Fix indentation

This commit is contained in:
momo5502 2019-01-09 12:09:34 +01:00
parent 7c731368af
commit 5ba522d2d0
7 changed files with 26 additions and 26 deletions

View File

@ -23,7 +23,7 @@ void command::add(const std::string& name, const std::function<void(const std::v
void command::pre_destroy()
{
std::lock_guard _(mutex_);
if(!callbacks_.empty())
if (!callbacks_.empty())
{
callbacks_.clear();
}

View File

@ -19,7 +19,8 @@ public:
private:
static HINSTANCE __stdcall shell_execute_a(const HWND hwnd, const LPCSTR lp_operation, const LPCSTR lp_file,
const LPCSTR lp_parameters, const LPCSTR lp_directory, INT n_show_cmd)
const LPCSTR lp_parameters, const LPCSTR lp_directory,
const INT n_show_cmd)
{
static const auto sp_url = "steam://run/42680"s;
static const auto mp_url = "steam://run/42690"s;

View File

@ -171,7 +171,7 @@ private:
this->steam_pipe_ = nullptr;
this->global_user_ = nullptr;
this->steam_client_module_ = utils::nt::module{ nullptr };
this->steam_client_module_ = utils::nt::module{nullptr};
}
};

View File

@ -12,7 +12,6 @@ namespace steam
interface::interface(void* interface_ptr) : interface_ptr_(static_cast<void***>(interface_ptr))
{
}
interface::operator bool() const
@ -23,7 +22,7 @@ namespace steam
interface::method interface::find_method(const std::string& name)
{
const auto method_entry = this->methods_.find(name);
if(method_entry != this->methods_.end())
if (method_entry != this->methods_.end())
{
return method_entry->second;
}
@ -42,7 +41,7 @@ namespace steam
const auto result = this->analyze_method(*vftbl);
if (result.param_size_found && result.name_found)
{
const method method_result { *vftbl, result.param_size };
const method method_result{*vftbl, result.param_size};
this->methods_[result.name] = method_result;
if (result.name == name)
@ -102,7 +101,7 @@ namespace steam
}
}
if(*reinterpret_cast<unsigned char*>(ud.pc) == 0xCC) break; // int 3
if (*reinterpret_cast<unsigned char*>(ud.pc) == 0xCC) break; // int 3
if (result.param_size_found && result.name_found) break;
}
@ -113,14 +112,14 @@ namespace steam
{
const auto pointer_lib = utils::nt::module::get_by_address(pointer);
for(const auto& section : pointer_lib.get_section_headers())
for (const auto& section : pointer_lib.get_section_headers())
{
const auto size = sizeof(section->Name);
char name[size + 1];
name[size] = 0;
std::memcpy(name, section->Name, size);
if(name == ".rdata"s)
if (name == ".rdata"s)
{
const auto target = size_t(pointer);
const size_t source_start = size_t(pointer_lib.get_ptr()) + section->PointerToRawData;
@ -132,4 +131,4 @@ namespace steam
return false;
}
}
}

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@ -54,11 +54,11 @@ namespace steam
{
throw std::runtime_error("Unable to find desired method");
}
constexpr size_t passed_argc = argument_size_calculator<sizeof(Args)...>::value;
if (passed_argc != method_result.param_size)
{
throw std::runtime_error("Invalid argument count");
constexpr size_t passed_argc = argument_size_calculator<sizeof(Args)...>::value;
if (passed_argc != method_result.param_size)
{
throw std::runtime_error("Invalid argument count");
}
return reinterpret_cast<T(__thiscall*)(void*, Args ...)>(method_result.pointer)(

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@ -83,10 +83,10 @@ namespace steam
if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, "Software\\Valve\\Steam", 0, KEY_QUERY_VALUE, &reg_key) ==
ERROR_SUCCESS)
{
char path[MAX_PATH] = { 0 };
char path[MAX_PATH] = {0};
DWORD length = sizeof(path);
RegQueryValueExA(reg_key, "InstallPath", nullptr, nullptr, reinterpret_cast<BYTE*>(path),
&length);
&length);
RegCloseKey(reg_key);
std::string steam_path = path;
@ -114,7 +114,7 @@ namespace steam
if (!overlay)
{
const auto steam_path = get_steam_install_directory();
if(!steam_path.empty())
if (!steam_path.empty())
{
overlay = ::utils::nt::module::load(steam_path + "gameoverlayrenderer.dll");
}

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@ -20,16 +20,16 @@ typedef union
#pragma pack( push, 1 )
struct raw_game_id final
{
unsigned int app_id : 24;
unsigned int type : 8;
unsigned int app_id : 24;
unsigned int type : 8;
unsigned int mod_id : 32;
};
typedef union
{
raw_game_id raw;
unsigned long long bits;
} game_id;
typedef union
{
raw_game_id raw;
unsigned long long bits;
} game_id;
#pragma pack( pop )
#include "interfaces/apps.hpp"