feature: experimental so_survival fix
This commit is contained in:
parent
b07ab0b2ca
commit
3ee2d1ec42
5
.gitmodules
vendored
5
.gitmodules
vendored
@ -36,4 +36,7 @@
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[submodule "deps/gsc-tool"]
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path = deps/gsc-tool
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url = https://github.com/xensik/gsc-tool.git
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branch = xlabs
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branch = dev
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[submodule "deps/fmt"]
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path = deps/fmt
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url = https://github.com/fmtlib/fmt.git
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6
deps/extra/gsc-tool/gsc_interface.cpp
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6
deps/extra/gsc-tool/gsc_interface.cpp
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@ -0,0 +1,6 @@
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#include "gsc_interface.hpp"
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namespace gsc
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{
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std::unique_ptr<xsk::gsc::iw5_pc::context> cxt;
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}
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15
deps/extra/gsc-tool/gsc_interface.hpp
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15
deps/extra/gsc-tool/gsc_interface.hpp
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@ -0,0 +1,15 @@
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#pragma once
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#undef ERROR
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#undef IN
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#undef TRUE
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#undef FALSE
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#undef far
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#include <stdinc.hpp>
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#include <iw5/iw5_pc.hpp>
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namespace gsc
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{
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extern std::unique_ptr<xsk::gsc::iw5_pc::context> cxt;
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}
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18
deps/extra/gsc-tool/interface.cpp
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18
deps/extra/gsc-tool/interface.cpp
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@ -1,18 +0,0 @@
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#include <stdafx.hpp>
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#include <xsk/iw5.hpp>
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#include "interface.hpp"
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namespace gsc
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{
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std::unique_ptr<xsk::gsc::compiler> compiler()
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{
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auto compiler = std::make_unique<xsk::gsc::iw5::compiler>();
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compiler->mode(xsk::gsc::build::prod);
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return compiler;
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}
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std::unique_ptr<xsk::gsc::assembler> assembler()
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{
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return std::make_unique<xsk::gsc::iw5::assembler>();
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}
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}
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7
deps/extra/gsc-tool/interface.hpp
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7
deps/extra/gsc-tool/interface.hpp
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@ -1,7 +0,0 @@
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#pragma once
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namespace gsc
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{
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std::unique_ptr<xsk::gsc::compiler> compiler();
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std::unique_ptr<xsk::gsc::assembler> assembler();
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}
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1
deps/fmt
vendored
Submodule
1
deps/fmt
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Submodule
@ -0,0 +1 @@
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Subproject commit 6e6eb63770a8f69bba48d079fb0f43f036d6b543
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2
deps/gsc-tool
vendored
2
deps/gsc-tool
vendored
@ -1 +1 @@
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Subproject commit 7d374025b7675bada64c247ebe9378dd335a33da
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Subproject commit b3ac7d2562e41a0cf821e39baa96b80c02b6ba9c
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34
deps/premake/fmt.lua
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34
deps/premake/fmt.lua
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@ -0,0 +1,34 @@
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fmt = {
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source = path.join(dependencies.basePath, "fmt"),
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}
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function fmt.import()
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links { "fmt" }
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fmt.includes()
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end
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function fmt.includes()
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includedirs {
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path.join(fmt.source, "include"),
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}
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end
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function fmt.project()
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project "fmt"
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kind "StaticLib"
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language "C++"
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fmt.includes()
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files {
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path.join(fmt.source, "include/fmt/*.h"),
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path.join(fmt.source, "src/*.cc")
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}
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removefiles {
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path.join(fmt.source, "src/fmt.cc")
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}
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end
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table.insert(dependencies, fmt)
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33
deps/premake/gsc-tool.lua
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33
deps/premake/gsc-tool.lua
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@ -11,6 +11,9 @@ function gsc_tool.includes()
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includedirs {
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path.join(gsc_tool.source, "iw5"),
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path.join(gsc_tool.source, "utils"),
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path.join(gsc_tool.source, "gsc"),
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gsc_tool.source,
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path.join(dependencies.basePath, "extra/gsc-tool"),
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}
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end
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@ -20,9 +23,6 @@ function gsc_tool.project()
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kind "StaticLib"
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language "C++"
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pchheader "stdafx.hpp"
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pchsource (path.join(gsc_tool.source, "utils/stdafx.cpp"))
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files {
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path.join(gsc_tool.source, "utils/**.hpp"),
