Merge pull request #43 from diamante0018/master

Bounce logic to sp/mp
This commit is contained in:
Maurice Heumann 2022-03-15 07:28:02 +01:00 committed by GitHub
commit 92fb4c0924
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 209 additions and 8 deletions

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@ -15,6 +15,8 @@ namespace game
Dvar_RegisterBool_t Dvar_RegisterBool;
Dvar_RegisterFloat_t Dvar_RegisterFloat;
Dvar_SetIntByName_t Dvar_SetIntByName;
Dvar_SetFromStringByName_t Dvar_SetFromStringByName;
@ -61,6 +63,8 @@ namespace game
PM_WeaponUseAmmo_t PM_WeaponUseAmmo;
Cmd_ExecuteSingleCommand_t Cmd_ExecuteSingleCommand;
decltype(longjmp)* _longjmp;
CmdArgs* sv_cmd_args;
@ -608,6 +612,8 @@ namespace game
native::Dvar_RegisterBool = native::Dvar_RegisterBool_t(SELECT_VALUE(0x4914D0, 0x5BE9F0, 0x0));
native::Dvar_RegisterFloat = native::Dvar_RegisterFloat_t(SELECT_VALUE(0x4F9CC0, 0x5BEA80, 0x0));
native::Dvar_SetIntByName = native::Dvar_SetIntByName_t(SELECT_VALUE(0x5396B0, 0x5BF560, 0x0));
native::Dvar_SetFromStringByName = native::Dvar_SetFromStringByName_t(
@ -658,6 +664,9 @@ namespace game
native::PM_WeaponUseAmmo = native::PM_WeaponUseAmmo_t(SELECT_VALUE(0x463F80, 0x42E930, 0x0));
native::Cmd_ExecuteSingleCommand = native::Cmd_ExecuteSingleCommand_t(
SELECT_VALUE(0x4D6960, 0x5462B0, 0x4CC360));
native::_longjmp = reinterpret_cast<decltype(longjmp)*>(SELECT_VALUE(0x73AC20, 0x7363BC, 0x655558));
native::sv_cmd_args = reinterpret_cast<native::CmdArgs*>(SELECT_VALUE(0x1757218, 0x1CAA998, 0x1B5E7D8));

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@ -27,6 +27,10 @@ namespace game
unsigned __int16 flags, const char* description);
extern Dvar_RegisterBool_t Dvar_RegisterBool;
typedef const dvar_t* (*Dvar_RegisterFloat_t)(const char* dvarName, float value,
float min, float max, unsigned __int16 flags, const char* description);
extern Dvar_RegisterFloat_t Dvar_RegisterFloat;
typedef void (*Dvar_SetIntByName_t)(const char* dvarName, int value);
extern Dvar_SetIntByName_t Dvar_SetIntByName;
@ -96,6 +100,9 @@ namespace game
typedef void (*PM_WeaponUseAmmo_t)(playerState_s* ps, const Weapon weapon, bool isAlternate, int amount, PlayerHandIndex hand);
extern PM_WeaponUseAmmo_t PM_WeaponUseAmmo;
typedef void (*Cmd_ExecuteSingleCommand_t)(LocalClientNum_t localClientNum, int controllerIndex, const char* text);
extern Cmd_ExecuteSingleCommand_t Cmd_ExecuteSingleCommand;
extern decltype(longjmp)* _longjmp;
constexpr auto CMD_MAX_NESTING = 8;
@ -120,6 +127,8 @@ namespace game
extern int* svs_clientCount;
constexpr auto MAX_GENTITIES = 2048u;
constexpr auto ENTITYNUM_NONE = MAX_GENTITIES - 1u;
extern gentity_s* g_entities;
namespace mp

