console: migrate to iw6x code
This commit is contained in:
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ce8f397686
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@ -6,6 +6,7 @@
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#include <utils/hook.hpp>
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#include "command.hpp"
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#include "console.hpp"
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static utils::memory::allocator allocator;
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@ -231,7 +232,7 @@ void command::add_sp_commands()
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ent->client->flags ^= 1;
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const auto* msg = (ent->client->flags & 1) ? "GAME_NOCLIPON" : "GAME_NOCLIPOFF";
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printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "noclip print", game::native::LOCMSG_SAFE));
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console::info("%s\n", game::native::SEH_LocalizeTextMessage(msg, "noclip print", game::native::LOCMSG_SAFE));
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});
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add("ufo", []
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@ -248,7 +249,7 @@ void command::add_sp_commands()
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ent->client->flags ^= 2;
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const auto* msg = (ent->client->flags & 2) ? "GAME_UFOON" : "GAME_UFOOFF";
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printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "ufo print", game::native::LOCMSG_SAFE));
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console::info("%s\n", game::native::SEH_LocalizeTextMessage(msg, "ufo print", game::native::LOCMSG_SAFE));
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});
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add("god", []
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@ -265,7 +266,7 @@ void command::add_sp_commands()
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ent->flags ^= game::native::FL_GODMODE;
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const auto* msg = (ent->flags & game::native::FL_GODMODE) ? "GAME_GODMODE_ON" : "GAME_GODMODE_OFF";
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printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "god print", game::native::LOCMSG_SAFE));
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console::info("%s\n", game::native::SEH_LocalizeTextMessage(msg, "god print", game::native::LOCMSG_SAFE));
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});
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add("demigod", []
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@ -282,7 +283,7 @@ void command::add_sp_commands()
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ent->flags ^= game::native::FL_DEMI_GODMODE;
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const auto* msg = (ent->flags & game::native::FL_DEMI_GODMODE) ? "GAME_DEMI_GODMODE_ON" : "GAME_DEMI_GODMODE_OFF";
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printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "demigod print", game::native::LOCMSG_SAFE));
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console::info("%s\n", game::native::SEH_LocalizeTextMessage(msg, "demigod print", game::native::LOCMSG_SAFE));
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});
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add("notarget", []
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@ -299,7 +300,7 @@ void command::add_sp_commands()
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ent->flags ^= game::native::FL_NOTARGET;
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const auto* msg = (ent->flags & game::native::FL_NOTARGET) ? "GAME_NOTARGETON" : "GAME_NOTARGETOFF";
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printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "notarget print", game::native::LOCMSG_SAFE));
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console::info("%s\n", game::native::SEH_LocalizeTextMessage(msg, "notarget print", game::native::LOCMSG_SAFE));
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});
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add("setviewpos", [](const params& params)
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@ -318,7 +319,7 @@ void command::add_sp_commands()
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if (params.size() < 4 || params.size() > 6)
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{
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printf("setviewpos x y z [yaw] [pitch]\n");
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console::info("setviewpos x y z [yaw] [pitch]\n");
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return;
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}
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@ -2,111 +2,137 @@
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#include <loader/module_loader.hpp>
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#include "game/game.hpp"
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#include <utils/concurrency.hpp>
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#include "console.hpp"
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#include "scheduler.hpp"
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class console final : public module
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namespace
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{
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public:
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console()
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using message_queue = std::queue<std::string>;
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utils::concurrency::container<message_queue> message_queue_;
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}
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console::console()
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{
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ShowWindow(GetConsoleWindow(), SW_HIDE);
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(void)_pipe(this->handles_, 1024, _O_TEXT);
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(void)_dup2(this->handles_[1], 1);
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(void)_dup2(this->handles_[1], 2);
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}
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void console::post_start()
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{
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scheduler::loop(std::bind(&console::log_messages, this), scheduler::pipeline::main);
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this->console_runner_ = std::thread(std::bind(&console::runner, this));
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}
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void console::post_load()
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{
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game::native::Sys_ShowConsole();
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message_queue_.access([this]([[maybe_unused]] message_queue& queue)
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{
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ShowWindow(GetConsoleWindow(), SW_HIDE);
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(void)_pipe(this->handles_, 1024, _O_TEXT);
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(void)_dup2(this->handles_[1], 1);
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(void)_dup2(this->handles_[1], 2);
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}
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void post_start() override
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{
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scheduler::loop(std::bind(&console::log_messages, this), scheduler::pipeline::main);
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this->console_runner_ = std::thread(std::bind(&console::runner, this));
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}
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void pre_destroy() override
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{
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this->terminate_runner_ = true;
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printf("\r\n");
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_flushall();
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_close(this->handles_[0]);
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_close(this->handles_[1]);
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if (this->console_runner_.joinable())
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{
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this->console_runner_.join();
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}
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}
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void post_load() override
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{
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game::native::Sys_ShowConsole();
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std::lock_guard _(this->mutex_);
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this->console_initialized_ = true;
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}
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});
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}
