commit
6635218dce
@ -71,6 +71,10 @@ namespace game
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PM_trace_t PM_trace;
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Jump_ClearState_t Jump_ClearState;
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Vec3Normalize_t Vec3Normalize;
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Cmd_ExecuteSingleCommand_t Cmd_ExecuteSingleCommand;
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Com_Quit_f_t Com_Quit_f;
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@ -220,13 +224,13 @@ namespace game
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return scrMemTreeGlob + 12 * size_t(MT_AllocIndex(numBytes, type));
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}
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__declspec(naked) dvar_t* dvar_find_malleable_var(const char* dvarName)
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__declspec(naked) dvar_t* dvar_find_malleable_var(const char* dvar_name)
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{
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static DWORD func = 0x531320;
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__asm
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{
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mov edi, dvarName
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mov edi, dvar_name
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call func
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retn
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}
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@ -294,7 +298,7 @@ namespace game
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}
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}
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__declspec(naked) void scr_notify_id_multiplayer(unsigned int id, unsigned int stringValue,
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__declspec(naked) void scr_notify_id_multiplayer(unsigned int id, unsigned int string_value,
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unsigned int paramcount)
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{
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static DWORD func = 0x56B5E0;
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@ -302,7 +306,7 @@ namespace game
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__asm
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{
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mov eax, paramcount
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push stringValue
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push string_value
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push id
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call func
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add esp, 8h
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@ -310,7 +314,7 @@ namespace game
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}
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}
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__declspec(naked) void scr_notify_id_singleplayer(unsigned int id, unsigned int stringValue,
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__declspec(naked) void scr_notify_id_singleplayer(unsigned int id, unsigned int string_value,
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unsigned int paramcount)
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{
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static DWORD func = 0x610980;
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@ -318,7 +322,7 @@ namespace game
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__asm
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{
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mov eax, paramcount
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push stringValue
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push string_value
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push id
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call func
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add esp, 8h
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@ -478,13 +482,13 @@ namespace game
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}
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}
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__declspec(naked) void client_command_dedi(int clientNum)
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__declspec(naked) void client_command_dedi(int client_num)
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{
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static DWORD func = 0x47EA40;
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__asm
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{
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mov edi, clientNum
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mov edi, client_num
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call func
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retn
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}
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@ -512,14 +516,14 @@ namespace game
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addr->type = type;
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}
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__declspec(naked) void cbuf_add_text_dedi(LocalClientNum_t localClientNum, const char* text)
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__declspec(naked) void cbuf_add_text_dedi(LocalClientNum_t local_client_num, const char* text)
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{
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static DWORD func = 0x4CB5D0;
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__asm
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{
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mov eax, text
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push localClientNum
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push local_client_num
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call func
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add esp, 4h
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retn
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@ -684,6 +688,10 @@ namespace game
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native::PM_trace = native::PM_trace_t(SELECT_VALUE(0x544BF0, 0x41CEB0, 0x0));
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native::Jump_ClearState = native::Jump_ClearState_t(SELECT_VALUE(0x514CE0, 0x4160F0, 0x0));
