Merge pull request #93 from diamante0018/master

Port rocket patch to sp
This commit is contained in:
Maurice Heumann 2022-05-21 22:13:10 +02:00 committed by GitHub
commit 88f8dbd14d
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GPG Key ID: 4AEE18F83AFDEB23
10 changed files with 152 additions and 44 deletions

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@ -14,14 +14,13 @@ namespace game
DB_LoadXAssets_t DB_LoadXAssets;
Dvar_RegisterBool_t Dvar_RegisterBool;
Dvar_RegisterInt_t Dvar_RegisterInt;
Dvar_RegisterString_t Dvar_RegisterString;
Dvar_SetIntByName_t Dvar_SetIntByName;
Dvar_SetFromStringByName_t Dvar_SetFromStringByName;
G_RunFrame_t G_RunFrame;
G_GetWeaponForName_t G_GetWeaponForName;
MSG_ReadData_t MSG_ReadData;
@ -35,6 +34,8 @@ namespace game
Scr_Notify_t Scr_Notify;
Scr_NotifyLevel_t Scr_NotifyLevel;
Scr_GetNumParam_t Scr_GetNumParam;
Scr_GetString_t Scr_GetString;
Sys_ShowConsole_t Sys_ShowConsole;
@ -70,8 +71,6 @@ namespace game
CM_TransformedCapsuleTrace_t CM_TransformedCapsuleTrace;
Weapon_RocketLauncher_Fire_t Weapon_RocketLauncher_Fire;
PM_playerTrace_t PM_playerTrace;
PM_trace_t PM_trace;
@ -126,9 +125,11 @@ namespace game
namespace sp
{
sp::IsServerRunning_t IsServerRunning;
IsServerRunning_t IsServerRunning;
sp::gentity_s* g_entities;
gentity_s* g_entities;
gclient_s* g_clients;
}
void AddRefToValue(VariableValue* value)
@ -712,8 +713,8 @@ namespace game
native::DB_LoadXAssets = native::DB_LoadXAssets_t(SELECT_VALUE(0x48A8E0, 0x4CD020, 0x44F770));
native::Dvar_RegisterBool = native::Dvar_RegisterBool_t(SELECT_VALUE(0x4914D0, 0x5BE9F0, 0x0));
native::Dvar_RegisterInt = native::Dvar_RegisterInt_t(SELECT_VALUE(0x48CD40, 0x5BEA40, 0x0));
native::Dvar_RegisterString = native::Dvar_RegisterString_t(SELECT_VALUE(0x5197F0, 0x5BEC90, 0x0));
native::Dvar_SetIntByName = native::Dvar_SetIntByName_t(SELECT_VALUE(0x5396B0, 0x5BF560, 0x0));
@ -721,6 +722,7 @@ namespace game
SELECT_VALUE(0x4DD090, 0x5BF740, 0x518DF0));
native::G_RunFrame = native::G_RunFrame_t(SELECT_VALUE(0x52EAA0, 0x50CB70, 0x48AD60));
native::G_GetWeaponForName = native::G_GetWeaponForName_t(SELECT_VALUE(0x495E40, 0x531070, 0x0));
native::MSG_ReadData = native::MSG_ReadData_t(SELECT_VALUE(0, 0x5592A0, 0));
@ -734,6 +736,8 @@ namespace game
native::Scr_Notify = native::Scr_Notify_t(SELECT_VALUE(0x4895B0, 0x52B190, 0x0));
native::Scr_NotifyLevel = native::Scr_NotifyLevel_t(SELECT_VALUE(0x445E10, 0x56B6B0, 0x0));
native::Scr_GetNumParam = native::Scr_GetNumParam_t(SELECT_VALUE(0x4C6FE0, 0x56AA10, 0x0));
native::Scr_GetString = native::Scr_GetString_t(SELECT_VALUE(0x497530, 0x56A3D0, 0x0));
native::Sys_ShowConsole = native::Sys_ShowConsole_t(SELECT_VALUE(0x470AF0, 0x5CF590, 0));
@ -775,9 +779,6 @@ namespace game
native::CM_TransformedCapsuleTrace = native::CM_TransformedCapsuleTrace_t(
SELECT_VALUE(0x4F9B80, 0x541340, 0x0));
native::Weapon_RocketLauncher_Fire = native::Weapon_RocketLauncher_Fire_t(
SELECT_VALUE(0x48C920, 0x5305D0, 0x0));
native::PM_playerTrace = native::PM_playerTrace_t(SELECT_VALUE(0x4CE600, 0x421F00, 0x0));
native::PM_trace = native::PM_trace_t(SELECT_VALUE(0x544BF0, 0x41CEB0, 0x0));
@ -826,6 +827,8 @@ namespace game
native::g_entities = reinterpret_cast<native::gentity_s*>(SELECT_VALUE(0, 0x1A66E28, 0x191B900));
native::sp::g_entities = reinterpret_cast<native::sp::gentity_s*>(0x1197AD8);
native::sp::g_clients = reinterpret_cast<native::sp::gclient_s*>(0x1381D48);
native::deferredQueue = reinterpret_cast<native::DeferredQueue*>(SELECT_VALUE(0x0, 0x1D55438, 0x0));
}
}

