e68c402095
[Logger] Use correct enum over numbers for com_error
6947 lines
137 KiB
C++
6947 lines
137 KiB
C++
#pragma once
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#define PROTOCOL 0x96
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#define NUM_CUSTOM_CLASSES 15
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#define SEMANTIC_WATER_MAP 11
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#define FX_ELEM_FIELD_COUNT 90
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// This allows us to compile our structures in IDA, for easier reversing :3
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#ifndef __cplusplus
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#define IDA
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#endif
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#ifndef IDA
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namespace Game
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{
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#endif
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typedef float vec_t;
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typedef vec_t vec2_t[2];
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typedef vec_t vec3_t[3];
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typedef vec_t vec4_t[4];
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typedef unsigned int scr_entref_t;
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typedef void(__cdecl * scr_function_t)(scr_entref_t);
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enum XAssetType
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{
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ASSET_TYPE_PHYSPRESET = 0x0,
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ASSET_TYPE_PHYSCOLLMAP = 0x1,
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ASSET_TYPE_XANIMPARTS = 0x2,
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ASSET_TYPE_XMODEL_SURFS = 0x3,
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ASSET_TYPE_XMODEL = 0x4,
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ASSET_TYPE_MATERIAL = 0x5,
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ASSET_TYPE_PIXELSHADER = 0x6,
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ASSET_TYPE_VERTEXSHADER = 0x7,
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ASSET_TYPE_VERTEXDECL = 0x8,
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ASSET_TYPE_TECHNIQUE_SET = 0x9,
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ASSET_TYPE_IMAGE = 0xA,
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ASSET_TYPE_SOUND = 0xB,
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ASSET_TYPE_SOUND_CURVE = 0xC,
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ASSET_TYPE_LOADED_SOUND = 0xD,
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ASSET_TYPE_CLIPMAP_SP = 0xE,
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ASSET_TYPE_CLIPMAP_MP = 0xF,
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ASSET_TYPE_COMWORLD = 0x10,
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ASSET_TYPE_GAMEWORLD_SP = 0x11,
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ASSET_TYPE_GAMEWORLD_MP = 0x12,
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ASSET_TYPE_MAP_ENTS = 0x13,
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ASSET_TYPE_FXWORLD = 0x14,
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ASSET_TYPE_GFXWORLD = 0x15,
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ASSET_TYPE_LIGHT_DEF = 0x16,
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ASSET_TYPE_UI_MAP = 0x17,
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ASSET_TYPE_FONT = 0x18,
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ASSET_TYPE_MENULIST = 0x19,
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ASSET_TYPE_MENU = 0x1A,
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ASSET_TYPE_LOCALIZE_ENTRY = 0x1B,
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ASSET_TYPE_WEAPON = 0x1C,
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ASSET_TYPE_SNDDRIVER_GLOBALS = 0x1D,
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ASSET_TYPE_FX = 0x1E,
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ASSET_TYPE_IMPACT_FX = 0x1F,
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ASSET_TYPE_AITYPE = 0x20,
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ASSET_TYPE_MPTYPE = 0x21,
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ASSET_TYPE_CHARACTER = 0x22,
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ASSET_TYPE_XMODELALIAS = 0x23,
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ASSET_TYPE_RAWFILE = 0x24,
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ASSET_TYPE_STRINGTABLE = 0x25,
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ASSET_TYPE_LEADERBOARD = 0x26,
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ASSET_TYPE_STRUCTURED_DATA_DEF = 0x27,
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ASSET_TYPE_TRACER = 0x28,
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ASSET_TYPE_VEHICLE = 0x29,
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ASSET_TYPE_ADDON_MAP_ENTS = 0x2A,
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ASSET_TYPE_COUNT = 0x2B,
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ASSET_TYPE_STRING = 0x2B,
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ASSET_TYPE_ASSETLIST = 0x2C,
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ASSET_TYPE_INVALID = -1,
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};
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typedef enum : unsigned int
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{
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DVAR_FLAG_NONE = 0x0, //no flags
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DVAR_FLAG_SAVED = 0x1, //saves in config_mp.cfg for clients
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DVAR_FLAG_LATCHED = 0x2, //no changing apart from initial value (although it might apply on a map reload, I think)
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DVAR_FLAG_CHEAT = 0x4, //cheat
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DVAR_FLAG_REPLICATED = 0x8, //on change, this is sent to all clients (if you are host)
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DVAR_FLAG_UNKNOWN10 = 0x10, //unknown
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DVAR_FLAG_UNKNOWN20 = 0x20, //unknown
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DVAR_FLAG_UNKNOWN40 = 0x40, //unknown
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DVAR_FLAG_UNKNOWN80 = 0x80, //unknown
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DVAR_FLAG_USERCREATED = 0x100, //a 'set' type command created it
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DVAR_FLAG_USERINFO = 0x200, //userinfo?
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DVAR_FLAG_SERVERINFO = 0x400, //in the getstatus oob
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DVAR_FLAG_WRITEPROTECTED = 0x800, //write protected
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DVAR_FLAG_UNKNOWN1000 = 0x1000, //unknown
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DVAR_FLAG_READONLY = 0x2000, //read only (same as 0x800?)
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DVAR_FLAG_UNKNOWN4000 = 0x4000, //unknown
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DVAR_FLAG_UNKNOWN8000 = 0x8000, //unknown
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DVAR_FLAG_UNKNOWN10000 = 0x10000, //unknown
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DVAR_FLAG_DEDISAVED = 0x1000000, //unknown
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DVAR_FLAG_NONEXISTENT = 0xFFFFFFFF //no such dvar
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} dvar_flag;
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enum ImageCategory : char
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{
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IMG_CATEGORY_UNKNOWN = 0x0,
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IMG_CATEGORY_AUTO_GENERATED = 0x1,
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IMG_CATEGORY_LIGHTMAP = 0x2,
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IMG_CATEGORY_LOAD_FROM_FILE = 0x3,
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IMG_CATEGORY_RAW = 0x4,
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IMG_CATEGORY_FIRST_UNMANAGED = 0x5,
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IMG_CATEGORY_WATER = 0x5,
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IMG_CATEGORY_RENDERTARGET = 0x6,
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IMG_CATEGORY_TEMP = 0x7,
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};
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enum buttons_t
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{
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KB_LEFT = 0x0,
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KB_RIGHT = 0x1,
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KB_FORWARD = 0x2,
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KB_BACK = 0x3,
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KB_LOOKUP = 0x4,
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KB_LOOKDOWN = 0x5,
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KB_MOVELEFT = 0x6,
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KB_MOVERIGHT = 0x7,
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KB_STRAFE = 0x8,
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KB_SPEED = 0x9,
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KB_UP = 0xA,
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KB_DOWN = 0xB,
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KB_ANYUP = 0xC,
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KB_MLOOK = 0xD,
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KB_ATTACK = 0xE,
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KB_BREATH = 0xF,
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KB_FRAG = 0x10,
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KB_OFFHANDSECONDARY = 0x11,
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KB_MELEE = 0x12,
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KB_ACTIVATE = 0x13,
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KB_RELOAD = 0x14,
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KB_USE_RELOAD = 0x15,
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KB_PRONE = 0x16,
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KB_CROUCH = 0x17,
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KB_THROW = 0x18,
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KB_SPRINT = 0x19,
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KB_NIGHTVISION = 0x1A,
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KB_TALK = 0x1B,
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NUM_BUTTONS = 0x1C
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};
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enum DvarSetSource
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{
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DVAR_SOURCE_INTERNAL = 0x0,
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DVAR_SOURCE_EXTERNAL = 0x1,
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DVAR_SOURCE_SCRIPT = 0x2,
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DVAR_SOURCE_DEVGUI = 0x3,
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};
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typedef enum : char
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{
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DVAR_TYPE_BOOL = 0x0,
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DVAR_TYPE_FLOAT = 0x1,
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DVAR_TYPE_FLOAT_2 = 0x2,
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DVAR_TYPE_FLOAT_3 = 0x3,
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DVAR_TYPE_FLOAT_4 = 0x4,
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DVAR_TYPE_INT = 0x5,
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DVAR_TYPE_ENUM = 0x6,
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DVAR_TYPE_STRING = 0x7,
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DVAR_TYPE_COLOR = 0x8,
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DVAR_TYPE_FLOAT_3_COLOR = 0x9,
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DVAR_TYPE_COUNT = 0xA,
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} dvar_type;
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typedef enum
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{
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CS_FREE = 0x0,
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CS_UNKNOWN1 = 0x1,
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CS_UNKNOWN2 = 0x2,
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CS_CONNECTED = 0x3,
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CS_CLIENTLOADING = 0x4,
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CS_ACTIVE = 0x5,
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} clientstate_t;
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typedef enum
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{
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ERR_FATAL = 0x0,
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ERR_DROP = 0x1,
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ERR_SERVERDISCONNECT = 0x2,
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ERR_DISCONNECT = 0x3,
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ERR_SCRIPT = 0x4,
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ERR_SCRIPT_DROP = 0x5,
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ERR_LOCALIZATION = 0x6,
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ERR_MAPLOADERRORSUMMARY = 0x7
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} errorParm_t;
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struct FxEffectDef;
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struct pathnode_t;
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struct pathnode_tree_t;
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struct GfxPortal;
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struct Statement_s;
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struct MenuEventHandlerSet;
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struct menuDef_t;
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typedef struct cmd_function_s
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{
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cmd_function_s *next;
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const char *name;
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const char *autoCompleteDir;
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const char *autoCompleteExt;
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void(__cdecl *function)();
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int flags;
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} cmd_function_t;
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#pragma pack(push, 4)
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struct kbutton_t
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{
