commit
2ea94b1ba9
4
.github/workflows/build.yml
vendored
4
.github/workflows/build.yml
vendored
@ -51,5 +51,5 @@ jobs:
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with:
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name: ${{matrix.configuration}} binaries
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path: |
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build/bin/x32/${{matrix.configuration}}/open-iw5.exe
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build/bin/x32/${{matrix.configuration}}/open-iw5.pdb
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build/bin/Win32/${{matrix.configuration}}/open-iw5.exe
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build/bin/Win32/${{matrix.configuration}}/open-iw5.pdb
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@ -13,6 +13,10 @@ namespace game
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DB_LoadXAssets_t DB_LoadXAssets;
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Dvar_RegisterBool_t Dvar_RegisterBool;
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Dvar_SetIntByName_t Dvar_SetIntByName;
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Dvar_SetFromStringByName_t Dvar_SetFromStringByName;
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G_RunFrame_t G_RunFrame;
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@ -53,6 +57,10 @@ namespace game
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XUIDToString_t XUIDToString;
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SEH_LocalizeTextMessage_t SEH_LocalizeTextMessage;
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PM_WeaponUseAmmo_t PM_WeaponUseAmmo;
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decltype(longjmp)* _longjmp;
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CmdArgs* sv_cmd_args;
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@ -88,6 +96,11 @@ namespace game
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client_t* svs_clients;
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}
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namespace sp
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{
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sp::gentity_s* g_entities;
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}
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void AddRefToValue(VariableValue* value)
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{
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if (value->type == SCRIPT_OBJECT)
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@ -539,6 +552,19 @@ namespace game
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(0x50D840)(player, origin, angles);
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}
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}
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// SP takes one extra argument, all possible values are undocumented
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void CG_GameMessage(LocalClientNum_t localClientNum, const char* msg, int flags)
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{
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if (is_mp())
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{
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reinterpret_cast<void(*)(LocalClientNum_t, const char*)>(0x456DC0)(localClientNum, msg);
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}
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else if (is_sp())
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{
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reinterpret_cast<void(*)(LocalClientNum_t, const char*, int)>(0x4228A0)(localClientNum, msg, flags);
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}
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}
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}
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launcher::mode mode = launcher::mode::none;
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@ -580,6 +606,10 @@ namespace game
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native::DB_LoadXAssets = native::DB_LoadXAssets_t(SELECT_VALUE(0x48A8E0, 0x4CD020, 0x44F770));
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native::Dvar_RegisterBool = native::Dvar_RegisterBool_t(SELECT_VALUE(0x4914D0, 0x5BE9F0, 0x0));
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native::Dvar_SetIntByName = native::Dvar_SetIntByName_t(SELECT_VALUE(0x5396B0, 0x5BF560, 0x0));
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native::Dvar_SetFromStringByName = native::Dvar_SetFromStringByName_t(
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SELECT_VALUE(0x4DD090, 0x5BF740, 0x518DF0));
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@ -595,7 +625,7 @@ namespace game
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native::Scr_AddEntityNum = native::Scr_AddEntityNum_t(SELECT_VALUE(0x0, 0x56ABC0, 0x4EA2F0));
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native::Scr_Notify = native::Scr_Notify_t(SELECT_VALUE(0x0, 0x52B190, 0x0));
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native::Scr_Notify = native::Scr_Notify_t(SELECT_VALUE(0x4895B0, 0x52B190, 0x0));
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native::Sys_ShowConsole = native::Sys_ShowConsole_t(SELECT_VALUE(0x470AF0, 0x5CF590, 0));
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@ -617,15 +647,20 @@ namespace game
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native::SV_Cmd_EndTokenizedString = native::SV_Cmd_EndTokenizedString_t(SELECT_VALUE(0x0, 0x545D70, 0x0));
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native::SV_GameSendServerCommand = native::SV_GameSendServerCommand_t(SELECT_VALUE(0x0, 0x573220, 0x0));
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native::SV_GameSendServerCommand = native::SV_GameSendServerCommand_t(SELECT_VALUE(0x402130, 0x573220, 0x0));
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native::SV_SendServerCommand = native::SV_SendServerCommand_t(SELECT_VALUE(0x0, 0x575DE0, 0x4FD5A0));
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native::SV_SendServerCommand = native::SV_SendServerCommand_t(SELECT_VALUE(0x4F6990, 0x575DE0, 0x4FD5A0));
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native::XUIDToString = native::XUIDToString_t(SELECT_VALUE(0x4FAA30, 0x55CC20, 0x0));
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native::SEH_LocalizeTextMessage = native::SEH_LocalizeTextMessage_t(
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SELECT_VALUE(0x41EA20, 0x57E240, 0x0));