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@ -31,6 +31,10 @@ namespace game
int min, int max, unsigned __int16 flags, const char* description);
extern Dvar_RegisterInt_t Dvar_RegisterInt;
typedef const dvar_t* (*Dvar_RegisterString_t)(const char* dvarName, const char* value,
unsigned __int16 flags, const char* description);
extern Dvar_RegisterString_t Dvar_RegisterString;
typedef void (*Dvar_SetIntByName_t)(const char* dvarName, int value);
extern Dvar_SetIntByName_t Dvar_SetIntByName;
@ -40,6 +44,9 @@ namespace game
typedef int (*G_RunFrame_t)(int, int);
extern G_RunFrame_t G_RunFrame;
typedef Weapon (*G_GetWeaponForName_t)(const char* name);
extern G_GetWeaponForName_t G_GetWeaponForName;
typedef void (*MSG_ReadData_t)(msg_t* msg, void* data, int len);
extern MSG_ReadData_t MSG_ReadData;
@ -61,6 +68,12 @@ namespace game
typedef void (*Scr_NotifyLevel_t)(unsigned int stringValue, unsigned int paramcount);
extern Scr_NotifyLevel_t Scr_NotifyLevel;
typedef unsigned int (*Scr_GetNumParam_t)();
extern Scr_GetNumParam_t Scr_GetNumParam;
typedef const char* (*Scr_GetString_t)(unsigned int index);
extern Scr_GetString_t Scr_GetString;
typedef void (*Sys_ShowConsole_t)();
extern Sys_ShowConsole_t Sys_ShowConsole;
@ -114,10 +127,6 @@ namespace game
const float* origin, const float* angles);
extern CM_TransformedCapsuleTrace_t CM_TransformedCapsuleTrace;
typedef gentity_s* (*Weapon_RocketLauncher_Fire_t)(gentity_s* ent, const Weapon weapon, float spread,
weaponParms* wp, const float* gunVel, missileFireParms* fireParms, missileFireParms* magicBullet);
extern Weapon_RocketLauncher_Fire_t Weapon_RocketLauncher_Fire;
typedef void (*PM_playerTrace_t)(pmove_t* pm, trace_t* results, const float* start, const float* end,
const Bounds* bounds, int passEntityNum, int contentMask);
extern PM_playerTrace_t PM_playerTrace;
@ -194,7 +203,9 @@ namespace game
typedef bool (*IsServerRunning_t)();
extern IsServerRunning_t IsServerRunning;
extern sp::gentity_s* g_entities;
extern gentity_s* g_entities;
extern gclient_s* g_clients;
}
void AddRefToValue(VariableValue* value);

