commit
92fb4c0924
@ -15,6 +15,8 @@ namespace game
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Dvar_RegisterBool_t Dvar_RegisterBool;
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Dvar_RegisterFloat_t Dvar_RegisterFloat;
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Dvar_SetIntByName_t Dvar_SetIntByName;
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Dvar_SetFromStringByName_t Dvar_SetFromStringByName;
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@ -61,6 +63,8 @@ namespace game
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PM_WeaponUseAmmo_t PM_WeaponUseAmmo;
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Cmd_ExecuteSingleCommand_t Cmd_ExecuteSingleCommand;
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decltype(longjmp)* _longjmp;
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CmdArgs* sv_cmd_args;
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@ -608,6 +612,8 @@ namespace game
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native::Dvar_RegisterBool = native::Dvar_RegisterBool_t(SELECT_VALUE(0x4914D0, 0x5BE9F0, 0x0));
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native::Dvar_RegisterFloat = native::Dvar_RegisterFloat_t(SELECT_VALUE(0x4F9CC0, 0x5BEA80, 0x0));
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native::Dvar_SetIntByName = native::Dvar_SetIntByName_t(SELECT_VALUE(0x5396B0, 0x5BF560, 0x0));
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native::Dvar_SetFromStringByName = native::Dvar_SetFromStringByName_t(
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@ -658,6 +664,9 @@ namespace game
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native::PM_WeaponUseAmmo = native::PM_WeaponUseAmmo_t(SELECT_VALUE(0x463F80, 0x42E930, 0x0));
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native::Cmd_ExecuteSingleCommand = native::Cmd_ExecuteSingleCommand_t(
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SELECT_VALUE(0x4D6960, 0x5462B0, 0x4CC360));
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native::_longjmp = reinterpret_cast<decltype(longjmp)*>(SELECT_VALUE(0x73AC20, 0x7363BC, 0x655558));
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native::sv_cmd_args = reinterpret_cast<native::CmdArgs*>(SELECT_VALUE(0x1757218, 0x1CAA998, 0x1B5E7D8));
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@ -27,6 +27,10 @@ namespace game
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unsigned __int16 flags, const char* description);
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extern Dvar_RegisterBool_t Dvar_RegisterBool;
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typedef const dvar_t* (*Dvar_RegisterFloat_t)(const char* dvarName, float value,
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float min, float max, unsigned __int16 flags, const char* description);
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extern Dvar_RegisterFloat_t Dvar_RegisterFloat;
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typedef void (*Dvar_SetIntByName_t)(const char* dvarName, int value);
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extern Dvar_SetIntByName_t Dvar_SetIntByName;
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@ -96,6 +100,9 @@ namespace game
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typedef void (*PM_WeaponUseAmmo_t)(playerState_s* ps, const Weapon weapon, bool isAlternate, int amount, PlayerHandIndex hand);
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extern PM_WeaponUseAmmo_t PM_WeaponUseAmmo;
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typedef void (*Cmd_ExecuteSingleCommand_t)(LocalClientNum_t localClientNum, int controllerIndex, const char* text);
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extern Cmd_ExecuteSingleCommand_t Cmd_ExecuteSingleCommand;
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extern decltype(longjmp)* _longjmp;
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constexpr auto CMD_MAX_NESTING = 8;
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@ -120,6 +127,8 @@ namespace game
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extern int* svs_clientCount;
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constexpr auto MAX_GENTITIES = 2048u;
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constexpr auto ENTITYNUM_NONE = MAX_GENTITIES - 1u;
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extern gentity_s* g_entities;
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namespace mp
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@ -615,6 +615,53 @@ namespace game
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float halfSize[3];
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};
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enum TraceHitType
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{
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TRACE_HITTYPE_NONE = 0x0,
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TRACE_HITTYPE_ENTITY = 0x1,
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TRACE_HITTYPE_DYNENT_MODEL = 0x2,
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TRACE_HITTYPE_DYNENT_BRUSH = 0x3,
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TRACE_HITTYPE_GLASS = 0x4,
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};
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struct trace_t
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{
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float fraction;
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float normal[3];
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int surfaceFlags;
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int contents;
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const char* material;
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TraceHitType hitType;
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unsigned __int16 hitId;
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unsigned __int16 modelIndex;
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unsigned __int16 partName;
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unsigned __int16 partGroup;
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bool allsolid;
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bool startsolid;
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bool walkable;
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};
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static_assert(sizeof(trace_t) == 0x2C);
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struct pml_t
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{
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float forward[3];
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float right[3];
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float up[3];
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float frametime;
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int msec;
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int walking;
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int groundPlane;
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int almostGroundPlane;
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trace_t groundTrace;
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float impactSpeed;
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float previous_origin[3];
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float previous_velocity[3];
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unsigned int holdrand;
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};
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static_assert(sizeof(pml_t) == 0x84);
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struct usercmd_s
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{
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int serverTime;
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@ -662,6 +709,40 @@ namespace game
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static_assert(sizeof(Weapon) == 4);
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enum ViewLockTypes
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{
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PLAYERVIEWLOCK_NONE = 0x0,