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int down[2];
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unsigned int downtime;
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unsigned int msec;
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bool active;
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bool wasPressed;
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};
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#pragma pack(pop)
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enum KeyCatch_t
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{
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KEYCATCH_MASK_ANY = -1,
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KEYCATCH_CONSOLE = 0x1,
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KEYCATCH_UNKNOWN2 = 0x2,
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KEYCATCH_UNKNOWN4 = 0x4,
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KEYCATCH_LOCATION_SELECTION = 0x8,
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KEYCATCH_UI = 0x10,
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KEYCATCH_CHAT = 0x20,
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KEYCATCH_UNKNOWN40 = 0x40,
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KEYCATCH_UNKNOWN80 = 0x80,
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KEYCATCH_UNKNOWN100 = 0x100,
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};
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enum keyNum_t
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{
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K_NONE = 0x0,
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K_FIRSTGAMEPADBUTTON_RANGE_1 = 0x1, // First Gamepad 1
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K_BUTTON_A = 0x1,
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K_BUTTON_B = 0x2,
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K_BUTTON_X = 0x3,
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K_BUTTON_Y = 0x4,
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K_BUTTON_LSHLDR = 0x5,
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K_BUTTON_RSHLDR = 0x6,
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K_LASTGAMEPADBUTTON_RANGE_1 = 0x6, // Last Gamepad 1
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K_TAB = 0x9,
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K_ENTER = 0xD,
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K_FIRSTGAMEPADBUTTON_RANGE_2 = 0xE, // First Gamepad 2
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K_BUTTON_START = 0xE,
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K_BUTTON_BACK = 0xF,
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K_BUTTON_LSTICK = 0x10,
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K_BUTTON_RSTICK = 0x11,
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K_BUTTON_LTRIG = 0x12,
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K_BUTTON_RTRIG = 0x13,
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K_FIRSTDPAD = 0x14, // First Dpad
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K_DPAD_UP = 0x14,
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K_DPAD_DOWN = 0x15,
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K_DPAD_LEFT = 0x16,
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K_DPAD_RIGHT = 0x17,
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K_LASTDPAD = 0x17, // Last Dpad
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K_DPAD_LEFTRIGHT = 0x18,
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K_DPAD_UPDOWN = 0x19,
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K_LASTGAMEPADBUTTON_RANGE_2 = 0x19, // Last Gamepad 2
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K_ESCAPE = 0x1B,
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K_FIRSTGAMEPADBUTTON_RANGE_3 = 0x1C, // First Gamepad 3
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K_FIRSTAPAD = 0x1C, // First APad
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K_APAD_UP = 0x1C,
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K_APAD_DOWN = 0x1D,
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K_APAD_LEFT = 0x1E,
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K_APAD_RIGHT = 0x1F,
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K_LASTAPAD = 0x1F, // Last APad
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K_LASTGAMEPADBUTTON_RANGE_3 = 0x1F, // Last Gamepad 3
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K_SPACE = 0x20,
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K_BACKSPACE = 0x7F,
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K_ASCII_FIRST = 0x80,
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K_ASCII_181 = 0x80,
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K_ASCII_191 = 0x81,
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K_ASCII_223 = 0x82,
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K_ASCII_224 = 0x83,
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K_ASCII_225 = 0x84,
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K_ASCII_228 = 0x85,
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K_ASCII_229 = 0x86,
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K_ASCII_230 = 0x87,
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K_ASCII_231 = 0x88,
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K_ASCII_232 = 0x89,
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K_ASCII_233 = 0x8A,
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K_ASCII_236 = 0x8B,
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K_ASCII_241 = 0x8C,
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K_ASCII_242 = 0x8D,
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K_ASCII_243 = 0x8E,
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K_ASCII_246 = 0x8F,
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K_ASCII_248 = 0x90,
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K_ASCII_249 = 0x91,
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K_ASCII_250 = 0x92,
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K_ASCII_252 = 0x93,
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K_END_ASCII_CHARS = 0x94,
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K_COMMAND = 0x96,
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K_CAPSLOCK = 0x97,
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K_POWER = 0x98,
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K_PAUSE = 0x99,
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K_UPARROW = 0x9A,
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K_DOWNARROW = 0x9B,
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K_LEFTARROW = 0x9C,
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K_RIGHTARROW = 0x9D,
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K_ALT = 0x9E,
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K_CTRL = 0x9F,
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K_SHIFT = 0xA0,
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K_INS = 0xA1,
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K_DEL = 0xA2,
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K_PGDN = 0xA3,
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K_PGUP = 0xA4,
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K_HOME = 0xA5,
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K_END = 0xA6,
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K_F1 = 0xA7,
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K_F2 = 0xA8,
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K_F3 = 0xA9,
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K_F4 = 0xAA,
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K_F5 = 0xAB,
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K_F6 = 0xAC,
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K_F7 = 0xAD,
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K_F8 = 0xAE,
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K_F9 = 0xAF,
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K_F10 = 0xB0,
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K_F11 = 0xB1,
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K_F12 = 0xB2,
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K_F13 = 0xB3,
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K_F14 = 0xB4,
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K_F15 = 0xB5,
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K_KP_HOME = 0xB6,
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K_KP_UPARROW = 0xB7,
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K_KP_PGUP = 0xB8,
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K_KP_LEFTARROW = 0xB9,
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K_KP_5 = 0xBA,
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K_KP_RIGHTARROW = 0xBB,
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K_KP_END = 0xBC,
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K_KP_DOWNARROW = 0xBD,
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K_KP_PGDN = 0xBE,
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K_KP_ENTER = 0xBF,
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K_KP_INS = 0xC0,
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K_KP_DEL = 0xC1,
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K_KP_SLASH = 0xC2,
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K_KP_MINUS = 0xC3,
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K_KP_PLUS = 0xC4,
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K_KP_NUMLOCK = 0xC5,
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K_KP_STAR = 0xC6,
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K_KP_EQUALS = 0xC7,
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K_MOUSE1 = 0xC8,
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K_MOUSE2 = 0xC9,
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K_MOUSE3 = 0xCA,
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K_MOUSE4 = 0xCB,
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K_MOUSE5 = 0xCC,
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K_MWHEELDOWN = 0xCD,
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K_MWHEELUP = 0xCE,
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K_AUX1 = 0xCF,
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K_AUX2 = 0xD0,
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K_AUX3 = 0xD1,
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K_AUX4 = 0xD2,
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K_AUX5 = 0xD3,
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K_AUX6 = 0xD4,
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K_AUX7 = 0xD5,
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K_AUX8 = 0xD6,
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K_AUX9 = 0xD7,
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K_AUX10 = 0xD8,
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K_AUX11 = 0xD9,
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K_AUX12 = 0xDA,
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K_AUX13 = 0xDB,
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K_AUX14 = 0xDC,
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K_AUX15 = 0xDD,
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K_AUX16 = 0xDE,
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K_LAST_KEY = 0xDF,
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};
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enum uiMenuCommand_t
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{
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UIMENU_NONE = 0x0,
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UIMENU_MAIN = 0x1,
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UIMENU_INGAME = 0x2,
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UIMENU_PREGAME = 0x3,
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UIMENU_POSTGAME = 0x4,
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UIMENU_SCRIPT_POPUP = 0x5,
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UIMENU_SCOREBOARD = 0x6,
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UIMENU_PARTY = 0x7,
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UIMENU_GAMELOBBY = 0x8,
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UIMENU_PRIVATELOBBY = 0x9,
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UIMENU_ENDOFGAME = 0xA,
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UIMENU_MIGRATION = 0xB,
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};
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struct __declspec(align(4)) PhysPreset
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{
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const char *name;
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int type;
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float mass;
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float bounce;
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float friction;
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float bulletForceScale;
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float explosiveForceScale;
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const char *sndAliasPrefix;
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float piecesSpreadFraction;
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float piecesUpwardVelocity;
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bool tempDefaultToCylinder;
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bool perSurfaceSndAlias;
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};
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struct Bounds
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{
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float midPoint[3];
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float halfSize[3];
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};
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struct cplane_s
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{
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float normal[3];
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float dist;
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char type;
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char pad[3];
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};
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struct cbrushside_t
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{
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cplane_s *plane;
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unsigned __int16 materialNum;
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char firstAdjacentSideOffset;
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char edgeCount;
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};
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struct cbrush_t
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{
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unsigned __int16 numsides;
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unsigned __int16 glassPieceIndex;
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cbrushside_t *sides;
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char *baseAdjacentSide;
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__int16 axialMaterialNum[2][3];