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native::PM_WeaponUseAmmo = native::PM_WeaponUseAmmo_t(SELECT_VALUE(0x463F80, 0x42E930, 0x0));
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native::_longjmp = reinterpret_cast<decltype(longjmp)*>(SELECT_VALUE(0x73AC20, 0x7363BC, 0x655558));
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native::sv_cmd_args = reinterpret_cast<native::CmdArgs*>(SELECT_VALUE(0x0, 0x1CAA998, 0x1B5E7D8));
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native::sv_cmd_args = reinterpret_cast<native::CmdArgs*>(SELECT_VALUE(0x1757218, 0x1CAA998, 0x1B5E7D8));
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native::cmd_args = reinterpret_cast<native::CmdArgs*>(SELECT_VALUE(0x1750750, 0x1C978D0, 0x1B455F8));
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native::scrVarGlob = reinterpret_cast<short*>(SELECT_VALUE(0x19AFC80, 0x1E72180, 0x1D3C800));
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@ -653,5 +688,6 @@ namespace game
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native::dedi::svs_clients = reinterpret_cast<native::dedi::client_t*>(0x4A12E90);
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native::g_entities = reinterpret_cast<native::gentity_s*>(SELECT_VALUE(0, 0x1A66E28, 0x191B900));
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native::sp::g_entities = reinterpret_cast<native::sp::gentity_s*>(0x1197AD8);
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}
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}
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@ -23,6 +23,13 @@ namespace game
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typedef void (*DB_LoadXAssets_t)(XZoneInfo* zoneInfo, unsigned int zoneCount, int sync);
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extern DB_LoadXAssets_t DB_LoadXAssets;
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typedef const dvar_t* (*Dvar_RegisterBool_t)(const char* dvarName, bool value,
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unsigned __int16 flags, const char* description);
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extern Dvar_RegisterBool_t Dvar_RegisterBool;
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typedef void (*Dvar_SetIntByName_t)(const char* dvarName, int value);
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extern Dvar_SetIntByName_t Dvar_SetIntByName;
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typedef void (*Dvar_SetFromStringByName_t)(const char* dvarName, const char* string);
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extern Dvar_SetFromStringByName_t Dvar_SetFromStringByName;
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@ -83,6 +90,12 @@ namespace game
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typedef void (*XUIDToString_t)(const unsigned __int64* xuid, char* str);
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extern XUIDToString_t XUIDToString;
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typedef char* (*SEH_LocalizeTextMessage_t)(const char* pszInputBuffer, const char* pszMessageType, msgLocErrType_t errType);
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extern SEH_LocalizeTextMessage_t SEH_LocalizeTextMessage;
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typedef void (*PM_WeaponUseAmmo_t)(playerState_s* ps, const Weapon weapon, bool isAlternate, int amount, PlayerHandIndex hand);
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extern PM_WeaponUseAmmo_t PM_WeaponUseAmmo;
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extern decltype(longjmp)* _longjmp;
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constexpr auto CMD_MAX_NESTING = 8;
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@ -119,6 +132,11 @@ namespace game
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extern client_t* svs_clients;
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}
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namespace sp
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{
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extern sp::gentity_s* g_entities;
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}
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void AddRefToValue(VariableValue* value);
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void Conbuf_AppendText(const char* message);
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@ -156,6 +174,8 @@ namespace game
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void Cbuf_AddText(LocalClientNum_t localClientNum, const char* text);
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void TeleportPlayer(gentity_s* player, float* origin, float* angles);
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void CG_GameMessage(LocalClientNum_t localClientNum, const char* msg, int flags = 0);
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}
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bool is_mp();
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@ -391,6 +391,12 @@ namespace game
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LOCAL_CLIENT_INVALID = -1,
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};
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enum msgLocErrType_t
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{
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LOCMSG_SAFE,
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LOCMSG_NOERR,
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};
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struct cmd_function_t
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{
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cmd_function_t* next;
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@ -527,6 +533,31 @@ namespace game
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const char* name;
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};
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enum dvar_flags : std::uint16_t
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{
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DVAR_ARCHIVE = 0x1,
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DVAR_CHEAT = 0x4,
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DVAR_CODINFO = 0x8,
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DVAR_SCRIPTINFO = 0x10,
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DVAR_SERVERINFO = 0x400,
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DVAR_WRITEPROTECTED = 0x800,
