Michael Maurer II f2e373a793
Update ZoneBuilder.cpp for building CoDOL Maps
AssetHandler::ModifyAsset checks the zone version and then applies a patch, this won't work with maps compiled with zonebuilder because the ff version is the same as other iw4 zones.  Therefore the sortkey needs to be fixed when the map gets built instead of at runtime.
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license build

IW4x: Client

Compile from source

  • Clone the Git repo. Do NOT download it as ZIP, that won't work.
  • Update the submodules and run premake5 vs2022 or simply use the delivered generate.bat.
  • Build via solution file in build\iw4x.sln.

Premake arguments

Argument Description
--copy-to=PATH Optional, copy the DLL to a custom folder after build, define the path here if wanted.
--copy-pdb Copy debug information for binaries as well to the path given via --copy-to.
--force-unit-tests Always compile unit tests.
--disable-binary-check Do not perform integrity checks on the exe.

Command line arguments

Argument Description
-tests Perform unit tests.
-entries Print to the console a list of every asset as they are loaded from zonefiles.
-stdout Redirect all logging output to the terminal iw4x is started from, or if there is none, creates a new terminal window to write log information in.
-console Allow the game to display its own separate interactive console window.
-dedicated Starts the game as a headless dedicated server.
-bigminidumps Include all code sections from loaded modules in the dump.
-reallybigminidumps Include data sections from all loaded modules in the dump.
-dump Write info of loaded assets to the raw folder as they are being loaded.
-nointro Skip game's cinematic intro.
-version Print IW4x build info on startup.
-nosteam Disable friends feature and do not update Steam about the game's current status just like an invisible mode.
-unprotect-dvars Allow the server to modify saved/archive dvars.
-zonebuilder Start the interactive zonebuilder tool console instead of starting the game.

Disclaimer

This software has been created purely for the purposes of academic research. It is not intended to be used to attack other systems. Project maintainers are not responsible or liable for misuse of the software. Use responsibly.

Description
A fork of https://github.com/iw4x/iw4x-client - Call of Duty: Modern Warfare 2 Client
Readme 59 MiB
r4545c Latest
2024-07-29 00:50:52 -04:00
Languages
C++ 98.7%
Batchfile 0.7%
Lua 0.4%
Shell 0.2%