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char firstAdjacentSideOffsets[2][3];
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char edgeCount[2][3];
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};
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struct BrushWrapper
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{
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Bounds bounds;
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cbrush_t brush;
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int totalEdgeCount;
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cplane_s *planes;
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};
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struct PhysGeomInfo
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{
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BrushWrapper *brushWrapper;
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int type;
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float orientation[3][3];
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Bounds bounds;
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};
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struct PhysMass
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{
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float centerOfMass[3];
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float momentsOfInertia[3];
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float productsOfInertia[3];
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};
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struct PhysCollmap
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{
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const char *name;
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unsigned int count;
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PhysGeomInfo *geoms;
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PhysMass mass;
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Bounds bounds;
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};
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union XAnimIndices
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{
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char *_1;
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unsigned __int16 *_2;
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void *data;
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};
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struct XAnimNotifyInfo
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{
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unsigned __int16 name;
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float time;
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};
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union XAnimDynamicFrames
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{
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char(*_1)[3];
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unsigned __int16(*_2)[3];
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};
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|
|
|
union XAnimDynamicIndices
|
|
{
|
|
char _1[1];
|
|
unsigned __int16 _2[1];
|
|
};
|
|
|
|
struct __declspec(align(4)) XAnimPartTransFrames
|
|
{
|
|
float mins[3];
|
|
float size[3];
|
|
XAnimDynamicFrames frames;
|
|
XAnimDynamicIndices indices;
|
|
};
|
|
|
|
union XAnimPartTransData
|
|
{
|
|
XAnimPartTransFrames frames;
|
|
float frame0[3];
|
|
};
|
|
|
|
struct XAnimPartTrans
|
|
{
|
|
unsigned __int16 size;
|
|
char smallTrans;
|
|
XAnimPartTransData u;
|
|
};
|
|
|
|
struct __declspec(align(4)) XAnimDeltaPartQuatDataFrames2
|
|
{
|
|
__int16(*frames)[2];
|
|
XAnimDynamicIndices indices;
|
|
};
|
|
|
|
union XAnimDeltaPartQuatData2
|
|
{
|
|
XAnimDeltaPartQuatDataFrames2 frames;
|
|
__int16 frame0[2];
|
|
};
|
|
|
|
struct XAnimDeltaPartQuat2
|
|
{
|
|
unsigned __int16 size;
|
|
XAnimDeltaPartQuatData2 u;
|
|
};
|
|
|
|
struct __declspec(align(4)) XAnimDeltaPartQuatDataFrames
|
|
{
|
|
__int16(*frames)[4];
|
|
XAnimDynamicIndices indices;
|
|
};
|
|
|
|
union XAnimDeltaPartQuatData
|
|
{
|
|
XAnimDeltaPartQuatDataFrames frames;
|
|
__int16 frame0[4];
|
|
};
|
|
|
|
struct XAnimDeltaPartQuat
|
|
{
|
|
unsigned __int16 size;
|
|
XAnimDeltaPartQuatData u;
|
|
};
|
|
|
|
struct XAnimDeltaPart
|
|
{
|
|
XAnimPartTrans *trans;
|
|
XAnimDeltaPartQuat2 *quat2;
|
|
XAnimDeltaPartQuat *quat;
|
|
};
|
|
|
|
struct XAnimParts
|
|
{
|
|
const char *name;
|
|
unsigned __int16 dataByteCount;
|
|
unsigned __int16 dataShortCount;
|
|
unsigned __int16 dataIntCount;
|
|
unsigned __int16 randomDataByteCount;
|
|
unsigned __int16 randomDataIntCount;
|
|
unsigned __int16 numframes;
|
|
char flags;
|
|
char boneCount[10];
|
|
char notifyCount;
|
|
char assetType;
|
|
bool isDefault;
|
|
unsigned int randomDataShortCount;
|
|
unsigned int indexCount;
|
|
float framerate;
|
|
float frequency;
|
|
unsigned __int16 *names;
|
|
char *dataByte;
|
|
__int16 *dataShort;
|
|
int *dataInt;
|
|
__int16 *randomDataShort;
|
|
char *randomDataByte;
|
|
int *randomDataInt;
|
|
XAnimIndices indices;
|
|
XAnimNotifyInfo *notify;
|
|
XAnimDeltaPart *deltaPart;
|
|
};
|
|
|
|
struct XSurfaceVertexInfo
|
|
{
|
|
__int16 vertCount[4];
|
|
unsigned __int16 *vertsBlend;
|
|
};
|
|
|
|
union GfxColor
|
|
{
|
|
unsigned int packed;
|
|
char array[4];
|
|
};
|
|
|
|
union PackedTexCoords
|
|
{
|
|
unsigned int packed;
|
|
};
|
|
|
|
union PackedUnitVec
|
|
{
|
|
unsigned int packed;
|
|
char array[4];
|
|
};
|
|
|
|
struct GfxPackedVertex
|
|
{
|
|
float xyz[3];
|
|
float binormalSign;
|
|
GfxColor color;
|
|
PackedTexCoords texCoord;
|
|
PackedUnitVec normal;
|
|
PackedUnitVec tangent;
|
|
};
|
|
|
|
struct XSurfaceCollisionAabb
|
|
{
|
|
unsigned __int16 mins[3];
|
|
unsigned __int16 maxs[3];
|
|
};
|
|
|
|
struct XSurfaceCollisionNode
|
|
{
|
|
XSurfaceCollisionAabb aabb;
|
|
unsigned __int16 childBeginIndex;
|
|
unsigned __int16 childCount;
|
|
};
|
|
|
|
struct XSurfaceCollisionLeaf
|
|
{
|
|
unsigned __int16 triangleBeginIndex;
|
|
};
|
|
|
|
struct XSurfaceCollisionTree
|
|
{
|
|
float trans[3];
|
|
float scale[3];
|
|
unsigned int nodeCount;
|
|
XSurfaceCollisionNode *nodes;
|
|
unsigned int leafCount;
|
|
XSurfaceCollisionLeaf *leafs;
|
|
};
|
|
|
|
struct XRigidVertList
|
|
{
|
|
unsigned __int16 boneOffset;
|
|
unsigned __int16 vertCount;
|
|
unsigned __int16 triOffset;
|
|
unsigned __int16 triCount;
|
|
XSurfaceCollisionTree *collisionTree;
|
|
};
|
|
|
|
struct XSurface
|
|
{
|
|
char tileMode;
|
|
bool deformed;
|
|
unsigned __int16 vertCount;
|
|
unsigned __int16 triCount;
|
|
char zoneHandle;
|
|
unsigned __int16 baseTriIndex;
|
|
unsigned __int16 baseVertIndex;
|
|
unsigned __int16 *triIndices;
|
|
XSurfaceVertexInfo vertInfo;
|
|
GfxPackedVertex *verts0;
|
|
unsigned int vertListCount;
|
|
XRigidVertList *vertList;
|
|
int partBits[6];
|
|
};
|
|
|
|
struct XModelSurfs
|
|
{
|
|
const char *name;
|
|
XSurface *surfs;
|
|
unsigned __int16 numsurfs;
|
|
int partBits[6];
|
|
};
|
|
|
|
struct DObjAnimMat
|
|
{
|
|
float quat[4];
|
|
float trans[3];
|
|
float transWeight;
|
|
};
|
|
|
|
struct GfxDrawSurfFields
|
|
{
|
|
unsigned __int64 objectId : 16;
|
|
unsigned __int64 reflectionProbeIndex : 8;
|
|
unsigned __int64 hasGfxEntIndex : 1;
|
|
unsigned __int64 customIndex : 5;
|
|
unsigned __int64 materialSortedIndex : 12;
|
|
unsigned __int64 prepass : 2;
|
|
unsigned __int64 useHeroLighting : 1;
|
|
unsigned __int64 sceneLightIndex : 8;
|
|
unsigned __int64 surfType : 4;
|
|
unsigned __int64 primarySortKey : 6;
|
|
unsigned __int64 unused : 1;
|
|
};
|
|
|
|
union GfxDrawSurf
|
|
{
|
|
GfxDrawSurfFields fields;
|
|
unsigned __int64 packed;
|
|
};
|
|
|
|
struct /*__declspec(align(4))*/ MaterialInfo
|
|
{
|
|
const char *name;
|
|
char gameFlags;
|
|
char sortKey;
|
|
unsigned char textureAtlasRowCount;
|
|
unsigned char textureAtlasColumnCount;
|
|
GfxDrawSurf drawSurf;
|
|
unsigned int surfaceTypeBits;
|
|
unsigned __int16 hashIndex;
|
|
};
|
|
|
|
struct MaterialStreamRouting
|
|
{
|
|
char source;
|
|
char dest;
|
|
};
|
|
|
|
struct MaterialVertexStreamRouting
|
|
{
|
|
MaterialStreamRouting data[13];
|
|
IDirect3DVertexDeclaration9 *decl[16];
|
|
};
|
|
|
|
struct MaterialVertexDeclaration
|
|
{
|
|
const char *name;
|
|
char streamCount;
|
|
bool hasOptionalSource;
|
|
MaterialVertexStreamRouting routing;
|
|
};
|
|
|
|
struct GfxVertexShaderLoadDef
|
|
{
|
|
unsigned int *program;
|
|
unsigned __int16 programSize;
|
|
unsigned __int16 loadForRenderer;
|
|
};
|
|
|
|
struct MaterialVertexShaderProgram
|
|
{
|
|
IDirect3DVertexShader9 *vs;
|
|
GfxVertexShaderLoadDef loadDef;
|
|
};
|
|
|
|
struct MaterialVertexShader
|
|
{
|
|
const char *name;
|
|
MaterialVertexShaderProgram prog;
|
|
};
|
|
|
|
struct GfxPixelShaderLoadDef
|
|
{
|
|
unsigned int *program;
|
|
unsigned __int16 programSize;
|
|
unsigned __int16 loadForRenderer;
|
|
};
|
|
|
|
struct MaterialPixelShaderProgram
|
|
{
|
|
IDirect3DPixelShader9 *ps;
|
|
GfxPixelShaderLoadDef loadDef;
|
|
};
|
|
|
|
struct MaterialPixelShader
|
|
{
|
|
const char *name;
|
|
MaterialPixelShaderProgram prog;
|
|
};
|
|
|
|
struct MaterialArgumentCodeConst
|
|
{
|
|
unsigned __int16 index;
|
|
char firstRow;
|
|
char rowCount;
|
|
};
|
|
|
|
union MaterialArgumentDef
|
|
{
|
|
const float *literalConst;
|
|
MaterialArgumentCodeConst codeConst;
|
|
unsigned int codeSampler;
|
|
unsigned int nameHash;
|
|
};
|
|
|
|
struct MaterialShaderArgument
|
|
{
|
|
unsigned __int16 type;
|
|
unsigned __int16 dest;
|
|
MaterialArgumentDef u;
|
|
};
|
|
|
|
struct MaterialPass
|
|
{
|
|
MaterialVertexDeclaration *vertexDecl;
|
|
MaterialVertexShader *vertexShader;
|
|
MaterialPixelShader *pixelShader;
|
|
char perPrimArgCount;
|
|
char perObjArgCount;
|
|
char stableArgCount;
|
|
char customSamplerFlags;
|
|
MaterialShaderArgument *args;
|
|
};
|
|
|
|
enum OffhandClass
|
|
{
|
|
OFFHAND_CLASS_NONE = 0x0,
|
|
OFFHAND_CLASS_FRAG_GRENADE = 0x1,
|
|
OFFHAND_CLASS_SMOKE_GRENADE = 0x2,
|
|
OFFHAND_CLASS_FLASH_GRENADE = 0x3,
|
|
OFFHAND_CLASS_THROWINGKNIFE = 0x4,
|
|
OFFHAND_CLASS_OTHER = 0x5,
|
|
OFFHAND_CLASS_COUNT = 0x6,
|
|
};
|
|
|
|
enum ViewLockTypes
|
|
{
|
|
PLAYERVIEWLOCK_NONE = 0x0,
|
|
PLAYERVIEWLOCK_FULL = 0x1,
|
|
PLAYERVIEWLOCK_WEAPONJITTER = 0x2,
|
|
PLAYERVIEWLOCKCOUNT = 0x3,
|
|
};
|
|
|
|
struct SprintState
|
|
{
|
|
int sprintButtonUpRequired;
|
|
int sprintDelay;
|
|
int lastSprintStart;
|
|
int lastSprintEnd;
|
|
int sprintStartMaxLength;
|
|
};
|
|
|
|
|
|
/* 1018 */
|
|
struct MantleState
|
|
{
|
|
float yaw;
|
|
int timer;
|
|
int transIndex;
|
|
int flags;
|
|
};
|
|
|
|
/* 1019 */
|
|
struct PlayerActiveWeaponState
|
|
{
|
|
int weapAnim;
|
|
int weaponTime;
|
|
int weaponDelay;
|
|
int weaponRestrictKickTime;
|
|
int weaponState;
|
|
int weapHandFlags;
|
|
unsigned int weaponShotCount;
|
|
};
|
|
|
|
/* 1020 */
|
|
struct PlayerEquippedWeaponState
|
|
{
|
|
bool usedBefore;
|
|
bool dualWielding;
|
|
char weaponModel;
|
|
bool needsRechamber[2];
|
|
};
|
|
|
|
/* 1021 */
|
|
struct GlobalAmmo
|
|
{
|
|
int ammoType;
|
|
int ammoCount;
|
|
};
|
|
|
|
/* 1022 */
|
|
struct ClipAmmo
|
|
{
|
|
int clipIndex;
|
|
int ammoCount[2];
|
|
};
|
|
|
|
enum PlayerHandIndex
|
|
{
|
|
WEAPON_HAND_RIGHT = 0x0,
|
|
WEAPON_HAND_LEFT = 0x1,
|
|
NUM_WEAPON_HANDS = 0x2,
|
|
WEAPON_HAND_DEFAULT = 0x0,
|
|
};
|
|
|
|
/* 1023 */
|
|
struct PlayerWeaponCommonState
|
|
{
|
|
int offHandIndex;
|
|
OffhandClass offhandPrimary;
|
|
OffhandClass offhandSecondary;
|
|
unsigned int weapon;
|
|
unsigned int primaryWeaponForAltMode;
|
|
int weapFlags;
|
|
float fWeaponPosFrac;
|
|
float aimSpreadScale;
|
|
int adsDelayTime;
|
|
int spreadOverride;
|
|
int spreadOverrideState;
|
|
PlayerHandIndex lastWeaponHand;
|
|
GlobalAmmo ammoNotInClip[15];
|
|
ClipAmmo ammoInClip[15];
|
|
int weapLockFlags;
|
|
int weapLockedEntnum;
|
|
float weapLockedPos[3];
|
|
int weaponIdleTime;
|
|
};
|
|
|
|
enum ActionSlotType
|
|
{
|
|
ACTIONSLOTTYPE_DONOTHING = 0x0,
|
|
ACTIONSLOTTYPE_SPECIFYWEAPON = 0x1,
|
|
ACTIONSLOTTYPE_ALTWEAPONTOGGLE = 0x2,
|
|
ACTIONSLOTTYPE_NIGHTVISION = 0x3,
|
|
ACTIONSLOTTYPECOUNT = 0x4,
|
|
};
|
|
|
|
/* 1024 */
|
|
struct ActionSlotParam_SpecifyWeapon
|
|
{
|
|
unsigned int index;
|
|
};
|
|
|
|
/* 1025 */
|
|
struct ActionSlotParam
|
|
{
|
|
ActionSlotParam_SpecifyWeapon specifyWeapon;
|
|
};
|
|
|
|
enum objectiveState_t
|
|
{
|
|
OBJST_EMPTY = 0x0,
|
|
OBJST_ACTIVE = 0x1,
|
|
OBJST_INVISIBLE = 0x2,
|
|
OBJST_DONE = 0x3,
|
|
OBJST_CURRENT = 0x4,
|
|
OBJST_FAILED = 0x5,
|
|
OBJST_NUMSTATES = 0x6,
|
|
};
|
|
|
|
/* 1026 */
|
|
struct objective_t
|
|
{
|
|
objectiveState_t state;
|
|
float origin[3];
|
|
int entNum;
|
|
int teamNum;
|
|
int icon;
|
|
};
|
|
|
|
|
|
/* 104 */
|
|
enum he_type_t
|
|
{
|
|
HE_TYPE_FREE = 0x0,
|
|
HE_TYPE_TEXT = 0x1,
|
|
HE_TYPE_VALUE = 0x2,
|
|
HE_TYPE_PLAYERNAME = 0x3,
|
|
HE_TYPE_MAPNAME = 0x4,
|
|
HE_TYPE_GAMETYPE = 0x5,
|
|
HE_TYPE_MATERIAL = 0x6,
|
|
HE_TYPE_TIMER_DOWN = 0x7,
|
|
HE_TYPE_TIMER_UP = 0x8,
|
|
HE_TYPE_TIMER_STATIC = 0x9,
|
|
HE_TYPE_TENTHS_TIMER_DOWN = 0xA,
|
|
HE_TYPE_TENTHS_TIMER_UP = 0xB,
|
|
HE_TYPE_TENTHS_TIMER_STATIC = 0xC,
|
|
HE_TYPE_CLOCK_DOWN = 0xD,
|
|
HE_TYPE_CLOCK_UP = 0xE,
|
|
HE_TYPE_WAYPOINT = 0xF,
|
|
HE_TYPE_COUNT = 0x10,
|
|
};
|
|
|
|
struct hud_color
|
|
{
|
|
char r;
|
|
char g;
|
|
char b;
|
|
char a;
|
|
};
|
|
|
|
/* 1028 */
|
|
union hudelem_color_t
|
|
{
|
|
hud_color __s0;
|
|
int rgba;
|
|
};
|
|
|
|
struct hudelem_s
|
|
{
|
|
he_type_t type;
|
|
float x;
|
|
float y;
|
|
float z;
|
|
int targetEntNum;
|
|
float fontScale;
|
|
float fromFontScale;
|
|
int fontScaleStartTime;
|
|
int fontScaleTime;
|
|
int font;
|
|
int alignOrg;
|
|
int alignScreen;
|
|
hudelem_color_t color;
|
|
hudelem_color_t fromColor;
|
|
int fadeStartTime;
|
|
int fadeTime;
|
|
int label;
|
|
int width;
|
|
int height;
|
|
int materialIndex;
|
|
int fromWidth;
|
|
int fromHeight;
|
|
int scaleStartTime;
|
|
int scaleTime;
|
|
float fromX;
|
|
float fromY;
|
|
int fromAlignOrg;
|
|
int fromAlignScreen;
|
|
int moveStartTime;
|
|
int moveTime;
|
|
int time;
|
|
int duration;
|
|
float value;
|
|
int text;
|
|
float sort;
|
|
hudelem_color_t glowColor;
|
|
int fxBirthTime;
|
|
int fxLetterTime;
|
|
int fxDecayStartTime;
|
|
int fxDecayDuration;
|
|
int soundID;
|
|
int flags;
|
|
};
|
|
|
|
struct $3EB5F037EADAEE8E2FA2A1F9FFF31312
|
|
{
|
|
hudelem_s current[31];
|
|
hudelem_s archival[31];
|
|
};
|
|
|
|
enum pmtype_t
|
|
{
|
|
PM_NORMAL = 0x0,
|
|
PM_NORMAL_LINKED = 0x1,
|
|
PM_NOCLIP = 0x2,
|
|
PM_UFO = 0x3,
|
|
PM_MPVIEWER = 0x4,
|
|
PM_SPECTATOR = 0x5,
|
|
PM_INTERMISSION = 0x6,
|
|
PM_LASTSTAND = 0x7,
|
|
PM_DEAD = 0x8,
|
|
PM_DEAD_LINKED = 0x9,
|
|
};
|
|
|
|
struct playerState_s
|
|
{
|
|
int commandTime;
|
|
int pm_type;
|
|
int pm_time;
|
|
int pm_flags;
|
|
int otherFlags;
|
|
int linkFlags;
|
|
int bobCycle;
|
|
float origin[3];
|
|
float velocity[3];
|
|
int grenadeTimeLeft;
|
|
int throwbackGrenadeOwner;
|
|
int throwbackGrenadeTimeLeft;
|
|
unsigned int throwbackWeaponIndex;
|
|
int remoteEyesEnt;
|
|
int remoteEyesTagname;
|
|
int remoteControlEnt;
|
|
int foliageSoundTime;
|
|
int gravity;
|
|
float leanf;
