25 lines
658 B
C++
25 lines
658 B
C++
#include "STDInclude.hpp"
|
|
|
|
namespace Assets
|
|
{
|
|
void IMaterialVertexDeclaration::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
|
|
{
|
|
AssertSize(Game::MaterialVertexDeclaration, 100);
|
|
|
|
Utils::Stream* buffer = builder->getBuffer();
|
|
Game::MaterialVertexDeclaration* asset = header.vertexDecl;
|
|
Game::MaterialVertexDeclaration* dest = buffer->dest<Game::MaterialVertexDeclaration>();
|
|
buffer->save(asset);
|
|
|
|
buffer->pushBlock(Game::XFILE_BLOCK_VIRTUAL);
|
|
|
|
if (asset->name)
|
|
{
|
|
buffer->saveString(builder->getAssetName(this->getType(), asset->name));
|
|
Utils::Stream::ClearPointer(&dest->name);
|
|
}
|
|
|
|
buffer->popBlock();
|
|
}
|
|
}
|