iw5-mod/src/module/player_movement.hpp

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#pragma once
#include "loader/module_loader.hpp"
#include "game/game.hpp"
class player_movement final : public module
{
public:
void post_load() override;
private:
static const game::native::dvar_t* player_sustainAmmo;
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static const game::native::dvar_t* pm_bounces;
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static const game::native::dvar_t* pm_playerEjection;
static const game::native::dvar_t* pm_playerCollision;
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static void pm_weapon_use_ammo(game::native::playerState_s* ps, const game::native::Weapon weapon,
bool isAlternate, int amount, game::native::PlayerHandIndex hand);
static const game::native::dvar_t* dvar_register_player_sustain_ammo(const char* dvar_name,
bool value, unsigned __int16 flags, const char* description);
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static void pm_step_slide_move_stub_mp();
static void pm_step_slide_move_stub_sp();
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static int stuck_in_client_stub(game::native::gentity_s* self);
static void cm_transformed_capsule_trace_stub(game::native::trace_t* results, const float* start,
const float* end, const game::native::Bounds* bounds, const game::native::Bounds* capsule,
int contents, const float* origin, const float* angles);
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static void patch_mp();
static void patch_sp();
};