|
|
int speed;
|
|
float delta_angles[3];
|
|
int groundEntityNum;
|
|
float vLadderVec[3];
|
|
int jumpTime;
|
|
float jumpOriginZ;
|
|
int legsTimer;
|
|
int legsAnim;
|
|
int torsoTimer;
|
|
int torsoAnim;
|
|
int legsAnimDuration;
|
|
int torsoAnimDuration;
|
|
int damageTimer;
|
|
int damageDuration;
|
|
int flinchYawAnim;
|
|
int corpseIndex;
|
|
int movementDir;
|
|
int eFlags;
|
|
int eventSequence;
|
|
int events[4];
|
|
unsigned int eventParms[4];
|
|
int oldEventSequence;
|
|
int unpredictableEventSequence;
|
|
int unpredictableEventSequenceOld;
|
|
int unpredictableEvents[4];
|
|
unsigned int unpredictableEventParms[4];
|
|
int clientNum;
|
|
int viewmodelIndex;
|
|
float viewangles[3];
|
|
int viewHeightTarget;
|
|
float viewHeightCurrent;
|
|
int viewHeightLerpTime;
|
|
int viewHeightLerpTarget;
|
|
int viewHeightLerpDown;
|
|
float viewAngleClampBase[2];
|
|
float viewAngleClampRange[2];
|
|
int damageEvent;
|
|
int damageYaw;
|
|
int damagePitch;
|
|
int damageCount;
|
|
int damageFlags;
|
|
int stats[4];
|
|
float proneDirection;
|
|
float proneDirectionPitch;
|
|
float proneTorsoPitch;
|
|
ViewLockTypes viewlocked;
|
|
int viewlocked_entNum;
|
|
float linkAngles[3];
|
|
float linkWeaponAngles[3];
|
|
int linkWeaponEnt;
|
|
int loopSound;
|
|
int cursorHint;
|
|
int cursorHintString;
|
|
int cursorHintEntIndex;
|
|
int cursorHintDualWield;
|
|
int iCompassPlayerInfo;
|
|
int radarEnabled;
|
|
int radarBlocked;
|
|
int radarMode;
|
|
int locationSelectionInfo;
|
|
SprintState sprintState;
|
|
float holdBreathScale;
|
|
int holdBreathTimer;
|
|
float moveSpeedScaleMultiplier;
|
|
MantleState mantleState;
|
|
PlayerActiveWeaponState weapState[2];
|
|
unsigned int weaponsEquipped[15];
|
|
PlayerEquippedWeaponState weapEquippedData[15];
|
|
PlayerWeaponCommonState weapCommon;
|
|
float meleeChargeYaw;
|
|
int meleeChargeDist;
|
|
int meleeChargeTime;
|
|
unsigned int perks[2];
|
|
unsigned int perkSlots[8];
|
|
ActionSlotType actionSlotType[4];
|
|
ActionSlotParam actionSlotParam[4];
|
|
int weaponHudIconOverrides[6];
|
|
int animScriptedType;
|
|
int shellshockIndex;
|
|
int shellshockTime;
|
|
int shellshockDuration;
|
|
float dofNearStart;
|
|
float dofNearEnd;
|
|
float dofFarStart;
|
|
float dofFarEnd;
|
|
float dofNearBlur;
|
|
float dofFarBlur;
|
|
float dofViewmodelStart;
|
|
float dofViewmodelEnd;
|
|
objective_t objective[32];
|
|
int deltaTime;
|
|
int killCamEntity;
|
|
int killCamLookAtEntity;
|
|
int killCamClientNum;
|
|
$3EB5F037EADAEE8E2FA2A1F9FFF31312 hud;
|
|
unsigned int partBits[6];
|
|
int recoilScale;
|
|
int diveDirection;
|
|
int stunTime;
|
|
};
|
|
|
|
enum LocSelInputState
|
|
{
|
|
LOC_SEL_INPUT_NONE = 0x0,
|
|
LOC_SEL_INPUT_CONFIRM = 0x1,
|
|
LOC_SEL_INPUT_CANCEL = 0x2,
|
|
};
|
|
|
|
struct field_t
|
|
{
|
|
int cursor;
|
|
int scroll;
|
|
int drawWidth;
|
|
int widthInPixels;
|
|
float charHeight;
|
|
int fixedSize;
|
|
char buffer[256];
|
|
};
|
|
|
|
struct KeyState
|
|
{
|
|
int down;
|
|
int repeats;
|
|
const char* binding;
|
|
};
|
|
|
|
struct PlayerKeyState
|
|
{
|
|
field_t chatField;
|
|
int chat_team;
|
|
int overstrikeMode;
|
|
int anyKeyDown;
|
|
KeyState keys[256];
|
|
LocSelInputState locSelInputState;
|
|
};
|
|
|
|
struct keyname_t
|
|
{
|
|
const char* name;
|
|
int keynum;
|
|
};
|
|
|
|
struct clSnapshot_t
|
|
{
|
|
playerState_s ps;
|
|
int valid;
|
|
int snapFlags;
|
|
int serverTime;
|
|
int messageNum;
|
|
int deltaNum;
|
|
int ping;
|
|
int cmdNum;
|
|
int numEntities;
|
|
int numClients;
|
|
int parseEntitiesIndex;
|
|
int parseClientsIndex;
|
|
int serverCommandNum;
|
|
};
|
|
|
|
enum StanceState
|
|
{
|
|
CL_STANCE_STAND = 0x0,
|
|
CL_STANCE_CROUCH = 0x1,
|
|
CL_STANCE_PRONE = 0x2,
|
|
};
|
|
|
|
struct ClientArchiveData
|
|
{
|
|
int serverTime;
|
|
float origin[3];
|
|
float velocity[3];
|
|
int bobCycle;
|
|
int movementDir;
|
|
float viewangles[3];
|
|
int locationSelectionInfo;
|
|
float selectedLocation[2];
|
|
float selectedLocationAngle;
|
|
};
|
|
|
|
struct outPacket_t
|
|
{
|
|
int p_cmdNumber;
|
|
int p_serverTime;
|
|
int p_realtime;
|
|
};
|
|
|
|
enum team_t
|
|
{
|
|
TEAM_FREE = 0x0,
|
|
TEAM_AXIS = 0x1,
|
|
TEAM_ALLIES = 0x2,
|
|
TEAM_SPECTATOR = 0x3,
|
|
TEAM_NUM_TEAMS = 0x4,
|
|
};
|
|
|
|
struct clientState_s
|
|
{
|
|
int clientIndex;
|
|
team_t team;
|
|
int modelindex;
|
|
int dualWielding;
|
|
int riotShieldNext;
|
|
int attachModelIndex[6];
|
|
int attachTagIndex[6];
|
|
char name[16];
|
|
float maxSprintTimeMultiplier;
|
|
int rank;
|
|
int prestige;
|
|
unsigned int perks[2];
|
|
int diveState;
|
|
int voiceConnectivityBits;
|
|
unsigned int playerCardIcon;
|
|
unsigned int playerCardTitle;
|
|
unsigned int playerCardNameplate;
|
|
};
|
|
|
|
enum usercmdButtonBits
|
|
{
|
|
CMD_BUTTON_ATTACK = 0x1,
|
|
CMD_BUTTON_SPRINT = 0x2,
|
|
CMD_BUTTON_MELEE = 0x4,
|
|
CMD_BUTTON_ACTIVATE = 0x8,
|
|
CMD_BUTTON_RELOAD = 0x10,
|
|
CMD_BUTTON_USE_RELOAD = 0x20,
|
|
CMD_BUTTON_PRONE = 0x100,
|
|
CMD_BUTTON_CROUCH = 0x200,
|
|
CMD_BUTTON_UP = 0x400,
|
|
CMD_BUTTON_ADS = 0x800,
|
|
CMD_BUTTON_DOWN = 0x1000,
|
|
CMD_BUTTON_BREATH = 0x2000,
|
|
CMD_BUTTON_FRAG = 0x4000,
|
|
CMD_BUTTON_OFFHAND_SECONDARY = 0x8000,
|
|
CMD_BUTTON_THROW = 0x80000,
|
|
};
|
|
|
|
#pragma pack(push, 4)
|
|
struct usercmd_s
|
|
{
|
|
int serverTime;
|
|
int buttons;
|
|
int angles[3];
|
|
unsigned __int16 weapon;
|
|
unsigned __int16 primaryWeaponForAltMode;
|
|
unsigned __int16 offHandIndex;
|
|
char forwardmove;
|
|
char rightmove;
|
|
float meleeChargeYaw;
|
|
char meleeChargeDist;
|
|
char selectedLoc[2];
|
|
char selectedLocAngle;
|
|
char remoteControlAngles[2];
|
|
};
|
|
#pragma pack(pop)
|
|
|
|
struct LerpEntityState
|
|
{
|
|
char pad[0x70];
|
|
};
|
|
|
|
struct clientLinkInfo_t
|
|
{
|
|
__int16 parentId;
|
|
char tagName;
|
|
char flags;
|
|
};
|
|
|
|
struct entityState_s
|
|
{
|
|
int number;
|
|
int eType;
|
|
LerpEntityState lerp;
|
|
int time2;
|
|
int otherEntityNum;
|
|
int attackerEntityNum;
|
|
int groundEntityNum;
|
|
int loopSound;
|
|
int surfType;
|
|
|
|
union
|
|
{
|
|
int brushModel;
|
|
int triggerModel;
|
|
int item;
|
|
int xmodel;
|
|
int primaryLight;
|
|
} index;
|
|
|
|
int clientNum;
|
|
int iHeadIcon;
|
|
int iHeadIconTeam;
|
|
int solid;
|
|
unsigned int eventParm;
|
|
int eventSequence;
|
|
int events[4];
|
|
unsigned int eventParms[4];
|
|
unsigned __int16 weapon;
|
|
int legsAnim;
|
|
int torsoAnim;
|
|
int un1;
|
|
int un2;
|
|
clientLinkInfo_t clientLinkInfo;
|
|
unsigned int partBits[6];
|
|
int clientMask[1];
|
|
};
|
|
|
|
struct clientActive_t
|
|
{
|
|
bool usingAds;
|
|
int timeoutcount;
|
|
clSnapshot_t snap;
|
|
bool alwaysFalse;
|
|
int serverTime;
|
|
int oldServerTime;
|
|
int oldFrameServerTime;
|
|
int serverTimeDelta;
|
|
int oldSnapServerTime;
|
|
int extrapolatedSnapshot;
|
|
int newSnapshots;
|
|
int serverId;
|
|
char mapname[64];
|
|
int parseEntitiesIndex;
|
|
int parseClientsIndex;
|
|
int mouseDx[2];
|
|
int mouseDy[2];
|
|
int mouseIndex;
|
|
bool stanceHeld;
|
|
StanceState stance;
|
|
StanceState stancePosition;
|
|
int stanceTime;
|
|
int cgameUserCmdWeapon;
|
|
int cgameUserCmdOffHandIndex;
|
|
float cgameFOVSensitivityScale;
|
|
float cgameMaxPitchSpeed;
|
|
float cgameMaxYawSpeed;
|
|
float cgameKickAngles[3];
|
|
float cgameOrigin[3];
|
|
float cgameVelocity[3];
|
|
float cgameViewangles[3];
|
|
int cgameBobCycle;
|
|
int cgameMovementDir;
|
|
int cgameExtraButtons;
|
|
int cgamePredictedDataServerTime;
|
|
float clViewangles[3];
|
|
usercmd_s cmds[128];
|
|
int cmdNumber;
|
|
ClientArchiveData clientArchive[256];
|
|
int clientArchiveIndex;
|
|
int packetBackupCount;
|
|
int packetBackupMask;
|
|
int parseEntitiesCount;
|
|
int parseClientsCount;
|
|
outPacket_t outPackets[32];
|
|
clSnapshot_t snapshots[32];
|
|
entityState_s parseEntities[19200];
|
|
clientState_s parseClients[576];
|
|
int corruptedTranslationFile;
|
|
char translationVersion[256];
|
|
};
|
|
|
|
struct MaterialTechnique
|
|
{
|
|
const char *name;
|
|
unsigned __int16 flags;
|
|
unsigned __int16 passCount;
|
|
MaterialPass passArray[1];
|
|
};
|
|
|
|
struct MaterialTechniqueSet
|
|
{
|
|
const char *name;
|
|
char worldVertFormat;
|
|
bool hasBeenUploaded;
|
|
char unused[1];
|
|
MaterialTechniqueSet *remappedTechniqueSet;
|
|
MaterialTechnique *techniques[48];
|
|
};
|
|
|
|
struct GfxImageLoadDefIW3
|
|
{
|
|
char levelCount;
|
|
char flags;
|
|
__int16 dimensions[3];
|
|
int format;
|
|
int resourceSize;
|
|
char data[1];
|
|
};
|
|
|
|
struct __declspec(align(4)) GfxImageLoadDef
|
|
{
|
|
char levelCount;
|
|
char pad[3];
|
|
int flags;
|
|
int format;
|
|
int resourceSize;
|
|
char data[1];
|
|
};
|
|
|
|
union GfxTexture
|
|
{
|
|
IDirect3DBaseTexture9 *basemap;
|
|
IDirect3DTexture9 *map;
|
|
IDirect3DVolumeTexture9 *volmap;
|
|
IDirect3DCubeTexture9 *cubemap;
|
|
GfxImageLoadDef *loadDef;
|
|
};
|
|
|
|
struct Picmip
|
|
{
|
|
char platform[2];
|
|
};
|
|
|
|
struct CardMemory
|
|
{
|
|
int platform[2];
|
|
};
|
|
|
|
struct GfxImage
|
|
{
|
|
GfxTexture texture;
|
|
char mapType;
|
|
char semantic;
|
|
char category;
|
|
bool useSrgbReads;
|
|
Picmip picmip;
|
|
bool noPicmip;
|
|
char track;
|
|
CardMemory cardMemory;
|
|
unsigned __int16 width;
|
|
unsigned __int16 height;
|
|
unsigned __int16 depth;
|
|
bool delayLoadPixels;
|
|
const char *name;
|
|
};
|
|
|
|
struct WaterWritable
|
|
{
|
|
float floatTime;
|
|
};
|
|
|
|
struct complex_s
|
|
{
|
|
float real;
|
|
float imag;
|
|
};
|
|
|
|
struct water_t
|
|
{
|
|
WaterWritable writable;
|
|
complex_s *H0;
|
|
float *wTerm;
|
|
int M;
|
|
int N;
|
|
float Lx;
|
|
float Lz;
|
|
float gravity;
|
|
float windvel;
|
|
float winddir[2];
|
|
float amplitude;
|
|
float codeConstant[4];
|
|
GfxImage *image;
|
|
};
|
|
|
|
union MaterialTextureDefInfo
|
|
{
|
|
GfxImage *image;
|
|
water_t *water;
|
|
};
|
|
|
|
struct MaterialTextureDef
|
|
{
|
|
unsigned int nameHash;
|
|
char nameStart;
|
|
char nameEnd;
|
|
char samplerState;
|
|
char semantic;
|
|
MaterialTextureDefInfo u;
|
|
};
|
|
|
|
struct MaterialConstantDef
|
|
{
|
|
unsigned int nameHash;
|
|
char name[12];
|
|
float literal[4];
|
|
};
|
|
|
|
struct GfxStateBits
|
|
{
|
|
unsigned int loadBits[2];
|
|
};
|
|
|
|
struct Material
|
|
{
|
|
MaterialInfo info;
|
|
char stateBitsEntry[48];
|
|
unsigned char textureCount;
|
|
unsigned char constantCount;
|
|
unsigned char stateBitsCount;
|
|
char stateFlags;
|
|
char cameraRegion;
|
|
MaterialTechniqueSet *techniqueSet;
|
|
MaterialTextureDef *textureTable;
|
|
MaterialConstantDef *constantTable;
|
|
GfxStateBits *stateBitsTable;
|
|
};
|
|
|
|
struct XModelLodInfo
|
|
{
|
|
float dist;
|
|
unsigned __int16 numsurfs;
|
|
unsigned __int16 surfIndex;
|
|
XModelSurfs *modelSurfs;
|
|
int partBits[6];
|
|
XSurface *surfs;
|
|
char lod;
|
|
char smcBaseIndexPlusOne;
|
|
char smcSubIndexMask;
|
|
char smcBucket;
|
|
};
|
|
|
|
struct XModelCollTri_s
|
|
{
|
|
float plane[4];
|
|
float svec[4];
|
|
float tvec[4];
|
|
};
|
|
|
|
struct XModelCollSurf_s
|
|
{
|
|
XModelCollTri_s *collTris;
|
|
int numCollTris;
|
|
Bounds bounds;
|
|
int boneIdx;
|
|
int contents;
|
|
int surfFlags;
|
|
};
|
|
|
|
struct XBoneInfo
|
|
{
|
|
Bounds bounds;
|
|
float radiusSquared;
|
|
};
|
|
|
|
struct XModel
|
|
{
|
|
const char *name;
|
|
char numBones;
|
|
char numRootBones;
|
|
unsigned char numsurfs;
|
|
char lodRampType;
|
|
float scale;
|
|
unsigned int noScalePartBits[6];
|
|
unsigned __int16 *boneNames;
|
|
char *parentList;
|
|
__int16 *quats;
|
|
float *trans;
|
|
char *partClassification;
|
|
DObjAnimMat *baseMat;
|
|
Material **materialHandles;
|
|
XModelLodInfo lodInfo[4];
|
|
char maxLoadedLod;
|
|
char numLods;
|
|
char collLod;
|
|
char flags;
|
|
XModelCollSurf_s *collSurfs;
|
|
int numCollSurfs;
|
|
int contents;
|
|
XBoneInfo *boneInfo;
|
|
float radius;
|
|
Bounds bounds;
|
|
int memUsage;
|
|
bool bad;
|
|
PhysPreset *physPreset;
|
|
PhysCollmap *physCollmap;
|
|
};
|
|
|
|
struct _AILSOUNDINFO
|
|
{
|
|
int format;
|
|
const void *data_ptr;
|
|
unsigned int data_len;
|
|
unsigned int rate;
|
|
int bits;
|
|
int channels;
|
|
unsigned int samples;
|
|
unsigned int block_size;
|
|
const void *initial_ptr;
|
|
};
|
|
|
|
struct MssSound
|
|
{
|
|
_AILSOUNDINFO info;
|
|
char *data;
|
|
};
|
|
|
|
struct LoadedSound
|
|
{
|
|
const char *name;
|
|
MssSound sound;
|
|
};
|
|
|
|
struct StreamFileNameRaw
|
|
{
|
|
const char *dir;
|
|
const char *name;
|
|
};
|
|
|
|
union StreamFileInfo
|
|
{
|
|
StreamFileNameRaw raw;
|
|
};
|
|
|
|
struct StreamFileName
|
|
{
|
|
StreamFileInfo info;
|
|
};
|
|
|
|
struct StreamedSound
|
|
{
|
|
StreamFileName filename;
|
|
};
|
|
|
|
union SoundFileRef
|
|
{
|
|
LoadedSound *loadSnd;
|
|
StreamedSound streamSnd;
|
|
};
|
|
|
|
enum snd_alias_type_t
|
|
{
|
|
SAT_UNKNOWN = 0x0,
|
|
SAT_LOADED = 0x1,
|
|
SAT_STREAMED = 0x2,
|
|
SAT_VOICED = 0x3,
|
|
SAT_COUNT = 0x4,
|
|
};
|
|
|
|
struct SoundFile
|
|
{
|
|
char type;
|
|
char exists;
|
|
SoundFileRef u;
|
|
};
|
|
|
|
union $C8D87EB0090687D323381DFB7A82089C
|
|
{
|
|
float slavePercentage;
|
|
float masterPercentage;
|
|
};
|
|
|
|
struct SndCurve
|
|
{
|
|
const char *filename;
|
|
unsigned __int16 knotCount;
|
|
float knots[16][2];
|
|
};
|
|
|
|
struct MSSSpeakerLevels
|
|
{
|
|
int speaker;
|
|
int numLevels;
|
|
float levels[2];
|
|
};
|
|
|
|
struct MSSChannelMap
|
|
{
|
|
unsigned int speakerCount;
|
|
MSSSpeakerLevels speakers[6];
|
|
};
|
|
|
|
struct SpeakerMap
|
|
{
|
|
bool isDefault;
|
|
const char *name;
|
|
MSSChannelMap channelMaps[2][2];
|
|
};
|
|
|
|
const struct snd_alias_t
|
|
{
|
|
const char *aliasName;
|
|
const char *subtitle;
|
|
const char *secondaryAliasName;
|
|
const char *chainAliasName;
|
|
const char *mixerGroup;
|
|
SoundFile *soundFile;
|
|
int sequence;
|
|
float volMin;
|
|
float volMax;
|
|
float pitchMin;
|
|
float pitchMax;
|
|
float distMin;
|
|
float distMax;
|
|
float velocityMin;
|
|
int flags;
|
|
$C8D87EB0090687D323381DFB7A82089C ___u15;
|
|
float probability;
|
|
float lfePercentage;
|
|
float centerPercentage;
|
|
int startDelay;
|
|
SndCurve *volumeFalloffCurve;
|
|
float envelopMin;
|
|
float envelopMax;
|
|
float envelopPercentage;
|
|
SpeakerMap *speakerMap;
|
|
};
|
|
|
|
struct snd_alias_list_t
|
|
{
|
|
const char *aliasName;
|
|
snd_alias_t *head;
|
|
unsigned int count;
|
|
};
|
|
|
|
struct cStaticModel_s
|
|
{
|
|
XModel *xmodel;
|
|
float origin[3];
|
|
float invScaledAxis[3][3];
|
|
Bounds absBounds;
|
|
};
|
|
|
|
struct ClipMaterial
|
|
{
|
|
const char *name;
|
|
int surfaceFlags;
|
|
int contents;
|
|
};
|
|
|
|
struct cNode_t
|
|
{
|
|
cplane_s *plane;
|
|
__int16 children[2];
|
|
};
|
|
|
|
struct cLeaf_t
|
|
{
|
|
unsigned __int16 firstCollAabbIndex;
|
|
unsigned __int16 collAabbCount;
|
|
int brushContents;
|
|
int terrainContents;
|
|
Bounds bounds;
|
|
int leafBrushNode;
|
|
};
|
|
|
|
struct cLeafBrushNodeLeaf_t
|
|
{
|
|
unsigned __int16 *brushes;
|
|
};
|
|
|
|
struct cLeafBrushNodeChildren_t
|
|
{
|
|
float dist;
|
|
float range;
|
|
unsigned __int16 childOffset[2];
|
|
};
|
|
|
|
union cLeafBrushNodeData_t
|
|
{
|
|
cLeafBrushNodeLeaf_t leaf;
|
|
cLeafBrushNodeChildren_t children;
|
|
};
|
|
|
|
struct cLeafBrushNode_s
|
|
{
|
|
char axis;
|
|
__int16 leafBrushCount;
|
|
int contents;
|
|
cLeafBrushNodeData_t data;
|
|
};
|
