fix: use zeromemory on array
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@ -183,12 +183,12 @@ namespace gsc
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{
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{
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assert(error_string);
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assert(error_string);
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char fx_name[0x400]{};
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char fx_name[1024]{};
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if (fx_id)
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if (fx_id)
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{
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{
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const auto index = SELECT_VALUE(game::native::sp::CS_EFFECT_NAMES, game::native::mp::CS_EFFECT_NAMES);
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const auto index = SELECT_VALUE(game::native::sp::CS_EFFECT_NAMES, game::native::mp::CS_EFFECT_NAMES);
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game::native::SV_GetConfigstring(fx_id + index, fx_name, 1024);
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game::native::SV_GetConfigstring(fx_id + index, fx_name, sizeof(fx_name));
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}
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}
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else
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else
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{
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{
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@ -449,6 +449,11 @@ namespace gsc
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class error final : public module
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class error final : public module
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{
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{
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public:
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public:
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void post_start() override
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{
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ZeroMemory(gsc_error_msg, sizeof(gsc_error_msg));
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}
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void post_load() override
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void post_load() override
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{
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{
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scr_emit_function_hook.create(SELECT_VALUE(0x40DCB0, 0x561400), &scr_emit_function_stub);
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scr_emit_function_hook.create(SELECT_VALUE(0x40DCB0, 0x561400), &scr_emit_function_stub);
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