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DVAR_READONLY = 0x2000,
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}; // Incomplete
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enum dvar_type : std::int8_t
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{
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DVAR_TYPE_BOOL = 0x0,
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DVAR_TYPE_FLOAT = 0x1,
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DVAR_TYPE_FLOAT_2 = 0x2,
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DVAR_TYPE_FLOAT_3 = 0x3,
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DVAR_TYPE_FLOAT_4 = 0x4,
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DVAR_TYPE_INT = 0x5,
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DVAR_TYPE_ENUM = 0x6,
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DVAR_TYPE_STRING = 0x7,
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DVAR_TYPE_COLOR = 0x8,
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DVAR_TYPE_FLOAT_3_COLOR = 0x9,
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};
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union DvarValue
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{
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bool enabled;
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@ -578,6 +609,12 @@ namespace game
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dvar_t* hashNext;
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};
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struct Bounds
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{
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float midPoint[3];
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float halfSize[3];
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};
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struct usercmd_s
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{
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int serverTime;
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@ -598,6 +635,33 @@ namespace game
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static_assert(sizeof(usercmd_s) == 0x2C);
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enum PlayerHandIndex
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{
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WEAPON_HAND_RIGHT = 0,
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WEAPON_HAND_LEFT = 1,
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NUM_WEAPON_HANDS = 2,
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WEAPON_HAND_DEFAULT = 0,
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};
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struct Weapon_s
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{
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unsigned int padding : 8;
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unsigned int scopeVariation : 3;
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unsigned int weaponOthers : 4;
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unsigned int weaponUnderBarrels : 2;
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unsigned int weaponScopes : 3;
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unsigned int weaponIdx : 8;
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unsigned int weaponVariation : 4;
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};
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union Weapon
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{
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Weapon_s _s_0;
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unsigned int data;
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};
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static_assert(sizeof(Weapon) == 4);
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struct playerState_s
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{
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unsigned char __pad0[0x4EC];
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@ -638,6 +702,26 @@ namespace game
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FL_MOVER_SLIDE = 0x8000000
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};
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enum entityType
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{
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ET_GENERAL,
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ET_PLAYER,
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ET_ITEM,
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ET_MISSILE,
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ET_INVISIBLE,
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ET_SCRIPTMOVER,
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ET_SOUND_BLEND,
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ET_PRIMARY_LIGHT,
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ET_TURRET,
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ET_VEHICLE,
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ET_VEHICLE_COLLMAP,
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ET_VEHICLE_CORPSE,
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ET_VEHICLE_SPAWNER,
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ET_ACTOR,
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ET_ACTOR_SPAWNER,
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ET_ACTOR_CORPSE,
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};
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struct entityState_s
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{
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int number;
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@ -792,5 +876,61 @@ namespace game
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static_assert(sizeof(dedi::client_t) == 0x78690);
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}
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namespace sp
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{
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struct gclient_s
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{
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unsigned char __pad0[0xAE04];
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int flags;
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}; // Warning, incorrect size
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struct entityState_s
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{