|
|
|
struct CollisionBorder
|
|
{
|
|
float distEq[3];
|
|
float zBase;
|
|
float zSlope;
|
|
float start;
|
|
float length;
|
|
};
|
|
|
|
struct CollisionPartition
|
|
{
|
|
char triCount;
|
|
char borderCount;
|
|
char firstVertSegment;
|
|
int firstTri;
|
|
CollisionBorder *borders;
|
|
};
|
|
|
|
union CollisionAabbTreeIndex
|
|
{
|
|
int firstChildIndex;
|
|
int partitionIndex;
|
|
};
|
|
|
|
struct CollisionAabbTree
|
|
{
|
|
float midPoint[3];
|
|
unsigned __int16 materialIndex;
|
|
unsigned __int16 childCount;
|
|
float halfSize[3];
|
|
CollisionAabbTreeIndex u;
|
|
};
|
|
|
|
struct cmodel_t
|
|
{
|
|
Bounds bounds;
|
|
float radius;
|
|
cLeaf_t leaf;
|
|
};
|
|
|
|
struct TriggerModel
|
|
{
|
|
int contents;
|
|
unsigned __int16 hullCount;
|
|
unsigned __int16 firstHull;
|
|
};
|
|
|
|
struct TriggerHull
|
|
{
|
|
Bounds bounds;
|
|
int contents;
|
|
unsigned __int16 slabCount;
|
|
unsigned __int16 firstSlab;
|
|
};
|
|
|
|
struct TriggerSlab
|
|
{
|
|
float dir[3];
|
|
float midPoint;
|
|
float halfSize;
|
|
};
|
|
|
|
struct MapTriggers
|
|
{
|
|
unsigned int count;
|
|
TriggerModel *models;
|
|
unsigned int hullCount;
|
|
TriggerHull *hulls;
|
|
unsigned int slabCount;
|
|
TriggerSlab *slabs;
|
|
};
|
|
|
|
struct /*__declspec(align(2))*/ Stage
|
|
{
|
|
const char *name;
|
|
float origin[3];
|
|
unsigned __int16 triggerIndex;
|
|
char sunPrimaryLightIndex;
|
|
};
|
|
|
|
struct __declspec(align(4)) MapEnts
|
|
{
|
|
const char *name;
|
|
char *entityString;
|
|
int numEntityChars;
|
|
MapTriggers trigger;
|
|
Stage *stages;
|
|
char stageCount;
|
|
};
|
|
|
|
struct SModelAabbNode
|
|
{
|
|
Bounds bounds;
|
|
unsigned __int16 firstChild;
|
|
unsigned __int16 childCount;
|
|
};
|
|
|
|
enum DynEntityType
|
|
{
|
|
DYNENT_TYPE_INVALID = 0x0,
|
|
DYNENT_TYPE_CLUTTER = 0x1,
|
|
DYNENT_TYPE_DESTRUCT = 0x2,
|
|
DYNENT_TYPE_COUNT = 0x3,
|
|
};
|
|
|
|
struct GfxPlacement
|
|
{
|
|
float quat[4];
|
|
float origin[3];
|
|
};
|
|
|
|
struct FxSpawnDefLooping
|
|
{
|
|
int intervalMsec;
|
|
int count;
|
|
};
|
|
|
|
struct FxIntRange
|
|
{
|
|
int base;
|
|
int amplitude;
|
|
};
|
|
|
|
struct FxSpawnDefOneShot
|
|
{
|
|
FxIntRange count;
|
|
};
|
|
|
|
union FxSpawnDef
|
|
{
|
|
FxSpawnDefLooping looping;
|
|
FxSpawnDefOneShot oneShot;
|
|
};
|
|
|
|
struct FxFloatRange
|
|
{
|
|
float base;
|
|
float amplitude;
|
|
};
|
|
|
|
struct FxElemAtlas
|
|
{
|
|
char behavior;
|
|
char index;
|
|
char fps;
|
|
char loopCount;
|
|
char colIndexBits;
|
|
char rowIndexBits;
|
|
__int16 entryCount;
|
|
};
|
|
|
|
struct FxElemVec3Range
|
|
{
|
|
float base[3];
|
|
float amplitude[3];
|
|
};
|
|
|
|
struct FxElemVelStateInFrame
|
|
{
|
|
FxElemVec3Range velocity;
|
|
FxElemVec3Range totalDelta;
|
|
};
|
|
|
|
const struct FxElemVelStateSample
|
|
{
|
|
FxElemVelStateInFrame local;
|
|
FxElemVelStateInFrame world;
|
|
};
|
|
|
|
struct FxElemVisualState
|
|
{
|
|
char color[4];
|
|
float rotationDelta;
|
|
float rotationTotal;
|
|
float size[2];
|
|
float scale;
|
|
};
|
|
|
|
const struct FxElemVisStateSample
|
|
{
|
|
FxElemVisualState base;
|
|
FxElemVisualState amplitude;
|
|
};
|
|
|
|
struct FxElemMarkVisuals
|
|
{
|
|
Material *materials[2];
|
|
};
|
|
|
|
union FxEffectDefRef
|
|
{
|
|
FxEffectDef *handle;
|
|
const char *name;
|
|
};
|
|
|
|
union FxElemVisuals
|
|
{
|
|
const void *anonymous;
|
|
Material *material;
|
|
XModel *model;
|
|
FxEffectDefRef effectDef;
|
|
const char *soundName;
|
|
};
|
|
|
|
union FxElemDefVisuals
|
|
{
|
|
FxElemMarkVisuals *markArray;
|
|
FxElemVisuals *array;
|
|
FxElemVisuals instance;
|
|
};
|
|
|
|
struct FxTrailVertex
|
|
{
|
|
float pos[2];
|
|
float normal[2];
|
|
float texCoord;
|
|
};
|
|
|
|
struct FxTrailDef
|
|
{
|
|
int scrollTimeMsec;
|
|
int repeatDist;
|
|
float invSplitDist;
|
|
float invSplitArcDist;
|
|
float invSplitTime;
|
|
int vertCount;
|
|
FxTrailVertex *verts;
|
|
int indCount;
|
|
unsigned __int16 *inds;
|
|
};
|
|
|
|
struct FxSparkFountainDef
|
|
{
|
|
float gravity;
|
|
float bounceFrac;
|
|
float bounceRand;
|
|
float sparkSpacing;
|
|
float sparkLength;
|
|
int sparkCount;
|
|
float loopTime;
|
|
float velMin;
|
|
float velMax;
|
|
float velConeFrac;
|
|
float restSpeed;
|
|
float boostTime;
|
|
float boostFactor;
|
|
};
|
|
|
|
union FxElemExtendedDefPtr
|
|
{
|
|
FxTrailDef *trailDef;
|
|
FxSparkFountainDef *sparkFountainDef;
|
|
void *unknownDef;
|
|
};
|
|
|
|
const struct FxElemDef
|
|
{
|
|
int flags;
|
|
FxSpawnDef spawn;
|
|
FxFloatRange spawnRange;
|
|
FxFloatRange fadeInRange;
|
|
FxFloatRange fadeOutRange;
|
|
float spawnFrustumCullRadius;
|
|
FxIntRange spawnDelayMsec;
|
|
FxIntRange lifeSpanMsec;
|
|
FxFloatRange spawnOrigin[3];
|
|
FxFloatRange spawnOffsetRadius;
|
|
FxFloatRange spawnOffsetHeight;
|
|
FxFloatRange spawnAngles[3];
|
|
FxFloatRange angularVelocity[3];
|
|
FxFloatRange initialRotation;
|
|
FxFloatRange gravity;
|
|
FxFloatRange reflectionFactor;
|
|
FxElemAtlas atlas;
|
|
char elemType;
|
|
char visualCount;
|
|
char velIntervalCount;
|
|
char visStateIntervalCount;
|
|
FxElemVelStateSample *velSamples;
|
|
FxElemVisStateSample *visSamples;
|
|
FxElemDefVisuals visuals;
|
|
Bounds collBounds;
|
|
FxEffectDefRef effectOnImpact;
|
|
FxEffectDefRef effectOnDeath;
|
|
FxEffectDefRef effectEmitted;
|
|
FxFloatRange emitDist;
|
|
FxFloatRange emitDistVariance;
|
|
FxElemExtendedDefPtr extended;
|
|
char sortOrder;
|
|
char lightingFrac;
|
|
char useItemClip;
|
|
char fadeInfo;
|
|
};
|
|
|
|
struct FxEffectDef
|
|
{
|
|
const char *name;
|
|
int flags;
|
|
int totalSize;
|
|
int msecLoopingLife;
|
|
int elemDefCountLooping;
|
|
int elemDefCountOneShot;
|
|
int elemDefCountEmission;
|
|
FxElemDef *elemDefs;
|
|
};
|
|
|
|
struct DynEntityDef
|
|
{
|
|
DynEntityType type;
|
|
GfxPlacement pose;
|
|
XModel *xModel;
|
|
unsigned __int16 brushModel;
|
|
unsigned __int16 physicsBrushModel;
|
|
FxEffectDef *destroyFx;
|
|
PhysPreset *physPreset;
|
|
int health;
|
|
PhysMass mass;
|
|
int contents;
|
|
};
|
|
|
|
struct DynEntityPose
|
|
{
|
|
GfxPlacement pose;
|
|
float radius;
|
|
};
|
|
|
|
struct DynEntityClient
|
|
{
|
|
int physObjId;
|
|
unsigned __int16 flags;
|
|
unsigned __int16 lightingHandle;
|
|
int health;
|
|
};
|
|
|
|
struct DynEntityColl
|
|
{
|
|
unsigned __int16 sector;
|
|
unsigned __int16 nextEntInSector;
|
|
float linkMins[2];
|
|
float linkMaxs[2];
|
|
};
|
|
|
|
#pragma warning(push)
|
|
#pragma warning(disable: 4324)
|
|
struct __declspec(align(64)) clipMap_t
|
|
{
|
|
const char *name;
|
|
int isInUse;
|
|
int planeCount;
|
|
cplane_s *planes;
|
|
unsigned int numStaticModels;
|
|
cStaticModel_s *staticModelList;
|
|
unsigned int numMaterials;
|
|
ClipMaterial *materials;
|
|
unsigned int numBrushSides;
|
|
cbrushside_t *brushsides;
|
|
unsigned int numBrushEdges;
|
|
char *brushEdges;
|
|
unsigned int numNodes;
|
|
cNode_t *nodes;
|
|
unsigned int numLeafs;
|
|
cLeaf_t *leafs;
|
|
unsigned int leafbrushNodesCount;
|
|
cLeafBrushNode_s *leafbrushNodes;
|
|
unsigned int numLeafBrushes;
|
|
unsigned __int16 *leafbrushes;
|
|
unsigned int numLeafSurfaces;
|
|
unsigned int *leafsurfaces;
|
|
unsigned int vertCount;
|
|
float(*verts)[3];
|
|
int triCount;
|
|
unsigned __int16 *triIndices;
|
|
char *triEdgeIsWalkable;
|
|
int borderCount;
|
|
CollisionBorder *borders;
|
|
int partitionCount;
|
|
CollisionPartition *partitions;
|
|
int aabbTreeCount;
|
|
CollisionAabbTree *aabbTrees;
|
|
unsigned int numSubModels;
|
|
cmodel_t *cmodels;
|
|
unsigned __int16 numBrushes;
|
|
cbrush_t *brushes;
|
|
Bounds *brushBounds;
|
|
int *brushContents;
|
|
MapEnts *mapEnts;
|
|
unsigned __int16 smodelNodeCount;
|
|
SModelAabbNode *smodelNodes;
|
|
unsigned __int16 dynEntCount[2];
|
|
DynEntityDef *dynEntDefList[2];
|
|
DynEntityPose *dynEntPoseList[2];
|
|
DynEntityClient *dynEntClientList[2];
|
|
DynEntityColl *dynEntCollList[2];
|
|
unsigned int checksum;
|
|
};
|
|
#pragma warning(pop)
|
|
|
|
struct ComPrimaryLight
|
|
{
|
|
char type;
|
|
char canUseShadowMap;
|
|
char exponent;
|
|
char unused;
|
|
float color[3];
|
|
float dir[3];
|
|
float origin[3];
|
|
float radius;
|
|
float cosHalfFovOuter;
|
|
float cosHalfFovInner;
|
|
float cosHalfFovExpanded;
|
|
float rotationLimit;
|
|
float translationLimit;
|
|
const char *defName;
|
|
};
|
|
|
|
struct ComWorld
|
|
{
|
|
const char *name;
|
|
int isInUse;
|
|
unsigned int primaryLightCount;
|
|
ComPrimaryLight *primaryLights;
|
|
};
|
|
|
|
enum nodeType
|
|
{
|
|
NODE_ERROR = 0x0,
|
|
NODE_PATHNODE = 0x1,
|
|
NODE_COVER_STAND = 0x2,
|
|
NODE_COVER_CROUCH = 0x3,
|
|
NODE_COVER_CROUCH_WINDOW = 0x4,
|
|
NODE_COVER_PRONE = 0x5,
|
|
NODE_COVER_RIGHT = 0x6,
|
|
NODE_COVER_LEFT = 0x7,
|
|
NODE_AMBUSH = 0x8,
|
|
NODE_EXPOSED = 0x9,
|
|
NODE_CONCEALMENT_STAND = 0xA,
|
|
NODE_CONCEALMENT_CROUCH = 0xB,
|
|
NODE_CONCEALMENT_PRONE = 0xC,
|
|
NODE_DOOR = 0xD,
|
|
NODE_DOOR_INTERIOR = 0xE,
|
|
NODE_SCRIPTED = 0xF,
|
|
NODE_NEGOTIATION_BEGIN = 0x10,
|
|
NODE_NEGOTIATION_END = 0x11,
|
|
NODE_TURRET = 0x12,
|
|
NODE_GUARD = 0x13,
|
|
NODE_NUMTYPES = 0x14,
|
|
NODE_DONTLINK = 0x14,
|
|
};
|
|
|
|
enum PathNodeErrorCode
|
|
{
|
|
PNERR_NONE = 0x0,
|
|
PNERR_INSOLID = 0x1,
|
|
PNERR_FLOATING = 0x2,
|
|
PNERR_NOLINK = 0x3,
|
|
PNERR_DUPLICATE = 0x4,
|
|
PNERR_NOSTANCE = 0x5,
|
|
PNERR_INVALIDDOOR = 0x6,
|
|
PNERR_NOANGLES = 0x7,
|
|
PNERR_BADPLACEMENT = 0x8,
|
|
NUM_PATH_NODE_ERRORS = 0x9,
|
|
};
|
|
|
|
union $23305223CFD097B6F79557BDD2047E6C
|
|
{
|
|
float minUseDistSq;
|
|
PathNodeErrorCode error;
|
|
};
|
|
|
|
struct pathlink_s
|
|
{
|
|
float fDist;
|
|
unsigned __int16 nodeNum;
|
|
char disconnectCount;
|
|
char negotiationLink;
|
|
char flags;
|
|
char ubBadPlaceCount[3];
|
|
};
|
|
|
|
struct pathnode_constant_t
|
|
{
|
|
nodeType type;
|
|
unsigned __int16 spawnflags;
|
|
unsigned __int16 targetname;
|
|
unsigned __int16 script_linkName;
|
|
unsigned __int16 script_noteworthy;
|
|
unsigned __int16 target;
|
|
unsigned __int16 animscript;
|
|
int animscriptfunc;
|
|
float vOrigin[3];
|
|
float fAngle;
|
|
float forward[2];
|
|
float fRadius;
|
|
$23305223CFD097B6F79557BDD2047E6C ___u12;
|
|
__int16 wOverlapNode[2];
|
|
unsigned __int16 totalLinkCount;
|
|
pathlink_s *Links;
|
|
};
|
|
|
|
struct pathnode_dynamic_t
|
|
{
|
|
void *pOwner;
|
|
int iFreeTime;
|
|
int iValidTime[3];
|
|
int dangerousNodeTime[3];
|
|
int inPlayerLOSTime;
|
|
__int16 wLinkCount;
|
|
__int16 wOverlapCount;
|
|
__int16 turretEntNumber;
|
|
char userCount;
|
|
bool hasBadPlaceLink;
|
|
};
|
|
|
|
union $73F238679C0419BE2C31C6559E8604FC
|
|
{
|
|
float nodeCost;
|
|
int linkIndex;
|
|
};
|
|
|
|
struct pathnode_transient_t
|
|
{
|
|
int iSearchFrame;
|
|
pathnode_t *pNextOpen;
|
|
pathnode_t *pPrevOpen;
|
|
pathnode_t *pParent;
|
|
float fCost;
|
|
float fHeuristic;
|
|
$73F238679C0419BE2C31C6559E8604FC ___u6;
|
|
};
|
|
|
|
struct pathnode_t
|
|
{
|
|
pathnode_constant_t constant;
|
|
pathnode_dynamic_t dynamic;
|
|
pathnode_transient_t transient;
|
|
};
|
|
|
|
struct pathbasenode_t
|
|
{
|
|
float vOrigin[3];
|
|
unsigned int type;
|
|
};
|
|
|
|
struct pathnode_tree_nodes_t
|
|
{
|
|
int nodeCount;
|
|
unsigned __int16 *nodes;
|
|
};
|
|
|
|
union pathnode_tree_info_t
|
|
{
|
|
pathnode_tree_t *child[2];
|
|
pathnode_tree_nodes_t s;
|
|
};
|
|
|
|
struct pathnode_tree_t
|
|
{
|
|
int axis;
|
|
float dist;
|
|
pathnode_tree_info_t u;
|
|
};
|
|
|
|
struct PathData
|
|
{
|
|
unsigned int nodeCount;
|
|
pathnode_t *nodes;
|
|
pathbasenode_t *basenodes;
|
|
unsigned int chainNodeCount;
|
|
unsigned __int16 *chainNodeForNode;
|
|
unsigned __int16 *nodeForChainNode;
|
|
int visBytes;
|
|
char *pathVis;
|
|
int nodeTreeCount;
|
|
pathnode_tree_t *nodeTree;
|
|
};
|
|
|
|
struct VehicleTrackObstacle
|
|
{
|
|
float origin[2];
|
|
float radius;
|
|
};
|
|
|
|
struct VehicleTrackSector
|
|
{
|
|
float startEdgeDir[2];
|
|
float startEdgeDist;
|
|
float leftEdgeDir[2];
|
|
float leftEdgeDist;
|
|
float rightEdgeDir[2];
|
|
float rightEdgeDist;
|
|
float sectorLength;
|
|
float sectorWidth;
|
|
float totalPriorLength;
|
|
float totalFollowingLength;
|
|
VehicleTrackObstacle *obstacles;
|
|
unsigned int obstacleCount;
|
|
};
|
|
|
|
struct VehicleTrackSegment
|
|
{
|
|
const char *targetName;
|
|
VehicleTrackSector *sectors;
|
|
unsigned int sectorCount;
|
|
VehicleTrackSegment **nextBranches;
|
|
unsigned int nextBranchesCount;
|
|
VehicleTrackSegment **prevBranches;
|
|
unsigned int prevBranchesCount;
|
|
float endEdgeDir[2];
|
|
float endEdgeDist;
|
|
float totalLength;
|
|
};
|
|
|
|
struct VehicleTrack
|
|
{
|
|
VehicleTrackSegment *segments;
|
|
unsigned int segmentCount;
|
|
};
|
|
|
|
struct /*__declspec(align(2))*/ G_GlassPiece
|
|
{
|
|
unsigned __int16 damageTaken;
|
|
unsigned __int16 collapseTime;
|
|
int lastStateChangeTime;
|
|
char impactDir;
|
|
char impactPos[2];
|
|
};
|
|
|
|
struct G_GlassName
|
|
{
|
|
char *nameStr;
|
|
unsigned __int16 name;
|
|
unsigned __int16 pieceCount;
|
|
unsigned __int16 *pieceIndices;
|
|
};
|
|
|
|
struct G_GlassData
|
|
{
|
|
G_GlassPiece *glassPieces;
|
|
unsigned int pieceCount;
|
|
unsigned __int16 damageToWeaken;
|
|
unsigned __int16 damageToDestroy;
|
|
unsigned int glassNameCount;
|
|
G_GlassName *glassNames;
|
|
char pad[108];
|
|
};
|
|
|
|
struct GameWorldSp
|
|
{
|
|
const char *name;
|
|
PathData path;
|
|
VehicleTrack vehicleTrack;
|
|
G_GlassData *g_glassData;
|
|
};
|
|
|
|
struct GameWorldMp
|
|
{
|
|
const char *name;
|
|
G_GlassData *g_glassData;
|
|
};
|
|
|
|
struct FxGlassDef
|
|
{
|
|
float halfThickness;
|
|
float texVecs[2][2];
|
|
GfxColor color;
|
|
Material *material;
|
|
Material *materialShattered;
|
|
PhysPreset *physPreset;
|
|
};
|
|
|
|
struct FxSpatialFrame
|
|
{
|
|
float quat[4];
|
|
float origin[3];
|
|
};
|
|
|
|
struct $E43DBA5037697D705289B74D87E76C70
|
|
{
|
|
FxSpatialFrame frame;
|
|
float radius;
|
|
};
|
|
|
|
union FxGlassPiecePlace
|
|
{
|
|
$E43DBA5037697D705289B74D87E76C70 __s0;
|
|
unsigned int nextFree;
|
|
};
|
|
|
|
struct FxGlassPieceState
|
|
{
|
|
float texCoordOrigin[2];
|
|
unsigned int supportMask;
|
|
unsigned __int16 initIndex;
|
|
unsigned __int16 geoDataStart;
|
|
char defIndex;
|
|
char pad[5];
|
|
char vertCount;
|
|
char holeDataCount;
|
|
char crackDataCount;
|
|
char fanDataCount;
|
|
unsigned __int16 flags;
|
|
float areaX2;
|
|
};
|
|
|
|
struct FxGlassPieceDynamics
|
|
{
|
|
int fallTime;
|
|
int physObjId;
|
|
int physJointId;
|
|
float vel[3];
|
|
float avel[3];
|
|
};
|
|
|
|
struct FxGlassVertex
|
|
{
|
|
__int16 x;
|
|
__int16 y;
|
|
};
|
|
|
|
struct FxGlassHoleHeader
|
|
{
|
|
unsigned __int16 uniqueVertCount;
|
|
char touchVert;
|
|
char pad[1];
|
|
};
|
|
|
|
struct FxGlassCrackHeader
|
|
{
|
|
unsigned __int16 uniqueVertCount;
|
|
char beginVertIndex;
|
|
char endVertIndex;
|
|
};
|
|
|
|
union FxGlassGeometryData
|
|
{
|
|
FxGlassVertex vert;
|
|
FxGlassHoleHeader hole;
|
|
FxGlassCrackHeader crack;
|
|
char asBytes[4];
|
|
__int16 anonymous[2];
|
|
};
|
|
|
|
struct FxGlassInitPieceState
|
|
{
|
|
FxSpatialFrame frame;
|
|
float radius;
|
|
float texCoordOrigin[2];
|
|
unsigned int supportMask;
|
|
float areaX2;
|
|
char defIndex;
|
|
char vertCount;
|
|
char fanDataCount;
|
|
char pad[1];
|
|
};
|
|
|
|
struct FxGlassSystem
|
|
{
|
|
int time;
|
|
int prevTime;
|
|
unsigned int defCount;
|
|
unsigned int pieceLimit;