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native::Vec3Normalize = native::Vec3Normalize_t(SELECT_VALUE(0x536A20, 0x415EE0, 0x0));
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native::Cmd_ExecuteSingleCommand = native::Cmd_ExecuteSingleCommand_t(
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SELECT_VALUE(0x4D6960, 0x5462B0, 0x4CC360));
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@ -117,6 +117,12 @@ namespace game
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const Bounds* bounds, int passEntityNum, int contentMask);
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extern PM_trace_t PM_trace;
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typedef void (*Jump_ClearState_t)(playerState_s* ps);
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extern Jump_ClearState_t Jump_ClearState;
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typedef void (*Vec3Normalize_t)(float* v);
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extern Vec3Normalize_t Vec3Normalize;
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typedef void (*Cmd_ExecuteSingleCommand_t)(LocalClientNum_t localClientNum, int controllerIndex, const char* text);
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extern Cmd_ExecuteSingleCommand_t Cmd_ExecuteSingleCommand;
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@ -151,6 +157,13 @@ namespace game
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constexpr auto ENTITYNUM_NONE = MAX_GENTITIES - 1u;
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extern gentity_s* g_entities;
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// PM Global Definitions & Functions
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constexpr auto JUMP_LAND_SLOWDOWN_TIME = 1800;
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// From Quake III, to match game's assembly
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template <typename T, typename R>
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constexpr auto VectorScale(T v, R s, T out) { out[0] = v[0] * s; out[1] = v[1] * s; out[2] = v[2] * s; }
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namespace mp
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{
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extern client_t* svs_clients;
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@ -769,7 +769,23 @@ namespace game
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int bobCycle;
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float origin[3];
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float velocity[3];
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unsigned char __pad0[0x4B8];
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int grenadeTimeLeft;
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int throwbackGrenadeOwner;
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int throwbackGrenadeTimeLeft;
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unsigned int throwbackWeapon;
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int remoteEyesEnt;
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int remoteEyesTagname;
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int remoteControlEnt;
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int remoteTurretEnt;
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int foliageSoundTime;
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int gravity;
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int speed;
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int delta_angles;
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int groundEntityNum;
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float vLadderVec[3];
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int jumpTime;
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float jumpOriginZ;
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unsigned char __pad0[0x470];
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unsigned int perks[0x2];
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unsigned int perkSlots[0x9];
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unsigned char __pad1[0x2DE8];
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@ -1,15 +1,25 @@
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#include <std_include.hpp>
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#include "player_movement.hpp"
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#include "game/game.hpp"
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#include "utils/hook.hpp"
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#include "player_movement.hpp"
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const game::native::dvar_t* player_movement::player_sustainAmmo;
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const game::native::dvar_t* player_movement::jump_slowdownEnable;
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const game::native::dvar_t* player_movement::jump_ladderPushVel;
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const game::native::dvar_t* player_movement::jump_enableFallDamage;
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const game::native::dvar_t* player_movement::jump_height;
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const game::native::dvar_t* player_movement::pm_bounces;
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const game::native::dvar_t* player_movement::pm_playerEjection;
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const game::native::dvar_t* player_movement::pm_playerCollision;
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const game::native::dvar_t* player_movement::pm_rocketJump;
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const game::native::dvar_t* player_movement::pm_elevators;
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DWORD player_movement::bounce_addr;
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DWORD player_movement::dont_bounce_addr;
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DWORD player_movement::push_off_ladder_addr;
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void player_movement::pm_weapon_use_ammo(game::native::playerState_s* ps, const game::native::Weapon weapon,
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bool is_alternate, int amount, game::native::PlayerHandIndex hand)
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{
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@ -19,11 +29,10 @@ void player_movement::pm_weapon_use_ammo(game::native::playerState_s* ps, const
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}
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}