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int eType;
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unsigned char __pad0[0x80];
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int number;
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unsigned char __pad1[0x28];
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};
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static_assert(sizeof(entityState_s) == 0xB0);
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struct entityShared_t
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{
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unsigned __int8 isLinked;
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unsigned __int8 modelType;
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unsigned __int8 svFlags;
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unsigned __int8 eventType;
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unsigned __int8 isInUse;
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Bounds box;
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int contents;
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Bounds absBox;
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float currentOrigin[3];
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float currentAngles[3];
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EntHandle ownerNum;
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int eventTime;
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};
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static_assert(sizeof(entityShared_t) == 0x5C);
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struct gentity_s
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{
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entityState_s s;
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entityShared_t r;
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sp::gclient_s* client; // 0x10C
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unsigned char __pad0[0x2C];
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int flags;
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int clipmask;
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int processedFrame;
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EntHandle parent;
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int nextthink;
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int health;
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int maxHealth;
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int damage;
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unsigned char __pad1[0x114];
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};
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static_assert(sizeof(gentity_s) == 0x270);
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}
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}
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}
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@ -1,8 +1,6 @@
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#include <std_include.hpp>
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#include "loader/module_loader.hpp"
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#include "command.hpp"
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#include "game/structs.hpp"
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#include "game/game.hpp"
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#include "utils/string.hpp"
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@ -26,7 +24,7 @@ private:
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game::native::SV_SendServerCommand(&game::native::dedi::svs_clients[client_num],
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type, string);
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}
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else if (game::is_mp())
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else
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{
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game::native::SV_GameSendServerCommand(client_num, type, string);
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}
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|
@ -7,6 +7,7 @@
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utils::memory::allocator command::allocator_;
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std::unordered_map<std::string, std::function<void(const command::params&)>> command::handlers;
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std::unordered_map<std::string, std::function<void(game::native::gentity_s*, command::params_sv&)>> command::handlers_sv;
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std::unordered_map<std::string, std::function<void(game::native::sp::gentity_s*, command::params_sv&)>> command::handlers_sp_sv;
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command::params::params()
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: nesting_(game::native::cmd_args->nesting)
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@ -112,12 +113,22 @@ void command::add_sv(const char* name, std::function<void(game::native::gentity_
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}
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}
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void command::add_sp_sv(const char* name, std::function<void(game::native::sp::gentity_s*, const params_sv&)> callback)
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{
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const auto command = utils::string::to_lower(name);
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if (handlers_sp_sv.find(command) == handlers_sp_sv.end())
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{
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handlers_sp_sv[command] = callback;
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}
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}
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|
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void command::main_handler()
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{
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params params;
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|
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const auto command = utils::string::to_lower(params[0]);
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const auto got = handlers.find(command);