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private:
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bool console_initialized_ = false;
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bool terminate_runner_ = false;
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void console::pre_destroy()
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{
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this->terminate_runner_ = true;
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std::mutex mutex_;
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std::thread console_runner_;
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std::queue<std::string> message_queue_;
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printf("\r\n");
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_flushall();
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int handles_[2]{};
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_close(this->handles_[0]);
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_close(this->handles_[1]);
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void log_messages()
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if (this->console_runner_.joinable())
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{
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while (this->console_initialized_ && !this->message_queue_.empty())
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this->console_runner_.join();
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}
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}
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void console::print(const int type, const char* fmt, ...)
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{
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va_list ap;
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va_start(ap, fmt);
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const auto result = format(&ap, fmt);
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va_end(ap);
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dispatch_message(type, result);
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}
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void console::log_messages() const
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{
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while (this->console_initialized_ && !message_queue_.get_raw().empty())
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{
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std::queue<std::string> message_queue_copy;
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{
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std::queue<std::string> message_queue_copy;
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message_queue_.access([&](message_queue& queue)
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{
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std::lock_guard _(this->mutex_);
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message_queue_copy = this->message_queue_;
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this->message_queue_ = {};
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}
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while (!message_queue_copy.empty())
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{
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log_message(message_queue_copy.front());
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message_queue_copy.pop();
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}
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message_queue_copy = std::move(queue);
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queue = std::queue<std::string>();
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});
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}
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fflush(stdout);
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fflush(stderr);
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while (!message_queue_copy.empty())
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{
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log_message(message_queue_copy.front());
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message_queue_copy.pop();
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}
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}
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static void log_message(const std::string& message)
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{
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fflush(stdout);
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fflush(stderr);
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}
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void console::log_message(const std::string& message)
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{
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#ifdef _DEBUG
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OutputDebugStringA(message.data());
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OutputDebugStringA(message.data());
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#endif
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game::native::Conbuf_AppendText(message.data());
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}
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game::native::Conbuf_AppendText(message.data());
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}
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void runner()
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void console::dispatch_message([[maybe_unused]] const int type, const std::string& message)
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{
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message_queue_.access([&message](message_queue& queue)
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{
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while (!this->terminate_runner_ && this->handles_[0])
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{
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char buffer[1024];
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const auto len = _read(this->handles_[0], buffer, sizeof(buffer));
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if (len > 0)
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{
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std::lock_guard _(this->mutex_);
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this->message_queue_.push(std::string(buffer, len));
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}
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else
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{
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std::this_thread::sleep_for(10ms);
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}
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}
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queue.emplace(message);
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});
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}
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std::this_thread::yield();
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void console::runner() const
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{
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while (!this->terminate_runner_ && this->handles_[0])
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{
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char buffer[1024];
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const auto len = _read(this->handles_[0], buffer, sizeof(buffer));
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if (len > 0)
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{
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dispatch_message(con_type_info, std::string(buffer, len));
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}
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else
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{
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std::this_thread::sleep_for(10ms);
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}
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}
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};
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std::this_thread::yield();
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}
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std::string console::format(va_list* ap, const char* message)
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{
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static thread_local char buffer[0x1000];
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const auto count = vsnprintf_s(buffer, _TRUNCATE, message, *ap);
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if (count < 0) return {};
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return {buffer, static_cast<size_t>(count)};
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}
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REGISTER_MODULE(console)
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54
src/module/console.hpp
Normal file
54
src/module/console.hpp
Normal file
@ -0,0 +1,54 @@
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#pragma once
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class console final : public module
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{
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public:
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enum
