Add sp commands
This commit is contained in:
parent
be159107b7
commit
6251a1d5ac
@ -13,6 +13,8 @@ namespace game
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DB_LoadXAssets_t DB_LoadXAssets;
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Dvar_SetIntByName_t Dvar_SetIntByName;
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Dvar_SetFromStringByName_t Dvar_SetFromStringByName;
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G_RunFrame_t G_RunFrame;
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@ -53,6 +55,8 @@ namespace game
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XUIDToString_t XUIDToString;
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SEH_LocalizeTextMessage_t SEH_LocalizeTextMessage;
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decltype(longjmp)* _longjmp;
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CmdArgs* sv_cmd_args;
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@ -88,6 +92,11 @@ namespace game
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client_t* svs_clients;
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}
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namespace sp
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{
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sp::gentity_s* g_entities;
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}
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void AddRefToValue(VariableValue* value)
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{
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if (value->type == SCRIPT_OBJECT)
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@ -539,6 +548,18 @@ namespace game
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(0x50D840)(player, origin, angles);
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}
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}
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void CG_GameMessage(LocalClientNum_t localClientNum, const char* msg)
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{
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if (is_mp())
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{
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reinterpret_cast<void(*)(LocalClientNum_t, const char*)>(0x456DC0)(localClientNum, msg);
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}
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else if (is_sp())
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{
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reinterpret_cast<void(*)(LocalClientNum_t, const char*, int /*flags*/)>(0x4228A0)(localClientNum, msg, 17);
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}
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}
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}
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launcher::mode mode = launcher::mode::none;
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@ -580,6 +601,8 @@ namespace game
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native::DB_LoadXAssets = native::DB_LoadXAssets_t(SELECT_VALUE(0x48A8E0, 0x4CD020, 0x44F770));
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native::Dvar_SetIntByName = native::Dvar_SetIntByName_t(SELECT_VALUE(0x5396B0, 0x5BF560, 0x0));
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native::Dvar_SetFromStringByName = native::Dvar_SetFromStringByName_t(
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SELECT_VALUE(0x4DD090, 0x5BF740, 0x518DF0));
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@ -595,7 +618,7 @@ namespace game
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native::Scr_AddEntityNum = native::Scr_AddEntityNum_t(SELECT_VALUE(0x0, 0x56ABC0, 0x4EA2F0));
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native::Scr_Notify = native::Scr_Notify_t(SELECT_VALUE(0x0, 0x52B190, 0x0));
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native::Scr_Notify = native::Scr_Notify_t(SELECT_VALUE(0x4895B0, 0x52B190, 0x0));
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native::Sys_ShowConsole = native::Sys_ShowConsole_t(SELECT_VALUE(0x470AF0, 0x5CF590, 0));
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@ -617,15 +640,18 @@ namespace game
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native::SV_Cmd_EndTokenizedString = native::SV_Cmd_EndTokenizedString_t(SELECT_VALUE(0x0, 0x545D70, 0x0));
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native::SV_GameSendServerCommand = native::SV_GameSendServerCommand_t(SELECT_VALUE(0x0, 0x573220, 0x0));
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native::SV_GameSendServerCommand = native::SV_GameSendServerCommand_t(SELECT_VALUE(0x402130, 0x573220, 0x0));
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native::SV_SendServerCommand = native::SV_SendServerCommand_t(SELECT_VALUE(0x0, 0x575DE0, 0x4FD5A0));
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native::SV_SendServerCommand = native::SV_SendServerCommand_t(SELECT_VALUE(0x4F6990, 0x575DE0, 0x4FD5A0));
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native::XUIDToString = native::XUIDToString_t(SELECT_VALUE(0x4FAA30, 0x55CC20, 0x0));
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native::SEH_LocalizeTextMessage = native::SEH_LocalizeTextMessage_t(
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SELECT_VALUE(0x41EA20, 0x57E240, 0x0));
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native::_longjmp = reinterpret_cast<decltype(longjmp)*>(SELECT_VALUE(0x73AC20, 0x7363BC, 0x655558));
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native::sv_cmd_args = reinterpret_cast<native::CmdArgs*>(SELECT_VALUE(0x0, 0x1CAA998, 0x1B5E7D8));
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native::sv_cmd_args = reinterpret_cast<native::CmdArgs*>(SELECT_VALUE(0x1757218, 0x1CAA998, 0x1B5E7D8));
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native::cmd_args = reinterpret_cast<native::CmdArgs*>(SELECT_VALUE(0x1750750, 0x1C978D0, 0x1B455F8));
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native::scrVarGlob = reinterpret_cast<short*>(SELECT_VALUE(0x19AFC80, 0x1E72180, 0x1D3C800));
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@ -653,5 +679,6 @@ namespace game
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native::dedi::svs_clients = reinterpret_cast<native::dedi::client_t*>(0x4A12E90);
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native::g_entities = reinterpret_cast<native::gentity_s*>(SELECT_VALUE(0, 0x1A66E28, 0x191B900));
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native::sp::g_entities = reinterpret_cast<native::sp::gentity_s*>(0x1197AD8);
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}
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}
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@ -23,6 +23,9 @@ namespace game
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typedef void (*DB_LoadXAssets_t)(XZoneInfo* zoneInfo, unsigned int zoneCount, int sync);
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extern DB_LoadXAssets_t DB_LoadXAssets;
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typedef void (*Dvar_SetIntByName_t)(const char* dvarName, int value);
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extern Dvar_SetIntByName_t Dvar_SetIntByName;
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typedef void (*Dvar_SetFromStringByName_t)(const char* dvarName, const char* string);
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extern Dvar_SetFromStringByName_t Dvar_SetFromStringByName;
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@ -83,6 +86,9 @@ namespace game
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typedef void (*XUIDToString_t)(const unsigned __int64* xuid, char* str);
