iw4x-client/src/Components/Modules/Localization.hpp
2017-02-08 16:25:48 +01:00

34 lines
923 B
C++

#pragma once
namespace Components
{
class Localization : public Component
{
public:
Localization();
~Localization();
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
const char* getName() override { return "Localization"; };
#endif
static void Set(std::string key, std::string value);
static const char* Get(const char* key);
static void SetTemp(std::string key, std::string value);
static void ClearTemp();
private:
static std::recursive_mutex LocalizeMutex;
static Utils::Memory::Allocator MemAllocator;
static std::unordered_map<std::string, Game::LocalizeEntry*> LocalizeMap;
static std::unordered_map<std::string, Game::LocalizeEntry*> TempLocalizeMap;
static Dvar::Var UseLocalization;
static void __stdcall SetStringStub(const char* key, const char* value, bool isEnglish);
static void LoadLanguageStrings();
static void SELoadLanguageStub();
static void SetCredits();
};
}