace mp
{
struct client_t
@ -1154,14 +1205,15 @@ namespace game
char userinfo[1024]; // 0x670
unsigned char __pad0[0x209B8];
gentity_s* gentity; // 0x21428
unsigned char __pad1[0x20886];
char name[16]; // 0x2142C
unsigned char __pad1[0x20876];
unsigned __int16 scriptId; // 0x41CB2
int bIsTestClient; // 0x41CB4
int serverId; // 0x41CB8
unsigned char __pad2[0x369DC];
};
static_assert(sizeof(mp::client_t) == 0x78698);
static_assert(sizeof(client_t) == 0x78698);
}
namespace dedi
@ -1183,11 +1235,70 @@ namespace game
namespace sp
{
struct usercmd_s
{
int serverTime;
int buttons;
int angles[3];
Weapon weapon;
Weapon offHand;
char forwardmove;
char rightmove;
unsigned char upmove;
unsigned char downmove;
char pitchmove;
char yawmove;
float gunPitch;
float gunYaw;
float gunXOfs;
float gunYOfs;
float gunZOfs;
short meleeChargeYaw;
unsigned char meleeChargeDist;
char selectedLoc[2];
unsigned char selectedLocAngle;
char remoteControlAngles[2];
};
static_assert(sizeof(usercmd_s) == 0x40);
struct clientPersistent_t
{
usercmd_s cmd;
usercmd_s oldcmd;
int maxHealth;
float moveSpeedScaleMultiplier;
int motionTrackerEnabled;
char playerName[0x20];
};
static_assert(sizeof(clientPersistent_t) == 0xAC);
struct playerState_s
{
int commandTime;
int pm_type;
int pm_time;
int pm_flags;
int otherFlags;
int linkFlags;
int bobCycle;
float origin[3];
float velocity[3];
unsigned char __pad0[0xAD24];
};
static_assert(sizeof(playerState_s) == 0xAD58);
struct gclient_s
{
unsigned char __pad0[0xAE04];
playerState_s ps;
clientPersistent_t pers;
int flags;
}; // Warning, incorrect size
unsigned char __pad1[0x2BC];
};
static_assert(sizeof(gclient_s) == 0xB0C4);
struct entityState_s
{
@ -1201,11 +1312,11 @@ namespace game
struct entityShared_t
{
unsigned __int8 isLinked;
unsigned __int8 modelType;
unsigned __int8 svFlags;
unsigned __int8 eventType;
unsigned __int8 isInUse;
unsigned char isLinked;
unsigned char modelType;
unsigned char svFlags;
unsigned char eventType;
unsigned char isInUse;
Bounds box;
int contents;
Bounds absBox;
@ -1219,9 +1330,9 @@ namespace game
struct gentity_s
{
sp::entityState_s s;
sp::entityShared_t r;
sp::gclient_s* client; // 0x10C
entityState_s s;
entityShared_t r;
gclient_s* client; // 0x10C
unsigned char __pad0[0x2C];
int flags;
int clipmask;

47
src/module/branding.cpp Normal file
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@ -0,0 +1,47 @@
#include <std_include.hpp>
#include <loader/module_loader.hpp>
#include <utils/hook.hpp>
#include "game/game.hpp"
static char* com_get_build_version_stub()
{
static char buf[128];
const auto version_number = SELECT_VALUE(0x1CD, 0x5EC0E, 0x5EC0E);
_snprintf_s(buf, _TRUNCATE, "%d %s", version_number, __DATE__);
return buf;
}
static int com_get_build_version_dedi_stub(char* buf, const char* fmt, int version_number, const char* /*date*/)
{
return _snprintf_s(buf, 0x80, _TRUNCATE, fmt, version_number, __DATE__);
}
class branding final : public module
{
public:
void post_load() override
{
if (game::is_dedi()) this->patch_dedi();
else this->add_branding();
// gamedate dvar
utils::hook::set<const char*>(SELECT_VALUE(0x5C223B, 0x50B0F4, 0x48844F), __DATE__);
}
static void patch_dedi()
{
utils::hook(0x4DAB99, com_get_build_version_dedi_stub, HOOK_CALL).install()->quick();
}
static void add_branding()
{
utils::hook(SELECT_VALUE(0x50BBD0, 0x53B4B0, 0x0), com_get_build_version_stub, HOOK_JUMP).install()->quick();
}
};
REGISTER_MODULE(branding)