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__declspec(naked) void player_movement::pm_step_slide_move_stub_mp()
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__declspec(naked) void player_movement::pm_step_slide_move_stub()
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{
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__asm
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{
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// Check value of pm_bounces
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push eax
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mov eax, player_movement::pm_bounces
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cmp byte ptr [eax + 0xC], 1
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@ -34,42 +43,13 @@ __declspec(naked) void player_movement::pm_step_slide_move_stub_mp()
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// Code hook skipped
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cmp dword ptr [esp + 0x24], 0
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jnz dontBounce
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jnz dont_bounce
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bounce:
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push 0x424D58
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retn
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jmp bounce_addr
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dontBounce:
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push 0x424D6C
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retn
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}
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}
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__declspec(naked) void player_movement::pm_step_slide_move_stub_sp()
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{
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__asm
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{
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// Check value of pm_bounces
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push eax
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mov eax, player_movement::pm_bounces
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cmp byte ptr [eax + 0xC], 1
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pop eax
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// Bounce if enabled is true
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je bounce
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// Code hook skipped
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cmp dword ptr [esp + 0x24], 0
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jnz dontBounce
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bounce:
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push 0x43D91F
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retn
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dontBounce:
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push 0x43D933
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retn
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dont_bounce:
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jmp dont_bounce_addr
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}
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}
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@ -133,6 +113,150 @@ void player_movement::pm_trace_stub(const game::native::pmove_t* pm, game::nativ
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}
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}
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__declspec(naked) void player_movement::jump_push_off_ladder_stub()
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{
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__asm
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{
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push eax
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mov eax, player_movement::jump_ladderPushVel
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fld dword ptr [eax + 0xC]
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pop eax
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jmp push_off_ladder_addr
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}
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}
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__declspec(naked) void player_movement::jump_start_stub()
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{
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__asm
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{
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push eax
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mov eax, player_movement::jump_height
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fld dword ptr [eax + 0xC]
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pop eax
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push 0x41696F
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retn
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}
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}
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void player_movement::jump_apply_slowdown_stub(game::native::playerState_s* ps)
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{
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assert(ps->pm_flags & game::native::PMF_JUMPING);
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auto scale = 1.0f;
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if (ps->pm_time <= game::native::JUMP_LAND_SLOWDOWN_TIME)
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{
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if (ps->pm_time == 0)
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{
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const auto height = ps->jumpOriginZ + 18.0f;
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if (height <= ps->origin[2])
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{
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scale = 0.5f;
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ps->pm_time = 1200;
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}
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else
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{
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scale = 0.65f;
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ps->pm_time = game::native::JUMP_LAND_SLOWDOWN_TIME;
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}
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}
