iw5-mod/src/module/command.cpp

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#include <std_include.hpp>
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#include <loader/module_loader.hpp>
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#include "game/game.hpp"
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#include <utils/string.hpp>
#include <utils/hook.hpp>
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#include "command.hpp"
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static utils::memory::allocator allocator;
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std::unordered_map<std::string, std::function<void(const command::params&)>> command::handlers;
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std::unordered_map<std::string, std::function<void(game::native::gentity_s*, const command::params_sv&)>> command::handlers_sv;
std::unordered_map<std::string, std::function<void(game::native::sp::gentity_s*, const command::params_sv&)>> command::handlers_sp_sv;
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command::params::params()
: nesting_(game::native::cmd_args->nesting)
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{
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assert(game::native::cmd_args->nesting < game::native::CMD_MAX_NESTING);
}
int command::params::size() const
{
return game::native::cmd_args->argc[this->nesting_];
}
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const char* command::params::get(const int index) const
{
if (index >= this->size())
{
return "";
}
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return game::native::cmd_args->argv[this->nesting_][index];
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}
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std::string command::params::join(const int index) const
{
std::string result;
for (auto i = index; i < this->size(); i++)
{
if (i > index) result.append(" ");
result.append(this->get(i));
}
return result;
}
command::params_sv::params_sv()
: nesting_(game::native::sv_cmd_args->nesting)
{
assert(game::native::sv_cmd_args->nesting < game::native::CMD_MAX_NESTING);
}
int command::params_sv::size() const
{
return game::native::sv_cmd_args->argc[this->nesting_];
}
const char* command::params_sv::get(const int index) const
{
if (index >= this->size())
{
return "";
}
return game::native::sv_cmd_args->argv[this->nesting_][index];
}
std::string command::params_sv::join(const int index) const
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{
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std::string result;
for (auto i = index; i < this->size(); i++)
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{
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if (i > index) result.append(" ");
result.append(this->get(i));
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}
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return result;
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}
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void command::add_raw(const char* name, void (*callback)())
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{
game::native::Cmd_AddCommand(name, callback, allocator.allocate<game::native::cmd_function_t>());
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}
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void command::add(const char* name, const std::function<void(const params&)>& callback)
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{
const auto command = utils::string::to_lower(name);
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if (!handlers.contains(command))
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{
add_raw(name, main_handler);
}
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handlers[command] = callback;
}
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void command::add(const char* name, const std::function<void()>& callback)
{
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add(name, [callback]([[maybe_unused]] const params& params)
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{
callback();
});
}
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void command::add_sv(const char* name, std::function<void(game::native::gentity_s*, const params_sv&)> callback)
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{
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// Since the game console is not usable there is no point in calling add_raw
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const auto command = utils::string::to_lower(name);
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if (!handlers_sv.contains(command))
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{
handlers_sv[command] = callback;
}
}
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void command::add_sp_sv(const char* name, std::function<void(game::native::sp::gentity_s*, const params_sv&)> callback)
{
const auto command = utils::string::to_lower(name);
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if (!handlers_sp_sv.contains(command))
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{
handlers_sp_sv[command] = callback;
}
}
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void command::execute(std::string command, bool sync)
{
command += "\n";
if (sync)
{
game::native::Cmd_ExecuteSingleCommand(game::native::LOCAL_CLIENT_0, 0, command.data());
}
else
{
game::native::Cbuf_AddText(game::native::LOCAL_CLIENT_0, command.data());
}
}
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void command::main_handler()
{
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const params params;
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const auto command = utils::string::to_lower(params[0]);
if (const auto itr = handlers.find(command); itr != handlers.end())
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{
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itr->second(params);
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}
}
void command::client_command_stub(int client_num)
{
const auto entity = &game::native::g_entities[client_num];
if (!entity->client)
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{
return;
}
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const params_sv params;
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const auto command = utils::string::to_lower(params[0]);
if (const auto itr = handlers_sv.find(command); itr != handlers_sv.end())
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{
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itr->second(entity, params);
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return;