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@ -615,6 +615,53 @@ namespace game
float halfSize[3];
};
enum TraceHitType
{
TRACE_HITTYPE_NONE = 0x0,
TRACE_HITTYPE_ENTITY = 0x1,
TRACE_HITTYPE_DYNENT_MODEL = 0x2,
TRACE_HITTYPE_DYNENT_BRUSH = 0x3,
TRACE_HITTYPE_GLASS = 0x4,
};
struct trace_t
{
float fraction;
float normal[3];
int surfaceFlags;
int contents;
const char* material;
TraceHitType hitType;
unsigned __int16 hitId;
unsigned __int16 modelIndex;
unsigned __int16 partName;
unsigned __int16 partGroup;
bool allsolid;
bool startsolid;
bool walkable;
};
static_assert(sizeof(trace_t) == 0x2C);
struct pml_t
{
float forward[3];
float right[3];
float up[3];
float frametime;
int msec;
int walking;
int groundPlane;
int almostGroundPlane;
trace_t groundTrace;
float impactSpeed;
float previous_origin[3];
float previous_velocity[3];
unsigned int holdrand;
};
static_assert(sizeof(pml_t) == 0x84);
struct usercmd_s
{
int serverTime;
@ -662,6 +709,40 @@ namespace game
static_assert(sizeof(Weapon) == 4);
enum ViewLockTypes
{
PLAYERVIEWLOCK_NONE = 0x0,
PLAYERVIEWLOCK_FULL = 0x1,
PLAYERVIEWLOCK_WEAPONJITTER = 0x2,
PLAYERVIEWLOCKCOUNT = 0x3,
};
enum playerStateFlag
{
PMF_PRONE = 0x1,
PMF_DUCKED = 0x2,
PMF_MANTLE = 0x4,
PMF_LADDER = 0x8,
PMF_SIGHT_AIMING = 0x10,
PMF_BACKWARDS_RUN = 0x20,
PMF_WALKING = 0x40,
PMF_TIME_HARDLANDING = 0x80,
PMF_TIME_KNOCKBACK = 0x100,
PMF_PRONEMOVE_OVERRIDDEN = 0x200,
PMF_RESPAWNED = 0x400,
PMF_FROZEN = 0x800,
PMF_LADDER_FALL = 0x1000,
PMF_JUMPING = 0x2000,
PMF_SPRINTING = 0x4000,
PMF_SHELLSHOCKED = 0x8000,
PMF_MELEE_CHARGE = 0x10000,
PMF_NO_SPRINT = 0x20000,
PMF_NO_JUMP = 0x40000,
PMF_REMOTE_CONTROLLING = 0x80000,
PMF_ANIM_SCRIPTED = 0x100000,
PMF_DIVING = 0x400000,
};
struct playerState_s
{
unsigned char __pad0[0x4EC];
@ -915,8 +996,8 @@ namespace game
struct gentity_s
{
entityState_s s;
entityShared_t r;
sp::entityState_s s;
sp::entityShared_t r;
sp::gclient_s* client; // 0x10C
unsigned char __pad0[0x2C];
int flags;

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@ -123,6 +123,20 @@ void command::add_sp_sv(const char* name, std::function<void(game::native::sp::g
}
}
void command::execute(std::string command, bool sync)
{
command += "\n";
if (sync)
{
game::native::Cmd_ExecuteSingleCommand(game::native::LOCAL_CLIENT_0, 0, command.data());
}
else
{
game::native::Cbuf_AddText(game::native::LOCAL_CLIENT_0, command.data());
}
}
void command::main_handler()
{
params params;
@ -218,6 +232,9 @@ void command::add_sp_commands()
{
add("noclip", []()
{
if (!game::native::Dvar_FindVar("sv_running")->current.enabled)
return;
const auto* ent = &game::native::sp::g_entities[0];
if (ent->health < 1)
@ -233,6 +250,9 @@ void command::add_sp_commands()
add("ufo", []()
{
if (!game::native::Dvar_FindVar("sv_running")->current.enabled)
return;
const auto* ent = &game::native::sp::g_entities[0];
if (ent->health < 1)
@ -248,6 +268,9 @@ void command::add_sp_commands()
add("god", []()
{
if (!game::native::Dvar_FindVar("sv_running")->current.enabled)
return;
auto* ent = &game::native::sp::g_entities[0];
if (ent->health < 1)
@ -263,6 +286,9 @@ void command::add_sp_commands()
add("demigod", []()
{
if (!game::native::Dvar_FindVar("sv_running")->current.enabled)
return;
auto* ent = &game::native::sp::g_entities[0];
if (ent->health < 1)
@ -278,6 +304,9 @@ void command::add_sp_commands()
add("notarget", []()
{
if (!game::native::Dvar_FindVar("sv_running")->current.enabled)
return;
auto* ent = &game::native::sp::g_entities[0];
if (ent->health < 1)