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path.join(gsc_tool.source, "utils/**.cpp"),
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@ -34,25 +34,30 @@ function gsc_tool.project()
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}
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zlib.includes()
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fmt.includes()
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project "xsk-gsc-iw5"
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kind "StaticLib"
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language "C++"
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cppdialect "C++20"
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filter "toolset:msc*"
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buildoptions "/bigobj"
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filter "action:vs*"
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buildoptions "/Zc:__cplusplus"
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filter {}
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pchheader "stdafx.hpp"
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pchsource (path.join(gsc_tool.source, "iw5/stdafx.cpp"))
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files {
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path.join(gsc_tool.source, "iw5/**.hpp"),
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path.join(gsc_tool.source, "iw5/**.cpp"),
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path.join(dependencies.basePath, "extra/gsc-tool/interface.cpp"),
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path.join(gsc_tool.source, "iw5/iw5_pc.hpp"),
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path.join(gsc_tool.source, "iw5/iw5_pc.cpp"),
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path.join(gsc_tool.source, "iw5/iw5_pc_code.cpp"),
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path.join(gsc_tool.source, "iw5/iw5_pc_func.cpp"),
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path.join(gsc_tool.source, "iw5/iw5_pc_meth.cpp"),
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path.join(gsc_tool.source, "iw5/iw5_pc_token.cpp"),
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path.join(gsc_tool.source, "gsc/misc/*.hpp"),
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path.join(gsc_tool.source, "gsc/misc/*.cpp"),
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path.join(gsc_tool.source, "gsc/*.hpp"),
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path.join(gsc_tool.source, "gsc/*.cpp"),
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path.join(dependencies.basePath, "extra/gsc-tool/gsc_interface.cpp"),
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}
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includedirs {
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@ -60,6 +65,8 @@ function gsc_tool.project()
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gsc_tool.source,
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path.join(dependencies.basePath, "extra/gsc-tool"),
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}
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fmt.includes()
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end
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table.insert(dependencies, gsc_tool)
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@ -5,31 +5,24 @@
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#include <utils/string.hpp>
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#include <xsk/gsc/types.hpp>
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#include <xsk/resolver.hpp>
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#include <gsc_interface.hpp>
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namespace scripting
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{
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int find_function_index(const std::string& name, const bool prefer_global)
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int find_function_index(const std::string& name, [[maybe_unused]] const bool prefer_global)
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{
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const auto target = utils::string::to_lower(name);
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auto first = xsk::gsc::iw5::resolver::function_id;
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auto second = xsk::gsc::iw5::resolver::method_id;
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if (!prefer_global)
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auto const& first = gsc::cxt->func_map();
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auto const& second = gsc::cxt->meth_map();
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if (const auto itr = first.find(name); itr != first.end())
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{
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std::swap(first, second);
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return static_cast<int>(itr->second);
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}
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const auto first_res = first(target);
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if (first_res)
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if (const auto itr = second.find(name); itr != second.end())
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{
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return first_res;
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}
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const auto second_res = second(target);
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if (second_res)
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{
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return second_res;
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return static_cast<int>(itr->second);
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}
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return -1;
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@ -47,17 +40,17 @@ namespace scripting
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std::string find_token(std::uint32_t id)
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{
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return xsk::gsc::iw5::resolver::token_name(static_cast<std::uint16_t>(id));
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return gsc::cxt->token_name(id);
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}
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std::string find_token_single(std::uint32_t id)
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{
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return xsk::gsc::iw5::resolver::token_name(static_cast<std::uint16_t>(id));
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return gsc::cxt->token_name(id);
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}
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unsigned int find_token_id(const std::string& name)
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{
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const auto id = xsk::gsc::iw5::resolver::token_id(name);
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const auto id = gsc::cxt->token_id(name);
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if (id)
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{
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return id;
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@ -11,8 +11,7 @@
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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#include <xsk/gsc/types.hpp>
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#include <xsk/resolver.hpp>
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#include <gsc_interface.hpp>
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using namespace utils::string;
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@ -125,7 +124,8 @@ namespace gsc
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{
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try
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{
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return {xsk::gsc::iw5::resolver::opcode_name(opcode)};
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auto index = gsc::cxt->opcode_enum(opcode);
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return {xsk::gsc::opcode_name(index)};
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}
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catch (...)