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}
game::native::ClientCommand(client_num);
}
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void command::client_command_sp(int client_num, const char* s)
{
auto* entity = &game::native::sp::g_entities[client_num];
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assert(entity->client); // On sp it should only be an assertion
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const params_sv params;
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const auto command = utils::string::to_lower(params[0]);
if (const auto itr = handlers_sp_sv.find(command); itr != handlers_sp_sv.end())
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{
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itr->second(entity, params);
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}
}
__declspec(naked) void command::client_command_sp_stub()
{
__asm
{
pushad
push [esp + 0x20 + 0x8]
push [esp + 0x20 + 0x8]
call client_command_sp
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add esp, 0x8
popad
// Code our hook skipped
mov eax, [esp + 0x8]
sub esp, 0x400
push 0x44BB5A // ClientCommand
retn
}
}
// Between ufo/noclip functions and their mp counterpart is that I reversed the 'CG' type
void command::add_sp_commands()
{
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add("noclip", []
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{
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if (!game::native::sp::IsServerRunning())
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return;
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const auto* ent = &game::native::sp::g_entities[0];
if (ent->health < 1)
return;
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assert(ent->s.eType == game::native::ET_PLAYER);
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ent->client->flags ^= 1;
const auto* msg = (ent->client->flags & 1) ? "GAME_NOCLIPON" : "GAME_NOCLIPOFF";
printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "noclip print", game::native::LOCMSG_SAFE));
});
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add("ufo", []
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{
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if (!game::native::sp::IsServerRunning())
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return;
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const auto* ent = &game::native::sp::g_entities[0];
if (ent->health < 1)
return;
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assert(ent->s.eType == game::native::ET_PLAYER);
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ent->client->flags ^= 2;
const auto* msg = (ent->client->flags & 2) ? "GAME_UFOON" : "GAME_UFOOFF";
printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "ufo print", game::native::LOCMSG_SAFE));
});
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add("god", []
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{
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if (!game::native::sp::IsServerRunning())
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return;
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auto* ent = &game::native::sp::g_entities[0];
if (ent->health < 1)
return;
assert(ent->s.eType == game::native::ET_PLAYER);
ent->flags ^= game::native::FL_GODMODE;
const auto* msg = (ent->flags & game::native::FL_GODMODE) ? "GAME_GODMODE_ON" : "GAME_GODMODE_OFF";
printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "god print", game::native::LOCMSG_SAFE));
});
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add("demigod", []
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{
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if (!game::native::sp::IsServerRunning())
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return;
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auto* ent = &game::native::sp::g_entities[0];
if (ent->health < 1)
return;
assert(ent->s.eType == game::native::ET_PLAYER);
ent->flags ^= game::native::FL_DEMI_GODMODE;
const auto* msg = (ent->flags & game::native::FL_DEMI_GODMODE) ? "GAME_DEMI_GODMODE_ON" : "GAME_DEMI_GODMODE_OFF";
printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "demigod print", game::native::LOCMSG_SAFE));
});
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add("notarget", []
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{
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if (!game::native::sp::IsServerRunning())
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return;
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auto* ent = &game::native::sp::g_entities[0];
if (ent->health < 1)
return;
assert(ent->s.eType == game::native::ET_PLAYER);
ent->flags ^= game::native::FL_NOTARGET;
const auto* msg = (ent->flags & game::native::FL_NOTARGET) ? "GAME_NOTARGETON" : "GAME_NOTARGETOFF";
printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "notarget print", game::native::LOCMSG_SAFE));
});
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add("setviewpos", [](const params& params)
{
if (!game::native::sp::IsServerRunning())
return;
auto* ent = &game::native::sp::g_entities[0];
if (ent->health < 1)
return;
assert(ent->s.eType == game::native::ET_PLAYER);
assert(ent->client);
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game::native::vec3_t origin, angles{0.f, 0.f, 0.f};
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if (params.size() < 4 || params.size() > 6)
{
printf("setviewpos x y z [yaw] [pitch]\n");
return;
}
for (auto i = 0; i < 3; i++)
{
origin[i] = std::strtof(params.get(i + 1), nullptr);
}
if (params.size() > 4)
{
angles[1] = std::strtof(params.get(4), nullptr); // Yaw
}
if (params.size() == 6)
{
angles[0] = std::strtof(params.get(5), nullptr); // Pitch
}
game::native::sp::TeleportPlayer(ent, origin, angles);
});
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}
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void command::post_load()
{
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add("quit", game::native::Com_Quit_f);
if (game::is_mp())
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{
utils::hook(0x57192A, &client_command_stub, HOOK_CALL).install()->quick(); // SV_ExecuteClientCommand
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}
else
{
utils::hook(0x44BB50, &client_command_sp_stub, HOOK_JUMP).install()->quick();
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utils::hook::nop(0x44BB55, 5); // Nop skipped instructions
add_sp_commands();
}
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}
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REGISTER_MODULE(command);