Merge pull request #93 from diamante0018/master
Port rocket patch to sp
This commit is contained in:
commit
88f8dbd14d
@ -14,14 +14,13 @@ namespace game
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DB_LoadXAssets_t DB_LoadXAssets;
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DB_LoadXAssets_t DB_LoadXAssets;
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Dvar_RegisterBool_t Dvar_RegisterBool;
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Dvar_RegisterBool_t Dvar_RegisterBool;
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Dvar_RegisterInt_t Dvar_RegisterInt;
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Dvar_RegisterInt_t Dvar_RegisterInt;
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Dvar_RegisterString_t Dvar_RegisterString;
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Dvar_SetIntByName_t Dvar_SetIntByName;
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Dvar_SetIntByName_t Dvar_SetIntByName;
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Dvar_SetFromStringByName_t Dvar_SetFromStringByName;
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Dvar_SetFromStringByName_t Dvar_SetFromStringByName;
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G_RunFrame_t G_RunFrame;
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G_RunFrame_t G_RunFrame;
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G_GetWeaponForName_t G_GetWeaponForName;
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MSG_ReadData_t MSG_ReadData;
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MSG_ReadData_t MSG_ReadData;
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@ -35,6 +34,8 @@ namespace game
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Scr_Notify_t Scr_Notify;
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Scr_Notify_t Scr_Notify;
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Scr_NotifyLevel_t Scr_NotifyLevel;
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Scr_NotifyLevel_t Scr_NotifyLevel;
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Scr_GetNumParam_t Scr_GetNumParam;
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Scr_GetString_t Scr_GetString;
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Sys_ShowConsole_t Sys_ShowConsole;
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Sys_ShowConsole_t Sys_ShowConsole;
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@ -70,8 +71,6 @@ namespace game
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CM_TransformedCapsuleTrace_t CM_TransformedCapsuleTrace;
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CM_TransformedCapsuleTrace_t CM_TransformedCapsuleTrace;
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Weapon_RocketLauncher_Fire_t Weapon_RocketLauncher_Fire;
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PM_playerTrace_t PM_playerTrace;
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PM_playerTrace_t PM_playerTrace;
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PM_trace_t PM_trace;
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PM_trace_t PM_trace;
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@ -126,9 +125,11 @@ namespace game
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namespace sp
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namespace sp
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{
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{
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sp::IsServerRunning_t IsServerRunning;
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IsServerRunning_t IsServerRunning;
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sp::gentity_s* g_entities;
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gentity_s* g_entities;
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gclient_s* g_clients;
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}
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}
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void AddRefToValue(VariableValue* value)
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void AddRefToValue(VariableValue* value)
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@ -712,8 +713,8 @@ namespace game
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native::DB_LoadXAssets = native::DB_LoadXAssets_t(SELECT_VALUE(0x48A8E0, 0x4CD020, 0x44F770));
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native::DB_LoadXAssets = native::DB_LoadXAssets_t(SELECT_VALUE(0x48A8E0, 0x4CD020, 0x44F770));
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native::Dvar_RegisterBool = native::Dvar_RegisterBool_t(SELECT_VALUE(0x4914D0, 0x5BE9F0, 0x0));
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native::Dvar_RegisterBool = native::Dvar_RegisterBool_t(SELECT_VALUE(0x4914D0, 0x5BE9F0, 0x0));
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native::Dvar_RegisterInt = native::Dvar_RegisterInt_t(SELECT_VALUE(0x48CD40, 0x5BEA40, 0x0));
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native::Dvar_RegisterInt = native::Dvar_RegisterInt_t(SELECT_VALUE(0x48CD40, 0x5BEA40, 0x0));