|
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const auto got = command::handlers.find(command);
|
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|
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if (got != handlers.end())
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{
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@ -137,7 +148,7 @@ void command::client_command_stub(int client_num)
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params_sv params;
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|
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const auto command = utils::string::to_lower(params[0]);
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const auto got = handlers_sv.find(command);
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const auto got = command::handlers_sv.find(command);
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if (got != handlers_sv.end())
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{
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@ -148,6 +159,45 @@ void command::client_command_stub(int client_num)
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game::native::ClientCommand(client_num);
|
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}
|
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|
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void command::client_command_sp(int client_num, const char* s)
|
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{
|
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auto* entity = &game::native::sp::g_entities[client_num];
|
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|
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assert(entity->client != nullptr); // On sp it should only be an assertion
|
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|
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params_sv params;
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|
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const auto command = utils::string::to_lower(params[0]);
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const auto got = command::handlers_sp_sv.find(command);
|
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|
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if (got != handlers_sp_sv.end())
|
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{
|
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got->second(entity, params);
|
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}
|
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}
|
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|
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__declspec(naked) void command::client_command_sp_stub()
|
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{
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__asm
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{
|
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pushad
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|
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push [esp + 0x20 + 0x8]
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push [esp + 0x20 + 0x8]
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call command::client_command_sp
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add esp, 0x8
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popad
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|
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// Code our hook skipped
|
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mov eax, [esp + 0x8]
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sub esp, 0x400
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|
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push 0x44BB5A // ClientCommand
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retn
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}
|
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}
|
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|
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__declspec(naked) void command::client_command_dedi_stub()
|
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{
|
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__asm
|
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@ -163,6 +213,85 @@ __declspec(naked) void command::client_command_dedi_stub()
|
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}
|
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}
|
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|
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// Between ufo/noclip functions and their mp counterpart is that I reversed the 'CG' type
|
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void command::add_sp_commands()
|
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{
|
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add("noclip", []()
|
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{
|
||||
const auto* ent = &game::native::sp::g_entities[0];
|
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|
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if (ent->health < 1)
|
||||
return;
|
||||
|
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assert(ent->s.eType == game::native::ET_PLAYER);
|
||||
|
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ent->client->flags ^= 1;
|
||||
|
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const auto* msg = (ent->client->flags & 1) ? "GAME_NOCLIPON" : "GAME_NOCLIPOFF";
|
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printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "noclip print", game::native::LOCMSG_SAFE));
|
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});
|
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|
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add("ufo", []()
|
||||
{
|
||||
const auto* ent = &game::native::sp::g_entities[0];
|
||||
|
||||
if (ent->health < 1)
|
||||
return;
|
||||
|
||||
assert(ent->s.eType == game::native::ET_PLAYER);
|
||||
|
||||
ent->client->flags ^= 2;
|
||||
|
||||
const auto* msg = (ent->client->flags & 2) ? "GAME_UFOON" : "GAME_UFOOFF";
|
||||
printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "ufo print", game::native::LOCMSG_SAFE));
|
||||
});
|
||||
|
||||
add("god", []()
|
||||
{
|
||||
auto* ent = &game::native::sp::g_entities[0];
|
||||
|
||||
if (ent->health < 1)
|
||||
return;
|
||||
|
||||
assert(ent->s.eType == game::native::ET_PLAYER);
|
||||
|
||||