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@ -758,18 +758,18 @@ namespace game
struct Weapon_s
{
unsigned int padding : 8;
unsigned int scopeVariation : 3;
unsigned int weaponOthers : 4;
unsigned int weaponUnderBarrels : 2;
unsigned int weaponScopes : 3;
unsigned int weaponIdx : 8;
unsigned int weaponVariation : 4;
unsigned int weaponScopes : 3;
unsigned int weaponUnderBarrels : 2;
unsigned int weaponOthers : 4;
unsigned int scopeVariation : 3;
unsigned int padding : 8;
};
union Weapon
{
Weapon_s _s_0;
Weapon_s __s0;
unsigned int data;
};
@ -1183,11 +1183,70 @@ namespace game
namespace sp
{
struct usercmd_s
{
int serverTime;
int buttons;
int angles[3];
Weapon weapon;
Weapon offHand;
char forwardmove;
char rightmove;
unsigned char upmove;
unsigned char downmove;
char pitchmove;
char yawmove;
float gunPitch;
float gunYaw;
float gunXOfs;
float gunYOfs;
float gunZOfs;
short meleeChargeYaw;
unsigned char meleeChargeDist;
char selectedLoc[2];
unsigned char selectedLocAngle;
char remoteControlAngles[2];
};
static_assert(sizeof(usercmd_s) == 0x40);
struct clientPersistent_t
{
usercmd_s cmd;
usercmd_s oldcmd;
int maxHealth;
float moveSpeedScaleMultiplier;
int motionTrackerEnabled;
char playerName[0x20];
};
static_assert(sizeof(clientPersistent_t) == 0xAC);
struct playerState_s
{
int commandTime;
int pm_type;
int pm_time;
int pm_flags;
int otherFlags;
int linkFlags;
int bobCycle;
float origin[3];
float velocity[3];
unsigned char __pad0[0xAD24];
};
static_assert(sizeof(playerState_s) == 0xAD58);
struct gclient_s
{
unsigned char __pad0[0xAE04];
playerState_s ps;
clientPersistent_t pers;
int flags;
}; // Warning, incorrect size
unsigned char __pad1[0x2BC];
};
static_assert(sizeof(gclient_s) == 0xB0C4);
struct entityState_s
{

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@ -233,7 +233,7 @@ __declspec(naked) void command::client_command_dedi_stub()
// Between ufo/noclip functions and their mp counterpart is that I reversed the 'CG' type
void command::add_sp_commands()
{
add("noclip", []()
add("noclip", []
{
if (!game::native::sp::IsServerRunning())
return;
@ -251,7 +251,7 @@ void command::add_sp_commands()
printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "noclip print", game::native::LOCMSG_SAFE));
});
add("ufo", []()
add("ufo", []
{
if (!game::native::sp::IsServerRunning())
return;
@ -269,7 +269,7 @@ void command::add_sp_commands()
printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "ufo print", game::native::LOCMSG_SAFE));
});
add("god", []()
add("god", []
{
if (!game::native::sp::IsServerRunning())
return;
@ -287,7 +287,7 @@ void command::add_sp_commands()
printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "god print", game::native::LOCMSG_SAFE));
});
add("demigod", []()
add("demigod", []
{
if (!game::native::sp::IsServerRunning())
return;
@ -305,7 +305,7 @@ void command::add_sp_commands()
printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "demigod print", game::native::LOCMSG_SAFE));
});
add("notarget", []()
add("notarget", []
{
if (!game::native::sp::IsServerRunning())
return;

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@ -28,7 +28,7 @@ public:
private:
static void set_server_command_dvar_stub(const char* dvar, const char* value)
{
if (strcmp(dvar, "cg_fov") != 0 || strcmp(value, "65") != 0)
if (strcmp(dvar, "cg_fov") != 0)
{
game::native::Dvar_SetFromStringByName(dvar, value);
}