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@ -51,6 +51,8 @@ public:
static void add_sv(const char* name, std::function<void(game::native::gentity_s*, const params_sv&)> callback);
static void add_sp_sv(const char* name, std::function<void(game::native::sp::gentity_s*, const params_sv&)> callback);
static void execute(std::string command, bool sync = false);
void post_load() override;
private:

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@ -4,12 +4,7 @@
#include "utils/hook.hpp"
const game::native::dvar_t* player_movement::player_sustainAmmo;
void player_movement::post_load()
{
if (game::is_mp()) this->patch_mp();
else if (game::is_sp()) this->patch_sp();
}
const game::native::dvar_t* player_movement::pm_bounces;
void player_movement::pm_weapon_use_ammo(game::native::playerState_s* ps, const game::native::Weapon weapon,
bool is_alternate, int amount, game::native::PlayerHandIndex hand)
@ -20,6 +15,60 @@ void player_movement::pm_weapon_use_ammo(game::native::playerState_s* ps, const
}
}
__declspec(naked) void player_movement::pm_step_slide_move_stub_mp()
{
__asm
{
// Check value of pm_bounces
push eax
mov eax, player_movement::pm_bounces
cmp byte ptr [eax + 0xC], 1
pop eax
// Bounce if enabled is true
je bounce
// Code hook skipped
cmp dword ptr [esp + 0x24], 0
jnz dontBounce
bounce:
push 0x424D58
retn
dontBounce:
push 0x424D6C
retn
}
}
__declspec(naked) void player_movement::pm_step_slide_move_stub_sp()
{
__asm
{
// Check value of pm_bounces
push eax
mov eax, player_movement::pm_bounces
cmp byte ptr [eax + 0xC], 1
pop eax
// Bounce if enabled is true
je bounce
// Code hook skipped
cmp dword ptr [esp + 0x24], 0
jnz dontBounce
bounce:
push 0x43D91F
retn
dontBounce:
push 0x43D933
retn
}
}
const game::native::dvar_t* player_movement::dvar_register_player_sustain_ammo(const char* dvar_name,
bool value, unsigned __int16 /*flags*/, const char* description)
{
@ -36,6 +85,8 @@ void player_movement::patch_mp()
utils::hook(0x42B5DA, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
utils::hook(0x42B2BD, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
utils::hook(0x42AE95, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
utils::hook(0x424D51, &player_movement::pm_step_slide_move_stub_mp, HOOK_JUMP).install()->quick();
}
void player_movement::patch_sp()
@ -46,6 +97,22 @@ void player_movement::patch_sp()
utils::hook(0x648C3A, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
utils::hook(0x64891D, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
utils::hook(0x6484E2, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
utils::hook(0x43D918, &player_movement::pm_step_slide_move_stub_sp, HOOK_JUMP).install()->quick();
}
void player_movement::post_load()
{
if (game::is_dedi())
{
return;
}
player_movement::pm_bounces = game::native::Dvar_RegisterBool("pm_bounces", false,
game::native::dvar_flags::DVAR_CODINFO, "CoD4 Bounces");
if (game::is_mp()) this->patch_mp();
else if (game::is_sp()) this->patch_sp();
}
REGISTER_MODULE(player_movement);

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@ -9,6 +9,7 @@ public:
private:
static const game::native::dvar_t* player_sustainAmmo;
static const game::native::dvar_t* pm_bounces;
static void pm_weapon_use_ammo(game::native::playerState_s* ps, const game::native::Weapon weapon,
bool isAlternate, int amount, game::native::PlayerHandIndex hand);
@ -16,6 +17,9 @@ private:
static const game::native::dvar_t* dvar_register_player_sustain_ammo(const char* dvar_name,
bool value, unsigned __int16 flags, const char* description);
static void pm_step_slide_move_stub_mp();
static void pm_step_slide_move_stub_sp();
static void patch_mp();
static void patch_sp();
};