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@ -5,13 +5,29 @@
#include <utils/hook.hpp>
#include "log_file.hpp"
static void notify_on_say(game::native::gentity_s* ent, int mode, const char* message)
{
const auto ent_num = ent->s.number;
game::native::Scr_AddString(message + 1); // First character has nothing to do with actual message
game::native::Scr_AddInt(mode);
game::native::Scr_AddEntityNum(ent->s.number, 0);
game::native::Scr_AddEntityNum(ent_num, 0);
game::native::Scr_NotifyLevel(game::native::SL_GetString("say", 0), 3);
const auto* guid = game::native::mp::SV_GetGuid(ent_num);
const auto* name = game::native::mp::svs_clients[ent_num].name;
if (mode == 0)
{
log_file::g_log_printf("say;%s;%d;%s;%s\n", guid, ent_num, name, message + 1);
}
else
{
log_file::g_log_printf("sayteam;%s;%d;%s;%s\n", guid, ent_num, name, message + 1);
}
}
static __declspec(naked) void g_say_stub()
@ -36,6 +52,8 @@ static __declspec(naked) void g_say_stub()
class chat final : public module
{
public:
static_assert(offsetof(game::native::mp::client_t, name) == 0x2142C);
void post_load() override
{
if (game::is_mp())

View File

@ -233,7 +233,7 @@ __declspec(naked) void command::client_command_dedi_stub()
// Between ufo/noclip functions and their mp counterpart is that I reversed the 'CG' type
void command::add_sp_commands()
{
add("noclip", []()
add("noclip", []
{
if (!game::native::sp::IsServerRunning())
return;
@ -251,7 +251,7 @@ void command::add_sp_commands()
printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "noclip print", game::native::LOCMSG_SAFE));
});
add("ufo", []()
add("ufo", []
{
if (!game::native::sp::IsServerRunning())
return;
@ -269,7 +269,7 @@ void command::add_sp_commands()
printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "ufo print", game::native::LOCMSG_SAFE));
});
add("god", []()
add("god", []
{
if (!game::native::sp::IsServerRunning())
return;
@ -287,7 +287,7 @@ void command::add_sp_commands()
printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "god print", game::native::LOCMSG_SAFE));
});
add("demigod", []()
add("demigod", []
{
if (!game::native::sp::IsServerRunning())
return;
@ -305,7 +305,7 @@ void command::add_sp_commands()
printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "demigod print", game::native::LOCMSG_SAFE));
});
add("notarget", []()
add("notarget", []
{
if (!game::native::sp::IsServerRunning())
return;

View File

@ -28,7 +28,7 @@ public:
private:
static void set_server_command_dvar_stub(const char* dvar, const char* value)
{
if (strcmp(dvar, "cg_fov") != 0 || strcmp(value, "65") != 0)
if (strcmp(dvar, "cg_fov") != 0)
{
game::native::Dvar_SetFromStringByName(dvar, value);
}