|
|
unsigned int pieceWordCount;
|
|
unsigned int initPieceCount;
|
|
unsigned int cellCount;
|
|
unsigned int activePieceCount;
|
|
unsigned int firstFreePiece;
|
|
unsigned int geoDataLimit;
|
|
unsigned int geoDataCount;
|
|
unsigned int initGeoDataCount;
|
|
FxGlassDef *defs;
|
|
FxGlassPiecePlace *piecePlaces;
|
|
FxGlassPieceState *pieceStates;
|
|
FxGlassPieceDynamics *pieceDynamics;
|
|
FxGlassGeometryData *geoData;
|
|
unsigned int *isInUse;
|
|
unsigned int *cellBits;
|
|
char *visData;
|
|
float(*linkOrg)[3];
|
|
float *halfThickness;
|
|
unsigned __int16 *lightingHandles;
|
|
FxGlassInitPieceState *initPieceStates;
|
|
FxGlassGeometryData *initGeoData;
|
|
bool needToCompactData;
|
|
char initCount;
|
|
float effectChanceAccum;
|
|
int lastPieceDeletionTime;
|
|
};
|
|
|
|
struct FxWorld
|
|
{
|
|
const char *name;
|
|
FxGlassSystem glassSys;
|
|
};
|
|
|
|
struct __declspec(align(4)) GfxSky
|
|
{
|
|
int skySurfCount;
|
|
int *skyStartSurfs;
|
|
GfxImage *skyImage;
|
|
char skySamplerState;
|
|
};
|
|
|
|
struct GfxWorldDpvsPlanes
|
|
{
|
|
int cellCount;
|
|
cplane_s *planes;
|
|
unsigned __int16 *nodes;
|
|
unsigned int *sceneEntCellBits;
|
|
};
|
|
|
|
struct GfxCellTreeCount
|
|
{
|
|
int aabbTreeCount;
|
|
};
|
|
|
|
struct GfxAabbTree
|
|
{
|
|
Bounds bounds;
|
|
unsigned __int16 childCount;
|
|
unsigned __int16 surfaceCount;
|
|
unsigned __int16 startSurfIndex;
|
|
unsigned __int16 surfaceCountNoDecal;
|
|
unsigned __int16 startSurfIndexNoDecal;
|
|
unsigned __int16 smodelIndexCount;
|
|
unsigned __int16 *smodelIndexes;
|
|
int childrenOffset;
|
|
};
|
|
|
|
struct GfxCellTree
|
|
{
|
|
GfxAabbTree *aabbTree;
|
|
};
|
|
|
|
struct GfxPortalWritable
|
|
{
|
|
bool isQueued;
|
|
bool isAncestor;
|
|
char recursionDepth;
|
|
char hullPointCount;
|
|
float(*hullPoints)[2];
|
|
GfxPortal *queuedParent;
|
|
};
|
|
|
|
struct DpvsPlane
|
|
{
|
|
float coeffs[4];
|
|
};
|
|
|
|
struct GfxPortal
|
|
{
|
|
GfxPortalWritable writable;
|
|
DpvsPlane plane;
|
|
float(*vertices)[3];
|
|
unsigned __int16 cellIndex;
|
|
char vertexCount;
|
|
float hullAxis[2][3];
|
|
};
|
|
|
|
struct GfxCell
|
|
{
|
|
Bounds bounds;
|
|
int portalCount;
|
|
GfxPortal *portals;
|
|
char reflectionProbeCount;
|
|
char *reflectionProbes;
|
|
};
|
|
|
|
struct GfxReflectionProbe
|
|
{
|
|
float origin[3];
|
|
};
|
|
|
|
struct GfxLightmapArray
|
|
{
|
|
GfxImage *primary;
|
|
GfxImage *secondary;
|
|
};
|
|
|
|
struct GfxWorldVertex
|
|
{
|
|
float xyz[3];
|
|
float binormalSign;
|
|
GfxColor color;
|
|
float texCoord[2];
|
|
float lmapCoord[2];
|
|
PackedUnitVec normal;
|
|
PackedUnitVec tangent;
|
|
};
|
|
|
|
struct GfxWorldVertexData
|
|
{
|
|
GfxWorldVertex *vertices;
|
|
IDirect3DVertexBuffer9 *worldVb;
|
|
};
|
|
|
|
struct GfxWorldVertexLayerData
|
|
{
|
|
char *data;
|
|
IDirect3DVertexBuffer9 *layerVb;
|
|
};
|
|
|
|
struct GfxWorldDraw
|
|
{
|
|
unsigned int reflectionProbeCount;
|
|
GfxImage **reflectionProbes;
|
|
GfxReflectionProbe *reflectionProbeOrigins;
|
|
GfxTexture *reflectionProbeTextures;
|
|
int lightmapCount;
|
|
GfxLightmapArray *lightmaps;
|
|
GfxTexture *lightmapPrimaryTextures;
|
|
GfxTexture *lightmapSecondaryTextures;
|
|
GfxImage *lightmapOverridePrimary;
|
|
GfxImage *lightmapOverrideSecondary;
|
|
unsigned int vertexCount;
|
|
GfxWorldVertexData vd;
|
|
unsigned int vertexLayerDataSize;
|
|
GfxWorldVertexLayerData vld;
|
|
unsigned int indexCount;
|
|
unsigned __int16 *indices;
|
|
};
|
|
|
|
struct GfxLightGridEntry
|
|
{
|
|
unsigned __int16 colorsIndex;
|
|
char primaryLightIndex;
|
|
char needsTrace;
|
|
};
|
|
|
|
struct GfxLightGridColors
|
|
{
|
|
char rgb[56][3];
|
|
};
|
|
|
|
struct GfxLightGrid
|
|
{
|
|
bool hasLightRegions;
|
|
unsigned int lastSunPrimaryLightIndex;
|
|
unsigned __int16 mins[3];
|
|
unsigned __int16 maxs[3];
|
|
unsigned int rowAxis;
|
|
unsigned int colAxis;
|
|
unsigned __int16 *rowDataStart;
|
|
unsigned int rawRowDataSize;
|
|
char *rawRowData;
|
|
unsigned int entryCount;
|
|
GfxLightGridEntry *entries;
|
|
unsigned int colorCount;
|
|
GfxLightGridColors *colors;
|
|
};
|
|
|
|
struct GfxBrushModelWritable
|
|
{
|
|
Bounds bounds;
|
|
};
|
|
|
|
struct __declspec(align(4)) GfxBrushModel
|
|
{
|
|
GfxBrushModelWritable writable;
|
|
Bounds bounds;
|
|
float radius;
|
|
unsigned __int16 surfaceCount;
|
|
unsigned __int16 startSurfIndex;
|
|
unsigned __int16 surfaceCountNoDecal;
|
|
};
|
|
|
|
struct MaterialMemory
|
|
{
|
|
Material *material;
|
|
int memory;
|
|
};
|
|
|
|
struct sunflare_t
|
|
{
|
|
bool hasValidData;
|
|
Material *spriteMaterial;
|
|
Material *flareMaterial;
|
|
float spriteSize;
|
|
float flareMinSize;
|
|
float flareMinDot;
|
|
float flareMaxSize;
|
|
float flareMaxDot;
|
|
float flareMaxAlpha;
|
|
int flareFadeInTime;
|
|
int flareFadeOutTime;
|
|
float blindMinDot;
|
|
float blindMaxDot;
|
|
float blindMaxDarken;
|
|
int blindFadeInTime;
|
|
int blindFadeOutTime;
|
|
float glareMinDot;
|
|
float glareMaxDot;
|
|
float glareMaxLighten;
|
|
int glareFadeInTime;
|
|
int glareFadeOutTime;
|
|
float sunFxPosition[3];
|
|
};
|
|
|
|
struct XModelDrawInfo
|
|
{
|
|
char hasGfxEntIndex;
|
|
char lod;
|
|
unsigned __int16 surfId;
|
|
};
|
|
|
|
struct GfxSceneDynModel
|
|
{
|
|
XModelDrawInfo info;
|
|
unsigned __int16 dynEntId;
|
|
};
|
|
|
|
struct BModelDrawInfo
|
|
{
|
|
unsigned __int16 surfId;
|
|
};
|
|
|
|
struct GfxSceneDynBrush
|
|
{
|
|
BModelDrawInfo info;
|
|
unsigned __int16 dynEntId;
|
|
};
|
|
|
|
struct GfxShadowGeometry
|
|
{
|
|
unsigned __int16 surfaceCount;
|
|
unsigned __int16 smodelCount;
|
|
unsigned __int16 *sortedSurfIndex;
|
|
unsigned __int16 *smodelIndex;
|
|
};
|
|
|
|
struct GfxLightRegionAxis
|
|
{
|
|
float dir[3];
|
|
float midPoint;
|
|
float halfSize;
|
|
};
|
|
|
|
struct GfxLightRegionHull
|
|
{
|
|
float kdopMidPoint[9];
|
|
float kdopHalfSize[9];
|
|
unsigned int axisCount;
|
|
GfxLightRegionAxis *axis;
|
|
};
|
|
|
|
struct GfxLightRegion
|
|
{
|
|
unsigned int hullCount;
|
|
GfxLightRegionHull *hulls;
|
|
};
|
|
|
|
struct GfxStaticModelInst
|
|
{
|
|
Bounds bounds;
|
|
float lightingOrigin[3];
|
|
};
|
|
|
|
struct srfTriangles_t
|
|
{
|
|
unsigned int vertexLayerData;
|
|
unsigned int firstVertex;
|
|
unsigned __int16 vertexCount;
|
|
unsigned __int16 triCount;
|
|
unsigned int baseIndex;
|
|
};
|
|
|
|
struct GfxSurfaceLightingAndFlagsFields
|
|
{
|
|
char lightmapIndex;
|
|
char reflectionProbeIndex;
|
|
char primaryLightIndex;
|
|
char flags;
|
|
};
|
|
|
|
union GfxSurfaceLightingAndFlags
|
|
{
|
|
GfxSurfaceLightingAndFlagsFields fields;
|
|
unsigned int packed;
|
|
};
|
|
|
|
struct GfxSurface
|
|
{
|
|
srfTriangles_t tris;
|
|
Material *material;
|
|
GfxSurfaceLightingAndFlags laf;
|
|
};
|
|
|
|
struct GfxSurfaceBounds
|
|
{
|
|
Bounds bounds;
|
|
};
|
|
|
|
struct GfxPackedPlacement
|
|
{
|
|
float origin[3];
|
|
float axis[3][3];
|
|
float scale;
|
|
};
|
|
|
|
struct GfxStaticModelDrawInst
|
|
{
|
|
GfxPackedPlacement placement;
|
|
XModel *model;
|
|
unsigned __int16 cullDist;
|
|
unsigned __int16 lightingHandle;
|
|
char reflectionProbeIndex;
|
|
char primaryLightIndex;
|
|
char flags;
|
|
char firstMtlSkinIndex;
|
|
GfxColor groundLighting;
|
|
unsigned __int16 cacheId[4];
|
|
};
|
|
|
|
struct GfxWorldDpvsStatic
|
|
{
|
|
unsigned int smodelCount;
|
|
unsigned int staticSurfaceCount;
|
|
unsigned int staticSurfaceCountNoDecal;
|
|
unsigned int litOpaqueSurfsBegin;
|
|
unsigned int litOpaqueSurfsEnd;
|
|
unsigned int litTransSurfsBegin;
|
|
unsigned int litTransSurfsEnd;
|
|
unsigned int shadowCasterSurfsBegin;
|
|
unsigned int shadowCasterSurfsEnd;
|
|
unsigned int emissiveSurfsBegin;
|
|
unsigned int emissiveSurfsEnd;
|
|
unsigned int smodelVisDataCount;
|
|
unsigned int surfaceVisDataCount;
|
|
char *smodelVisData[3];
|
|
char *surfaceVisData[3];
|
|
unsigned __int16 *sortedSurfIndex;
|
|
GfxStaticModelInst *smodelInsts;
|
|
GfxSurface *surfaces;
|
|
GfxSurfaceBounds *surfacesBounds;
|
|
GfxStaticModelDrawInst *smodelDrawInsts;
|
|
GfxDrawSurf *surfaceMaterials;
|
|
unsigned int *surfaceCastsSunShadow;
|
|
volatile int usageCount;
|
|
};
|
|
|
|
struct GfxWorldDpvsDynamic
|
|
{
|
|
unsigned int dynEntClientWordCount[2];
|
|
unsigned int dynEntClientCount[2];
|
|
unsigned int *dynEntCellBits[2];
|
|
char *dynEntVisData[2][3];
|
|
};
|
|
|
|
struct GfxHeroOnlyLight
|
|
{
|
|
char type;
|
|
char unused[3];
|
|
float color[3];
|
|
float dir[3];
|
|
float origin[3];
|
|
float radius;
|
|
float cosHalfFovOuter;
|
|
float cosHalfFovInner;
|
|
int exponent;
|
|
};
|
|
|
|
struct __declspec(align(4)) GfxWorld
|
|
{
|
|
const char *name;
|
|
const char *baseName;
|
|
int planeCount;
|
|
int nodeCount;
|
|
unsigned int surfaceCount;
|
|
int skyCount;
|
|
GfxSky *skies;
|
|
unsigned int lastSunPrimaryLightIndex;
|
|
unsigned int primaryLightCount;
|
|
unsigned int sortKeyLitDecal;
|
|
unsigned int sortKeyEffectDecal;
|
|
unsigned int sortKeyEffectAuto;
|
|
unsigned int sortKeyDistortion;
|
|
GfxWorldDpvsPlanes dpvsPlanes;
|
|
GfxCellTreeCount *aabbTreeCounts;
|
|
GfxCellTree *aabbTrees;
|
|
GfxCell *cells;
|
|
GfxWorldDraw draw;
|
|
GfxLightGrid lightGrid;
|
|
int modelCount;
|
|
GfxBrushModel *models;
|
|
Bounds bounds;
|
|
unsigned int checksum;
|
|
int materialMemoryCount;
|
|
MaterialMemory *materialMemory;
|
|
sunflare_t sun;
|
|
float outdoorLookupMatrix[4][4];
|
|
GfxImage *outdoorImage;
|
|
unsigned int *cellCasterBits;
|
|
unsigned int *cellHasSunLitSurfsBits;
|
|
GfxSceneDynModel *sceneDynModel;
|
|
GfxSceneDynBrush *sceneDynBrush;
|
|
unsigned int *primaryLightEntityShadowVis;
|
|
unsigned int *primaryLightDynEntShadowVis[2];
|
|
char *nonSunPrimaryLightForModelDynEnt;
|
|
GfxShadowGeometry *shadowGeom;
|
|
GfxLightRegion *lightRegion;
|
|
GfxWorldDpvsStatic dpvs;
|
|
GfxWorldDpvsDynamic dpvsDyn;
|
|
unsigned int mapVtxChecksum;
|
|
unsigned int heroOnlyLightCount;
|
|
GfxHeroOnlyLight *heroOnlyLights;
|
|
char fogTypesAllowed;
|
|
};
|
|
|
|
struct __declspec(align(4)) GfxLightImage
|
|
{
|
|
GfxImage *image;
|
|
char samplerState;
|
|
};
|
|
|
|
struct GfxLightDef
|
|
{
|
|
const char *name;
|
|
GfxLightImage attenuation;
|
|
int lmapLookupStart;
|
|
};
|
|
|
|
struct Glyph
|
|
{
|
|
unsigned __int16 letter;
|
|
char x0;
|
|
char y0;
|
|
char dx;
|
|
char pixelWidth;
|
|
char pixelHeight;
|
|
float s0;
|
|
float t0;
|
|
float s1;
|
|
float t1;
|
|
};
|
|
|
|
struct Font_s
|
|
{
|
|
const char *fontName;
|
|
int pixelHeight;
|
|
int glyphCount;
|
|
Material *material;
|
|
Material *glowMaterial;
|
|
Glyph *glyphs;
|
|
};
|
|
|
|
struct __declspec(align(4)) rectDef_s
|
|
{
|
|
float x;
|
|
float y;
|
|
float w;
|
|
float h;
|
|
char horzAlign;
|
|
char vertAlign;
|
|
};
|
|
|
|
struct windowDef_t
|
|
{
|
|
const char *name;
|
|
rectDef_s rect;
|
|
rectDef_s rectClient;
|
|
const char *group;
|
|
int style;
|
|
int border;
|
|
int ownerDraw;
|
|
int ownerDrawFlags;
|
|
float borderSize;
|
|
int staticFlags;
|
|
int dynamicFlags[1];
|
|
int nextTime;
|
|
float foreColor[4];
|
|
float backColor[4];
|
|
float borderColor[4];
|
|
float outlineColor[4];
|
|
float disableColor[4];
|
|
Material *background;
|
|
};
|
|
|
|
enum expDataType
|
|
{
|
|
VAL_INT = 0x0,
|
|
VAL_FLOAT = 0x1,
|
|
VAL_STRING = 0x2,
|
|
NUM_INTERNAL_DATATYPES = 0x3,
|
|
VAL_FUNCTION = 0x3,
|
|
NUM_DATATYPES = 0x4,
|
|
};
|
|
|
|
struct ExpressionString
|
|
{
|
|
const char *string;
|
|
};
|
|
|
|
union operandInternalDataUnion
|
|
{
|
|
int intVal;
|
|
float floatVal;
|
|
ExpressionString stringVal;
|
|
Statement_s *function;
|
|
};
|
|
|
|
struct Operand
|
|
{
|
|
expDataType dataType;
|
|
operandInternalDataUnion internals;
|
|
};
|
|
|
|
// This enum is unknown
|
|
enum operationEnum
|
|
{
|
|
BLUB
|
|
};
|
|
|
|
union entryInternalData
|
|
{
|
|
operationEnum op;
|
|
Operand operand;
|
|
};
|
|
|
|
struct expressionEntry
|
|
{
|
|
int type;
|
|
entryInternalData data;
|
|
};
|
|
|
|
struct UIFunctionList
|
|
{
|
|
int totalFunctions;
|
|
Statement_s **functions;
|
|
};
|
|
|
|
union DvarValue
|
|
{
|
|
bool enabled;
|
|
int integer;
|
|
unsigned int unsignedInt;
|
|
float value;
|
|
float vector[4];
|
|
const char *string;
|
|
unsigned char color[4];
|
|
};
|
|
|
|
struct $BFBB53559BEAC4289F32B924847E59CB
|
|
{
|
|
int stringCount;
|
|
const char **strings;
|
|
};
|
|
|
|
struct $9CA192F9DB66A3CB7E01DE78A0DEA53D
|
|
{
|
|
int min;
|
|
int max;
|
|
};
|
|
|
|
struct $251C2428A496074035CACA7AAF3D55BD
|
|
{
|
|
float min;
|
|
float max;
|
|
};
|
|
|
|
union DvarLimits
|
|
{
|
|
$BFBB53559BEAC4289F32B924847E59CB enumeration;
|
|
$9CA192F9DB66A3CB7E01DE78A0DEA53D integer;
|
|
$251C2428A496074035CACA7AAF3D55BD value;
|
|
$251C2428A496074035CACA7AAF3D55BD vector;
|
|
};
|
|
|
|
struct dvar_t
|
|
{
|
|
const char *name;
|
|
const char *description;
|
|
unsigned int flags;
|
|
dvar_type type;
|
|
bool modified;
|
|
DvarValue current;
|
|
DvarValue latched;
|
|
DvarValue reset;
|
|
DvarLimits domain;
|
|
bool(__cdecl *domainFunc)(dvar_t *, DvarValue);
|
|
dvar_t *hashNext;
|
|
};
|
|
|
|
struct StaticDvar
|
|
{
|
|
dvar_t *dvar;
|
|
char *dvarName;
|
|
};
|
|
|
|
struct StaticDvarList
|
|
{
|
|
int numStaticDvars;
|
|
StaticDvar **staticDvars;
|
|
};
|
|
|
|
struct StringList
|
|
{
|
|
int totalStrings;
|
|
const char **strings;
|
|
};
|
|
|
|
struct ExpressionSupportingData
|
|
{
|
|
UIFunctionList uifunctions;
|
|
StaticDvarList staticDvarList;
|
|
StringList uiStrings;
|
|
};
|
|
|
|
struct Statement_s
|
|
{
|
|
int numEntries;
|
|
expressionEntry *entries;
|
|
ExpressionSupportingData *supportingData;
|
|
int lastExecuteTime;
|
|
Operand lastResult;
|
|
};
|
|
|
|
struct ConditionalScript
|
|
{
|
|
MenuEventHandlerSet *eventHandlerSet;
|
|
Statement_s *eventExpression;
|
|
};
|
|
|
|
struct SetLocalVarData
|
|
{
|
|
const char *localVarName;
|
|
Statement_s *expression;
|
|
};
|
|
|
|
union EventData
|
|
{
|
|
const char *unconditionalScript;
|
|
ConditionalScript *conditionalScript;
|
|
MenuEventHandlerSet *elseScript;
|
|
SetLocalVarData *setLocalVarData;
|
|
};
|
|
|
|
struct __declspec(align(4)) MenuEventHandler
|
|
{
|
|
EventData eventData;
|
|
char eventType;
|
|
};
|
|
|
|
struct MenuEventHandlerSet
|
|
{
|
|
int eventHandlerCount;
|
|
MenuEventHandler **eventHandlers;
|
|
};
|
|
|
|
struct ItemKeyHandler
|
|
{
|
|
int key;
|
|
MenuEventHandlerSet *action;
|
|
ItemKeyHandler *next;
|
|
};
|
|
|
|
struct columnInfo_s
|
|
{
|
|
int pos;
|
|
int width;
|
|
int maxChars;
|
|
int alignment;
|
|
};
|
|
|
|
struct listBoxDef_s
|
|
{
|
|
int mousePos;
|
|
int startPos[1];
|
|
int endPos[1];
|
|
int drawPadding;
|
|
float elementWidth;
|
|
float elementHeight;
|
|
int elementStyle;
|
|
int numColumns;
|
|
columnInfo_s columnInfo[16];
|
|
MenuEventHandlerSet *onDoubleClick;
|
|
int notselectable;
|
|
int noScrollBars;
|
|
int usePaging;
|
|
float selectBorder[4];
|
|
Material *selectIcon;
|
|
};
|
|
|
|
struct editFieldDef_s
|
|
{
|
|
float minVal;
|
|
float maxVal;
|
|
float defVal;
|
|
float range;
|
|
int maxChars;
|
|
int maxCharsGotoNext;
|
|
int maxPaintChars;
|
|
int paintOffset;
|
|
};
|
|
|
|
struct multiDef_s
|
|
{
|
|
const char *dvarList[32];
|
|
const char *dvarStr[32];
|
|
float dvarValue[32];
|
|
int count;
|
|
int strDef;
|
|
};
|
|
|
|
struct newsTickerDef_s
|
|
{
|
|
int feedId;
|
|
int speed;
|
|
int spacing;
|
|
int lastTime;
|
|
int start;
|