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native::Dvar_RegisterString = native::Dvar_RegisterString_t(SELECT_VALUE(0x5197F0, 0x5BEC90, 0x0));
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native::Dvar_SetIntByName = native::Dvar_SetIntByName_t(SELECT_VALUE(0x5396B0, 0x5BF560, 0x0));
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native::Dvar_SetIntByName = native::Dvar_SetIntByName_t(SELECT_VALUE(0x5396B0, 0x5BF560, 0x0));
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@ -721,6 +722,7 @@ namespace game
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SELECT_VALUE(0x4DD090, 0x5BF740, 0x518DF0));
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SELECT_VALUE(0x4DD090, 0x5BF740, 0x518DF0));
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native::G_RunFrame = native::G_RunFrame_t(SELECT_VALUE(0x52EAA0, 0x50CB70, 0x48AD60));
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native::G_RunFrame = native::G_RunFrame_t(SELECT_VALUE(0x52EAA0, 0x50CB70, 0x48AD60));
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native::G_GetWeaponForName = native::G_GetWeaponForName_t(SELECT_VALUE(0x495E40, 0x531070, 0x0));
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native::MSG_ReadData = native::MSG_ReadData_t(SELECT_VALUE(0, 0x5592A0, 0));
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native::MSG_ReadData = native::MSG_ReadData_t(SELECT_VALUE(0, 0x5592A0, 0));
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@ -734,6 +736,8 @@ namespace game
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native::Scr_Notify = native::Scr_Notify_t(SELECT_VALUE(0x4895B0, 0x52B190, 0x0));
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native::Scr_Notify = native::Scr_Notify_t(SELECT_VALUE(0x4895B0, 0x52B190, 0x0));
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native::Scr_NotifyLevel = native::Scr_NotifyLevel_t(SELECT_VALUE(0x445E10, 0x56B6B0, 0x0));
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native::Scr_NotifyLevel = native::Scr_NotifyLevel_t(SELECT_VALUE(0x445E10, 0x56B6B0, 0x0));
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native::Scr_GetNumParam = native::Scr_GetNumParam_t(SELECT_VALUE(0x4C6FE0, 0x56AA10, 0x0));
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native::Scr_GetString = native::Scr_GetString_t(SELECT_VALUE(0x497530, 0x56A3D0, 0x0));
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native::Sys_ShowConsole = native::Sys_ShowConsole_t(SELECT_VALUE(0x470AF0, 0x5CF590, 0));
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native::Sys_ShowConsole = native::Sys_ShowConsole_t(SELECT_VALUE(0x470AF0, 0x5CF590, 0));
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@ -775,9 +779,6 @@ namespace game
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native::CM_TransformedCapsuleTrace = native::CM_TransformedCapsuleTrace_t(
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native::CM_TransformedCapsuleTrace = native::CM_TransformedCapsuleTrace_t(
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SELECT_VALUE(0x4F9B80, 0x541340, 0x0));
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SELECT_VALUE(0x4F9B80, 0x541340, 0x0));
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native::Weapon_RocketLauncher_Fire = native::Weapon_RocketLauncher_Fire_t(
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SELECT_VALUE(0x48C920, 0x5305D0, 0x0));
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native::PM_playerTrace = native::PM_playerTrace_t(SELECT_VALUE(0x4CE600, 0x421F00, 0x0));
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native::PM_playerTrace = native::PM_playerTrace_t(SELECT_VALUE(0x4CE600, 0x421F00, 0x0));
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native::PM_trace = native::PM_trace_t(SELECT_VALUE(0x544BF0, 0x41CEB0, 0x0));
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native::PM_trace = native::PM_trace_t(SELECT_VALUE(0x544BF0, 0x41CEB0, 0x0));
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@ -826,6 +827,8 @@ namespace game
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native::g_entities = reinterpret_cast<native::gentity_s*>(SELECT_VALUE(0, 0x1A66E28, 0x191B900));
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native::g_entities = reinterpret_cast<native::gentity_s*>(SELECT_VALUE(0, 0x1A66E28, 0x191B900));
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native::sp::g_entities = reinterpret_cast<native::sp::gentity_s*>(0x1197AD8);
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native::sp::g_entities = reinterpret_cast<native::sp::gentity_s*>(0x1197AD8);
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native::sp::g_clients = reinterpret_cast<native::sp::gclient_s*>(0x1381D48);
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native::deferredQueue = reinterpret_cast<native::DeferredQueue*>(SELECT_VALUE(0x0, 0x1D55438, 0x0));
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native::deferredQueue = reinterpret_cast<native::DeferredQueue*>(SELECT_VALUE(0x0, 0x1D55438, 0x0));