140
src/module/log_file.cpp Normal file
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@ -0,0 +1,140 @@
#include <std_include.hpp>
#include <loader/module_loader.hpp>
#include <utils/hook.hpp>
#include "game/game.hpp"
#include "log_file.hpp"
#include "scheduler.hpp"
const game::native::dvar_t* log_file::g_log;
const game::native::dvar_t* log_file::g_logSync;
FILE* log_file::log_fsh = nullptr;
void log_file::g_log_printf(const char* fmt, ...)
{
char buf[1024] = {0};
char out[1024] = {0};
va_list va;
va_start(va, fmt);
vsnprintf_s(buf, _TRUNCATE, fmt, va);
va_end(va);
if (log_fsh == nullptr)
{
return;
}
_snprintf_s(out, _TRUNCATE, "%3i:%i%i %s",
game::native::level->time / 1000 / 60,
game::native::level->time / 1000 % 60 / 10,
game::native::level->time / 1000 % 60 % 10,
buf);
fprintf(log_fsh, "%s", out);
fflush(log_fsh);
}
void log_file::gscr_log_print()
{
char buf[1024] = {0};
std::size_t out_chars = 0;
for (std::size_t i = 0; i < game::native::Scr_GetNumParam(); ++i)
{
const auto* value = game::native::Scr_GetString(i);
const auto len = std::strlen(value);
out_chars += len;
if (out_chars >= sizeof(buf))
{
// Do not overflow the buffer
break;
}
strncat_s(buf, value, _TRUNCATE);
}
g_log_printf("%s", buf);
}
void log_file::g_init_game_stub()
{
printf("------- Game Initialization -------\n");
printf("gamename: %s", reinterpret_cast<const char*>(0x7FFC68));
printf("gamedate: %s\n", __DATE__);
const auto* log = g_log->current.string;
if (*log == '\0')
{
printf("Not logging to disk.\n");
}
else
{
log_fsh = _fsopen(log, "a", _SH_DENYWR);
if (log_fsh == nullptr)
{
printf("WARNING: Couldn't open logfile: %s\n", log);
}
else
{
printf("Logging to disk: '%s'.\n", log);
g_log_printf("------------------------------------------------------------\n");
g_log_printf("InitGame\n");
}
}
utils::hook::invoke<void>(0x5C2800);
}
void log_file::g_shutdown_game_stub(int free_scripts)
{
printf("==== ShutdownGame (%d) ====\n", free_scripts);
if (log_fsh != nullptr)
{
g_log_printf("ShutdownGame:\n");
g_log_printf("------------------------------------------------------------\n");
fclose(log_fsh);
log_fsh = nullptr;
}
utils::hook::invoke<void>(0x50C100, free_scripts);
}
void log_file::exit_level_stub()
{
printf("ExitLevel: executed\n");
}
void log_file::post_load()
{
if (!game::is_mp())
{
return;
}
utils::hook::set<void(*)()>(0x8AC858, gscr_log_print);
utils::hook(0x50D135, g_init_game_stub, HOOK_CALL).install()->quick();
utils::hook(0x573C82, g_shutdown_game_stub, HOOK_CALL).install()->quick();
utils::hook(0x573D3A, g_shutdown_game_stub, HOOK_CALL).install()->quick();
utils::hook(0x50D5F4, exit_level_stub, HOOK_JUMP).install()->quick();
scheduler::once([]
{
g_log = game::native::Dvar_RegisterString("g_log", "games_mp.log",
game::native::DVAR_ARCHIVE, "Log file name");
g_logSync = game::native::Dvar_RegisterBool("g_logSync", false,
game::native::DVAR_NONE, "Enable synchronous logging");
}, scheduler::pipeline::main);
}
REGISTER_MODULE(log_file)

25
src/module/log_file.hpp Normal file
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@ -0,0 +1,25 @@
#pragma once
class log_file final : public module
{
public:
static_assert(offsetof(game::native::level_locals_t, time) == 0x4A8);
void post_load() override;
static void g_log_printf(const char* fmt, ...);
private:
static const game::native::dvar_t* g_log;
static const game::native::dvar_t* g_logSync;
static FILE* log_fsh;
static void gscr_log_print();
static void g_init_game_stub();
static void g_shutdown_game_stub(int free_scripts);
static void exit_level_stub();
};