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{
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@ -140,11 +140,11 @@ namespace gsc
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if (function_id > (scr_func_max_id - 1))
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{
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console::error("in call to builtin method \"%s\"%s\n", xsk::gsc::iw5::resolver::method_name(function_id).data(), error.data());
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console::error("in call to builtin method \"%s\"%s\n", gsc::cxt->meth_name(function_id).data(), error.data());
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}
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else
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{
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console::error("in call to builtin function \"%s\"%s\n", xsk::gsc::iw5::resolver::function_name(function_id).data(), error.data());
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console::error("in call to builtin function \"%s\"%s\n", gsc::cxt->func_name(function_id).data(), error.data());
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}
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}
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@ -8,15 +8,11 @@
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#include "module/file_system.hpp"
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#include "module/scripting.hpp"
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#include <utils/compression.hpp>
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#include <utils/hook.hpp>
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#include <utils/memory.hpp>
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#include <xsk/gsc/types.hpp>
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#include <xsk/gsc/interfaces/compiler.hpp>
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#include <xsk/gsc/interfaces/assembler.hpp>
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#include <xsk/utils/compression.hpp>
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#include <xsk/resolver.hpp>
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#include <interface.hpp>
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#include <gsc_interface.hpp>
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namespace gsc
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{
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@ -24,26 +20,29 @@ namespace gsc
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namespace
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{
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auto compiler = ::gsc::compiler();
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auto assembler = ::gsc::assembler();
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utils::memory::allocator script_file_allocator;
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std::unordered_map<std::string, std::string> included_scripts;
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std::unordered_map<std::string, game::native::ScriptFile*> loaded_scripts;
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std::unordered_map<std::string, int> main_handles;
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std::unordered_map<std::string, int> init_handles;
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const game::native::dvar_t* developer_script;
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void clear()
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{
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loaded_scripts.clear();
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script_file_allocator.clear();
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included_scripts.clear();
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loaded_scripts.clear();
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main_handles.clear();
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init_handles.clear();
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}
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bool read_script_file(const std::string& name, std::string* data)
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bool read_raw_script_file(const std::string& name, std::string* data)
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{
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assert(data->empty());
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char* buffer{};
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const auto file_len = game::native::FS_ReadFile(name.data(), &buffer);
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if (file_len > 0 && buffer)
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@ -56,6 +55,30 @@ namespace gsc
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return false;
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}
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std::pair<xsk::gsc::buffer, xsk::gsc::buffer> read_compiled_script_file(const std::string& name, const std::string& real_name)
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{
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const auto* script_file = game::native::DB_FindXAssetHeader(game::native::ASSET_TYPE_SCRIPTFILE, name.data(), false).scriptfile;