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}
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}
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}
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}
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@ -31,6 +31,10 @@ namespace game
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int min, int max, unsigned __int16 flags, const char* description);
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int min, int max, unsigned __int16 flags, const char* description);
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extern Dvar_RegisterInt_t Dvar_RegisterInt;
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extern Dvar_RegisterInt_t Dvar_RegisterInt;
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typedef const dvar_t* (*Dvar_RegisterString_t)(const char* dvarName, const char* value,
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unsigned __int16 flags, const char* description);
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extern Dvar_RegisterString_t Dvar_RegisterString;
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typedef void (*Dvar_SetIntByName_t)(const char* dvarName, int value);
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typedef void (*Dvar_SetIntByName_t)(const char* dvarName, int value);
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extern Dvar_SetIntByName_t Dvar_SetIntByName;
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extern Dvar_SetIntByName_t Dvar_SetIntByName;
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@ -40,6 +44,9 @@ namespace game
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typedef int (*G_RunFrame_t)(int, int);
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typedef int (*G_RunFrame_t)(int, int);
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extern G_RunFrame_t G_RunFrame;
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extern G_RunFrame_t G_RunFrame;
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typedef Weapon (*G_GetWeaponForName_t)(const char* name);
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extern G_GetWeaponForName_t G_GetWeaponForName;
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typedef void (*MSG_ReadData_t)(msg_t* msg, void* data, int len);
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typedef void (*MSG_ReadData_t)(msg_t* msg, void* data, int len);
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extern MSG_ReadData_t MSG_ReadData;
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extern MSG_ReadData_t MSG_ReadData;
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@ -61,6 +68,12 @@ namespace game
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typedef void (*Scr_NotifyLevel_t)(unsigned int stringValue, unsigned int paramcount);
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typedef void (*Scr_NotifyLevel_t)(unsigned int stringValue, unsigned int paramcount);
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extern Scr_NotifyLevel_t Scr_NotifyLevel;
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extern Scr_NotifyLevel_t Scr_NotifyLevel;
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typedef unsigned int (*Scr_GetNumParam_t)();
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extern Scr_GetNumParam_t Scr_GetNumParam;
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typedef const char* (*Scr_GetString_t)(unsigned int index);
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extern Scr_GetString_t Scr_GetString;
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typedef void (*Sys_ShowConsole_t)();
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typedef void (*Sys_ShowConsole_t)();
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extern Sys_ShowConsole_t Sys_ShowConsole;
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extern Sys_ShowConsole_t Sys_ShowConsole;
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@ -114,10 +127,6 @@ namespace game
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const float* origin, const float* angles);
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const float* origin, const float* angles);
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extern CM_TransformedCapsuleTrace_t CM_TransformedCapsuleTrace;
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extern CM_TransformedCapsuleTrace_t CM_TransformedCapsuleTrace;
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typedef gentity_s* (*Weapon_RocketLauncher_Fire_t)(gentity_s* ent, const Weapon weapon, float spread,
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weaponParms* wp, const float* gunVel, missileFireParms* fireParms, missileFireParms* magicBullet);
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extern Weapon_RocketLauncher_Fire_t Weapon_RocketLauncher_Fire;
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typedef void (*PM_playerTrace_t)(pmove_t* pm, trace_t* results, const float* start, const float* end,
