console: migrate to iw6x code
This commit is contained in:
parent
ce8f397686
commit
24823da340
@ -6,6 +6,7 @@
|
||||
#include <utils/hook.hpp>
|
||||
|
||||
#include "command.hpp"
|
||||
#include "console.hpp"
|
||||
|
||||
|
||||
static utils::memory::allocator allocator;
|
||||
@ -231,7 +232,7 @@ void command::add_sp_commands()
|
||||
ent->client->flags ^= 1;
|
||||
|
||||
const auto* msg = (ent->client->flags & 1) ? "GAME_NOCLIPON" : "GAME_NOCLIPOFF";
|
||||
printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "noclip print", game::native::LOCMSG_SAFE));
|
||||
console::info("%s\n", game::native::SEH_LocalizeTextMessage(msg, "noclip print", game::native::LOCMSG_SAFE));
|
||||
});
|
||||
|
||||
add("ufo", []
|
||||
@ -248,7 +249,7 @@ void command::add_sp_commands()
|
||||
ent->client->flags ^= 2;
|
||||
|
||||
const auto* msg = (ent->client->flags & 2) ? "GAME_UFOON" : "GAME_UFOOFF";
|
||||
printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "ufo print", game::native::LOCMSG_SAFE));
|
||||
console::info("%s\n", game::native::SEH_LocalizeTextMessage(msg, "ufo print", game::native::LOCMSG_SAFE));
|
||||
});
|
||||
|
||||
add("god", []
|
||||
@ -265,7 +266,7 @@ void command::add_sp_commands()
|
||||
ent->flags ^= game::native::FL_GODMODE;
|
||||
|
||||
const auto* msg = (ent->flags & game::native::FL_GODMODE) ? "GAME_GODMODE_ON" : "GAME_GODMODE_OFF";
|
||||
printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "god print", game::native::LOCMSG_SAFE));
|
||||
console::info("%s\n", game::native::SEH_LocalizeTextMessage(msg, "god print", game::native::LOCMSG_SAFE));
|
||||
});
|
||||
|
||||
add("demigod", []
|
||||
@ -282,7 +283,7 @@ void command::add_sp_commands()
|
||||
ent->flags ^= game::native::FL_DEMI_GODMODE;
|
||||
|
||||
const auto* msg = (ent->flags & game::native::FL_DEMI_GODMODE) ? "GAME_DEMI_GODMODE_ON" : "GAME_DEMI_GODMODE_OFF";
|
||||
printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "demigod print", game::native::LOCMSG_SAFE));
|
||||
console::info("%s\n", game::native::SEH_LocalizeTextMessage(msg, "demigod print", game::native::LOCMSG_SAFE));
|
||||
});
|
||||
|
||||
add("notarget", []
|
||||
@ -299,7 +300,7 @@ void command::add_sp_commands()
|
||||
ent->flags ^= game::native::FL_NOTARGET;
|
||||
|
||||
const auto* msg = (ent->flags & game::native::FL_NOTARGET) ? "GAME_NOTARGETON" : "GAME_NOTARGETOFF";
|
||||
printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "notarget print", game::native::LOCMSG_SAFE));
|
||||
console::info("%s\n", game::native::SEH_LocalizeTextMessage(msg, "notarget print", game::native::LOCMSG_SAFE));
|
||||
});
|
||||
|
||||
add("setviewpos", [](const params& params)
|
||||
@ -318,7 +319,7 @@ void command::add_sp_commands()
|
||||
|
||||
if (params.size() < 4 || params.size() > 6)
|
||||
{
|
||||
printf("setviewpos x y z [yaw] [pitch]\n");
|
||||
console::info("setviewpos x y z [yaw] [pitch]\n");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2,29 +2,45 @@
|
||||
#include <loader/module_loader.hpp>
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include <utils/concurrency.hpp>
|
||||
|
||||
#include "console.hpp"
|
||||
#include "scheduler.hpp"
|
||||
|
||||
class console final : public module
|
||||
namespace
|
||||
{
|
||||
using message_queue = std::queue<std::string>;
|
||||
utils::concurrency::container<message_queue> message_queue_;
|
||||
}
|
||||
|
||||
console::console()
|
||||
{
|
||||
public:
|
||||
console()
|
||||
{
|
||||
ShowWindow(GetConsoleWindow(), SW_HIDE);
|
||||
|
||||
(void)_pipe(this->handles_, 1024, _O_TEXT);
|
||||
(void)_dup2(this->handles_[1], 1);
|
||||
(void)_dup2(this->handles_[1], 2);
|
||||
}
|
||||
}
|
||||
|
||||
void post_start() override
|
||||
{
|
||||
void console::post_start()
|
||||
{
|
||||
scheduler::loop(std::bind(&console::log_messages, this), scheduler::pipeline::main);
|
||||
|
||||
this->console_runner_ = std::thread(std::bind(&console::runner, this));
|
||||
}
|
||||
}
|
||||
|
||||
void pre_destroy() override
|
||||
void console::post_load()
|
||||
{
|
||||
game::native::Sys_ShowConsole();
|
||||
|
||||
message_queue_.access([this]([[maybe_unused]] message_queue& queue)
|
||||
{
|
||||
this->console_initialized_ = true;
|
||||
});
|
||||
}
|
||||
|
||||
void console::pre_destroy()
|
||||
{
|
||||
this->terminate_runner_ = true;
|
||||
|
||||
printf("\r\n");
|
||||
@ -37,36 +53,30 @@ public:
|
||||
{
|
||||
this->console_runner_.join();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void post_load() override
|
||||
{
|
||||
game::native::Sys_ShowConsole();
|
||||
void console::print(const int type, const char* fmt, ...)
