fix: I forgot to snake case
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7d43a7f23b
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@ -5,7 +5,7 @@
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namespace game::engine
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{
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FastCriticalSectionScopeRead::FastCriticalSectionScopeRead(native::FastCriticalSection* cs)
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fast_critical_section_scope_read::fast_critical_section_scope_read(native::FastCriticalSection* cs)
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{
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this->cs_ = cs;
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if (this->cs_)
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@ -14,7 +14,7 @@ namespace game::engine
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}
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}
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FastCriticalSectionScopeRead::~FastCriticalSectionScopeRead()
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fast_critical_section_scope_read::~fast_critical_section_scope_read()
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{
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if (this->cs_)
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{
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@ -22,7 +22,7 @@ namespace game::engine
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}
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}
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FastCriticalSectionScopeWrite::FastCriticalSectionScopeWrite(native::FastCriticalSection* cs)
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fast_critical_section_scope_write::fast_critical_section_scope_write(native::FastCriticalSection* cs)
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{
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this->cs_ = cs;
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if (this->cs_)
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@ -31,7 +31,7 @@ namespace game::engine
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}
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}
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FastCriticalSectionScopeWrite::~FastCriticalSectionScopeWrite()
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fast_critical_section_scope_write::~fast_critical_section_scope_write()
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{
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if (this->cs_)
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{
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@ -2,21 +2,21 @@
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namespace game::engine
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{
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class FastCriticalSectionScopeRead
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class fast_critical_section_scope_read
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{
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public:
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FastCriticalSectionScopeRead(native::FastCriticalSection* cs);
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~FastCriticalSectionScopeRead();
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fast_critical_section_scope_read(native::FastCriticalSection* cs);
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~fast_critical_section_scope_read();
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private:
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native::FastCriticalSection* cs_;
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};
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class FastCriticalSectionScopeWrite
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class fast_critical_section_scope_write
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{
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public:
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FastCriticalSectionScopeWrite(native::FastCriticalSection* cs);
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~FastCriticalSectionScopeWrite();
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fast_critical_section_scope_write(native::FastCriticalSection* cs);
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~fast_critical_section_scope_write();
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private:
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native::FastCriticalSection* cs_;
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