|
int end;
|
|
float x;
|
|
};
|
|
|
|
struct textScrollDef_s
|
|
{
|
|
int startTime;
|
|
};
|
|
|
|
union itemDefData_t
|
|
{
|
|
listBoxDef_s *listBox;
|
|
editFieldDef_s *editField;
|
|
multiDef_s *multi;
|
|
const char *enumDvarName;
|
|
newsTickerDef_s *ticker;
|
|
textScrollDef_s *scroll;
|
|
void *data;
|
|
};
|
|
|
|
struct ItemFloatExpression
|
|
{
|
|
int target;
|
|
Statement_s *expression;
|
|
};
|
|
|
|
struct itemDef_s
|
|
{
|
|
windowDef_t window;
|
|
rectDef_s textRect[1];
|
|
int type;
|
|
int dataType;
|
|
int alignment;
|
|
int fontEnum;
|
|
int textAlignMode;
|
|
float textalignx;
|
|
float textaligny;
|
|
float textscale;
|
|
int textStyle;
|
|
int gameMsgWindowIndex;
|
|
int gameMsgWindowMode;
|
|
const char *text;
|
|
int itemFlags;
|
|
menuDef_t *parent;
|
|
MenuEventHandlerSet *mouseEnterText;
|
|
MenuEventHandlerSet *mouseExitText;
|
|
MenuEventHandlerSet *mouseEnter;
|
|
MenuEventHandlerSet *mouseExit;
|
|
MenuEventHandlerSet *action;
|
|
MenuEventHandlerSet *accept;
|
|
MenuEventHandlerSet *onFocus;
|
|
MenuEventHandlerSet *leaveFocus;
|
|
const char *dvar;
|
|
const char *dvarTest;
|
|
ItemKeyHandler *onKey;
|
|
const char *enableDvar;
|
|
const char *localVar;
|
|
int dvarFlags;
|
|
snd_alias_list_t *focusSound;
|
|
float special;
|
|
int cursorPos[1];
|
|
itemDefData_t typeData;
|
|
int imageTrack;
|
|
int floatExpressionCount;
|
|
ItemFloatExpression *floatExpressions;
|
|
Statement_s *visibleExp;
|
|
Statement_s *disabledExp;
|
|
Statement_s *textExp;
|
|
Statement_s *materialExp;
|
|
float glowColor[4];
|
|
bool decayActive;
|
|
int fxBirthTime;
|
|
int fxLetterTime;
|
|
int fxDecayStartTime;
|
|
int fxDecayDuration;
|
|
int lastSoundPlayedTime;
|
|
};
|
|
|
|
struct menuTransition
|
|
{
|
|
int transitionType;
|
|
int targetField;
|
|
int startTime;
|
|
float startVal;
|
|
float endVal;
|
|
float time;
|
|
int endTriggerType;
|
|
};
|
|
|
|
struct menuDef_t
|
|
{
|
|
windowDef_t window;
|
|
const char *font;
|
|
int fullScreen;
|
|
int itemCount;
|
|
int fontIndex;
|
|
int cursorItem[1];
|
|
int fadeCycle;
|
|
float fadeClamp;
|
|
float fadeAmount;
|
|
float fadeInAmount;
|
|
float blurRadius;
|
|
MenuEventHandlerSet *onOpen;
|
|
MenuEventHandlerSet *onCloseRequest;
|
|
MenuEventHandlerSet *onClose;
|
|
MenuEventHandlerSet *onESC;
|
|
ItemKeyHandler *onKey;
|
|
Statement_s *visibleExp;
|
|
const char *allowedBinding;
|
|
const char *soundName;
|
|
int imageTrack;
|
|
float focusColor[4];
|
|
Statement_s *rectXExp;
|
|
Statement_s *rectYExp;
|
|
Statement_s *rectWExp;
|
|
Statement_s *rectHExp;
|
|
Statement_s *openSoundExp;
|
|
Statement_s *closeSoundExp;
|
|
itemDef_s **items;
|
|
menuTransition scaleTransition[1];
|
|
menuTransition alphaTransition[1];
|
|
menuTransition xTransition[1];
|
|
menuTransition yTransition[1];
|
|
ExpressionSupportingData *expressionData;
|
|
};
|
|
|
|
struct MenuList
|
|
{
|
|
const char *name;
|
|
int menuCount;
|
|
menuDef_t **menus;
|
|
};
|
|
|
|
struct LocalizeEntry
|
|
{
|
|
const char *value;
|
|
const char *name;
|
|
};
|
|
|
|
enum weapType_t
|
|
{
|
|
WEAPTYPE_BULLET = 0x0,
|
|
WEAPTYPE_GRENADE = 0x1,
|
|
WEAPTYPE_PROJECTILE = 0x2,
|
|
WEAPTYPE_RIOTSHIELD = 0x3,
|
|
WEAPTYPE_NUM = 0x4,
|
|
};
|
|
|
|
enum weapClass_t
|
|
{
|
|
WEAPCLASS_RIFLE = 0x0,
|
|
WEAPCLASS_SNIPER = 0x1,
|
|
WEAPCLASS_MG = 0x2,
|
|
WEAPCLASS_SMG = 0x3,
|
|
WEAPCLASS_SPREAD = 0x4,
|
|
WEAPCLASS_PISTOL = 0x5,
|
|
WEAPCLASS_GRENADE = 0x6,
|
|
WEAPCLASS_ROCKETLAUNCHER = 0x7,
|
|
WEAPCLASS_TURRET = 0x8,
|
|
WEAPCLASS_THROWINGKNIFE = 0x9,
|
|
WEAPCLASS_NON_PLAYER = 0xA,
|
|
WEAPCLASS_ITEM = 0xB,
|
|
WEAPCLASS_NUM = 0xC,
|
|
};
|
|
|
|
enum PenetrateType
|
|
{
|
|
PENETRATE_TYPE_NONE = 0x0,
|
|
PENETRATE_TYPE_SMALL = 0x1,
|
|
PENETRATE_TYPE_MEDIUM = 0x2,
|
|
PENETRATE_TYPE_LARGE = 0x3,
|
|
PENETRATE_TYPE_COUNT = 0x4,
|
|
};
|
|
|
|
enum weapInventoryType_t
|
|
{
|
|
WEAPINVENTORY_PRIMARY = 0x0,
|
|
WEAPINVENTORY_OFFHAND = 0x1,
|
|
WEAPINVENTORY_ITEM = 0x2,
|
|
WEAPINVENTORY_ALTMODE = 0x3,
|
|
WEAPINVENTORY_EXCLUSIVE = 0x4,
|
|
WEAPINVENTORY_SCAVENGER = 0x5,
|
|
WEAPINVENTORYCOUNT = 0x6,
|
|
};
|
|
|
|
enum weapFireType_t
|
|
{
|
|
WEAPON_FIRETYPE_FULLAUTO = 0x0,
|
|
WEAPON_FIRETYPE_SINGLESHOT = 0x1,
|
|
WEAPON_FIRETYPE_BURSTFIRE2 = 0x2,
|
|
WEAPON_FIRETYPE_BURSTFIRE3 = 0x3,
|
|
WEAPON_FIRETYPE_BURSTFIRE4 = 0x4,
|
|
WEAPON_FIRETYPE_DOUBLEBARREL = 0x5,
|
|
WEAPON_FIRETYPECOUNT = 0x6,
|
|
WEAPON_FIRETYPE_BURSTFIRE_FIRST = 0x2,
|
|
WEAPON_FIRETYPE_BURSTFIRE_LAST = 0x4,
|
|
};
|
|
enum weapStance_t
|
|
{
|
|
WEAPSTANCE_STAND = 0x0,
|
|
WEAPSTANCE_DUCK = 0x1,
|
|
WEAPSTANCE_PRONE = 0x2,
|
|
WEAPSTANCE_NUM = 0x3,
|
|
};
|
|
|
|
enum activeReticleType_t
|
|
{
|
|
VEH_ACTIVE_RETICLE_NONE = 0x0,
|
|
VEH_ACTIVE_RETICLE_PIP_ON_A_STICK = 0x1,
|
|
VEH_ACTIVE_RETICLE_BOUNCING_DIAMOND = 0x2,
|
|
VEH_ACTIVE_RETICLE_COUNT = 0x3,
|
|
};
|
|
|
|
enum weaponIconRatioType_t
|
|
{
|
|
WEAPON_ICON_RATIO_1TO1 = 0x0,
|
|
WEAPON_ICON_RATIO_2TO1 = 0x1,
|
|
WEAPON_ICON_RATIO_4TO1 = 0x2,
|
|
WEAPON_ICON_RATIO_COUNT = 0x3,
|
|
};
|
|
|
|
enum ammoCounterClipType_t
|
|
{
|
|
AMMO_COUNTER_CLIP_NONE = 0x0,
|
|
AMMO_COUNTER_CLIP_MAGAZINE = 0x1,
|
|
AMMO_COUNTER_CLIP_SHORTMAGAZINE = 0x2,
|
|
AMMO_COUNTER_CLIP_SHOTGUN = 0x3,
|
|
AMMO_COUNTER_CLIP_ROCKET = 0x4,
|
|
AMMO_COUNTER_CLIP_BELTFED = 0x5,
|
|
AMMO_COUNTER_CLIP_ALTWEAPON = 0x6,
|
|
AMMO_COUNTER_CLIP_COUNT = 0x7,
|
|
};
|
|
|
|
enum weapOverlayReticle_t
|
|
{
|
|
WEAPOVERLAYRETICLE_NONE = 0x0,
|
|
WEAPOVERLAYRETICLE_CROSSHAIR = 0x1,
|
|
WEAPOVERLAYRETICLE_NUM = 0x2,
|
|
};
|
|
|
|
enum WeapOverlayInteface_t
|
|
{
|
|
WEAPOVERLAYINTERFACE_NONE = 0x0,
|
|
WEAPOVERLAYINTERFACE_JAVELIN = 0x1,
|
|
WEAPOVERLAYINTERFACE_TURRETSCOPE = 0x2,
|
|
WEAPOVERLAYINTERFACECOUNT = 0x3,
|
|
};
|
|
|
|
enum weapProjExposion_t
|
|
{
|
|
WEAPPROJEXP_GRENADE = 0x0,
|
|
WEAPPROJEXP_ROCKET = 0x1,
|
|
WEAPPROJEXP_FLASHBANG = 0x2,
|
|
WEAPPROJEXP_NONE = 0x3,
|
|
WEAPPROJEXP_DUD = 0x4,
|
|
WEAPPROJEXP_SMOKE = 0x5,
|
|
WEAPPROJEXP_HEAVY = 0x6,
|
|
WEAPPROJEXP_NUM = 0x7,
|
|
};
|
|
|
|
enum WeapStickinessType
|
|
{
|
|
WEAPSTICKINESS_NONE = 0x0,
|
|
WEAPSTICKINESS_ALL = 0x1,
|
|
WEAPSTICKINESS_ALL_ORIENT = 0x2,
|
|
WEAPSTICKINESS_GROUND = 0x3,
|
|
WEAPSTICKINESS_GROUND_WITH_YAW = 0x4,
|
|
WEAPSTICKINESS_KNIFE = 0x5,
|
|
WEAPSTICKINESS_COUNT = 0x6,
|
|
};
|
|
|
|
enum guidedMissileType_t
|
|
{
|
|
MISSILE_GUIDANCE_NONE = 0x0,
|
|
MISSILE_GUIDANCE_SIDEWINDER = 0x1,
|
|
MISSILE_GUIDANCE_HELLFIRE = 0x2,
|
|
MISSILE_GUIDANCE_JAVELIN = 0x3,
|
|
MISSILE_GUIDANCE_COUNT = 0x4,
|
|
};
|
|
|
|
struct TracerDef
|
|
{
|
|
const char *name;
|
|
Material *material;
|
|
unsigned int drawInterval;
|
|
float speed;
|
|
float beamLength;
|
|
float beamWidth;
|
|
float screwRadius;
|
|
float screwDist;
|
|
float colors[5][4];
|
|
};
|
|
|
|
struct __declspec(align(4)) WeaponDef
|
|
{
|
|
const char *szOverlayName;
|
|
XModel **gunXModel;
|
|
XModel *handXModel;
|
|
const char **szXAnimsRightHanded;
|
|
const char **szXAnimsLeftHanded;
|
|
const char *szModeName;
|
|
unsigned __int16 *notetrackSoundMapKeys;
|
|
unsigned __int16 *notetrackSoundMapValues;
|
|
unsigned __int16 *notetrackRumbleMapKeys;
|
|
unsigned __int16 *notetrackRumbleMapValues;
|
|
int playerAnimType;
|
|
weapType_t weapType;
|
|
weapClass_t weapClass;
|
|
PenetrateType penetrateType;
|
|
weapInventoryType_t inventoryType;
|
|
weapFireType_t fireType;
|
|
OffhandClass offhandClass;
|
|
weapStance_t stance;
|
|
FxEffectDef *viewFlashEffect;
|
|
FxEffectDef *worldFlashEffect;
|
|
snd_alias_list_t *pickupSound;
|
|
snd_alias_list_t *pickupSoundPlayer;
|
|
snd_alias_list_t *ammoPickupSound;
|
|
snd_alias_list_t *ammoPickupSoundPlayer;
|
|
snd_alias_list_t *projectileSound;
|
|
snd_alias_list_t *pullbackSound;
|
|
snd_alias_list_t *pullbackSoundPlayer;
|
|
snd_alias_list_t *fireSound;
|
|
snd_alias_list_t *fireSoundPlayer;
|
|
snd_alias_list_t *fireSoundPlayerAkimbo;
|
|
snd_alias_list_t *fireLoopSound;
|
|
snd_alias_list_t *fireLoopSoundPlayer;
|
|
snd_alias_list_t *fireStopSound;
|
|
snd_alias_list_t *fireStopSoundPlayer;
|
|
snd_alias_list_t *fireLastSound;
|
|
snd_alias_list_t *fireLastSoundPlayer;
|
|
snd_alias_list_t *emptyFireSound;
|
|
snd_alias_list_t *emptyFireSoundPlayer;
|
|
snd_alias_list_t *meleeSwipeSound;
|
|
snd_alias_list_t *meleeSwipeSoundPlayer;
|
|
snd_alias_list_t *meleeHitSound;
|
|
snd_alias_list_t *meleeMissSound;
|
|
snd_alias_list_t *rechamberSound;
|
|
snd_alias_list_t *rechamberSoundPlayer;
|
|
snd_alias_list_t *reloadSound;
|
|
snd_alias_list_t *reloadSoundPlayer;
|
|
snd_alias_list_t *reloadEmptySound;
|
|
snd_alias_list_t *reloadEmptySoundPlayer;
|
|
snd_alias_list_t *reloadStartSound;
|
|
snd_alias_list_t *reloadStartSoundPlayer;
|
|
snd_alias_list_t *reloadEndSound;
|
|
snd_alias_list_t *reloadEndSoundPlayer;
|
|
snd_alias_list_t *detonateSound;
|
|
snd_alias_list_t *detonateSoundPlayer;
|
|
snd_alias_list_t *nightVisionWearSound;
|
|
snd_alias_list_t *nightVisionWearSoundPlayer;
|
|
snd_alias_list_t *nightVisionRemoveSound;
|
|
snd_alias_list_t *nightVisionRemoveSoundPlayer;
|
|
snd_alias_list_t *altSwitchSound;
|
|
snd_alias_list_t *altSwitchSoundPlayer;
|
|
snd_alias_list_t *raiseSound;
|
|
snd_alias_list_t *raiseSoundPlayer;
|
|
snd_alias_list_t *firstRaiseSound;
|
|
snd_alias_list_t *firstRaiseSoundPlayer;
|
|
snd_alias_list_t *putawaySound;
|
|
snd_alias_list_t *putawaySoundPlayer;
|
|
snd_alias_list_t *scanSound;
|
|
snd_alias_list_t **bounceSound;
|
|
FxEffectDef *viewShellEjectEffect;
|
|
FxEffectDef *worldShellEjectEffect;
|
|
FxEffectDef *viewLastShotEjectEffect;
|
|
FxEffectDef *worldLastShotEjectEffect;
|
|
Material *reticleCenter;
|
|
Material *reticleSide;
|
|
int iReticleCenterSize;
|
|
int iReticleSideSize;
|
|
int iReticleMinOfs;
|
|
activeReticleType_t activeReticleType;
|
|
float vStandMove[3];
|
|
float vStandRot[3];
|
|
float strafeMove[3];
|
|
float strafeRot[3];
|
|
float vDuckedOfs[3];
|
|
float vDuckedMove[3];
|
|
float vDuckedRot[3];
|
|
float vProneOfs[3];
|
|
float vProneMove[3];
|
|
float vProneRot[3];
|
|
float fPosMoveRate;
|
|
float fPosProneMoveRate;
|
|
float fStandMoveMinSpeed;
|
|
float fDuckedMoveMinSpeed;
|
|
float fProneMoveMinSpeed;
|
|
float fPosRotRate;
|
|
float fPosProneRotRate;
|
|
float fStandRotMinSpeed;
|
|
float fDuckedRotMinSpeed;
|
|
float fProneRotMinSpeed;
|
|
XModel **worldModel;
|
|
XModel *worldClipModel;
|
|
XModel *rocketModel;
|
|
XModel *knifeModel;
|
|
XModel *worldKnifeModel;
|
|
Material *hudIcon;
|
|
weaponIconRatioType_t hudIconRatio;
|
|
Material *pickupIcon;
|
|
weaponIconRatioType_t pickupIconRatio;
|
|
Material *ammoCounterIcon;
|
|
weaponIconRatioType_t ammoCounterIconRatio;
|
|
ammoCounterClipType_t ammoCounterClip;
|
|
int iStartAmmo;
|
|
const char *szAmmoName;
|
|
int iAmmoIndex;
|
|
const char *szClipName;
|
|
int iClipIndex;
|
|
int iMaxAmmo;
|
|
int shotCount;
|
|
const char *szSharedAmmoCapName;
|
|
int iSharedAmmoCapIndex;
|
|
int iSharedAmmoCap;
|
|
int damage;
|
|
int playerDamage;
|
|
int iMeleeDamage;
|
|
int iDamageType;
|
|
int iFireDelay;
|
|
int iMeleeDelay;
|
|
int meleeChargeDelay;
|
|
int iDetonateDelay;
|
|
int iRechamberTime;
|
|
int rechamberTimeOneHanded;
|
|
int iRechamberBoltTime;
|
|
int iHoldFireTime;
|
|
int iDetonateTime;
|
|
int iMeleeTime;
|
|
int meleeChargeTime;
|
|
int iReloadTime;
|
|
int reloadShowRocketTime;
|
|
int iReloadEmptyTime;
|
|
int iReloadAddTime;
|
|
int iReloadStartTime;
|
|
int iReloadStartAddTime;
|
|
int iReloadEndTime;
|
|
int iDropTime;
|
|
int iRaiseTime;
|
|
int iAltDropTime;
|
|
int quickDropTime;
|
|
int quickRaiseTime;
|
|
int iBreachRaiseTime;
|
|
int iEmptyRaiseTime;
|
|
int iEmptyDropTime;
|
|
int sprintInTime;
|
|
int sprintLoopTime;
|
|
int sprintOutTime;
|
|
int stunnedTimeBegin;
|
|
int stunnedTimeLoop;
|
|
int stunnedTimeEnd;
|
|
int nightVisionWearTime;
|
|
int nightVisionWearTimeFadeOutEnd;
|
|
int nightVisionWearTimePowerUp;
|
|
int nightVisionRemoveTime;
|
|
int nightVisionRemoveTimePowerDown;
|
|
int nightVisionRemoveTimeFadeInStart;
|
|
int fuseTime;
|
|
int aiFuseTime;
|
|
float autoAimRange;
|
|
float aimAssistRange;
|
|
float aimAssistRangeAds;
|
|
float aimPadding;
|
|
float enemyCrosshairRange;
|
|
float moveSpeedScale;
|
|
float adsMoveSpeedScale;
|
|
float sprintDurationScale;
|
|
float fAdsZoomInFrac;
|
|
float fAdsZoomOutFrac;
|
|
Material *overlayMaterial;
|
|
Material *overlayMaterialLowRes;
|
|
Material *overlayMaterialEMP;
|
|
Material *overlayMaterialEMPLowRes;
|
|
weapOverlayReticle_t overlayReticle;
|
|
WeapOverlayInteface_t overlayInterface;
|
|
float overlayWidth;
|
|
float overlayHeight;
|
|
float overlayWidthSplitscreen;
|
|
float overlayHeightSplitscreen;
|
|
float fAdsBobFactor;
|
|
float fAdsViewBobMult;
|
|
float fHipSpreadStandMin;
|
|
float fHipSpreadDuckedMin;
|
|
float fHipSpreadProneMin;
|
|
float hipSpreadStandMax;
|
|
float hipSpreadDuckedMax;
|
|
float hipSpreadProneMax;
|
|
float fHipSpreadDecayRate;
|
|
float fHipSpreadFireAdd;
|
|
float fHipSpreadTurnAdd;
|
|
float fHipSpreadMoveAdd;
|
|
float fHipSpreadDuckedDecay;
|
|
float fHipSpreadProneDecay;
|
|
float fHipReticleSidePos;
|
|
float fAdsIdleAmount;
|
|
float fHipIdleAmount;
|
|
float adsIdleSpeed;
|
|
float hipIdleSpeed;
|
|
float fIdleCrouchFactor;
|
|
float fIdleProneFactor;
|
|
float fGunMaxPitch;
|
|
float fGunMaxYaw;
|
|
float swayMaxAngle;
|
|
float swayLerpSpeed;
|
|
float swayPitchScale;
|
|
float swayYawScale;
|
|
float swayHorizScale;
|
|
float swayVertScale;
|
|
float swayShellShockScale;
|
|
float adsSwayMaxAngle;
|
|
float adsSwayLerpSpeed;
|
|
float adsSwayPitchScale;
|
|
float adsSwayYawScale;
|
|
float adsSwayHorizScale;
|
|
float adsSwayVertScale;
|
|
float adsViewErrorMin;
|
|
float adsViewErrorMax;
|
|
PhysCollmap *physCollmap;
|
|
float dualWieldViewModelOffset;
|
|
weaponIconRatioType_t killIconRatio;
|
|
int iReloadAmmoAdd;
|
|
int iReloadStartAdd;
|
|
int ammoDropStockMin;
|
|
int ammoDropClipPercentMin;
|
|
int ammoDropClipPercentMax;
|
|
int iExplosionRadius;
|
|
int iExplosionRadiusMin;
|
|
int iExplosionInnerDamage;
|
|
int iExplosionOuterDamage;
|
|
float damageConeAngle;
|
|
float bulletExplDmgMult;
|
|
float bulletExplRadiusMult;
|
|
int iProjectileSpeed;
|
|
int iProjectileSpeedUp;
|
|
int iProjectileSpeedForward;
|
|
int iProjectileActivateDist;
|
|
float projLifetime;
|
|
float timeToAccelerate;
|
|
float projectileCurvature;
|
|
XModel *projectileModel;
|
|
weapProjExposion_t projExplosion;
|
|
FxEffectDef *projExplosionEffect;
|
|
FxEffectDef *projDudEffect;
|
|
snd_alias_list_t *projExplosionSound;
|
|
snd_alias_list_t *projDudSound;
|
|
WeapStickinessType stickiness;
|
|
float lowAmmoWarningThreshold;
|
|
float ricochetChance;
|
|
float *parallelBounce;
|
|
float *perpendicularBounce;
|
|
FxEffectDef *projTrailEffect;
|
|
FxEffectDef *projBeaconEffect;
|
|
float vProjectileColor[3];
|
|
guidedMissileType_t guidedMissileType;
|
|
float maxSteeringAccel;
|
|
int projIgnitionDelay;
|
|
FxEffectDef *projIgnitionEffect;
|
|
snd_alias_list_t *projIgnitionSound;
|
|
float fAdsAimPitch;
|
|
float fAdsCrosshairInFrac;
|
|
float fAdsCrosshairOutFrac;
|
|
int adsGunKickReducedKickBullets;
|
|
float adsGunKickReducedKickPercent;
|
|
float fAdsGunKickPitchMin;
|
|
float fAdsGunKickPitchMax;
|
|
float fAdsGunKickYawMin;
|
|
float fAdsGunKickYawMax;
|
|
float fAdsGunKickAccel;
|
|