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PLAYERVIEWLOCK_FULL = 0x1,
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PLAYERVIEWLOCK_WEAPONJITTER = 0x2,
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PLAYERVIEWLOCKCOUNT = 0x3,
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};
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enum playerStateFlag
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{
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PMF_PRONE = 0x1,
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PMF_DUCKED = 0x2,
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PMF_MANTLE = 0x4,
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PMF_LADDER = 0x8,
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PMF_SIGHT_AIMING = 0x10,
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PMF_BACKWARDS_RUN = 0x20,
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PMF_WALKING = 0x40,
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PMF_TIME_HARDLANDING = 0x80,
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PMF_TIME_KNOCKBACK = 0x100,
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PMF_PRONEMOVE_OVERRIDDEN = 0x200,
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PMF_RESPAWNED = 0x400,
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PMF_FROZEN = 0x800,
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PMF_LADDER_FALL = 0x1000,
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PMF_JUMPING = 0x2000,
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PMF_SPRINTING = 0x4000,
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PMF_SHELLSHOCKED = 0x8000,
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PMF_MELEE_CHARGE = 0x10000,
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PMF_NO_SPRINT = 0x20000,
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PMF_NO_JUMP = 0x40000,
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PMF_REMOTE_CONTROLLING = 0x80000,
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PMF_ANIM_SCRIPTED = 0x100000,
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PMF_DIVING = 0x400000,
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};
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struct playerState_s
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{
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unsigned char __pad0[0x4EC];
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@ -915,8 +996,8 @@ namespace game
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struct gentity_s
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{
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entityState_s s;
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entityShared_t r;
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sp::entityState_s s;
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sp::entityShared_t r;
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sp::gclient_s* client; // 0x10C
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unsigned char __pad0[0x2C];
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int flags;
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@ -123,6 +123,20 @@ void command::add_sp_sv(const char* name, std::function<void(game::native::sp::g
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}
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}
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void command::execute(std::string command, bool sync)
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{
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command += "\n";
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if (sync)
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{
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game::native::Cmd_ExecuteSingleCommand(game::native::LOCAL_CLIENT_0, 0, command.data());
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}
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else
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{
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game::native::Cbuf_AddText(game::native::LOCAL_CLIENT_0, command.data());
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}
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}
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void command::main_handler()
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{
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params params;
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@ -218,6 +232,9 @@ void command::add_sp_commands()
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{
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add("noclip", []()
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{
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if (!game::native::Dvar_FindVar("sv_running")->current.enabled)
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return;
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const auto* ent = &game::native::sp::g_entities[0];
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if (ent->health < 1)
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@ -233,6 +250,9 @@ void command::add_sp_commands()
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add("ufo", []()
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{
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if (!game::native::Dvar_FindVar("sv_running")->current.enabled)
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return;
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const auto* ent = &game::native::sp::g_entities[0];
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if (ent->health < 1)
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@ -248,6 +268,9 @@ void command::add_sp_commands()
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add("god", []()
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{
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if (!game::native::Dvar_FindVar("sv_running")->current.enabled)
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return;
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auto* ent = &game::native::sp::g_entities[0];
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if (ent->health < 1)
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@ -263,6 +286,9 @@ void command::add_sp_commands()
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add("demigod", []()
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{
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if (!game::native::Dvar_FindVar("sv_running")->current.enabled)
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return;
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auto* ent = &game::native::sp::g_entities[0];
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if (ent->health < 1)
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@ -278,6 +304,9 @@ void command::add_sp_commands()
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add("notarget", []()
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{
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if (!game::native::Dvar_FindVar("sv_running")->current.enabled)
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return;
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auto* ent = &game::native::sp::g_entities[0];
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if (ent->health < 1)
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@ -51,6 +51,8 @@ public:
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static void add_sv(const char* name, std::function<void(game::native::gentity_s*, const params_sv&)> callback);
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static void add_sp_sv(const char* name, std::function<void(game::native::sp::gentity_s*, const params_sv&)> callback);
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static void execute(std::string command, bool sync = false);
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void post_load() override;
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private:
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@ -4,12 +4,7 @@
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#include "utils/hook.hpp"
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const game::native::dvar_t* player_movement::player_sustainAmmo;