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typedef void (*PM_playerTrace_t)(pmove_t* pm, trace_t* results, const float* start, const float* end,
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const Bounds* bounds, int passEntityNum, int contentMask);
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const Bounds* bounds, int passEntityNum, int contentMask);
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extern PM_playerTrace_t PM_playerTrace;
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extern PM_playerTrace_t PM_playerTrace;
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@ -194,7 +203,9 @@ namespace game
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typedef bool (*IsServerRunning_t)();
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typedef bool (*IsServerRunning_t)();
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extern IsServerRunning_t IsServerRunning;
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extern IsServerRunning_t IsServerRunning;
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extern sp::gentity_s* g_entities;
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extern gentity_s* g_entities;
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extern gclient_s* g_clients;
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}
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}
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void AddRefToValue(VariableValue* value);
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void AddRefToValue(VariableValue* value);
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@ -758,18 +758,18 @@ namespace game
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struct Weapon_s
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struct Weapon_s
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{
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{
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unsigned int padding : 8;
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unsigned int scopeVariation : 3;
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unsigned int weaponOthers : 4;
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unsigned int weaponUnderBarrels : 2;
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unsigned int weaponScopes : 3;
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unsigned int weaponIdx : 8;
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unsigned int weaponIdx : 8;
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unsigned int weaponVariation : 4;
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unsigned int weaponVariation : 4;
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unsigned int weaponScopes : 3;
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unsigned int weaponUnderBarrels : 2;
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unsigned int weaponOthers : 4;
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unsigned int scopeVariation : 3;
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unsigned int padding : 8;
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};
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};
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union Weapon
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union Weapon
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{
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{
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Weapon_s _s_0;
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Weapon_s __s0;
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unsigned int data;
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unsigned int data;
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};
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};
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@ -1183,11 +1183,70 @@ namespace game
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namespace sp
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namespace sp
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{
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{
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struct usercmd_s
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{
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int serverTime;
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int buttons;
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int angles[3];
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Weapon weapon;
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Weapon offHand;
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char forwardmove;
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char rightmove;
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unsigned char upmove;
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unsigned char downmove;
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char pitchmove;
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char yawmove;