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@ -67,7 +67,7 @@ int player_movement::stuck_in_client_stub(game::native::gentity_s* self)
{
if (pm_playerEjection->current.enabled)
{
return reinterpret_cast<int(*)(game::native::gentity_s*)>(0x4F8930)(self);
return utils::hook::invoke<int>(0x4F8930, self);
}
return 0;
@ -84,18 +84,35 @@ void player_movement::cm_transformed_capsule_trace_stub(game::native::trace_t* r
}
}
game::native::gentity_s* player_movement::weapon_rocket_launcher_fire_stub(game::native::gentity_s* ent,
game::native::gentity_s* player_movement::weapon_rocket_launcher_fire_mp_stub(game::native::gentity_s* ent,
const game::native::Weapon weapon, float spread, game::native::weaponParms* wp, const float* gun_vel,
game::native::missileFireParms* fire_parms, game::native::missileFireParms* magic_bullet)
{
auto* result = game::native::Weapon_RocketLauncher_Fire(ent, weapon, spread, wp,
auto* result = utils::hook::invoke<game::native::gentity_s*>(0x5305D0, ent, weapon, spread, wp,
gun_vel, fire_parms, magic_bullet);
if (ent->client != nullptr && pm_rocketJump->current.enabled)
{
ent->client->ps.velocity[0] += (0 - wp->forward[0]) * 64.0f;
ent->client->ps.velocity[1] += (0 - wp->forward[1]) * 64.0f;
ent->client->ps.velocity[2] += (0 - wp->forward[2]) * 64.0f;
ent->client->ps.velocity[0] += (0.0f - wp->forward[0]) * 64.0f;
ent->client->ps.velocity[1] += (0.0f - wp->forward[1]) * 64.0f;
ent->client->ps.velocity[2] += (0.0f - wp->forward[2]) * 64.0f;
}
return result;
}
game::native::sp::gentity_s* player_movement::weapon_rocket_launcher_fire_sp_stub(game::native::sp::gentity_s* ent,
const game::native::Weapon weapon, float spread, game::native::weaponParms* wp, const float* gun_vel,
game::native::missileFireParms* fire_parms, game::native::missileFireParms* magic_bullet)
{
auto* result = utils::hook::invoke<game::native::sp::gentity_s*>(0x48C920, ent, weapon, spread, wp,
gun_vel, fire_parms, magic_bullet);
if (ent->client != nullptr && pm_rocketJump->current.enabled)
{
ent->client->ps.velocity[0] += (0.0f - wp->forward[0]) * 64.0f;
ent->client->ps.velocity[1] += (0.0f - wp->forward[1]) * 64.0f;
ent->client->ps.velocity[2] += (0.0f - wp->forward[2]) * 64.0f;
}
return result;
@ -458,8 +475,6 @@ void player_movement::patch_mp()
{
pm_playerEjection = game::native::Dvar_RegisterBool("pm_playerEjection",
true, game::native::DVAR_CODINFO, "Push intersecting players away from each other");
pm_rocketJump = game::native::Dvar_RegisterBool("pm_rocketJump",
false, game::native::DVAR_CODINFO, "CoD4 rocket jumps");
// Name is correct, SP registers this dvar in BG_RegisterDvars but still names it just "g_gravity"
bg_gravity = game::native::Dvar_RegisterFloat("g_gravity", 800.0f,
1.0f, std::numeric_limits<float>::max(), game::native::DVAR_CODINFO, "Gravity in inches per second per second");
@ -484,7 +499,7 @@ void player_movement::patch_mp()
utils::hook(0x57CF45, cm_transformed_capsule_trace_stub, HOOK_CALL).install()->quick(); // SV_ClipMoveToEntity
utils::hook(0x482C1B, cm_transformed_capsule_trace_stub, HOOK_CALL).install()->quick(); // CG_ClipMoveToEntity
utils::hook(0x530CCB, weapon_rocket_launcher_fire_stub, HOOK_CALL).install()->quick(); // FireWeapon
utils::hook(0x530CCB, weapon_rocket_launcher_fire_mp_stub, HOOK_CALL).install()->quick(); // FireWeapon
utils::hook(0x422861, pm_player_trace_stub, HOOK_CALL).install()->quick(); // PM_JitterPoint
utils::hook(0x4228B5, pm_player_trace_stub, HOOK_CALL).install()->quick(); // PM_JitterPoint
@ -545,6 +560,8 @@ void player_movement::patch_sp()
utils::hook(0x41F9A6, cm_transformed_capsule_trace_stub, HOOK_CALL).install()->quick(); // SV_ClipMoveToEntity
utils::hook(0x57B14F, cm_transformed_capsule_trace_stub, HOOK_CALL).install()->quick(); // CG_ClipMoveToEntity
utils::hook(0x45E606, weapon_rocket_launcher_fire_sp_stub, HOOK_CALL).install()->quick(); // FireWeapon
utils::hook(0x643F84, pm_player_trace_stub, HOOK_CALL).install()->quick(); // PM_JitterPoint
utils::hook(0x643FDB, pm_player_trace_stub, HOOK_CALL).install()->quick(); // PM_JitterPoint
@ -582,6 +599,8 @@ void player_movement::register_common_dvars()
true, game::native::DVAR_CODINFO, "Push intersecting players away from each other");
pm_elevators = game::native::Dvar_RegisterBool("pm_elevators",
false, game::native::DVAR_CODINFO, "CoD4 Elevators");
pm_rocketJump = game::native::Dvar_RegisterBool("pm_rocketJump",
false, game::native::DVAR_CODINFO, "CoD4 rocket jumps");
// Jump dvars
jump_enableFallDamage = game::native::Dvar_RegisterBool("jump_enableFallDamage",