ent->flags ^= game::native::FL_GODMODE;
|
||||
|
||||
const auto* msg = (ent->flags & game::native::FL_GODMODE) ? "GAME_GODMODE_ON" : "GAME_GODMODE_OFF";
|
||||
printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "god print", game::native::LOCMSG_SAFE));
|
||||
});
|
||||
|
||||
add("demigod", []()
|
||||
{
|
||||
auto* ent = &game::native::sp::g_entities[0];
|
||||
|
||||
if (ent->health < 1)
|
||||
return;
|
||||
|
||||
assert(ent->s.eType == game::native::ET_PLAYER);
|
||||
|
||||
ent->flags ^= game::native::FL_DEMI_GODMODE;
|
||||
|
||||
const auto* msg = (ent->flags & game::native::FL_DEMI_GODMODE) ? "GAME_DEMI_GODMODE_ON" : "GAME_DEMI_GODMODE_OFF";
|
||||
printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "demigod print", game::native::LOCMSG_SAFE));
|
||||
});
|
||||
|
||||
add("notarget", []()
|
||||
{
|
||||
auto* ent = &game::native::sp::g_entities[0];
|
||||
|
||||
if (ent->health < 1)
|
||||
return;
|
||||
|
||||
assert(ent->s.eType == game::native::ET_PLAYER);
|
||||
|
||||
ent->flags ^= game::native::FL_NOTARGET;
|
||||
|
||||
const auto* msg = (ent->flags & game::native::FL_NOTARGET) ? "GAME_NOTARGETON" : "GAME_NOTARGETOFF";
|
||||
printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "notarget print", game::native::LOCMSG_SAFE));
|
||||
});
|
||||
}
|
||||
|
||||
void command::post_load()
|
||||
{
|
||||
if (game::is_mp())
|
||||
@ -173,6 +302,12 @@ void command::post_load()
|
||||
{
|
||||
utils::hook(0x4F96B5, &command::client_command_dedi_stub, HOOK_CALL).install()->quick(); // SV_ExecuteClientCommand
|
||||
}
|
||||
else
|
||||
{
|
||||
utils::hook(0x44BB50, &command::client_command_sp_stub, HOOK_JUMP).install()->quick();
|
||||
utils::hook::nop(0x44BB55, 5); // Nop skipped instructions
|
||||
add_sp_commands();
|
||||
}
|
||||
}
|
||||
|
||||
REGISTER_MODULE(command);
|
||||
|
@ -49,6 +49,7 @@ public:
|
||||
static void add(const char* name, const std::function<void()>& callback);
|
||||
|
||||
static void add_sv(const char* name, std::function<void(game::native::gentity_s*, const params_sv&)> callback);
|
||||
static void add_sp_sv(const char* name, std::function<void(game::native::sp::gentity_s*, const params_sv&)> callback);
|
||||
|
||||
void post_load() override;
|
||||
|
||||
@ -57,11 +58,16 @@ private:
|
||||
|
||||
static std::unordered_map<std::string, std::function<void(const params&)>> handlers;
|
||||
static std::unordered_map<std::string, std::function<void(game::native::gentity_s*, params_sv&)>> handlers_sv;
|
||||
static std::unordered_map<std::string, std::function<void(game::native::sp::gentity_s*, params_sv&)>> handlers_sp_sv;
|
||||
|
||||
static void main_handler();
|
||||
|
||||
static void client_command_stub(int client_num);
|
||||
static void client_command_sp(int client_num, const char* s);
|
||||
static void client_command_sp_stub();
|
||||
static void client_command_dedi_stub();
|
||||
|
||||
static void add_raw(const char* name, void (*callback)());
|
||||
|
||||
static void add_sp_commands();
|
||||
};
|
||||
|
@ -1,6 +1,5 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/module_loader.hpp"
|
||||
#include "game/structs.hpp"
|
||||
#include "game/game.hpp"
|
||||
#include "utils/hook.hpp"
|
||||
|
||||
|
51
src/module/player_movement.cpp
Normal file
51
src/module/player_movement.cpp
Normal file
@ -0,0 +1,51 @@
|
||||
#include <std_include.hpp>
|
||||
#include "player_movement.hpp"
|
||||
|
||||
#include "utils/hook.hpp"
|
||||
|
||||
const game::native::dvar_t* player_movement::player_sustainAmmo;
|
||||
|
||||
void player_movement::post_load()
|
||||
{
|
||||
if (game::is_mp()) this->patch_mp();
|
||||
else if (game::is_sp()) this->patch_sp();
|
||||
}
|
||||
|
||||
void player_movement::pm_weapon_use_ammo(game::native::playerState_s* ps, const game::native::Weapon weapon,
|
||||
bool is_alternate, int amount, game::native::PlayerHandIndex hand)
|
||||
{
|
||||
if (!player_movement::player_sustainAmmo->current.enabled)
|
||||
{
|
||||
game::native::PM_WeaponUseAmmo(ps, weapon, is_alternate, amount, hand);
|
||||
}
|
||||
}
|
||||
|
||||
const game::native::dvar_t* player_movement::dvar_register_player_sustain_ammo(const char* dvar_name,
|
||||
bool value, unsigned __int16 /*flags*/, const char* description)
|
||||
{
|
||||
player_movement::player_sustainAmmo = game::native::Dvar_RegisterBool(dvar_name,
|
||||
value, game::native::DVAR_CODINFO, description);
|
||||
|
||||
return player_movement::player_sustainAmmo;
|
||||
}
|
||||
|
||||
void player_movement::patch_mp()
|
||||
{
|
||||
utils::hook(0x418D9C, &player_movement::dvar_register_player_sustain_ammo, HOOK_CALL).install()->quick();
|
||||
|
||||
utils::hook(0x42B5DA, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
|
||||
utils::hook(0x42B2BD, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
|
||||
utils::hook(0x42AE95, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
|
||||
}
|
||||
|
||||
void player_movement::patch_sp()
|
||||
{
|
||||
player_movement::player_sustainAmmo = game::native::Dvar_RegisterBool("player_sustainAmmo",
|
||||
false, game::native::DVAR_CODINFO, "Firing weapon will not decrease clip ammo");
|
||||
|
||||
utils::hook(0x648C3A, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
|
||||
utils::hook(0x64891D, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
|
||||
utils::hook(0x6484E2, &player_movement::pm_weapon_use_ammo, HOOK_CALL).install()->quick();
|
||||
}
|
||||
|
||||
REGISTER_MODULE(player_movement);
|
21
src/module/player_movement.hpp
Normal file
21
src/module/player_movement.hpp
Normal file
@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
#include "loader/module_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
|
||||
class player_movement final : public module
|
||||
{
|
||||
public:
|
||||
void post_load() override;
|
||||
|
||||
private:
|
||||
static const game::native::dvar_t* player_sustainAmmo;
|
||||
|
||||
static void pm_weapon_use_ammo(game::native::playerState_s* ps, const game::native::Weapon weapon,
|
||||
bool isAlternate, int amount, game::native::PlayerHandIndex hand);
|
||||
|
||||
static const game::native::dvar_t* dvar_register_player_sustain_ammo(const char* dvar_name,
|
||||
bool value, unsigned __int16 flags, const char* description);
|
||||
|
||||
static void patch_mp();
|
||||
static void patch_sp();
|
||||
};
|
@ -1,7 +1,5 @@
|
||||
#pragma once
|
||||
#include "loader/module_loader.hpp"
|
||||
|
||||
#include "game/structs.hpp"
|
||||
#include "game/game.hpp"
|
||||
|
||||
class test_clients final : public module
|
||||
|
Loading…
Reference in New Issue
Block a user