iw4x-client/src/Components/Modules/Command.hpp

77 lines
1.9 KiB
C++

#pragma once
namespace Components
{
class Command : public Component
{
public:
static_assert(sizeof(Game::cmd_function_s) == 0x18);
class Params
{
public:
Params() = default;
virtual ~Params() = default;
Params(Params&&) = delete;
Params(const Params&) = delete;
Params& operator=(Params&&) = delete;
Params& operator=(const Params&) = delete;
[[nodiscard]] virtual int size() const noexcept = 0;
[[nodiscard]] virtual const char* get(int index) const noexcept = 0;
[[nodiscard]] virtual std::string join(int index) const;
virtual const char* operator[](const int index)
{
return this->get(index);
}
};
class ClientParams final : public Params
{
public:
ClientParams();
[[nodiscard]] int size() const noexcept override;
[[nodiscard]] const char* get(int index) const noexcept override;
private:
int nesting_;
};
class ServerParams final : public Params
{
public:
ServerParams();
[[nodiscard]] int size() const noexcept override;
[[nodiscard]] const char* get(int index) const noexcept override;
private:
int nesting_;
};
Command() = default;
static Game::cmd_function_s* Allocate();
static void Add(const char* name, const std::function<void()>& callback);
static void Add(const char* name, const std::function<void(Command::Params*)>& callback);
static void AddRaw(const char* name, void(*callback)(), bool key = false);
static void AddSV(const char* name, const std::function<void(Command::Params*)>& callback);
static void Execute(std::string command, bool sync = true);
static Game::cmd_function_s* Find(const std::string& command);
private:
static std::unordered_map<std::string, std::function<void(Command::Params*)>> FunctionMap;
static std::unordered_map<std::string, std::function<void(Command::Params*)>> FunctionMapSV;
static void AddRawSV(const char* name, void(*callback)());
static void MainCallback();
static void MainCallbackSV();
};
}