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if (!script_file)
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{
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throw std::runtime_error(std::format("Could not load scriptfile '{}'", real_name));
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}
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console::info("Decompiling scriptfile '%s'\n", real_name.data());
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if (const auto itr = included_scripts.find(name); itr != included_scripts.end())
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{
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return {{script_file->bytecode, static_cast<std::uint32_t>(script_file->bytecodeLen)}, {reinterpret_cast<std::uint8_t*>(itr->second.data()), itr->second.size()}};
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}
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const std::string stack{script_file->buffer, static_cast<std::uint32_t>(script_file->len)};
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const auto decompressed_stack = utils::compression::zlib::decompress(stack);
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const auto result = included_scripts.emplace(std::make_pair(name, decompressed_stack));
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const auto& itr = result.first;
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return {{script_file->bytecode, static_cast<std::uint32_t>(script_file->bytecodeLen)}, {reinterpret_cast<std::uint8_t*>(itr->second.data()), itr->second.size()}};
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}
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game::native::ScriptFile* load_custom_script(const char* file_name, const std::string& real_name)
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{
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if (const auto itr = loaded_scripts.find(real_name); itr != loaded_scripts.end())
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@ -63,8 +86,13 @@ namespace gsc
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return itr->second;
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}
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try
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{
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auto& compiler = gsc::cxt->compiler();
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auto& assembler = gsc::cxt->assembler();
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std::string source_buffer;
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if (!read_script_file(real_name + ".gsc", &source_buffer))
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if (!read_raw_script_file(real_name + ".gsc", &source_buffer))
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{
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return nullptr;
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}
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@ -72,9 +100,30 @@ namespace gsc
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std::vector<std::uint8_t> data;
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data.assign(source_buffer.begin(), source_buffer.end());
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try
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{
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compiler->compile(real_name, data);
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const auto assembly_ptr = compiler.compile(real_name, data);
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// Pair of two buffers. First is the byte code and second is the stack
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const auto output_script = assembler.assemble(*assembly_ptr);
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const auto script_file_ptr = static_cast<game::native::ScriptFile*>(script_file_allocator.allocate(sizeof(game::native::ScriptFile)));
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script_file_ptr->name = file_name;
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const auto compressed_stack = utils::compression::zlib::compress({reinterpret_cast<const char*>(output_script.second.data), output_script.second.size});
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const auto byte_code_size = output_script.first.size + 1;
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script_file_ptr->len = static_cast<int>(output_script.second.size);
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script_file_ptr->bytecodeLen = static_cast<int>(output_script.first.size);
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script_file_ptr->buffer = static_cast<char*>(script_file_allocator.allocate(compressed_stack.size()));
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std::memcpy(const_cast<char*>(script_file_ptr->buffer), compressed_stack.data(), compressed_stack.size());
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script_file_ptr->bytecode = static_cast<std::uint8_t*>(game::native::PMem_AllocFromSource_NoDebug(byte_code_size, 4, 0, game::native::PMEM_SOURCE_SCRIPT));
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std::memcpy(script_file_ptr->bytecode, output_script.first.data, output_script.first.size);