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float gunPitch;
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float gunYaw;
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float gunXOfs;
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float gunYOfs;
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float gunZOfs;
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short meleeChargeYaw;
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unsigned char meleeChargeDist;
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char selectedLoc[2];
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unsigned char selectedLocAngle;
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char remoteControlAngles[2];
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};
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static_assert(sizeof(usercmd_s) == 0x40);
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struct clientPersistent_t
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{
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usercmd_s cmd;
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usercmd_s oldcmd;
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int maxHealth;
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float moveSpeedScaleMultiplier;
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int motionTrackerEnabled;
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char playerName[0x20];
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};
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static_assert(sizeof(clientPersistent_t) == 0xAC);
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struct playerState_s
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{
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int commandTime;
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int pm_type;
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int pm_time;
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int pm_flags;
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int otherFlags;
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int linkFlags;
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int bobCycle;
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float origin[3];
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float velocity[3];
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unsigned char __pad0[0xAD24];
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};
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static_assert(sizeof(playerState_s) == 0xAD58);
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struct gclient_s
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struct gclient_s
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{
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{
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unsigned char __pad0[0xAE04];
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playerState_s ps;
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clientPersistent_t pers;
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int flags;
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int flags;
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}; // Warning, incorrect size
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unsigned char __pad1[0x2BC];
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};
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static_assert(sizeof(gclient_s) == 0xB0C4);
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struct entityState_s
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struct entityState_s
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{
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{
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@ -233,7 +233,7 @@ __declspec(naked) void command::client_command_dedi_stub()
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// Between ufo/noclip functions and their mp counterpart is that I reversed the 'CG' type
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// Between ufo/noclip functions and their mp counterpart is that I reversed the 'CG' type
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void command::add_sp_commands()
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void command::add_sp_commands()
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{
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{
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add("noclip", []()
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add("noclip", []
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{
|
{
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if (!game::native::sp::IsServerRunning())
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if (!game::native::sp::IsServerRunning())
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return;
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return;