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}
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else
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{
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game::native::Jump_ClearState(ps);
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scale = 0.65f;
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}
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if ((ps->pm_flags & game::native::PMF_DIVING) == 0
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&& player_movement::jump_slowdownEnable->current.enabled)
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{
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game::native::VectorScale(ps->velocity, scale, ps->velocity);
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}
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}
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float player_movement::jump_get_land_factor(game::native::playerState_s* ps)
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{
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assert(ps->pm_flags & game::native::PMF_JUMPING);
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assert(ps->pm_time <= game::native::JUMP_LAND_SLOWDOWN_TIME);
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if (!player_movement::jump_slowdownEnable->current.enabled
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|| (ps->pm_flags & game::native::PMF_DIVING) != 0)
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{
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return 1.0f;
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}
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if (ps->pm_time < 1700)
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{
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return (ps->pm_time * 1.5f * 0.000588f) + 1.0f;
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}
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return 2.5f;
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}
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__declspec(naked) void player_movement::jump_get_land_factor_stub()
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{
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__asm
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{
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pushad
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push eax // ps
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call player_movement::jump_get_land_factor
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add esp, 4
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popad
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ret
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}
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}
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__declspec(naked) void player_movement::pm_crash_land_stub_mp()
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{
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static DWORD func = 0x41E6B0;
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__asm
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{
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push eax
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mov eax, player_movement::jump_enableFallDamage
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cmp byte ptr [eax + 0xC], 0
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pop eax
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// If disabled just return
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jz skip_crash
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// Arguments are in the registers
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call func
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skip_crash:
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ret
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}
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}
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__declspec(naked) void player_movement::pm_crash_land_stub_sp()
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{
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static DWORD func = 0x6405A0;
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__asm
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{
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push eax
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mov eax, player_movement::jump_enableFallDamage
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cmp byte ptr [eax + 0xC], 0
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pop eax
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// If disabled just return
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jz skip_crash
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// ps is in the esi register
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push [esp + 0x4] // pml
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call func
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add esp, 4
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skip_crash:
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ret
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}
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}
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const game::native::dvar_t* player_movement::dvar_register_player_sustain_ammo(const char* dvar_name,
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bool value, unsigned __int16 /*flags*/, const char* description)
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{
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@ -142,6 +266,33 @@ const game::native::dvar_t* player_movement::dvar_register_player_sustain_ammo(c
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return player_movement::player_sustainAmmo;
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}
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const game::native::dvar_t* player_movement::dvar_register_jump_ladder_push_vel(const char* dvar_name,
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float value, float min, float max, unsigned __int16 /*flags*/, const char* description)
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{
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player_movement::jump_ladderPushVel = game::native::Dvar_RegisterFloat(dvar_name,
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value, min, max, game::native::DVAR_CODINFO, description);
