iw5-mod/src/launcher/launcher.cpp

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#include <std_include.hpp>
#include "launcher.hpp"
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#include "utils/nt.hpp"
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launcher::launcher()
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{
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this->main_window_.register_callback("selectMode", [this](html_frame::callback_params* params)
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{
if(params->arguments.empty()) return;
const auto param = params->arguments[0];
if(!param.is_number()) return;
const auto number = param.get_number();
if(number == singleplayer || number == multiplayer)
{
this->select_mode(static_cast<mode>(number));
}
});
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this->main_window_.register_callback("showSettings", [this](html_frame::callback_params*)
{
this->settings_window_.show();
});
this->settings_window_.set_hide_on_close(true);
this->settings_window_.create("Open-IW5 Settings", 615, 300);
this->settings_window_.load_html(load_content(MENU_SETTINGS));
this->main_window_.set_close_all_on_close(true);
this->main_window_.create("Open-IW5", 615, 300);
this->main_window_.load_html(load_content(MENU_MAIN));
this->main_window_.show();
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}
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launcher::mode launcher::run() const
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{
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window::run();
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return this->mode_;
}
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void launcher::select_mode(const mode mode)
{
this->mode_ = mode;
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this->settings_window_.close();
this->main_window_.close();
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}
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std::string launcher::load_content(int res)
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{
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const auto resource = FindResource(::utils::nt::module(), MAKEINTRESOURCE(res), RT_RCDATA);
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if (!res) return {};
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const auto handle = LoadResource(nullptr, resource);
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if (!handle) return {};
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return std::string(LPSTR(LockResource(handle)), SizeofResource(nullptr, resource));
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}