Add command handling
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@ -5,9 +5,15 @@ namespace game
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{
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namespace native
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{
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Cmd_AddCommand_t Cmd_AddCommand;
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Conbuf_AppendText_t Conbuf_AppendText;
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Sys_ShowConsole_t Sys_ShowConsole;
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int* cmd_args;
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int* cmd_argc;
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const char*** cmd_argv;
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}
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@ -32,8 +38,14 @@ namespace game
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{
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mode = _mode;
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native::Cmd_AddCommand = native::Cmd_AddCommand_t(SELECT_VALUE(0x558820, 0x545DF0, 0));
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native::Conbuf_AppendText = native::Conbuf_AppendText_t(SELECT_VALUE(0x4C84E0, 0x5CF610, 0x53C790));
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native::Sys_ShowConsole = native::Sys_ShowConsole_t(SELECT_VALUE(0x470AF0, 0x5CF590, 0));
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native::cmd_args = reinterpret_cast<int*>(SELECT_VALUE(0x1750750, 0x1C978D0, 0x1B455F8));
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native::cmd_argc = reinterpret_cast<int*>(SELECT_VALUE(0x1750794, 0x1C97914, 0x1B4563C));
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native::cmd_argv = reinterpret_cast<const char***>(SELECT_VALUE(0x17507B4, 0x1C97934, 0x1B4565C));
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}
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}
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@ -9,11 +9,18 @@ namespace game
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{
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namespace native
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{
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typedef void (*Cmd_AddCommand_t)(const char* cmdName, void(*function)(), cmd_function_t* allocedCmd);
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extern Cmd_AddCommand_t Cmd_AddCommand;
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typedef void (*Conbuf_AppendText_t)(const char* message);
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extern Conbuf_AppendText_t Conbuf_AppendText;
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typedef void (*Sys_ShowConsole_t)();
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extern Sys_ShowConsole_t Sys_ShowConsole;
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extern int* cmd_args;
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extern int* cmd_argc;
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extern const char*** cmd_argv;
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}
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bool is_mp();
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@ -368,5 +368,15 @@ namespace game
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char m_hash[4];
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};
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#pragma pack(pop)
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typedef struct cmd_function_s
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{
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cmd_function_s* next;
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const char* name;
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const char* autoCompleteDir;
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const char* autoCompleteExt;
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void (__cdecl *function)();
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int flags;
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} cmd_function_t;
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}
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}
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47
src/module/command.cpp
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47
src/module/command.cpp
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@ -0,0 +1,47 @@
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#include <std_include.hpp>
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#include "command.hpp"
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#include "utils/string.hpp"
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#include "game/structs.hpp"
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#include "game/game.hpp"
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#include "scheduler.hpp"
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utils::memory::allocator command::allocator_;
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std::mutex command::mutex_;
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std::unordered_map<std::string, std::function<void(const std::vector<std::string>&)>> command::callbacks_;
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void command::add(const std::string& name, const std::function<void(const std::vector<std::string>&)>& callback)
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{
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std::lock_guard _(mutex_);
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callbacks_[utils::string::to_lower(name)] = callback;
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const auto cmd_name = allocator_.duplicate_string(name);
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const auto cmd_function = allocator_.allocate<game::native::cmd_function_t>();
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game::native::Cmd_AddCommand(cmd_name, dispatcher, cmd_function);
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}
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void command::pre_destroy()
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{
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std::lock_guard _(mutex_);
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callbacks_.clear();
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}
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void command::dispatcher()
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{
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if (game::native::cmd_argc[*game::native::cmd_args] < 1) return;
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const auto command = utils::string::to_lower(game::native::cmd_argv[*game::native::cmd_args][0]);
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const auto handler = callbacks_.find(command);
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if (handler == callbacks_.end()) return;
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std::vector<std::string> arguments;
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for (auto i = 0; i < game::native::cmd_argc[*game::native::cmd_args]; ++i)
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{
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arguments.emplace_back(game::native::cmd_argv[*game::native::cmd_args][i]);
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}
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handler->second(arguments);
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}
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REGISTER_MODULE(command);
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18
src/module/command.hpp
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18
src/module/command.hpp
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@ -0,0 +1,18 @@
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#pragma once
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#include "loader/module_loader.hpp"
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#include "utils/memory.hpp"
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class command final : public module
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{
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public:
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static void add(const std::string& name, const std::function<void(const std::vector<std::string>&)>& callback);
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void pre_destroy() override;
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private:
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static utils::memory::allocator allocator_;
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static std::mutex mutex_;
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static std::unordered_map<std::string, std::function<void(const std::vector<std::string>&)>> callbacks_;
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static void dispatcher();
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};
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@ -3,6 +3,7 @@
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std::mutex scheduler::mutex_;
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std::vector<std::function<void()>> scheduler::callbacks_;
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std::vector<std::function<void()>> scheduler::single_callbacks_;
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void scheduler::on_frame(const std::function<void()>& callback)
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{
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@ -10,25 +11,40 @@ void scheduler::on_frame(const std::function<void()>& callback)
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callbacks_.push_back(callback);
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}
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void scheduler::once(const std::function<void()>& callback)
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{
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std::lock_guard _(mutex_);
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single_callbacks_.push_back(callback);
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}
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void scheduler::execute()
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{
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std::vector<std::function<void()>> callbacks_copy;
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std::vector<std::function<void()>> single_callbacks_copy;
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{
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std::lock_guard _(mutex_);
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callbacks_copy = callbacks_;
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single_callbacks_copy = single_callbacks_;
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single_callbacks_.clear();
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}
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for (const auto& callback : callbacks_copy)
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{
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callback();
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}
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for (const auto& callback : single_callbacks_copy)
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{
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callback();
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}
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}
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void scheduler::pre_destroy()
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{
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std::lock_guard _(mutex_);
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callbacks_.clear();
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single_callbacks_.clear();
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}
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REGISTER_MODULE(scheduler);
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@ -5,6 +5,7 @@ class scheduler final : public module
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{
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public:
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static void on_frame(const std::function<void()>& callback);
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static void once(const std::function<void()>& callback);
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static void execute();
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void pre_destroy() override;
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@ -12,4 +13,5 @@ public:
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private:
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static std::mutex mutex_;
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static std::vector<std::function<void()>> callbacks_;
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static std::vector<std::function<void()>> single_callbacks_;
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};
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@ -18,6 +18,26 @@ namespace utils
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return result;
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}
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std::string to_lower(std::string text)
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{
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std::transform(text.begin(), text.end(), text.begin(), [](const char input)
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{
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return CHAR(tolower(input));
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});
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return text;
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}
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std::string to_upper(std::string text)
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{
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std::transform(text.begin(), text.end(), text.begin(), [](const char input)
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{
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return CHAR(toupper(input));
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});
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return text;
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}
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std::string dump_hex(const std::string& data, const std::string& separator)
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{
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std::string result;
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@ -76,6 +76,9 @@ namespace utils
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const char* va(const char* fmt, ...);
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std::string to_lower(std::string text);
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std::string to_upper(std::string text);
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std::string dump_hex(const std::string& data, const std::string& separator = " ");
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}
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}
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