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return player_movement::jump_ladderPushVel;
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}
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const game::native::dvar_t* player_movement::dvar_register_jump_slowdown_enable(const char* dvar_name,
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bool value, unsigned __int16 /*flags*/, const char* description)
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{
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player_movement::jump_slowdownEnable = game::native::Dvar_RegisterBool(dvar_name,
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value, game::native::DVAR_CODINFO, description);
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return player_movement::jump_slowdownEnable;
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}
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const game::native::dvar_t* player_movement::dvar_register_jump_height(const char* dvar_name,
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float value, float min, float max, unsigned __int16 /*flags*/, const char* description)
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{
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player_movement::jump_height = game::native::Dvar_RegisterFloat(dvar_name,
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value, min, max, game::native::DVAR_CODINFO, description);
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return player_movement::jump_height;
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}
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void player_movement::patch_mp()
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{
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player_movement::pm_playerEjection = game::native::Dvar_RegisterBool("pm_playerEjection",
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@ -149,13 +300,17 @@ void player_movement::patch_mp()
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player_movement::pm_rocketJump = game::native::Dvar_RegisterBool("pm_rocketJump",
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false, game::native::DVAR_CODINFO, "CoD4 rocket jumps");
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// Un-Cheat the dvars
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utils::hook(0x418D9C, &player_movement::dvar_register_player_sustain_ammo, HOOK_CALL).install()->quick();
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utils::hook(0x4160A7, &player_movement::dvar_register_jump_ladder_push_vel, HOOK_CALL).install()->quick();
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utils::hook(0x41602B, &player_movement::dvar_register_jump_height, HOOK_CALL).install()->quick();
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utils::hook(0x416074, &player_movement::dvar_register_jump_slowdown_enable, HOOK_CALL).install()->quick();
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utils::hook(0x42B5DA, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
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utils::hook(0x42B2BD, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
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utils::hook(0x42AE95, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
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utils::hook(0x424D51, &player_movement::pm_step_slide_move_stub_mp, HOOK_JUMP).install()->quick();
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utils::hook(0x424D51, &player_movement::pm_step_slide_move_stub, HOOK_JUMP).install()->quick();
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utils::hook(0x4F9EFB, &player_movement::stuck_in_client_stub, HOOK_CALL).install()->quick(); // ClientEndFrame
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utils::hook(0x57CF45, &player_movement::cm_transformed_capsule_trace_stub, HOOK_CALL).install()->quick(); // SV_ClipMoveToEntity
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@ -169,18 +324,31 @@ void player_movement::patch_mp()
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utils::hook(0x41F995, &player_movement::pm_trace_stub, HOOK_CALL).install()->quick(); // PM_CheckDuck
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utils::hook(0x41F8D8, &player_movement::pm_trace_stub, HOOK_CALL).install()->quick(); // PM_CheckDuck
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utils::hook(0x41F941, &player_movement::pm_trace_stub, HOOK_CALL).install()->quick(); // PM_CheckDuck
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utils::hook(0x416866, &player_movement::jump_push_off_ladder_stub, HOOK_JUMP).install()->quick(); // Jump_Check
|
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utils::hook::nop(0x41686B, 1); // Nop skipped opcode
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|
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utils::hook(0x416969, &player_movement::jump_start_stub, HOOK_JUMP).install()->quick(); // Jump_Check
|
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utils::hook::nop(0x41696E, 1); // Nop skipped opcode
|
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|
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utils::hook(0x4225CA, &player_movement::jump_apply_slowdown_stub, HOOK_CALL).install()->quick(); // PM_WalkMove
|
||||
utils::hook(0x41669B, &player_movement::jump_get_land_factor_stub, HOOK_CALL).install()->quick(); // Jump_Start
|
||||
|
||||
utils::hook(0x422BE0, &player_movement::pm_crash_land_stub_mp, HOOK_CALL).install()->quick(); // PM_GroundTrace
|
||||
}
|
||||
|
||||
void player_movement::patch_sp()
|
||||
{
|
||||
player_movement::player_sustainAmmo = game::native::Dvar_RegisterBool("player_sustainAmmo",
|
||||
false, game::native::DVAR_CODINFO, "Firing weapon will not decrease clip ammo");
|
||||
player_movement::jump_ladderPushVel = game::native::Dvar_RegisterFloat("jump_ladderPushVel",
|
||||
128.0f, 0.0f, 1024.0f, game::native::DVAR_CODINFO, "The velocity of a jump off of a ladder");
|
||||
|
||||
utils::hook(0x648C3A, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
|
||||
utils::hook(0x64891D, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
|
||||
utils::hook(0x6484E2, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
|
||||
|
||||
utils::hook(0x43D918, &player_movement::pm_step_slide_move_stub_sp, HOOK_JUMP).install()->quick();
|
||||
utils::hook(0x43D918, &player_movement::pm_step_slide_move_stub, HOOK_JUMP).install()->quick();
|
||||
|
||||
utils::hook(0x41F9A6, &player_movement::cm_transformed_capsule_trace_stub, HOOK_CALL).install()->quick(); // SV_ClipMoveToEntity
|
||||
