iw4x-client/src/Components/Modules/AssetInterfaces/IMaterialVertexDeclaration.cpp
2017-01-20 14:37:52 +01:00

25 lines
658 B
C++

#include "STDInclude.hpp"
namespace Assets
{
void IMaterialVertexDeclaration::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
{
AssertSize(Game::MaterialVertexDeclaration, 100);
Utils::Stream* buffer = builder->getBuffer();
Game::MaterialVertexDeclaration* asset = header.vertexDecl;
Game::MaterialVertexDeclaration* dest = buffer->dest<Game::MaterialVertexDeclaration>();
buffer->save(asset);
buffer->pushBlock(Game::XFILE_BLOCK_VIRTUAL);
if (asset->name)
{
buffer->saveString(builder->getAssetName(this->getType(), asset->name));
Utils::Stream::ClearPointer(&dest->name);
}
buffer->popBlock();
}
}