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script_file_ptr->compressedLen = static_cast<int>(compressed_stack.size());
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loaded_scripts[real_name] = script_file_ptr;
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return script_file_ptr;
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}
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catch (const std::exception& ex)
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{
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@ -83,50 +132,11 @@ namespace gsc
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console::error("**********************************************\n");
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return nullptr;
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}
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auto assembly = compiler->output();
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try
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{
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assembler->assemble(real_name, assembly);
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}
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catch (const std::exception& ex)
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{
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console::error("*********** script compile error *************\n");
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console::error("failed to assemble '%s':\n%s", real_name.data(), ex.what());
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console::error("**********************************************\n");
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return nullptr;
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}
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const auto script_file_ptr = static_cast<game::native::ScriptFile*>(script_file_allocator.allocate(sizeof(game::native::ScriptFile)));
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script_file_ptr->name = file_name;
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const auto stack = assembler->output_stack();
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script_file_ptr->len = static_cast<int>(stack.size());
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const auto script = assembler->output_script();
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script_file_ptr->bytecodeLen = static_cast<int>(script.size());
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const auto compressed = xsk::utils::zlib::compress(stack);
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const auto stack_size = compressed.size();
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const auto byte_code_size = script.size() + 1;
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script_file_ptr->buffer = static_cast<char*>(game::native::Hunk_AllocateTempMemoryHighInternal(stack_size));
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std::memcpy(const_cast<char*>(script_file_ptr->buffer), compressed.data(), compressed.size());
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script_file_ptr->bytecode = static_cast<std::uint8_t*>(game::native::PMem_AllocFromSource_NoDebug(byte_code_size, 4, 0, game::native::PMEM_SOURCE_SCRIPT));
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std::memcpy(script_file_ptr->bytecode, script.data(), script.size());
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||||
|
||||
script_file_ptr->compressedLen = static_cast<int>(compressed.size());
|
||||
|
||||
loaded_scripts[real_name] = script_file_ptr;
|
||||
|
||||
return script_file_ptr;
|
||||
}
|
||||
|
||||
std::string get_script_file_name(const std::string& name)
|
||||
{
|
||||
const auto id = xsk::gsc::iw5::resolver::token_id(name);
|
||||
const auto id = gsc::cxt->token_id(name);
|
||||
if (!id)
|
||||
{
|
||||
return name;
|
||||
@ -135,6 +145,16 @@ namespace gsc
|
||||
return std::to_string(id);
|
||||
}
|
||||
|
||||
std::string get_raw_script_file_name(const std::string& name)
|
||||
{
|
||||
if (name.ends_with(".gsh"))
|
||||
{
|
||||
return name;
|
||||
}
|
||||
|
||||
return name + ".gsc";
|
||||
}
|
||||
|
||||
int db_is_x_asset_default(game::native::XAssetType type, const char* name)
|
||||
{
|
||||
if (loaded_scripts.contains(name))
|
||||
@ -170,14 +190,14 @@ namespace gsc
|
||||
|
||||
console::info("Script %s.gsc loaded successfully\n", path);
|
||||
|
||||
const auto main_handle = game::native::Scr_GetFunctionHandle(path, xsk::gsc::iw5::resolver::token_id("main"));
|
||||
const auto main_handle = game::native::Scr_GetFunctionHandle(path, static_cast<std::uint16_t>(gsc::cxt->token_id("main")));
|
||||
if (main_handle)
|
||||
{
|
||||
console::info("Loaded '%s::main'\n", path);
|
||||
main_handles[path] = main_handle;
|
||||
}
|
||||
|
||||
const auto init_handle = game::native::Scr_GetFunctionHandle(path, xsk::gsc::iw5::resolver::token_id("init"));
|
||||
const auto init_handle = game::native::Scr_GetFunctionHandle(path, static_cast<std::uint16_t>(gsc::cxt->token_id("init")));
|
||||
if (init_handle)
|
||||
{
|
||||
console::info("Loaded '%s::init'\n", path);
|
||||
@ -206,6 +226,42 @@ namespace gsc
|
||||
game::native::Scr_FreeThread(static_cast<std::uint16_t>(id));
|
||||
}
|
||||
}
|
||||
|
||||