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@ -67,7 +67,7 @@ int player_movement::stuck_in_client_stub(game::native::gentity_s* self)
{
if (pm_playerEjection->current.enabled)
{
return reinterpret_cast<int(*)(game::native::gentity_s*)>(0x4F8930)(self);
return utils::hook::invoke<int>(0x4F8930, self);
}
return 0;
@ -84,18 +84,35 @@ void player_movement::cm_transformed_capsule_trace_stub(game::native::trace_t* r
}
}
game::native::gentity_s* player_movement::weapon_rocket_launcher_fire_stub(game::native::gentity_s* ent,
game::native::gentity_s* player_movement::weapon_rocket_launcher_fire_mp_stub(game::native::gentity_s* ent,
const game::native::Weapon weapon, float spread, game::native::weaponParms* wp, const float* gun_vel,
game::native::missileFireParms* fire_parms, game::native::missileFireParms* magic_bullet)
{
auto* result = game::native::Weapon_RocketLauncher_Fire(ent, weapon, spread, wp,
auto* result = utils::hook::invoke<game::native::gentity_s*>(0x5305D0, ent, weapon, spread, wp,
gun_vel, fire_parms, magic_bullet);
if (ent->client != nullptr && pm_rocketJump->current.enabled)
{
ent->client->ps.velocity[0] += (0 - wp->forward[0]) * 64.0f;
ent->client->ps.velocity[1] += (0 - wp->forward[1]) * 64.0f;
ent->client->ps.velocity[2] += (0 - wp->forward[2]) * 64.0f;
ent->client->ps.velocity[0] += (0.0f - wp->forward[0]) * 64.0f;
ent->client->ps.velocity[1] += (0.0f - wp->forward[1]) * 64.0f;
ent->client->ps.velocity[2] += (0.0f - wp->forward[2]) * 64.0f;
}
return result;
}
game::native::sp::gentity_s* player_movement::weapon_rocket_launcher_fire_sp_stub(game::native::sp::gentity_s* ent,
const game::native::Weapon weapon, float spread, game::native::weaponParms* wp, const float* gun_vel,
game::native::missileFireParms* fire_parms, game::native::missileFireParms* magic_bullet)
{
auto* result = utils::hook::invoke<game::native::sp::gentity_s*>(0x48C920, ent, weapon, spread, wp,
gun_vel, fire_parms, magic_bullet);
if (ent->client != nullptr && pm_rocketJump->current.enabled)
{
ent->client->ps.velocity[0] += (0.0f - wp->forward[0]) * 64.0f;
ent->client->ps.velocity[1] += (0.0f - wp->forward[1]) * 64.0f;
ent->client->ps.velocity[2] += (0.0f - wp->forward[2]) * 64.0f;
}
return result;
@ -458,8 +475,6 @@ void player_movement::patch_mp()
{
pm_playerEjection = game::native::Dvar_RegisterBool("pm_playerEjection",
true, game::native::DVAR_CODINFO, "Push intersecting players away from each other");
pm_rocketJump = game::native::Dvar_RegisterBool("pm_rocketJump",
false, game::native::DVAR_CODINFO, "CoD4 rocket jumps");
// Name is correct, SP registers this dvar in BG_RegisterDvars but still names it just "g_gravity"
bg_gravity = game::native::Dvar_RegisterFloat("g_gravity", 800.0f,
1.0f, std::numeric_limits<float>::max(), game::native::DVAR_CODINFO, "Gravity in inches per second per second");
@ -484,7 +499,7 @@ void player_movement::patch_mp()
utils::hook(0x57CF45, cm_transformed_capsule_trace_stub, HOOK_CALL).install()->quick(); // SV_ClipMoveToEntity
utils::hook(0x482C1B, cm_transformed_capsule_trace_stub, HOOK_CALL).install()->quick(); // CG_ClipMoveToEntity
utils::hook(0x530CCB, weapon_rocket_launcher_fire_stub, HOOK_CALL).install()->quick(); // FireWeapon
utils::hook(0x530CCB, weapon_rocket_launcher_fire_mp_stub, HOOK_CALL).install()->quick(); // FireWeapon
utils::hook(0x422861, pm_player_trace_stub, HOOK_CALL).install()->quick(); // PM_JitterPoint
utils::hook(0x4228B5, pm_player_trace_stub, HOOK_CALL).install()->quick(); // PM_JitterPoint
@ -545,6 +560,8 @@ void player_movement::patch_sp()
utils::hook(0x41F9A6, cm_transformed_capsule_trace_stub, HOOK_CALL).install()->quick(); // SV_ClipMoveToEntity
utils::hook(0x57B14F, cm_transformed_capsule_trace_stub, HOOK_CALL).install()->quick(); // CG_ClipMoveToEntity
utils::hook(0x45E606, weapon_rocket_launcher_fire_sp_stub, HOOK_CALL).install()->quick(); // FireWeapon
utils::hook(0x643F84, pm_player_trace_stub, HOOK_CALL).install()->quick(); // PM_JitterPoint
utils::hook(0x643FDB, pm_player_trace_stub, HOOK_CALL).install()->quick(); // PM_JitterPoint
@ -582,6 +599,8 @@ void player_movement::register_common_dvars()
true, game::native::DVAR_CODINFO, "Push intersecting players away from each other");
pm_elevators = game::native::Dvar_RegisterBool("pm_elevators",
false, game::native::DVAR_CODINFO, "CoD4 Elevators");
pm_rocketJump = game::native::Dvar_RegisterBool("pm_rocketJump",
false, game::native::DVAR_CODINFO, "CoD4 rocket jumps");
// Jump dvars
jump_enableFallDamage = game::native::Dvar_RegisterBool("jump_enableFallDamage",

