Implement jump_stepSize
This commit is contained in:
parent
6635218dce
commit
3394e241c4
@ -10,6 +10,7 @@ const game::native::dvar_t* player_movement::jump_slowdownEnable;
|
|||||||
const game::native::dvar_t* player_movement::jump_ladderPushVel;
|
const game::native::dvar_t* player_movement::jump_ladderPushVel;
|
||||||
const game::native::dvar_t* player_movement::jump_enableFallDamage;
|
const game::native::dvar_t* player_movement::jump_enableFallDamage;
|
||||||
const game::native::dvar_t* player_movement::jump_height;
|
const game::native::dvar_t* player_movement::jump_height;
|
||||||
|
const game::native::dvar_t* player_movement::jump_stepSize;
|
||||||
const game::native::dvar_t* player_movement::pm_bounces;
|
const game::native::dvar_t* player_movement::pm_bounces;
|
||||||
const game::native::dvar_t* player_movement::pm_playerEjection;
|
const game::native::dvar_t* player_movement::pm_playerEjection;
|
||||||
const game::native::dvar_t* player_movement::pm_playerCollision;
|
const game::native::dvar_t* player_movement::pm_playerCollision;
|
||||||
@ -257,6 +258,42 @@ __declspec(naked) void player_movement::pm_crash_land_stub_sp()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool player_movement::jump_get_step_height_stub_mp(game::native::playerState_s* ps, const float* origin, float* step_size)
|
||||||
|
{
|
||||||
|
assert(ps->pm_flags & game::native::PMF_JUMPING);
|
||||||
|
assert(origin != nullptr);
|
||||||
|
assert(stepSize != nullptr);
|
||||||
|
|
||||||
|
if (origin[2] >= (jump_height->current.value + ps->jumpOriginZ))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
*step_size = jump_stepSize->current.value;
|
||||||
|
|
||||||
|
if (ps->jumpOriginZ + jump_height->current.value < origin[2] + *step_size)
|
||||||
|
{
|
||||||
|
*step_size = (ps->jumpOriginZ + jump_height->current.value) - origin[2];
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// On SP, only a simple patch is required because jump_height is still implemented by the game
|
||||||
|
__declspec(naked) void player_movement::jump_get_step_height_stub_sp()
|
||||||
|
{
|
||||||
|
__asm
|
||||||
|
{
|
||||||
|
push eax
|
||||||
|
mov eax, player_movement::jump_stepSize
|
||||||
|
fadd dword ptr [eax + 0xC]
|
||||||
|
pop eax
|
||||||
|
|
||||||
|
push 0x48C1FB
|
||||||
|
retn
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
const game::native::dvar_t* player_movement::dvar_register_player_sustain_ammo(const char* dvar_name,
|
const game::native::dvar_t* player_movement::dvar_register_player_sustain_ammo(const char* dvar_name,
|
||||||
bool value, unsigned __int16 /*flags*/, const char* description)
|
bool value, unsigned __int16 /*flags*/, const char* description)
|
||||||
{
|
{
|
||||||
@ -275,6 +312,15 @@ const game::native::dvar_t* player_movement::dvar_register_jump_ladder_push_vel(
|
|||||||
return player_movement::jump_ladderPushVel;
|
return player_movement::jump_ladderPushVel;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const game::native::dvar_t* player_movement::dvar_register_jump_step_size(const char* dvar_name,
|
||||||
|
float value, float min, float max, unsigned __int16 /*flags*/, const char* description)
|
||||||
|
{
|
||||||
|
player_movement::jump_stepSize = game::native::Dvar_RegisterFloat(dvar_name,
|
||||||
|
value, min, max, game::native::DVAR_CODINFO, description);
|
||||||
|
|
||||||
|
return player_movement::jump_stepSize;
|
||||||
|
}
|
||||||
|
|
||||||