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extern XUIDToString_t XUIDToString;
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typedef char* (*SEH_LocalizeTextMessage_t)(const char* pszInputBuffer, const char* pszMessageType, msgLocErrType_t errType);
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extern SEH_LocalizeTextMessage_t SEH_LocalizeTextMessage;
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extern decltype(longjmp)* _longjmp;
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constexpr auto CMD_MAX_NESTING = 8;
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@ -119,6 +125,11 @@ namespace game
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extern client_t* svs_clients;
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}
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namespace sp
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{
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extern sp::gentity_s* g_entities;
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}
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void AddRefToValue(VariableValue* value);
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void Conbuf_AppendText(const char* message);
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@ -156,6 +167,8 @@ namespace game
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void Cbuf_AddText(LocalClientNum_t localClientNum, const char* text);
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void TeleportPlayer(gentity_s* player, float* origin, float* angles);
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void CG_GameMessage(LocalClientNum_t localClientNum, const char* msg);
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}
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bool is_mp();
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@ -391,6 +391,12 @@ namespace game
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LOCAL_CLIENT_INVALID = -1,
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};
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enum msgLocErrType_t
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{
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LOCMSG_SAFE,
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LOCMSG_NOERR,
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};
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struct cmd_function_t
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{
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cmd_function_t* next;
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@ -578,6 +584,12 @@ namespace game
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dvar_t* hashNext;
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};
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struct Bounds
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{
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float midPoint[3];
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float halfSize[3];
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};
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struct usercmd_s
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{
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int serverTime;
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@ -638,6 +650,26 @@ namespace game
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FL_MOVER_SLIDE = 0x8000000
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};
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enum entityType
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{
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ET_GENERAL,
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ET_PLAYER,
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ET_ITEM,
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ET_MISSILE,
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ET_INVISIBLE,
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ET_SCRIPTMOVER,
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ET_SOUND_BLEND,
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ET_PRIMARY_LIGHT,
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ET_TURRET,
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ET_VEHICLE,
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ET_VEHICLE_COLLMAP,
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ET_VEHICLE_CORPSE,
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ET_VEHICLE_SPAWNER,
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ET_ACTOR,
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ET_ACTOR_SPAWNER,
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ET_ACTOR_CORPSE,
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};
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struct entityState_s
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{
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int number;
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@ -792,5 +824,61 @@ namespace game
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static_assert(sizeof(dedi::client_t) == 0x78690);
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}
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namespace sp
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{
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struct gclient_s
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{
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unsigned char __pad0[0xAE04];
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int flags;
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}; // Warning, incorrect size
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struct entityState_s
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{
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int eType;
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unsigned char __pad0[0x80];
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int number;
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unsigned char __pad1[0x28];
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};
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static_assert(sizeof(entityState_s) == 0xB0);
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struct entityShared_t
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{
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unsigned __int8 isLinked;
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unsigned __int8 modelType;
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unsigned __int8 svFlags;
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unsigned __int8 eventType;
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unsigned __int8 isInUse;
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Bounds box;
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int contents;
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Bounds absBox;
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float currentOrigin[3];
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float currentAngles[3];
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EntHandle ownerNum;
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int eventTime;
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};
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static_assert(sizeof(entityShared_t) == 0x5C);
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struct gentity_s
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{
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entityState_s s;
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entityShared_t r;