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@ -58,7 +58,11 @@ private:
const float* end, const game::native::Bounds* bounds, const game::native::Bounds* capsule,
int contents, const float* origin, const float* angles);
static game::native::gentity_s* weapon_rocket_launcher_fire_stub(game::native::gentity_s* ent,
static game::native::gentity_s* weapon_rocket_launcher_fire_mp_stub(game::native::gentity_s* ent,
const game::native::Weapon weapon, float spread, game::native::weaponParms* wp,
const float* gun_vel, game::native::missileFireParms* fire_parms, game::native::missileFireParms* magic_bullet);
static game::native::sp::gentity_s* weapon_rocket_launcher_fire_sp_stub(game::native::sp::gentity_s* ent,
const game::native::Weapon weapon, float spread, game::native::weaponParms* wp,
const float* gun_vel, game::native::missileFireParms* fire_parms, game::native::missileFireParms* magic_bullet);

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@ -95,19 +95,19 @@ void scheduler::execute(const pipeline type)
void scheduler::r_end_frame_stub()
{
reinterpret_cast<void(*)()>(SELECT_VALUE(0x4193D0, 0x67F840, 0x0))();
utils::hook::invoke<void>(SELECT_VALUE(0x4193D0, 0x67F840, 0x0));
execute(pipeline::renderer);
}
void scheduler::g_glass_update_stub()
{
reinterpret_cast<void(*)()>(SELECT_VALUE(0x4E3730, 0x505BB0, 0x481EA0))();
utils::hook::invoke<void>(SELECT_VALUE(0x4E3730, 0x505BB0, 0x481EA0));
execute(pipeline::server);
}
void scheduler::main_frame_stub()
{
reinterpret_cast<void(*)()>(SELECT_VALUE(0x458600, 0x556470, 0x4DB070))();
utils::hook::invoke<void>(SELECT_VALUE(0x458600, 0x556470, 0x4DB070));
execute(pipeline::main);
}

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@ -135,7 +135,7 @@ void test_clients::spawn(const int count)
void test_clients::scr_shutdown_system_mp_stub(unsigned char sys)
{
game::native::SV_DropAllBots();
reinterpret_cast<void(*)(unsigned char)>(0x569E30)(sys);
utils::hook::invoke<void>(0x569E30, sys);
}
__declspec(naked) void test_clients::reset_reliable_mp()

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@ -164,6 +164,18 @@ namespace utils
return set<T>(reinterpret_cast<void*>(place), value);
}
template <typename T, typename... Args>
static T invoke(size_t func, Args ... args)
{
return reinterpret_cast<T(*)(Args ...)>(func)(args...);
}
template <typename T, typename... Args>
static T invoke(void* func, Args ... args)
{
return static_cast<T(*)(Args ...)>(func)(args...);
}
private:
bool initialized_;
bool installed_;