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void player_movement::post_load()
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{
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if (game::is_mp()) this->patch_mp();
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else if (game::is_sp()) this->patch_sp();
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}
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const game::native::dvar_t* player_movement::pm_bounces;
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void player_movement::pm_weapon_use_ammo(game::native::playerState_s* ps, const game::native::Weapon weapon,
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bool is_alternate, int amount, game::native::PlayerHandIndex hand)
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@ -20,6 +15,60 @@ void player_movement::pm_weapon_use_ammo(game::native::playerState_s* ps, const
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}
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}
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__declspec(naked) void player_movement::pm_step_slide_move_stub_mp()
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{
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__asm
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{
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// Check value of pm_bounces
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push eax
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mov eax, player_movement::pm_bounces
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cmp byte ptr [eax + 0xC], 1
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pop eax
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// Bounce if enabled is true
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je bounce
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// Code hook skipped
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cmp dword ptr [esp + 0x24], 0
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jnz dontBounce
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bounce:
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push 0x424D58
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retn
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dontBounce:
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push 0x424D6C
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retn
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}
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}
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__declspec(naked) void player_movement::pm_step_slide_move_stub_sp()
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{
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__asm
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{
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// Check value of pm_bounces
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push eax
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mov eax, player_movement::pm_bounces
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cmp byte ptr [eax + 0xC], 1
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pop eax
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// Bounce if enabled is true
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je bounce
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// Code hook skipped
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cmp dword ptr [esp + 0x24], 0
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jnz dontBounce
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bounce:
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push 0x43D91F
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retn
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dontBounce:
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push 0x43D933
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retn
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}
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}
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const game::native::dvar_t* player_movement::dvar_register_player_sustain_ammo(const char* dvar_name,
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bool value, unsigned __int16 /*flags*/, const char* description)
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{
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@ -36,6 +85,8 @@ void player_movement::patch_mp()
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utils::hook(0x42B5DA, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
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utils::hook(0x42B2BD, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
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utils::hook(0x42AE95, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
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utils::hook(0x424D51, &player_movement::pm_step_slide_move_stub_mp, HOOK_JUMP).install()->quick();
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}
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void player_movement::patch_sp()
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@ -46,6 +97,22 @@ void player_movement::patch_sp()
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utils::hook(0x648C3A, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
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utils::hook(0x64891D, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
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utils::hook(0x6484E2, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
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utils::hook(0x43D918, &player_movement::pm_step_slide_move_stub_sp, HOOK_JUMP).install()->quick();
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}
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void player_movement::post_load()
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{
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if (game::is_dedi())
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{
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return;
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}
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player_movement::pm_bounces = game::native::Dvar_RegisterBool("pm_bounces", false,
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game::native::dvar_flags::DVAR_CODINFO, "CoD4 Bounces");
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if (game::is_mp()) this->patch_mp();
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else if (game::is_sp()) this->patch_sp();
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}
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REGISTER_MODULE(player_movement);
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@ -9,6 +9,7 @@ public:
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private:
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static const game::native::dvar_t* player_sustainAmmo;
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static const game::native::dvar_t* pm_bounces;
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static void pm_weapon_use_ammo(game::native::playerState_s* ps, const game::native::Weapon weapon,
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bool isAlternate, int amount, game::native::PlayerHandIndex hand);
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@ -16,6 +17,9 @@ private:
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static const game::native::dvar_t* dvar_register_player_sustain_ammo(const char* dvar_name,
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bool value, unsigned __int16 flags, const char* description);
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static void pm_step_slide_move_stub_mp();
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static void pm_step_slide_move_stub_sp();
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static void patch_mp();
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static void patch_sp();
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};
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Loading…
Reference in New Issue
Block a user