iw5-mod/src/module/console.cpp

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#include <std_include.hpp>
#include "loader/module_loader.hpp"
#include "game/game.hpp"
class console final : public module
{
public:
console()
{
ShowWindow(GetConsoleWindow(), SW_HIDE);
_pipe(this->handles_, 1024, _O_TEXT);
_dup2(this->handles_[1], 1);
_dup2(this->handles_[1], 2);
setvbuf(stdout, nullptr, _IONBF, 0);
setvbuf(stderr, nullptr, _IONBF, 0);
}
void post_start() override
{
this->console_runner_ = std::thread(std::bind(&console::runner, this));
}
void pre_destroy() override
{
this->terminate_runner_ = true;
printf("\r\n");
_flushall();
_close(this->handles_[0]);
_close(this->handles_[1]);
if (this->console_runner_.joinable())
{
this->console_runner_.join();
}
}
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void post_load() override
{
if (game::is_dedi()) return;
game::native::Sys_ShowConsole();
std::lock_guard _(this->mutex_);
this->console_initialized_ = true;
this->replay_messages();
}
private:
bool console_initialized_ = false;
bool terminate_runner_ = false;
std::mutex mutex_;
std::thread console_runner_;
std::queue<std::string> message_queue_;
int handles_[2]{};
void replay_messages()
{
if (!this->console_initialized_) return;
while (!this->message_queue_.empty())
{
this->push_message(this->message_queue_.front());
this->message_queue_.pop();
}
}
void push_message(const std::string& message)
{
if (!this->console_initialized_)
{
std::lock_guard _(this->mutex_);
this->message_queue_.push(message);
return;
}
game::native::Conbuf_AppendText(message.data());
}
void runner()
{
char buffer[1024];
while (!this->terminate_runner_ && this->handles_[0])
{
const auto len = _read(this->handles_[0], buffer, sizeof(buffer));
if (len > 0)
{
this->push_message(std::string(buffer, len));
}
else
{
std::this_thread::sleep_for(10ms);
}
}
std::this_thread::yield();
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}
};
REGISTER_MODULE(console)