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{
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con_type_error = 1,
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con_type_warning = 3,
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con_type_info = 7,
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};
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console();
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void post_start() override;
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void post_load() override;
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void pre_destroy() override;
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static void print(int type, const char* fmt, ...);
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template <typename... Args>
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static void error(const char* fmt, Args&&... args)
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{
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print(con_type_error, fmt, std::forward<Args>(args)...);
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}
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template <typename... Args>
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static void warn(const char* fmt, Args&&... args)
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{
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print(con_type_warning, fmt, std::forward<Args>(args)...);
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}
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template <typename... Args>
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static void info(const char* fmt, Args&&... args)
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{
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print(con_type_info, fmt, std::forward<Args>(args)...);
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}
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private:
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bool console_initialized_ = false;
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bool terminate_runner_ = false;
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std::thread console_runner_;
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int handles_[2]{};
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void log_messages() const;
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static void log_message(const std::string& message);
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static void dispatch_message(const int type, const std::string& message);
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void runner() const;
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static std::string format(va_list* ap, const char* message);
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};
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@ -2,6 +2,8 @@
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#include <loader/module_loader.hpp>
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#include "game/game.hpp"
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#include "console.hpp"
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#include <utils/hook.hpp>
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static __declspec(naked) void db_load_stub_client(game::native::XZoneInfo*, unsigned int, int)
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@ -14,7 +16,7 @@ static __declspec(naked) void db_load_stub_client(game::native::XZoneInfo*, unsi
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mov ecx, game::native::DB_LoadXAssets
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add ecx, 7h
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push ecx
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retn
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ret
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}
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}
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@ -33,7 +35,7 @@ private:
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{
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if (zone_info[i].name)
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{
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printf("Loading FastFile: %s (0x%X | 0x%X)\n", zone_info[i].name, zone_info[i].allocFlags, zone_info[i].freeFlags);
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console::info("Loading FastFile: %s (0x%X | 0x%X)\n", zone_info[i].name, zone_info[i].allocFlags, zone_info[i].freeFlags);
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}
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}
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@ -8,6 +8,7 @@
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#include "scheduler.hpp"
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#include "file_system.hpp"
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#include "scripting.hpp"
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#include "console.hpp"
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const game::native::dvar_t* game_log::g_log;
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const game::native::dvar_t* game_log::g_logSync;
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@ -60,15 +61,15 @@ void game_log::gscr_log_print()
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void game_log::g_init_game_stub()
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{
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printf("------- Game Initialization -------\n");
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printf("gamename: %s\n", reinterpret_cast<const char*>(0x7FFC68));
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printf("gamedate: %s\n", __DATE__);
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console::info("------- Game Initialization -------\n");
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console::info("gamename: %s\n", reinterpret_cast<const char*>(0x7FFC68));
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console::info("gamedate: %s\n", __DATE__);
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const auto* log = g_log->current.string;
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if (*log == '\0')
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{
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printf("Not logging to disk.\n");
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console::info("Not logging to disk.\n");
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}
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else
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{
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@ -76,11 +77,11 @@ void game_log::g_init_game_stub()
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if (!log_file)
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{
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printf("WARNING: Couldn't open logfile: %s\n", log);
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console::info("WARNING: Couldn't open logfile: %s\n", log);
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}
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else
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{
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printf("Logging to disk: '%s'.\n", log);
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console::info("Logging to disk: '%s'.\n", log);
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g_log_printf("------------------------------------------------------------\n");
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g_log_printf("InitGame\n");
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}
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@ -91,7 +92,7 @@ void game_log::g_init_game_stub()
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void game_log::g_shutdown_game_stub(int free_scripts)
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{
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printf("==== ShutdownGame (%d) ====\n", free_scripts);
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console::info("==== ShutdownGame (%d) ====\n", free_scripts);
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if (log_file)
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{
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@ -1,11 +1,11 @@
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#include <std_include.hpp>
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#include <loader/module_loader.hpp>
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#include "game/game.hpp"
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#include "game/engine/scoped_critical_section.hpp"
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#include "log_file.hpp"
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#include "file_system.hpp"
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#include "console.hpp"
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const char* log_file::log_file_name;
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@ -80,7 +80,7 @@ void log_file::info(const char* fmt, ...)
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com_log_print_message(msg);
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}
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printf("%s", msg);
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console::info("%s", msg);
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}
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void log_file::post_load()
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