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sp::gclient_s* client; // 0x10C
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unsigned char __pad0[0x2C];
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int flags;
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int clipmask;
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int processedFrame;
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EntHandle parent;
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int nextthink;
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int health;
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int maxHealth;
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int damage;
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unsigned char __pad1[0x114];
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};
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static_assert(sizeof(gentity_s) == 0x270);
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}
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}
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}
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@ -26,7 +26,7 @@ private:
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game::native::SV_SendServerCommand(&game::native::dedi::svs_clients[client_num],
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type, string);
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}
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else if (game::is_mp())
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else
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{
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game::native::SV_GameSendServerCommand(client_num, type, string);
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}
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@ -7,6 +7,7 @@
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utils::memory::allocator command::allocator_;
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std::unordered_map<std::string, std::function<void(const command::params&)>> command::handlers;
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std::unordered_map<std::string, std::function<void(game::native::gentity_s*, command::params_sv&)>> command::handlers_sv;
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std::unordered_map<std::string, std::function<void(game::native::sp::gentity_s*, command::params_sv&)>> command::handlers_sp_sv;
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command::params::params()
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: nesting_(game::native::cmd_args->nesting)
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@ -112,12 +113,22 @@ void command::add_sv(const char* name, std::function<void(game::native::gentity_
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}
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}
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void command::add_sp_sv(const char* name, std::function<void(game::native::sp::gentity_s*, const params_sv&)> callback)
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{
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const auto command = utils::string::to_lower(name);
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if (handlers_sp_sv.find(command) == handlers_sp_sv.end())
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{
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handlers_sp_sv[command] = callback;
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}
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}
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void command::main_handler()
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{
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params params;
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const auto command = utils::string::to_lower(params[0]);
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const auto got = handlers.find(command);
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const auto got = command::handlers.find(command);
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if (got != handlers.end())
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{
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@ -137,7 +148,7 @@ void command::client_command_stub(int client_num)
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params_sv params;
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const auto command = utils::string::to_lower(params[0]);
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const auto got = handlers_sv.find(command);
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const auto got = command::handlers_sv.find(command);
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if (got != handlers_sv.end())
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{
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@ -148,6 +159,45 @@ void command::client_command_stub(int client_num)
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game::native::ClientCommand(client_num);
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}
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void command::client_command_sp(int client_num, const char* s)
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{
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auto* entity = &game::native::sp::g_entities[client_num];
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assert(entity != nullptr); // On sp it should only be an assertion
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params_sv params;
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const auto command = utils::string::to_lower(params[0]);
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const auto got = command::handlers_sp_sv.find(command);
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if (got != handlers_sp_sv.end())
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{
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got->second(entity, params);
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}
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}
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__declspec(naked) void command::client_command_sp_stub()
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{
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__asm
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{
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pushad
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push [esp + 0x20 + 0x8]
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push [esp + 0x20 + 0x8]
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call command::client_command_sp
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add esp, 0x8
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popad
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// Code our hook skipped
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mov eax, [esp + 0x8]
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sub esp, 0x400
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push 0x44BB5A // ClientCommand
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retn
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}
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}
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__declspec(naked) void command::client_command_dedi_stub()
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{
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__asm
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@ -163,6 +213,81 @@ __declspec(naked) void command::client_command_dedi_stub()
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}
