Add scr_string_t
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@ -55,7 +55,7 @@ namespace game
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typedef void (*Scr_AddEntityNum_t)(int entnum, unsigned int classnum);
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extern Scr_AddEntityNum_t Scr_AddEntityNum;
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typedef void (*Scr_Notify_t)(gentity_s* ent, unsigned int stringValue, unsigned int paramcount);
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typedef void (*Scr_Notify_t)(gentity_s* ent, scr_string_t, unsigned int paramcount);
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extern Scr_Notify_t Scr_Notify;
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typedef void (*Scr_NotifyLevel_t)(unsigned int stringValue, unsigned int paramcount);
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@ -463,6 +463,8 @@ namespace game
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typedef void (__cdecl * scr_call_t)(int entref);
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typedef unsigned __int16 scr_string_t;
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enum scriptType_e
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{
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SCRIPT_NONE = 0,
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