26 lines
587 B
C++

#pragma once
namespace Components
{
class PlayerName : public Component
{
public:
PlayerName();
static void UserInfoCopy(char* buffer, const char* name, int size);
static int GetClientName(int localClientNum, int index, char* buf, int size);
private:
static Dvar::Var sv_allowColoredNames;
static char* CleanStrStub(char* string);
static void ClientCleanName();
static bool IsBadChar(int c);
static bool CopyClientNameCheck(char* dest, const char* source, int size);
static void DropClient(Game::client_s* drop);
static void SV_UserinfoChangedStub();
};
}