|
||||
{
|
||||
va_list ap;
|
||||
va_start(ap, fmt);
|
||||
const auto result = format(&ap, fmt);
|
||||
va_end(ap);
|
||||
|
||||
std::lock_guard _(this->mutex_);
|
||||
this->console_initialized_ = true;
|
||||
}
|
||||
dispatch_message(type, result);
|
||||
}
|
||||
|
||||
private:
|
||||
bool console_initialized_ = false;
|
||||
bool terminate_runner_ = false;
|
||||
|
||||
std::mutex mutex_;
|
||||
std::thread console_runner_;
|
||||
std::queue<std::string> message_queue_;
|
||||
|
||||
int handles_[2]{};
|
||||
|
||||
void log_messages()
|
||||
{
|
||||
while (this->console_initialized_ && !this->message_queue_.empty())
|
||||
void console::log_messages() const
|
||||
{
|
||||
while (this->console_initialized_ && !message_queue_.get_raw().empty())
|
||||
{
|
||||
std::queue<std::string> message_queue_copy;
|
||||
|
||||
{
|
||||
std::lock_guard _(this->mutex_);
|
||||
message_queue_copy = this->message_queue_;
|
||||
this->message_queue_ = {};
|
||||
message_queue_.access([&](message_queue& queue)
|
||||
{
|
||||
message_queue_copy = std::move(queue);
|
||||
queue = std::queue<std::string>();
|
||||
});
|
||||
}
|
||||
|
||||
while (!message_queue_copy.empty())
|
||||
@ -78,26 +88,33 @@ private:
|
||||
|
||||
fflush(stdout);
|
||||
fflush(stderr);
|
||||
}
|
||||
}
|
||||
|
||||
static void log_message(const std::string& message)
|
||||
{
|
||||
void console::log_message(const std::string& message)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
OutputDebugStringA(message.data());
|
||||
#endif
|
||||
game::native::Conbuf_AppendText(message.data());
|
||||
}
|
||||
}
|
||||
|
||||
void runner()
|
||||
void console::dispatch_message([[maybe_unused]] const int type, const std::string& message)
|
||||
{
|
||||
message_queue_.access([&message](message_queue& queue)
|
||||
{
|
||||
queue.emplace(message);
|
||||
});
|
||||
}
|
||||
|
||||
void console::runner() const
|
||||
{
|
||||
while (!this->terminate_runner_ && this->handles_[0])
|
||||
{
|
||||
char buffer[1024];
|
||||
const auto len = _read(this->handles_[0], buffer, sizeof(buffer));
|
||||
if (len > 0)
|
||||
{
|
||||
std::lock_guard _(this->mutex_);
|
||||
this->message_queue_.push(std::string(buffer, len));
|
||||
dispatch_message(con_type_info, std::string(buffer, len));
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -106,7 +123,16 @@ private:
|
||||
}
|
||||
|
||||
std::this_thread::yield();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
std::string console::format(va_list* ap, const char* message)
|
||||
{
|
||||
static thread_local char buffer[0x1000];
|
||||
|
||||
const auto count = vsnprintf_s(buffer, _TRUNCATE, message, *ap);
|
||||
|
||||
if (count < 0) return {};
|
||||
return {buffer, static_cast<size_t>(count)};
|
||||
}
|
||||
|
||||
REGISTER_MODULE(console)
|
||||
|
54
src/module/console.hpp
Normal file
54
src/module/console.hpp
Normal file
@ -0,0 +1,54 @@
|
||||
#pragma once
|
||||
|
||||
class console final : public module
|
||||
{
|
||||
public:
|
||||
enum
|
||||
{
|
||||
con_type_error = 1,
|
||||
con_type_warning = 3,
|
||||
con_type_info = 7,
|
||||
};
|
||||
|
||||
console();
|
||||
|
||||
void post_start() override;
|
||||
void post_load() override;
|
||||
void pre_destroy() override;
|
||||
|
||||
static void print(int type, const char* fmt, ...);
|
||||
|
||||
template <typename... Args>
|
||||
static void error(const char* fmt, Args&&... args)
|
||||
{
|
||||
print(con_type_error, fmt, std::forward<Args>(args)...);
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
static void warn(const char* fmt, Args&&... args)
|
||||
{
|
||||
print(con_type_warning, fmt, std::forward<Args>(args)...);
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
static void info(const char* fmt, Args&&... args)
|
||||
{
|
||||