const game::native::dvar_t* player_movement::dvar_register_jump_slowdown_enable(const char* dvar_name,
|
const game::native::dvar_t* player_movement::dvar_register_jump_slowdown_enable(const char* dvar_name,
|
||||||
bool value, unsigned __int16 /*flags*/, const char* description)
|
bool value, unsigned __int16 /*flags*/, const char* description)
|
||||||
{
|
{
|
||||||
@ -305,6 +351,7 @@ void player_movement::patch_mp()
|
|||||||
utils::hook(0x4160A7, &player_movement::dvar_register_jump_ladder_push_vel, HOOK_CALL).install()->quick();
|
utils::hook(0x4160A7, &player_movement::dvar_register_jump_ladder_push_vel, HOOK_CALL).install()->quick();
|
||||||
utils::hook(0x41602B, &player_movement::dvar_register_jump_height, HOOK_CALL).install()->quick();
|
utils::hook(0x41602B, &player_movement::dvar_register_jump_height, HOOK_CALL).install()->quick();
|
||||||
utils::hook(0x416074, &player_movement::dvar_register_jump_slowdown_enable, HOOK_CALL).install()->quick();
|
utils::hook(0x416074, &player_movement::dvar_register_jump_slowdown_enable, HOOK_CALL).install()->quick();
|
||||||
|
utils::hook(0x41605E, &player_movement::dvar_register_jump_step_size, HOOK_CALL).install()->quick();
|
||||||
|
|
||||||
utils::hook(0x42B5DA, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
|
utils::hook(0x42B5DA, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
|
||||||
utils::hook(0x42B2BD, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
|
utils::hook(0x42B2BD, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
|
||||||
@ -335,6 +382,8 @@ void player_movement::patch_mp()
|
|||||||
utils::hook(0x41669B, &player_movement::jump_get_land_factor_stub, HOOK_CALL).install()->quick(); // Jump_Start
|
utils::hook(0x41669B, &player_movement::jump_get_land_factor_stub, HOOK_CALL).install()->quick(); // Jump_Start
|
||||||
|
|
||||||
utils::hook(0x422BE0, &player_movement::pm_crash_land_stub_mp, HOOK_CALL).install()->quick(); // PM_GroundTrace
|
utils::hook(0x422BE0, &player_movement::pm_crash_land_stub_mp, HOOK_CALL).install()->quick(); // PM_GroundTrace
|
||||||
|
|
||||||
|
utils::hook(0x424B2B, &player_movement::jump_get_step_height_stub_mp, HOOK_CALL).install()->quick(); // PM_StepSlideMove
|
||||||
}
|
}
|
||||||
|
|
||||||
void player_movement::patch_sp()
|
void player_movement::patch_sp()
|
||||||
@ -343,6 +392,8 @@ void player_movement::patch_sp()
|
|||||||
false, game::native::DVAR_CODINFO, "Firing weapon will not decrease clip ammo");
|
false, game::native::DVAR_CODINFO, "Firing weapon will not decrease clip ammo");
|
||||||
player_movement::jump_ladderPushVel = game::native::Dvar_RegisterFloat("jump_ladderPushVel",
|
player_movement::jump_ladderPushVel = game::native::Dvar_RegisterFloat("jump_ladderPushVel",
|
||||||
128.0f, 0.0f, 1024.0f, game::native::DVAR_CODINFO, "The velocity of a jump off of a ladder");
|
128.0f, 0.0f, 1024.0f, game::native::DVAR_CODINFO, "The velocity of a jump off of a ladder");
|
||||||
|
player_movement::jump_stepSize = game::native::Dvar_RegisterFloat("jump_stepSize",
|
||||||
|
18.0f, 0.0f, 64.0f, game::native::DVAR_CODINFO, "The maximum step up to the top of a jump arc");
|
||||||
|
|
||||||
utils::hook(0x648C3A, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
|
utils::hook(0x648C3A, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
|
||||||
utils::hook(0x64891D, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
|
utils::hook(0x64891D, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
