Implement jump_stepSize

This commit is contained in:
FutureRave 2022-03-22 20:29:02 +00:00
parent 6635218dce
commit 3394e241c4
No known key found for this signature in database
GPG Key ID: E883E2BC9657D955
2 changed files with 60 additions and 0 deletions

View File

@ -10,6 +10,7 @@ const game::native::dvar_t* player_movement::jump_slowdownEnable;
const game::native::dvar_t* player_movement::jump_ladderPushVel;
const game::native::dvar_t* player_movement::jump_enableFallDamage;
const game::native::dvar_t* player_movement::jump_height;
const game::native::dvar_t* player_movement::jump_stepSize;
const game::native::dvar_t* player_movement::pm_bounces;
const game::native::dvar_t* player_movement::pm_playerEjection;
const game::native::dvar_t* player_movement::pm_playerCollision;
@ -257,6 +258,42 @@ __declspec(naked) void player_movement::pm_crash_land_stub_sp()
}
}
bool player_movement::jump_get_step_height_stub_mp(game::native::playerState_s* ps, const float* origin, float* step_size)
{
assert(ps->pm_flags & game::native::PMF_JUMPING);
assert(origin != nullptr);
assert(stepSize != nullptr);
if (origin[2] >= (jump_height->current.value + ps->jumpOriginZ))
{
return false;
}
*step_size = jump_stepSize->current.value;
if (ps->jumpOriginZ + jump_height->current.value < origin[2] + *step_size)
{
*step_size = (ps->jumpOriginZ + jump_height->current.value) - origin[2];
}
return true;
}
// On SP, only a simple patch is required because jump_height is still implemented by the game
__declspec(naked) void player_movement::jump_get_step_height_stub_sp()
{
__asm
{
push eax
mov eax, player_movement::jump_stepSize
fadd dword ptr [eax + 0xC]
pop eax
push 0x48C1FB
retn
}
}
const game::native::dvar_t* player_movement::dvar_register_player_sustain_ammo(const char* dvar_name,
bool value, unsigned __int16 /*flags*/, const char* description)
{
@ -275,6 +312,15 @@ const game::native::dvar_t* player_movement::dvar_register_jump_ladder_push_vel(
return player_movement::jump_ladderPushVel;
}
const game::native::dvar_t* player_movement::dvar_register_jump_step_size(const char* dvar_name,
float value, float min, float max, unsigned __int16 /*flags*/, const char* description)
{
player_movement::jump_stepSize = game::native::Dvar_RegisterFloat(dvar_name,
value, min, max, game::native::DVAR_CODINFO, description);
return player_movement::jump_stepSize;
}
const game::native::dvar_t* player_movement::dvar_register_jump_slowdown_enable(const char* dvar_name,
bool value, unsigned __int16 /*flags*/, const char* description)
{
@ -305,6 +351,7 @@ void player_movement::patch_mp()
utils::hook(0x4160A7, &player_movement::dvar_register_jump_ladder_push_vel, HOOK_CALL).install()->quick();
utils::hook(0x41602B, &player_movement::dvar_register_jump_height, HOOK_CALL).install()->quick();
utils::hook(0x416074, &player_movement::dvar_register_jump_slowdown_enable, HOOK_CALL).install()->quick();
utils::hook(0x41605E, &player_movement::dvar_register_jump_step_size, HOOK_CALL).install()->quick();
utils::hook(0x42B5DA, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
utils::hook(0x42B2BD, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
@ -335,6 +382,8 @@ void player_movement::patch_mp()
utils::hook(0x41669B, &player_movement::jump_get_land_factor_stub, HOOK_CALL).install()->quick(); // Jump_Start
utils::hook(0x422BE0, &player_movement::pm_crash_land_stub_mp, HOOK_CALL).install()->quick(); // PM_GroundTrace
utils::hook(0x424B2B, &player_movement::jump_get_step_height_stub_mp, HOOK_CALL).install()->quick(); // PM_StepSlideMove
}
void player_movement::patch_sp()
@ -343,6 +392,8 @@ void player_movement::patch_sp()
false, game::native::DVAR_CODINFO, "Firing weapon will not decrease clip ammo");
player_movement::jump_ladderPushVel = game::native::Dvar_RegisterFloat("jump_ladderPushVel",
128.0f, 0.0f, 1024.0f, game::native::DVAR_CODINFO, "The velocity of a jump off of a ladder");
player_movement::jump_stepSize = game::native::Dvar_RegisterFloat("jump_stepSize",
18.0f, 0.0f, 64.0f, game::native::DVAR_CODINFO, "The maximum step up to the top of a jump arc");
utils::hook(0x648C3A, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
utils::hook(0x64891D, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
@ -364,6 +415,9 @@ void player_movement::patch_sp()
utils::hook::nop(0x63EA4B, 1); // Nop skipped opcode
utils::hook(0x6442DF, &player_movement::pm_crash_land_stub_sp, HOOK_CALL).install()->quick(); // PM_GroundTrace
utils::hook(0x48C1F5, &player_movement::jump_get_step_height_stub_sp, HOOK_JUMP).install()->quick(); // PM_StepSlideMove
utils::hook::nop(0x48C1FA, 1); // Nop skipped opcode
}
void player_movement::post_load()

View File

@ -12,6 +12,7 @@ private:
static const game::native::dvar_t* jump_ladderPushVel;
static const game::native::dvar_t* jump_enableFallDamage;
static const game::native::dvar_t* jump_height;
static const game::native::dvar_t* jump_stepSize;
static const game::native::dvar_t* pm_bounces;
static const game::native::dvar_t* pm_playerEjection;
static const game::native::dvar_t* pm_playerCollision;
@ -29,6 +30,8 @@ private:
float value, float min, float max, unsigned __int16 flags, const char* description);
static const game::native::dvar_t* dvar_register_jump_height(const char* dvar_name,
float value, float min, float max, unsigned __int16 flags, const char* description);
static const game::native::dvar_t* dvar_register_jump_step_size(const char* dvar_name,
float value, float min, float max, unsigned __int16 flags, const char* description);
static const game::native::dvar_t* dvar_register_jump_slowdown_enable(const char* dvar_name,
bool value, unsigned __int16 flags, const char* description);
static const game::native::dvar_t* dvar_register_player_sustain_ammo(const char* dvar_name,
@ -63,6 +66,9 @@ private:
static void pm_crash_land_stub_mp();
static void pm_crash_land_stub_sp();
static bool jump_get_step_height_stub_mp(game::native::playerState_s* ps, const float* origin, float* stepSize);
static void jump_get_step_height_stub_sp();
static void patch_mp();
static void patch_sp();
};