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}
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// Between ufo/noclip functions and their mp counterpart is that I reversed the 'CG' type
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void command::add_sp_commands()
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{
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add("noclip", []()
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{
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const auto* ent = &game::native::sp::g_entities[0];
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if (ent->health < 1)
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return;
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ent->client->flags ^= 1;
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const auto* msg = (ent->client->flags & 1) ? "GAME_NOCLIPON" : "GAME_NOCLIPOFF";
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printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "noclip print", game::native::LOCMSG_SAFE));
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});
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add("ufo", []()
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{
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const auto* ent = &game::native::sp::g_entities[0];
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if (ent->health < 1)
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return;
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ent->client->flags ^= 2;
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const auto* msg = (ent->client->flags & 2) ? "GAME_UFOON" : "GAME_UFOOFF";
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printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "ufo print", game::native::LOCMSG_SAFE));
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});
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add("god", []()
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{
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auto* ent = &game::native::sp::g_entities[0];
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if (ent->health < 1)
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return;
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assert(ent->s.eType == game::native::ET_PLAYER);
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ent->flags ^= game::native::FL_GODMODE;
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const auto* msg = (ent->flags & game::native::FL_GODMODE) ? "GAME_GODMODE_ON" : "GAME_GODMODE_OFF";
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printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "god print", game::native::LOCMSG_SAFE));
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});
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add("demigod", []()
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{
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auto* ent = &game::native::sp::g_entities[0];
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if (ent->health < 1)
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return;
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assert(ent->s.eType == game::native::ET_PLAYER);
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ent->flags ^= game::native::FL_DEMI_GODMODE;
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const auto* msg = (ent->flags & game::native::FL_DEMI_GODMODE) ? "GAME_DEMI_GODMODE_ON" : "GAME_DEMI_GODMODE_OFF";
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printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "demigod print", game::native::LOCMSG_SAFE));
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});
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add("notarget", []()
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{
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auto* ent = &game::native::sp::g_entities[0];
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if (ent->health < 1)
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return;
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assert(ent->s.eType == game::native::ET_PLAYER);
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ent->flags ^= game::native::FL_NOTARGET;
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const auto* msg = (ent->flags & game::native::FL_NOTARGET) ? "GAME_NOTARGETON" : "GAME_NOTARGETOFF";
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printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "notarget print", game::native::LOCMSG_SAFE));
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});
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}
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void command::post_load()
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{
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if (game::is_mp())
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@ -173,6 +298,12 @@ void command::post_load()
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{
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utils::hook(0x4F96B5, &command::client_command_dedi_stub, HOOK_CALL).install()->quick(); // SV_ExecuteClientCommand
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}
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else
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{
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utils::hook(0x44BB50, &command::client_command_sp_stub, HOOK_JUMP).install()->quick();
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utils::hook::nop(0x44BB55, 5); // Nop skipped instructions
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add_sp_commands();
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}
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}
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REGISTER_MODULE(command);
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@ -49,6 +49,7 @@ public:
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static void add(const char* name, const std::function<void()>& callback);
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static void add_sv(const char* name, std::function<void(game::native::gentity_s*, const params_sv&)> callback);
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static void add_sp_sv(const char* name, std::function<void(game::native::sp::gentity_s*, const params_sv&)> callback);
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void post_load() override;
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@ -57,11 +58,16 @@ private:
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static std::unordered_map<std::string, std::function<void(const params&)>> handlers;
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static std::unordered_map<std::string, std::function<void(game::native::gentity_s*, params_sv&)>> handlers_sv;
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static std::unordered_map<std::string, std::function<void(game::native::sp::gentity_s*, params_sv&)>> handlers_sp_sv;
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static void main_handler();
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static void client_command_stub(int client_num);
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static void client_command_sp(int client_num, const char* s);
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static void client_command_sp_stub();
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||||
static void client_command_dedi_stub();
|
||||
|
||||
static void add_raw(const char* name, void (*callback)());
|
||||
|
||||
static void add_sp_commands();
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user