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@ -58,7 +58,11 @@ private:
const float* end, const game::native::Bounds* bounds, const game::native::Bounds* capsule,
int contents, const float* origin, const float* angles);
static game::native::gentity_s* weapon_rocket_launcher_fire_stub(game::native::gentity_s* ent,
static game::native::gentity_s* weapon_rocket_launcher_fire_mp_stub(game::native::gentity_s* ent,
const game::native::Weapon weapon, float spread, game::native::weaponParms* wp,
const float* gun_vel, game::native::missileFireParms* fire_parms, game::native::missileFireParms* magic_bullet);
static game::native::sp::gentity_s* weapon_rocket_launcher_fire_sp_stub(game::native::sp::gentity_s* ent,
const game::native::Weapon weapon, float spread, game::native::weaponParms* wp,
const float* gun_vel, game::native::missileFireParms* fire_parms, game::native::missileFireParms* magic_bullet);

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@ -95,19 +95,19 @@ void scheduler::execute(const pipeline type)
void scheduler::r_end_frame_stub()
{
reinterpret_cast<void(*)()>(SELECT_VALUE(0x4193D0, 0x67F840, 0x0))();
utils::hook::invoke<void>(SELECT_VALUE(0x4193D0, 0x67F840, 0x0));
execute(pipeline::renderer);
}
void scheduler::g_glass_update_stub()
{
reinterpret_cast<void(*)()>(SELECT_VALUE(0x4E3730, 0x505BB0, 0x481EA0))();
utils::hook::invoke<void>(SELECT_VALUE(0x4E3730, 0x505BB0, 0x481EA0));
execute(pipeline::server);
}
void scheduler::main_frame_stub()
{
reinterpret_cast<void(*)()>(SELECT_VALUE(0x458600, 0x556470, 0x4DB070))();
utils::hook::invoke<void>(SELECT_VALUE(0x458600, 0x556470, 0x4DB070));
execute(pipeline::main);
}

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@ -135,7 +135,7 @@ void test_clients::spawn(const int count)
void test_clients::scr_shutdown_system_mp_stub(unsigned char sys)
{
game::native::SV_DropAllBots();
reinterpret_cast<void(*)(unsigned char)>(0x569E30)(sys);
utils::hook::invoke<void>(0x569E30, sys);
}
__declspec(naked) void test_clients::reset_reliable_mp()

View File

@ -164,6 +164,18 @@ namespace utils
return set<T>(reinterpret_cast<void*>(place), value);
}
template <typename T, typename... Args>
static T invoke(size_t func, Args ... args)
{
return reinterpret_cast<T(*)(Args ...)>(func)(args...);
}
template <typename T, typename... Args>
static T invoke(void* func, Args ... args)
{
return static_cast<T(*)(Args ...)>(func)(args...);
}
private:
bool initialized_;
bool installed_;