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@ -251,7 +251,7 @@ void command::add_sp_commands()
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printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "noclip print", game::native::LOCMSG_SAFE));
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printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "noclip print", game::native::LOCMSG_SAFE));
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});
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});
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add("ufo", []()
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add("ufo", []
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{
|
{
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if (!game::native::sp::IsServerRunning())
|
if (!game::native::sp::IsServerRunning())
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return;
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return;
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@ -269,7 +269,7 @@ void command::add_sp_commands()
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printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "ufo print", game::native::LOCMSG_SAFE));
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printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "ufo print", game::native::LOCMSG_SAFE));
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});
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});
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add("god", []()
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add("god", []
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{
|
{
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if (!game::native::sp::IsServerRunning())
|
if (!game::native::sp::IsServerRunning())
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return;
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return;
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@ -287,7 +287,7 @@ void command::add_sp_commands()
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printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "god print", game::native::LOCMSG_SAFE));
|
printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "god print", game::native::LOCMSG_SAFE));
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});
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});
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add("demigod", []()
|
add("demigod", []
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{
|
{
|
||||||
if (!game::native::sp::IsServerRunning())
|
if (!game::native::sp::IsServerRunning())
|
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return;
|
return;
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@ -305,7 +305,7 @@ void command::add_sp_commands()
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printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "demigod print", game::native::LOCMSG_SAFE));
|
printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "demigod print", game::native::LOCMSG_SAFE));
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});
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});
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add("notarget", []()
|
add("notarget", []
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{
|
{
|
||||||
if (!game::native::sp::IsServerRunning())
|
if (!game::native::sp::IsServerRunning())
|
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return;
|
return;
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|
@ -28,7 +28,7 @@ public:
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|||||||
private:
|
private:
|
||||||
static void set_server_command_dvar_stub(const char* dvar, const char* value)
|
static void set_server_command_dvar_stub(const char* dvar, const char* value)
|
||||||
{
|
{
|
||||||
if (strcmp(dvar, "cg_fov") != 0 || strcmp(value, "65") != 0)
|
if (strcmp(dvar, "cg_fov") != 0)
|
||||||
{
|
{
|
||||||
game::native::Dvar_SetFromStringByName(dvar, value);
|
game::native::Dvar_SetFromStringByName(dvar, value);
|
||||||
}
|
}
|
||||||
|
@ -67,7 +67,7 @@ int player_movement::stuck_in_client_stub(game::native::gentity_s* self)
|
|||||||
{
|
{
|
||||||
if (pm_playerEjection->current.enabled)
|
if (pm_playerEjection->current.enabled)
|
||||||
{
|
{
|
||||||
return reinterpret_cast<int(*)(game::native::gentity_s*)>(0x4F8930)(self);
|
return utils::hook::invoke<int>(0x4F8930, self);
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
@ -84,18 +84,35 @@ void player_movement::cm_transformed_capsule_trace_stub(game::native::trace_t* r
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
game::native::gentity_s* player_movement::weapon_rocket_launcher_fire_stub(game::native::gentity_s* ent,
|
game::native::gentity_s* player_movement::weapon_rocket_launcher_fire_mp_stub(game::native::gentity_s* ent,
|
||||||
const game::native::Weapon weapon, float spread, game::native::weaponParms* wp, const float* gun_vel,
|