print(con_type_info, fmt, std::forward<Args>(args)...);
|
||||
}
|
||||
|
||||
private:
|
||||
bool console_initialized_ = false;
|
||||
bool terminate_runner_ = false;
|
||||
|
||||
std::thread console_runner_;
|
||||
|
||||
int handles_[2]{};
|
||||
|
||||
void log_messages() const;
|
||||
static void log_message(const std::string& message);
|
||||
static void dispatch_message(const int type, const std::string& message);
|
||||
|
||||
void runner() const;
|
||||
|
||||
static std::string format(va_list* ap, const char* message);
|
||||
};
|
@ -2,6 +2,8 @@
|
||||
#include <loader/module_loader.hpp>
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include "console.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
|
||||
static __declspec(naked) void db_load_stub_client(game::native::XZoneInfo*, unsigned int, int)
|
||||
@ -14,7 +16,7 @@ static __declspec(naked) void db_load_stub_client(game::native::XZoneInfo*, unsi
|
||||
mov ecx, game::native::DB_LoadXAssets
|
||||
add ecx, 7h
|
||||
push ecx
|
||||
retn
|
||||
ret
|
||||
}
|
||||
}
|
||||
|
||||
@ -33,7 +35,7 @@ private:
|
||||
{
|
||||
if (zone_info[i].name)
|
||||
{
|
||||
printf("Loading FastFile: %s (0x%X | 0x%X)\n", zone_info[i].name, zone_info[i].allocFlags, zone_info[i].freeFlags);
|
||||
console::info("Loading FastFile: %s (0x%X | 0x%X)\n", zone_info[i].name, zone_info[i].allocFlags, zone_info[i].freeFlags);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include "scheduler.hpp"
|
||||
#include "file_system.hpp"
|
||||
#include "scripting.hpp"
|
||||
#include "console.hpp"
|
||||
|
||||
const game::native::dvar_t* game_log::g_log;
|
||||
const game::native::dvar_t* game_log::g_logSync;
|
||||
@ -60,15 +61,15 @@ void game_log::gscr_log_print()
|
||||
|
||||
void game_log::g_init_game_stub()
|
||||
{
|
||||
printf("------- Game Initialization -------\n");
|
||||
printf("gamename: %s\n", reinterpret_cast<const char*>(0x7FFC68));
|
||||
printf("gamedate: %s\n", __DATE__);
|
||||
console::info("------- Game Initialization -------\n");
|
||||
console::info("gamename: %s\n", reinterpret_cast<const char*>(0x7FFC68));
|
||||
console::info("gamedate: %s\n", __DATE__);
|
||||
|
||||
const auto* log = g_log->current.string;
|
||||
|
||||
if (*log == '\0')
|
||||
{
|
||||
printf("Not logging to disk.\n");
|
||||
console::info("Not logging to disk.\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -76,11 +77,11 @@ void game_log::g_init_game_stub()
|
||||
|
||||
if (!log_file)
|
||||
{
|
||||
printf("WARNING: Couldn't open logfile: %s\n", log);
|
||||
console::info("WARNING: Couldn't open logfile: %s\n", log);
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Logging to disk: '%s'.\n", log);
|
||||
console::info("Logging to disk: '%s'.\n", log);
|
||||
g_log_printf("------------------------------------------------------------\n");
|
||||
g_log_printf("InitGame\n");
|
||||
}
|
||||
@ -91,7 +92,7 @@ void game_log::g_init_game_stub()
|
||||
|
||||
void game_log::g_shutdown_game_stub(int free_scripts)
|
||||
{
|
||||
printf("==== ShutdownGame (%d) ====\n", free_scripts);
|
||||
console::info("==== ShutdownGame (%d) ====\n", free_scripts);
|
||||
|
||||
if (log_file)
|
||||
{
|
||||
|
@ -1,11 +1,11 @@
|
||||
#include <std_include.hpp>
|
||||
#include <loader/module_loader.hpp>
|
||||
|
||||
#include "game/game.hpp"
|
||||
#include "game/engine/scoped_critical_section.hpp"
|
||||
|
||||
#include "log_file.hpp"
|
||||
#include "file_system.hpp"
|
||||
#include "console.hpp"
|
||||
|
||||
const char* log_file::log_file_name;
|
||||
|
||||
@ -80,7 +80,7 @@ void log_file::info(const char* fmt, ...)
|
||||
com_log_print_message(msg);
|
||||
}
|
||||
|
||||
printf("%s", msg);
|
||||
console::info("%s", msg);
|
||||
}
|
||||
|
||||
void log_file::post_load()
|
||||
|
Loading…
Reference in New Issue
Block a user