utils::hook(0x57B14F, &player_movement::cm_transformed_capsule_trace_stub, HOOK_CALL).install()->quick(); // CG_ClipMoveToEntity
|
||||
@ -191,6 +359,11 @@ void player_movement::patch_sp()
|
||||
utils::hook(0x64181A, &player_movement::pm_trace_stub, HOOK_CALL).install()->quick(); // PM_CheckDuck
|
||||
utils::hook(0x641701, &player_movement::pm_trace_stub, HOOK_CALL).install()->quick(); // PM_CheckDuck
|
||||
utils::hook(0x6417A9, &player_movement::pm_trace_stub, HOOK_CALL).install()->quick(); // PM_CheckDuck
|
||||
|
||||
utils::hook(0x63EA46, player_movement::jump_push_off_ladder_stub, HOOK_JUMP).install()->quick(); // Jump_Check
|
||||
utils::hook::nop(0x63EA4B, 1); // Nop skipped opcode
|
||||
|
||||
utils::hook(0x6442DF, &player_movement::pm_crash_land_stub_sp, HOOK_CALL).install()->quick(); // PM_GroundTrace
|
||||
}
|
||||
|
||||
void player_movement::post_load()
|
||||
@ -203,12 +376,18 @@ void player_movement::post_load()
|
||||
return;
|
||||
}
|
||||
|
||||
player_movement::bounce_addr = SELECT_VALUE(0x43D91F, 0x424D58, 0x0);
|
||||
player_movement::dont_bounce_addr = SELECT_VALUE(0x43D933, 0x424D6C, 0x0);
|
||||
player_movement::push_off_ladder_addr = SELECT_VALUE(0x63EA4C, 0x41686C, 0x0);
|
||||
|
||||
player_movement::pm_bounces = game::native::Dvar_RegisterBool("pm_bounces", false,
|
||||
game::native::dvar_flags::DVAR_CODINFO, "CoD4 Bounces");
|
||||
player_movement::pm_playerCollision = game::native::Dvar_RegisterBool("pm_playerCollision",
|
||||
true, game::native::DVAR_CODINFO, "Push intersecting players away from each other");
|
||||
player_movement::pm_elevators = game::native::Dvar_RegisterBool("pm_elevators",
|
||||
false, game::native::DVAR_CODINFO, "CoD4 Elevators");
|
||||
player_movement::jump_enableFallDamage = game::native::Dvar_RegisterBool("jump_enableFallDamage",
|
||||
true, game::native::dvar_flags::DVAR_CODINFO, "Enable fall damage");
|
||||
|
||||
if (game::is_mp()) this->patch_mp();
|
||||
else if (game::is_sp()) this->patch_sp();
|
||||
|
@ -1,6 +1,5 @@
|
||||
#pragma once
|
||||
#include "loader/module_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
|
||||
class player_movement final : public module
|
||||
{
|
||||
@ -9,20 +8,33 @@ public:
|
||||
|
||||
private:
|
||||
static const game::native::dvar_t* player_sustainAmmo;
|
||||
static const game::native::dvar_t* jump_slowdownEnable;
|
||||
static const game::native::dvar_t* jump_ladderPushVel;
|
||||
static const game::native::dvar_t* jump_enableFallDamage;
|
||||
static const game::native::dvar_t* jump_height;
|
||||
static const game::native::dvar_t* pm_bounces;
|
||||
static const game::native::dvar_t* pm_playerEjection;
|
||||
static const game::native::dvar_t* pm_playerCollision;
|
||||
static const game::native::dvar_t* pm_rocketJump;
|
||||
static const game::native::dvar_t* pm_elevators;
|
||||
|
||||
static void pm_weapon_use_ammo(game::native::playerState_s* ps, const game::native::Weapon weapon,
|
||||
bool isAlternate, int amount, game::native::PlayerHandIndex hand);
|
||||
static DWORD bounce_addr;
|
||||
static DWORD dont_bounce_addr;
|
||||
static DWORD push_off_ladder_addr;
|
||||
|
||||
static void pm_weapon_use_ammo(game::native::playerState_s* ps, const game::native::Weapon weapon,
|
||||
bool is_alternate, int amount, game::native::PlayerHandIndex hand);
|
||||
|
||||
static const game::native::dvar_t* dvar_register_jump_ladder_push_vel(const char* dvar_name,
|
||||
float value, float min, float max, unsigned __int16 flags, const char* description);
|
||||
static const game::native::dvar_t* dvar_register_jump_height(const char* dvar_name,
|
||||
float value, float min, float max, unsigned __int16 flags, const char* description);
|
||||
static const game::native::dvar_t* dvar_register_jump_slowdown_enable(const char* dvar_name,
|
||||
bool value, unsigned __int16 flags, const char* description);
|
||||
static const game::native::dvar_t* dvar_register_player_sustain_ammo(const char* dvar_name,
|
||||
bool value, unsigned __int16 flags, const char* description);
|
||||
|
||||
static void pm_step_slide_move_stub_mp();
|
||||
static void pm_step_slide_move_stub_sp();
|
||||
static void pm_step_slide_move_stub();
|
||||
|
||||
static int stuck_in_client_stub(game::native::gentity_s* self);
|
||||
static void cm_transformed_capsule_trace_stub(game::native::trace_t* results, const float* start,
|
||||
@ -40,6 +52,17 @@ private:
|
||||
static void pm_trace_stub(const game::native::pmove_t* pm, game::native::trace_t* results,
|
||||
const float* start, const float* end, const game::native::Bounds* bounds, int pass_entity_num, int content_mask);
|
||||
|
||||
static void jump_push_off_ladder_stub();
|
||||
// On SP this is already unlocked
|
||||
static void jump_start_stub();
|
||||
|
||||
static void jump_apply_slowdown_stub(game::native::playerState_s* ps);
|
||||
static float jump_get_land_factor(game::native::playerState_s* ps);
|
||||
static void jump_get_land_factor_stub();
|
||||
|
||||
static void pm_crash_land_stub_mp();
|
||||
static void pm_crash_land_stub_sp();
|
||||
|
||||
static void patch_mp();
|
||||
static void patch_sp();
|
||||
};
|
||||
|
@ -2,7 +2,6 @@
|
||||
|
||||
#include "test_clients.hpp"
|
||||
#include "command.hpp"
|
||||
#include "scheduler.hpp"
|
||||
|
||||
#include "utils/hook.hpp"
|
||||
|
||||
@ -76,7 +75,7 @@ game::native::gentity_s* test_clients::sv_add_test_client()
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto client = &game::native::mp::svs_clients[idx];
|
||||
const auto client = &game::native::mp::svs_clients[idx];
|
||||
client->bIsTestClient = 1;
|
||||
|
||||
game::native::SV_SendClientGameState(client);
|
||||
@ -124,10 +123,10 @@ __declspec(naked) void test_clients::reset_reliable_mp()
|
||||
}
|
||||
}
|
||||
|
||||
bool test_clients::check_timeouts(const game::native::mp::client_t* cl)
|
||||
bool test_clients::check_timeouts(const game::native::mp::client_t* client)
|
||||
{
|
||||
return (!cl->bIsTestClient || cl->header.state == game::native::clientState_t::CS_ZOMBIE)
|
||||
&& cl->header.netchan.remoteAddress.type != game::native::netadrtype_t::NA_LOOPBACK;
|
||||
return (!client->bIsTestClient || client->header.state == game::native::clientState_t::CS_ZOMBIE)
|
||||
&& client->header.netchan.remoteAddress.type != game::native::netadrtype_t::NA_LOOPBACK;
|
||||
}
|
||||
|
||||
__declspec(naked) void test_clients::check_timeouts_stub_mp()
|
||||
|
@ -18,6 +18,6 @@ private:
|
||||
|
||||
static void reset_reliable_mp();
|
||||
|
||||
static bool check_timeouts(const game::native::mp::client_t* cl);
|
||||
static bool check_timeouts(const game::native::mp::client_t* client);
|
||||
static void check_timeouts_stub_mp();
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user