const game::native::Weapon weapon, float spread, game::native::weaponParms* wp, const float* gun_vel,
|
||||||
game::native::missileFireParms* fire_parms, game::native::missileFireParms* magic_bullet)
|
game::native::missileFireParms* fire_parms, game::native::missileFireParms* magic_bullet)
|
||||||
{
|
{
|
||||||
auto* result = game::native::Weapon_RocketLauncher_Fire(ent, weapon, spread, wp,
|
auto* result = utils::hook::invoke<game::native::gentity_s*>(0x5305D0, ent, weapon, spread, wp,
|
||||||
gun_vel, fire_parms, magic_bullet);
|
gun_vel, fire_parms, magic_bullet);
|
||||||
|
|
||||||
if (ent->client != nullptr && pm_rocketJump->current.enabled)
|
if (ent->client != nullptr && pm_rocketJump->current.enabled)
|
||||||
{
|
{
|
||||||
ent->client->ps.velocity[0] += (0 - wp->forward[0]) * 64.0f;
|
ent->client->ps.velocity[0] += (0.0f - wp->forward[0]) * 64.0f;
|
||||||
ent->client->ps.velocity[1] += (0 - wp->forward[1]) * 64.0f;
|
ent->client->ps.velocity[1] += (0.0f - wp->forward[1]) * 64.0f;
|
||||||
ent->client->ps.velocity[2] += (0 - wp->forward[2]) * 64.0f;
|
ent->client->ps.velocity[2] += (0.0f - wp->forward[2]) * 64.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
game::native::sp::gentity_s* player_movement::weapon_rocket_launcher_fire_sp_stub(game::native::sp::gentity_s* ent,
|
||||||
|
const game::native::Weapon weapon, float spread, game::native::weaponParms* wp, const float* gun_vel,
|
||||||
|
game::native::missileFireParms* fire_parms, game::native::missileFireParms* magic_bullet)
|
||||||
|
{
|
||||||
|
auto* result = utils::hook::invoke<game::native::sp::gentity_s*>(0x48C920, ent, weapon, spread, wp,
|
||||||
|
gun_vel, fire_parms, magic_bullet);
|
||||||
|
|
||||||
|
if (ent->client != nullptr && pm_rocketJump->current.enabled)
|
||||||
|
{
|
||||||
|
ent->client->ps.velocity[0] += (0.0f - wp->forward[0]) * 64.0f;
|
||||||
|
ent->client->ps.velocity[1] += (0.0f - wp->forward[1]) * 64.0f;
|
||||||
|
ent->client->ps.velocity[2] += (0.0f - wp->forward[2]) * 64.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
@ -458,8 +475,6 @@ void player_movement::patch_mp()
|
|||||||
{
|
{
|
||||||
pm_playerEjection = game::native::Dvar_RegisterBool("pm_playerEjection",
|
pm_playerEjection = game::native::Dvar_RegisterBool("pm_playerEjection",
|
||||||
true, game::native::DVAR_CODINFO, "Push intersecting players away from each other");
|
true, game::native::DVAR_CODINFO, "Push intersecting players away from each other");
|
||||||
pm_rocketJump = game::native::Dvar_RegisterBool("pm_rocketJump",
|
|
||||||
false, game::native::DVAR_CODINFO, "CoD4 rocket jumps");
|
|
||||||
// Name is correct, SP registers this dvar in BG_RegisterDvars but still names it just "g_gravity"
|
// Name is correct, SP registers this dvar in BG_RegisterDvars but still names it just "g_gravity"
|
||||||
bg_gravity = game::native::Dvar_RegisterFloat("g_gravity", 800.0f,
|
bg_gravity = game::native::Dvar_RegisterFloat("g_gravity", 800.0f,
|
||||||
1.0f, std::numeric_limits<float>::max(), game::native::DVAR_CODINFO, "Gravity in inches per second per second");
|
1.0f, std::numeric_limits<float>::max(), game::native::DVAR_CODINFO, "Gravity in inches per second per second");
|
||||||
@ -484,7 +499,7 @@ void player_movement::patch_mp()
|
|||||||
utils::hook(0x57CF45, cm_transformed_capsule_trace_stub, HOOK_CALL).install()->quick(); // SV_ClipMoveToEntity
|
utils::hook(0x57CF45, cm_transformed_capsule_trace_stub, HOOK_CALL).install()->quick(); // SV_ClipMoveToEntity
|
||||||
utils::hook(0x482C1B, cm_transformed_capsule_trace_stub, HOOK_CALL).install()->quick(); // CG_ClipMoveToEntity
|
utils::hook(0x482C1B, cm_transformed_capsule_trace_stub, HOOK_CALL).install()->quick(); // CG_ClipMoveToEntity
|
||||||
|
|
||||||
utils::hook(0x530CCB, weapon_rocket_launcher_fire_stub, HOOK_CALL).install()->quick(); // FireWeapon
|
utils::hook(0x530CCB, weapon_rocket_launcher_fire_mp_stub, HOOK_CALL).install()->quick(); // FireWeapon
|
||||||
|
|
||||||
utils::hook(0x422861, pm_player_trace_stub, HOOK_CALL).install()->quick(); // PM_JitterPoint
|
utils::hook(0x422861, pm_player_trace_stub, HOOK_CALL).install()->quick(); // PM_JitterPoint
|
||||||
utils::hook(0x4228B5, pm_player_trace_stub, HOOK_CALL).install()->quick(); // PM_JitterPoint
|
utils::hook(0x4228B5, pm_player_trace_stub, HOOK_CALL).install()->quick(); // PM_JitterPoint
|
||||||
@ -545,6 +560,8 @@ void player_movement::patch_sp()
|
|||||||
utils::hook(0x41F9A6, cm_transformed_capsule_trace_stub, HOOK_CALL).install()->quick(); // SV_ClipMoveToEntity
|
utils::hook(0x41F9A6, cm_transformed_capsule_trace_stub, HOOK_CALL).install()->quick(); // SV_ClipMoveToEntity
|
||||||
utils::hook(0x57B14F, cm_transformed_capsule_trace_stub, HOOK_CALL).install()->quick(); // CG_ClipMoveToEntity
|
utils::hook(0x57B14F, cm_transformed_capsule_trace_stub, HOOK_CALL).install()->quick(); // CG_ClipMoveToEntity
|
||||||
|
|
||||||
|
utils::hook(0x45E606, weapon_rocket_launcher_fire_sp_stub, HOOK_CALL).install()->quick(); // FireWeapon
|
||||||
|
|
||||||