|
||||||
@ -364,6 +415,9 @@ void player_movement::patch_sp()
|
|||||||
utils::hook::nop(0x63EA4B, 1); // Nop skipped opcode
|
utils::hook::nop(0x63EA4B, 1); // Nop skipped opcode
|
||||||
|
|
||||||
utils::hook(0x6442DF, &player_movement::pm_crash_land_stub_sp, HOOK_CALL).install()->quick(); // PM_GroundTrace
|
utils::hook(0x6442DF, &player_movement::pm_crash_land_stub_sp, HOOK_CALL).install()->quick(); // PM_GroundTrace
|
||||||
|
|
||||||
|
utils::hook(0x48C1F5, &player_movement::jump_get_step_height_stub_sp, HOOK_JUMP).install()->quick(); // PM_StepSlideMove
|
||||||
|
utils::hook::nop(0x48C1FA, 1); // Nop skipped opcode
|
||||||
}
|
}
|
||||||
|
|
||||||
void player_movement::post_load()
|
void player_movement::post_load()
|
||||||
|
@ -12,6 +12,7 @@ private:
|
|||||||
static const game::native::dvar_t* jump_ladderPushVel;
|
static const game::native::dvar_t* jump_ladderPushVel;
|
||||||
static const game::native::dvar_t* jump_enableFallDamage;
|
static const game::native::dvar_t* jump_enableFallDamage;
|
||||||
static const game::native::dvar_t* jump_height;
|
static const game::native::dvar_t* jump_height;
|
||||||
|
static const game::native::dvar_t* jump_stepSize;
|
||||||
static const game::native::dvar_t* pm_bounces;
|
static const game::native::dvar_t* pm_bounces;
|
||||||
static const game::native::dvar_t* pm_playerEjection;
|
static const game::native::dvar_t* pm_playerEjection;
|
||||||
static const game::native::dvar_t* pm_playerCollision;
|
static const game::native::dvar_t* pm_playerCollision;
|
||||||
@ -29,6 +30,8 @@ private:
|
|||||||
float value, float min, float max, unsigned __int16 flags, const char* description);
|
float value, float min, float max, unsigned __int16 flags, const char* description);
|
||||||
static const game::native::dvar_t* dvar_register_jump_height(const char* dvar_name,
|
static const game::native::dvar_t* dvar_register_jump_height(const char* dvar_name,
|
||||||
float value, float min, float max, unsigned __int16 flags, const char* description);
|
float value, float min, float max, unsigned __int16 flags, const char* description);
|
||||||
|
static const game::native::dvar_t* dvar_register_jump_step_size(const char* dvar_name,
|
||||||
|
float value, float min, float max, unsigned __int16 flags, const char* description);
|
||||||
static const game::native::dvar_t* dvar_register_jump_slowdown_enable(const char* dvar_name,
|
static const game::native::dvar_t* dvar_register_jump_slowdown_enable(const char* dvar_name,
|
||||||
bool value, unsigned __int16 flags, const char* description);
|
bool value, unsigned __int16 flags, const char* description);
|
||||||
static const game::native::dvar_t* dvar_register_player_sustain_ammo(const char* dvar_name,
|
static const game::native::dvar_t* dvar_register_player_sustain_ammo(const char* dvar_name,
|
||||||
@ -63,6 +66,9 @@ private:
|
|||||||
static void pm_crash_land_stub_mp();
|
static void pm_crash_land_stub_mp();
|
||||||
static void pm_crash_land_stub_sp();
|
static void pm_crash_land_stub_sp();
|
||||||
|
|
||||||
|
static bool jump_get_step_height_stub_mp(game::native::playerState_s* ps, const float* origin, float* stepSize);
|
||||||
|
static void jump_get_step_height_stub_sp();
|
||||||
|
|
||||||
static void patch_mp();
|
static void patch_mp();
|
||||||
static void patch_sp();
|
static void patch_sp();
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user