void scr_begin_load_scripts_stub()
|
||||
{
|
||||
const auto comp_mode = developer_script->current.enabled ?
|
||||
xsk::gsc::build::dev :
|
||||
xsk::gsc::build::prod;
|
||||
|
||||
gsc::cxt->init(comp_mode, [](const std::string& include_name) -> std::pair<xsk::gsc::buffer, xsk::gsc::buffer>
|
||||
{
|
||||
const auto real_name = get_raw_script_file_name(include_name);
|
||||
|
||||
std::string file_buffer;
|
||||
if (!read_raw_script_file(real_name, &file_buffer) || file_buffer.empty())
|
||||
{
|
||||
const auto name = get_script_file_name(include_name);
|
||||
if (game::native::DB_XAssetExists(game::native::ASSET_TYPE_SCRIPTFILE, name.data()))
|
||||
{
|
||||
return read_compiled_script_file(name, real_name);
|
||||
}
|
||||
|
||||
throw std::runtime_error(std::format("Could not load gsc file '{}'", real_name));
|
||||
}
|
||||
|
||||
return {xsk::gsc::buffer(reinterpret_cast<std::uint8_t*>(file_buffer.data()), file_buffer.size()), {}};
|
||||
});
|
||||
|
||||
utils::hook::invoke<void>(SELECT_VALUE(0x4B4EE0, 0x561E80));
|
||||
}
|
||||
|
||||
void scr_end_load_scripts_stub()
|
||||
{
|
||||
// Cleanup the compiler
|
||||
gsc::cxt->cleanup();
|
||||
|
||||
utils::hook::invoke<void>(SELECT_VALUE(0x5DF010, 0x561D00));
|
||||
}
|
||||
}
|
||||
|
||||
game::native::ScriptFile* find_script(game::native::XAssetType type, const char* name, int allow_create_default)
|
||||
@ -214,7 +270,7 @@ namespace gsc
|
||||
const auto id = static_cast<std::uint16_t>(std::strtol(name, nullptr, 10));
|
||||
if (id)
|
||||
{
|
||||
real_name = xsk::gsc::iw5::resolver::token_name(id);
|
||||
real_name = gsc::cxt->token_name(id);
|
||||
}
|
||||
|
||||
auto* script = load_custom_script(name, real_name);
|
||||
@ -229,6 +285,11 @@ namespace gsc
|
||||
class script_loading final : public module
|
||||
{
|
||||
public:
|
||||
void post_start() override
|
||||
{
|
||||
gsc::cxt = std::make_unique<xsk::gsc::iw5_pc::context>();
|
||||
}
|
||||
|
||||
void post_load() override
|
||||
{
|
||||
if (game::is_mp()) this->patch_mp();
|
||||
@ -237,28 +298,15 @@ namespace gsc
|
||||
utils::hook(SELECT_VALUE(0x44685E, 0x56B13E), find_script, HOOK_CALL).install()->quick();
|
||||
utils::hook(SELECT_VALUE(0x446868, 0x56B148), db_is_x_asset_default, HOOK_CALL).install()->quick();
|
||||
|
||||
// Allow custom scripts to include other custom scripts
|
||||
xsk::gsc::iw5::resolver::init([](const auto& include_name) -> std::vector<std::uint8_t>
|
||||
{
|
||||
const auto real_name = include_name + ".gsc";
|
||||
utils::hook(SELECT_VALUE(0x4FDD65, 0x523E03), scr_begin_load_scripts_stub, HOOK_CALL).install()->quick();
|
||||
utils::hook(SELECT_VALUE(0x4FDECF, 0x523F4D), scr_end_load_scripts_stub, HOOK_CALL).install()->quick(); // GScr_LoadScripts
|
||||
|
||||
std::string file_buffer;
|
||||
if (!read_script_file(real_name, &file_buffer) || file_buffer.empty())
|
||||
{
|
||||
throw std::runtime_error(std::format("Could not load gsc file '{}'", real_name));
|
||||
}
|
||||
|
||||
std::vector<std::uint8_t> result;
|
||||
result.assign(file_buffer.begin(), file_buffer.end());
|
||||
|
||||
return result;
|
||||
});
|
||||
developer_script = game::native::Dvar_RegisterBool("developer_script", false, game::native::DVAR_NONE, "Enable developer script comments");
|
||||
|
||||
scripting::on_shutdown([](int free_scripts) -> void
|
||||
{
|
||||
if (free_scripts)
|
||||
{
|
||||
xsk::gsc::iw5::resolver::cleanup();
|
||||
clear();
|
||||
}
|
||||
});
|
||||
@ -267,7 +315,6 @@ namespace gsc
|
||||
static void patch_mp()
|
||||
{
|
||||
utils::hook(0x523F3E, g_scr_load_scripts_stub, HOOK_CALL).install()->quick();
|
||||
|
||||
utils::hook(0x50D4ED, scr_load_level_stub, HOOK_CALL).install()->quick();
|
||||
}
|
||||
};
|
||||
|
@ -14,7 +14,7 @@ namespace utils
|
||||
{
|
||||
std::lock_guard _(this->mutex_);
|
||||
|
||||
for (auto& data : this->pool_)
|
||||
for (const auto& data : this->pool_)
|
||||
{
|
||||
memory::free(data);
|
||||
}
|
||||
@ -43,7 +43,7 @@ namespace utils
|
||||
{
|
||||
std::lock_guard _(this->mutex_);
|
||||
|
||||
const auto data = memory::allocate(length);
|
||||
auto* data = memory::allocate(length);
|
||||
this->pool_.push_back(data);
|
||||
return data;
|
||||
}
|
||||
@ -57,21 +57,21 @@ namespace utils
|
||||
{
|
||||
std::lock_guard _(this->mutex_);
|
||||
|
||||
const auto data = memory::duplicate_string(string);
|
||||
auto* data = memory::duplicate_string(string);
|
||||
this->pool_.push_back(data);
|
||||
return data;
|
||||
}
|
||||
|
||||
void* memory::allocate(const size_t length)
|
||||
{
|
||||
const auto data = std::calloc(length, 1);
|
||||
auto* data = std::calloc(length, 1);
|
||||
assert(data != nullptr);
|
||||
return data;
|
||||
}
|
||||
|
||||
char* memory::duplicate_string(const std::string& string)
|
||||
{
|
||||
const auto new_string = allocate_array<char>(string.size() + 1);
|
||||
auto* new_string = allocate_array<char>(string.size() + 1);
|
||||
std::memcpy(new_string, string.data(), string.size());
|
||||
return new_string;
|
||||
}
|
||||
@ -88,7 +88,7 @@ namespace utils
|
||||
|
||||
bool memory::is_set(const void* mem, const char chr, const size_t length)
|
||||
{
|
||||
const auto mem_arr = static_cast<const char*>(mem);
|
||||
const auto* mem_arr = static_cast<const char*>(mem);
|
||||
|
||||
for (size_t i = 0; i < length; ++i)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user