utils::hook(0x643F84, pm_player_trace_stub, HOOK_CALL).install()->quick(); // PM_JitterPoint
|
utils::hook(0x643F84, pm_player_trace_stub, HOOK_CALL).install()->quick(); // PM_JitterPoint
|
||||||
utils::hook(0x643FDB, pm_player_trace_stub, HOOK_CALL).install()->quick(); // PM_JitterPoint
|
utils::hook(0x643FDB, pm_player_trace_stub, HOOK_CALL).install()->quick(); // PM_JitterPoint
|
||||||
|
|
||||||
@ -582,6 +599,8 @@ void player_movement::register_common_dvars()
|
|||||||
true, game::native::DVAR_CODINFO, "Push intersecting players away from each other");
|
true, game::native::DVAR_CODINFO, "Push intersecting players away from each other");
|
||||||
pm_elevators = game::native::Dvar_RegisterBool("pm_elevators",
|
pm_elevators = game::native::Dvar_RegisterBool("pm_elevators",
|
||||||
false, game::native::DVAR_CODINFO, "CoD4 Elevators");
|
false, game::native::DVAR_CODINFO, "CoD4 Elevators");
|
||||||
|
pm_rocketJump = game::native::Dvar_RegisterBool("pm_rocketJump",
|
||||||
|
false, game::native::DVAR_CODINFO, "CoD4 rocket jumps");
|
||||||
|
|
||||||
// Jump dvars
|
// Jump dvars
|
||||||
jump_enableFallDamage = game::native::Dvar_RegisterBool("jump_enableFallDamage",
|
jump_enableFallDamage = game::native::Dvar_RegisterBool("jump_enableFallDamage",
|
||||||
|
@ -58,7 +58,11 @@ private:
|
|||||||
const float* end, const game::native::Bounds* bounds, const game::native::Bounds* capsule,
|
const float* end, const game::native::Bounds* bounds, const game::native::Bounds* capsule,
|
||||||
int contents, const float* origin, const float* angles);
|
int contents, const float* origin, const float* angles);
|
||||||
|
|
||||||
static game::native::gentity_s* weapon_rocket_launcher_fire_stub(game::native::gentity_s* ent,
|
static game::native::gentity_s* weapon_rocket_launcher_fire_mp_stub(game::native::gentity_s* ent,
|
||||||
|
const game::native::Weapon weapon, float spread, game::native::weaponParms* wp,
|
||||||
|
const float* gun_vel, game::native::missileFireParms* fire_parms, game::native::missileFireParms* magic_bullet);
|
||||||
|
|
||||||
|
static game::native::sp::gentity_s* weapon_rocket_launcher_fire_sp_stub(game::native::sp::gentity_s* ent,
|
||||||
const game::native::Weapon weapon, float spread, game::native::weaponParms* wp,
|
const game::native::Weapon weapon, float spread, game::native::weaponParms* wp,
|
||||||
const float* gun_vel, game::native::missileFireParms* fire_parms, game::native::missileFireParms* magic_bullet);
|
const float* gun_vel, game::native::missileFireParms* fire_parms, game::native::missileFireParms* magic_bullet);
|
||||||
|
|
||||||
|
@ -95,19 +95,19 @@ void scheduler::execute(const pipeline type)
|
|||||||
|
|
||||||
void scheduler::r_end_frame_stub()
|
void scheduler::r_end_frame_stub()
|
||||||
{
|
{
|
||||||
reinterpret_cast<void(*)()>(SELECT_VALUE(0x4193D0, 0x67F840, 0x0))();
|
utils::hook::invoke<void>(SELECT_VALUE(0x4193D0, 0x67F840, 0x0));
|
||||||
execute(pipeline::renderer);
|
execute(pipeline::renderer);
|
||||||
}
|
}
|
||||||
|
|
||||||
void scheduler::g_glass_update_stub()
|
void scheduler::g_glass_update_stub()
|
||||||
{
|
{
|
||||||
reinterpret_cast<void(*)()>(SELECT_VALUE(0x4E3730, 0x505BB0, 0x481EA0))();
|
utils::hook::invoke<void>(SELECT_VALUE(0x4E3730, 0x505BB0, 0x481EA0));
|
||||||
execute(pipeline::server);
|
execute(pipeline::server);
|
||||||
}
|
}
|
||||||
|
|
||||||
void scheduler::main_frame_stub()
|
void scheduler::main_frame_stub()
|
||||||
{
|
{
|
||||||
reinterpret_cast<void(*)()>(SELECT_VALUE(0x458600, 0x556470, 0x4DB070))();
|
utils::hook::invoke<void>(SELECT_VALUE(0x458600, 0x556470, 0x4DB070));
|
||||||
execute(pipeline::main);
|
execute(pipeline::main);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -135,7 +135,7 @@ void test_clients::spawn(const int count)
|
|||||||
void test_clients::scr_shutdown_system_mp_stub(unsigned char sys)
|
void test_clients::scr_shutdown_system_mp_stub(unsigned char sys)
|
||||||
{
|
{
|
||||||
game::native::SV_DropAllBots();
|
game::native::SV_DropAllBots();
|
||||||
reinterpret_cast<void(*)(unsigned char)>(0x569E30)(sys);
|
utils::hook::invoke<void>(0x569E30, sys);
|
||||||
}
|
}
|
||||||
|
|
||||||
__declspec(naked) void test_clients::reset_reliable_mp()
|
__declspec(naked) void test_clients::reset_reliable_mp()
|
||||||
|
@ -164,6 +164,18 @@ namespace utils
|
|||||||
return set<T>(reinterpret_cast<void*>(place), value);
|
return set<T>(reinterpret_cast<void*>(place), value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template <typename T, typename... Args>
|
||||||
|
static T invoke(size_t func, Args ... args)
|
||||||
|
{
|
||||||
|
return reinterpret_cast<T(*)(Args ...)>(func)(args...);
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename T, typename... Args>
|
||||||
|
static T invoke(void* func, Args ... args)
|
||||||
|
{
|
||||||
|
return static_cast<T(*)(Args ...)>(func)(args...);
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
bool initialized_;
|
bool initialized_;
|
||||||
bool installed_;
|
bool installed_;
|
||||||
|
Loading…
Reference in New Issue
Block a user