float fAdsGunKickSpeedMax;
|
|
float fAdsGunKickSpeedDecay;
|
|
float fAdsGunKickStaticDecay;
|
|
float fAdsViewKickPitchMin;
|
|
float fAdsViewKickPitchMax;
|
|
float fAdsViewKickYawMin;
|
|
float fAdsViewKickYawMax;
|
|
float fAdsViewScatterMin;
|
|
float fAdsViewScatterMax;
|
|
float fAdsSpread;
|
|
int hipGunKickReducedKickBullets;
|
|
float hipGunKickReducedKickPercent;
|
|
float fHipGunKickPitchMin;
|
|
float fHipGunKickPitchMax;
|
|
float fHipGunKickYawMin;
|
|
float fHipGunKickYawMax;
|
|
float fHipGunKickAccel;
|
|
float fHipGunKickSpeedMax;
|
|
float fHipGunKickSpeedDecay;
|
|
float fHipGunKickStaticDecay;
|
|
float fHipViewKickPitchMin;
|
|
float fHipViewKickPitchMax;
|
|
float fHipViewKickYawMin;
|
|
float fHipViewKickYawMax;
|
|
float fHipViewScatterMin;
|
|
float fHipViewScatterMax;
|
|
float fightDist;
|
|
float maxDist;
|
|
const char *accuracyGraphName[2];
|
|
float(*originalAccuracyGraphKnots[2])[2];
|
|
unsigned __int16 originalAccuracyGraphKnotCount[2];
|
|
int iPositionReloadTransTime;
|
|
float leftArc;
|
|
float rightArc;
|
|
float topArc;
|
|
float bottomArc;
|
|
float accuracy;
|
|
float aiSpread;
|
|
float playerSpread;
|
|
float minTurnSpeed[2];
|
|
float maxTurnSpeed[2];
|
|
float pitchConvergenceTime;
|
|
float yawConvergenceTime;
|
|
float suppressTime;
|
|
float maxRange;
|
|
float fAnimHorRotateInc;
|
|
float fPlayerPositionDist;
|
|
const char *szUseHintString;
|
|
const char *dropHintString;
|
|
int iUseHintStringIndex;
|
|
int dropHintStringIndex;
|
|
float horizViewJitter;
|
|
float vertViewJitter;
|
|
float scanSpeed;
|
|
float scanAccel;
|
|
int scanPauseTime;
|
|
const char *szScript;
|
|
float fOOPosAnimLength[2];
|
|
int minDamage;
|
|
int minPlayerDamage;
|
|
float fMaxDamageRange;
|
|
float fMinDamageRange;
|
|
float destabilizationRateTime;
|
|
float destabilizationCurvatureMax;
|
|
int destabilizeDistance;
|
|
float *locationDamageMultipliers;
|
|
const char *fireRumble;
|
|
const char *meleeImpactRumble;
|
|
TracerDef *tracerType;
|
|
float turretScopeZoomRate;
|
|
float turretScopeZoomMin;
|
|
float turretScopeZoomMax;
|
|
float turretOverheatUpRate;
|
|
float turretOverheatDownRate;
|
|
float turretOverheatPenalty;
|
|
snd_alias_list_t *turretOverheatSound;
|
|
FxEffectDef *turretOverheatEffect;
|
|
const char *turretBarrelSpinRumble;
|
|
float turretBarrelSpinSpeed;
|
|
float turretBarrelSpinUpTime;
|
|
float turretBarrelSpinDownTime;
|
|
snd_alias_list_t *turretBarrelSpinMaxSnd;
|
|
snd_alias_list_t *turretBarrelSpinUpSnd[4];
|
|
snd_alias_list_t *turretBarrelSpinDownSnd[4];
|
|
snd_alias_list_t *missileConeSoundAlias;
|
|
snd_alias_list_t *missileConeSoundAliasAtBase;
|
|
float missileConeSoundRadiusAtTop;
|
|
float missileConeSoundRadiusAtBase;
|
|
float missileConeSoundHeight;
|
|
float missileConeSoundOriginOffset;
|
|
float missileConeSoundVolumescaleAtCore;
|
|
float missileConeSoundVolumescaleAtEdge;
|
|
float missileConeSoundVolumescaleCoreSize;
|
|
float missileConeSoundPitchAtTop;
|
|
float missileConeSoundPitchAtBottom;
|
|
float missileConeSoundPitchTopSize;
|
|
float missileConeSoundPitchBottomSize;
|
|
float missileConeSoundCrossfadeTopSize;
|
|
float missileConeSoundCrossfadeBottomSize;
|
|
bool sharedAmmo;
|
|
bool lockonSupported;
|
|
bool requireLockonToFire;
|
|
bool bigExplosion;
|
|
bool noAdsWhenMagEmpty;
|
|
bool avoidDropCleanup;
|
|
bool inheritsPerks;
|
|
bool crosshairColorChange;
|
|
bool bRifleBullet;
|
|
bool armorPiercing;
|
|
bool bBoltAction;
|
|
bool aimDownSight;
|
|
bool bRechamberWhileAds;
|
|
bool bBulletExplosiveDamage;
|
|
bool bCookOffHold;
|
|
bool bClipOnly;
|
|
bool noAmmoPickup;
|
|
bool adsFireOnly;
|
|
bool cancelAutoHolsterWhenEmpty;
|
|
bool disableSwitchToWhenEmpty;
|
|
bool suppressAmmoReserveDisplay;
|
|
bool laserSightDuringNightvision;
|
|
bool markableViewmodel;
|
|
bool noDualWield;
|
|
bool flipKillIcon;
|
|
bool bNoPartialReload;
|
|
bool bSegmentedReload;
|
|
bool blocksProne;
|
|
bool silenced;
|
|
bool isRollingGrenade;
|
|
bool projExplosionEffectForceNormalUp;
|
|
bool bProjImpactExplode;
|
|
bool stickToPlayers;
|
|
bool hasDetonator;
|
|
bool disableFiring;
|
|
bool timedDetonation;
|
|
bool rotate;
|
|
bool holdButtonToThrow;
|
|
bool freezeMovementWhenFiring;
|
|
bool thermalScope;
|
|
bool altModeSameWeapon;
|
|
bool turretBarrelSpinEnabled;
|
|
bool missileConeSoundEnabled;
|
|
bool missileConeSoundPitchshiftEnabled;
|
|
bool missileConeSoundCrossfadeEnabled;
|
|
bool offhandHoldIsCancelable;
|
|
};
|
|
|
|
enum ImpactType
|
|
{
|
|
IMPACT_TYPE_NONE = 0x0,
|
|
IMPACT_TYPE_BULLET_SMALL = 0x1,
|
|
IMPACT_TYPE_BULLET_LARGE = 0x2,
|
|
IMPACT_TYPE_BULLET_AP = 0x3,
|
|
IMPACT_TYPE_BULLET_EXPLODE = 0x4,
|
|
IMPACT_TYPE_SHOTGUN = 0x5,
|
|
IMPACT_TYPE_SHOTGUN_EXPLODE = 0x6,
|
|
IMPACT_TYPE_GRENADE_BOUNCE = 0x7,
|
|
IMPACT_TYPE_GRENADE_EXPLODE = 0x8,
|
|
IMPACT_TYPE_ROCKET_EXPLODE = 0x9,
|
|
IMPACT_TYPE_PROJECTILE_DUD = 0xA,
|
|
IMPACT_TYPE_COUNT = 0xB,
|
|
};
|
|
|
|
struct /*__declspec(align(2))*/ WeaponCompleteDef
|
|
{
|
|
const char *szInternalName;
|
|
WeaponDef *weapDef;
|
|
const char *szDisplayName;
|
|
unsigned __int16 *hideTags;
|
|
const char **szXAnims;
|
|
float fAdsZoomFov;
|
|
int iAdsTransInTime;
|
|
int iAdsTransOutTime;
|
|
int iClipSize;
|
|
ImpactType impactType;
|
|
int iFireTime;
|
|
weaponIconRatioType_t dpadIconRatio;
|
|
float penetrateMultiplier;
|
|
float fAdsViewKickCenterSpeed;
|
|
float fHipViewKickCenterSpeed;
|
|
const char *szAltWeaponName;
|
|
unsigned int altWeaponIndex;
|
|
int iAltRaiseTime;
|
|
Material *killIcon;
|
|
Material *dpadIcon;
|
|
int fireAnimLength;
|
|
int iFirstRaiseTime;
|
|
int ammoDropStockMax;
|
|
float adsDofStart;
|
|
float adsDofEnd;
|
|
unsigned __int16 accuracyGraphKnotCount[2];
|
|
float(*accuracyGraphKnots[2])[2];
|
|
bool motionTracker;
|
|
bool enhanced;
|
|
bool dpadIconShowsAmmo;
|
|
};
|
|
|
|
struct SndDriverGlobals
|
|
{
|
|
const char *name;
|
|
};
|
|
|
|
struct FxImpactEntry
|
|
{
|
|
FxEffectDef *nonflesh[31];
|
|
FxEffectDef *flesh[4];
|
|
};
|
|
|
|
struct FxImpactTable
|
|
{
|
|
const char *name;
|
|
FxImpactEntry *table;
|
|
};
|
|
|
|
struct RawFile
|
|
{
|
|
const char *name;
|
|
int compressedLen;
|
|
int len;
|
|
const char *buffer;
|
|
};
|
|
|
|
struct StringTableCell
|
|
{
|
|
const char *string;
|
|
int hash;
|
|
};
|
|
|
|
struct StringTable
|
|
{
|
|
const char *name;
|
|
int columnCount;
|
|
int rowCount;
|
|
StringTableCell *values;
|
|
};
|
|
|
|
enum LbColType
|
|
{
|
|
LBCOL_TYPE_NUMBER = 0x0,
|
|
LBCOL_TYPE_TIME = 0x1,
|
|
LBCOL_TYPE_LEVELXP = 0x2,
|
|
LBCOL_TYPE_PRESTIGE = 0x3,
|
|
LBCOL_TYPE_BIGNUMBER = 0x4,
|
|
LBCOL_TYPE_PERCENT = 0x5,
|
|
LBCOL_TYPE_COUNT = 0x6,
|
|
};
|
|
|
|
enum LbAggType
|
|
{
|
|
LBAGG_TYPE_MIN = 0x0,
|
|
LBAGG_TYPE_MAX = 0x1,
|
|
LBAGG_TYPE_SUM = 0x2,
|
|
LBAGG_TYPE_LAST = 0x3,
|
|
LBAGG_TYPE_COUNT = 0x4,
|
|
};
|
|
|
|
struct LbColumnDef
|
|
{
|
|
const char *name;
|
|
int id;
|
|
int propertyId;
|
|
bool hidden;
|
|
const char *statName;
|
|
LbColType type;
|
|
int precision;
|
|
LbAggType agg;
|
|
};
|
|
|
|
struct LeaderboardDef
|
|
{
|
|
const char *name;
|
|
int id;
|
|
int columnCount;
|
|
int xpColId;
|
|
int prestigeColId;
|
|
LbColumnDef *columns;
|
|
};
|
|
|
|
struct __declspec(align(4)) StructuredDataEnumEntry
|
|
{
|
|
const char *string;
|
|
unsigned __int16 index;
|
|
};
|
|
|
|
struct StructuredDataEnum
|
|
{
|
|
int entryCount;
|
|
int reservedEntryCount;
|
|
StructuredDataEnumEntry *entries;
|
|
};
|
|
|
|
enum StructuredDataTypeCategory
|
|
{
|
|
DATA_INT = 0x0,
|
|
DATA_BYTE = 0x1,
|
|
DATA_BOOL = 0x2,
|
|
DATA_STRING = 0x3,
|
|
DATA_ENUM = 0x4,
|
|
DATA_STRUCT = 0x5,
|
|
DATA_INDEXED_ARRAY = 0x6,
|
|
DATA_ENUM_ARRAY = 0x7,
|
|
DATA_FLOAT = 0x8,
|
|
DATA_SHORT = 0x9,
|
|
DATA_COUNT = 0xA,
|
|
};
|
|
|
|
union StructuredDataTypeUnion
|
|
{
|
|
unsigned int stringDataLength;
|
|
int enumIndex;
|
|
int structIndex;
|
|
int indexedArrayIndex;
|
|
int enumedArrayIndex;
|
|
};
|
|
|
|
struct StructuredDataType
|
|
{
|
|
StructuredDataTypeCategory type;
|
|
StructuredDataTypeUnion u;
|
|
};
|
|
|
|
struct StructuredDataStructProperty
|
|
{
|
|
const char *name;
|
|
StructuredDataType type;
|
|
unsigned int offset;
|
|
};
|
|
|
|
struct StructuredDataStruct
|
|
{
|
|
int propertyCount;
|
|
StructuredDataStructProperty *properties;
|
|
int size;
|
|
unsigned int bitOffset;
|
|
};
|
|
|
|
struct StructuredDataIndexedArray
|
|
{
|
|
int arraySize;
|
|
StructuredDataType elementType;
|
|
unsigned int elementSize;
|
|
};
|
|
|
|
struct StructuredDataEnumedArray
|
|
{
|
|
int enumIndex;
|
|
StructuredDataType elementType;
|
|
unsigned int elementSize;
|
|
};
|
|
|
|
struct StructuredDataDef
|
|
{
|
|
int version;
|
|
unsigned int formatChecksum;
|
|
int enumCount;
|
|
StructuredDataEnum *enums;
|
|
int structCount;
|
|
StructuredDataStruct *structs;
|
|
int indexedArrayCount;
|
|
StructuredDataIndexedArray *indexedArrays;
|
|
int enumedArrayCount;
|
|
StructuredDataEnumedArray *enumedArrays;
|
|
StructuredDataType rootType;
|
|
unsigned int size;
|
|
};
|
|
|
|
struct StructuredDataDefSet
|
|
{
|
|
const char *name;
|
|
unsigned int defCount;
|
|
StructuredDataDef *defs;
|
|
};
|
|
|
|
struct StructuredDataBuffer
|
|
{
|
|
char *data;
|
|
unsigned int size;
|
|
};
|
|
|
|
enum VehicleType
|
|
{
|
|
VEH_WHEELS_4 = 0x0,
|
|
VEH_TANK = 0x1,
|
|
VEH_PLANE = 0x2,
|
|
VEH_BOAT = 0x3,
|
|
VEH_ARTILLERY = 0x4,
|
|
VEH_HELICOPTER = 0x5,
|
|
VEH_SNOWMOBILE = 0x6,
|
|
VEH_TYPE_COUNT = 0x7,
|
|
};
|
|
|
|
enum VehicleAxleType
|
|
{
|
|
VEH_AXLE_FRONT = 0x0,
|
|
VEH_AXLE_REAR = 0x1,
|
|
VEH_AXLE_ALL = 0x2,
|
|
VEH_AXLE_COUNT = 0x3,
|
|
};
|
|
|
|
struct VehiclePhysDef
|
|
{
|
|
int physicsEnabled;
|
|
const char *physPresetName;
|
|
PhysPreset *physPreset;
|
|
const char *accelGraphName;
|
|
VehicleAxleType steeringAxle;
|
|
VehicleAxleType powerAxle;
|
|
VehicleAxleType brakingAxle;
|
|
float topSpeed;
|
|
float reverseSpeed;
|
|
float maxVelocity;
|
|
float maxPitch;
|
|
float maxRoll;
|
|
float suspensionTravelFront;
|
|
float suspensionTravelRear;
|
|
float suspensionStrengthFront;
|
|
float suspensionDampingFront;
|
|
float suspensionStrengthRear;
|
|
float suspensionDampingRear;
|
|
float frictionBraking;
|
|
float frictionCoasting;
|
|
float frictionTopSpeed;
|
|
float frictionSide;
|
|
float frictionSideRear;
|
|
float velocityDependentSlip;
|
|
float rollStability;
|
|
float rollResistance;
|
|
float pitchResistance;
|
|
float yawResistance;
|
|
float uprightStrengthPitch;
|
|
float uprightStrengthRoll;
|
|
float targetAirPitch;
|
|
float airYawTorque;
|
|
float airPitchTorque;
|
|
float minimumMomentumForCollision;
|
|
float collisionLaunchForceScale;
|
|
float wreckedMassScale;
|
|
float wreckedBodyFriction;
|
|
float minimumJoltForNotify;
|
|
float slipThresholdFront;
|
|
float slipThresholdRear;
|
|
float slipFricScaleFront;
|
|
float slipFricScaleRear;
|
|
float slipFricRateFront;
|
|
float slipFricRateRear;
|
|
float slipYawTorque;
|
|
};
|
|
|
|
struct VehicleDef
|
|
{
|
|
const char *name;
|
|
VehicleType type;
|
|
const char *useHintString;
|
|
int health;
|
|
int quadBarrel;
|
|
float texScrollScale;
|
|
float topSpeed;
|
|
float accel;
|
|
float rotRate;
|
|
float rotAccel;
|
|
float maxBodyPitch;
|
|
float maxBodyRoll;
|
|
float fakeBodyAccelPitch;
|
|
float fakeBodyAccelRoll;
|
|
float fakeBodyVelPitch;
|
|
float fakeBodyVelRoll;
|
|
float fakeBodySideVelPitch;
|
|
float fakeBodyPitchStrength;
|
|
float fakeBodyRollStrength;
|
|
float fakeBodyPitchDampening;
|
|
float fakeBodyRollDampening;
|
|
float fakeBodyBoatRockingAmplitude;
|
|
float fakeBodyBoatRockingPeriod;
|
|
float fakeBodyBoatRockingRotationPeriod;
|
|
float fakeBodyBoatRockingFadeoutSpeed;
|
|
float boatBouncingMinForce;
|
|
float boatBouncingMaxForce;
|
|
float boatBouncingRate;
|
|
float boatBouncingFadeinSpeed;
|
|
float boatBouncingFadeoutSteeringAngle;
|
|
float collisionDamage;
|
|
float collisionSpeed;
|
|
float killcamOffset[3];
|
|
int playerProtected;
|
|
int bulletDamage;
|
|
int armorPiercingDamage;
|
|
int grenadeDamage;
|
|
int projectileDamage;
|
|
int projectileSplashDamage;
|
|
int heavyExplosiveDamage;
|
|
VehiclePhysDef vehPhysDef;
|
|
float boostDuration;
|
|
float boostRechargeTime;
|
|
float boostAcceleration;
|
|
float suspensionTravel;
|
|
float maxSteeringAngle;
|
|
float steeringLerp;
|
|
float minSteeringScale;
|
|
float minSteeringSpeed;
|
|
int camLookEnabled;
|
|
float camLerp;
|
|
float camPitchInfluence;
|
|
float camRollInfluence;
|
|
float camFovIncrease;
|
|
float camFovOffset;
|
|
float camFovSpeed;
|
|
const char *turretWeaponName;
|
|
WeaponCompleteDef *turretWeapon;
|
|
float turretHorizSpanLeft;
|
|
float turretHorizSpanRight;
|
|
float turretVertSpanUp;
|
|
float turretVertSpanDown;
|
|
float turretRotRate;
|
|
snd_alias_list_t *turretSpinSnd;
|
|
snd_alias_list_t *turretStopSnd;
|
|
int trophyEnabled;
|
|
float trophyRadius;
|
|
float trophyInactiveRadius;
|
|
int trophyAmmoCount;
|
|
float trophyReloadTime;
|
|
unsigned __int16 trophyTags[4];
|
|
Material *compassFriendlyIcon;
|
|
Material *compassEnemyIcon;
|
|
int compassIconWidth;
|
|
int compassIconHeight;
|
|
snd_alias_list_t *idleLowSnd;
|
|
snd_alias_list_t *idleHighSnd;
|
|
snd_alias_list_t *engineLowSnd;
|
|
snd_alias_list_t *engineHighSnd;
|
|
float engineSndSpeed;
|
|
snd_alias_list_t *engineStartUpSnd;
|
|
int engineStartUpLength;
|
|
snd_alias_list_t *engineShutdownSnd;
|
|
snd_alias_list_t *engineIdleSnd;
|
|
snd_alias_list_t *engineSustainSnd;
|
|
snd_alias_list_t *engineRampUpSnd;
|
|
int engineRampUpLength;
|
|
snd_alias_list_t *engineRampDownSnd;
|
|
int engineRampDownLength;
|
|
snd_alias_list_t *suspensionSoftSnd;
|
|
float suspensionSoftCompression;
|
|
snd_alias_list_t *suspensionHardSnd;
|
|
float suspensionHardCompression;
|
|
snd_alias_list_t *collisionSnd;
|
|
float collisionBlendSpeed;
|
|
snd_alias_list_t *speedSnd;
|
|
float speedSndBlendSpeed;
|
|
const char *surfaceSndPrefix;
|
|
snd_alias_list_t *surfaceSnds[31];
|
|
float surfaceSndBlendSpeed;
|
|
float slideVolume;
|
|
float slideBlendSpeed;
|
|
float inAirPitch;
|
|
};
|
|
|
|
struct AddonMapEnts
|
|
{
|
|
const char *name;
|
|
char *entityString;
|
|
int numEntityChars;
|
|
MapTriggers trigger;
|
|
};
|
|
|
|
union XAssetHeader
|
|
{
|
|
void *data;
|
|
PhysPreset *physPreset;
|
|
PhysCollmap *physCollmap;
|
|
XAnimParts *parts;
|
|
XModelSurfs *modelSurfs;
|
|
XModel *model;
|
|
Material *material;
|
|
MaterialPixelShader *pixelShader;
|
|
MaterialVertexShader *vertexShader;
|
|
MaterialVertexDeclaration *vertexDecl;
|
|
MaterialTechniqueSet *techniqueSet;
|
|
GfxImage *image;
|
|
snd_alias_list_t *sound;
|
|
SndCurve *sndCurve;
|
|
LoadedSound *loadSnd;
|
|
clipMap_t *clipMap;
|
|
ComWorld *comWorld;
|
|
GameWorldSp *gameWorldSp;
|
|
GameWorldMp *gameWorldMp;
|
|
MapEnts *mapEnts;
|
|
FxWorld *fxWorld;
|
|
GfxWorld *gfxWorld;
|
|
GfxLightDef *lightDef;
|
|
Font_s *font;
|
|
MenuList *menuList;
|
|
menuDef_t *menu;
|
|
LocalizeEntry *localize;
|
|
WeaponCompleteDef *weapon;
|
|
SndDriverGlobals *sndDriverGlobals;
|
|
FxEffectDef *fx;
|
|
FxImpactTable *impactFx;
|
|
RawFile *rawfile;
|
|
StringTable *stringTable;
|
|
LeaderboardDef *leaderboardDef;
|
|
StructuredDataDefSet *structuredDataDefSet;
|
|
TracerDef *tracerDef;
|
|
VehicleDef *vehDef;
|
|
AddonMapEnts *addonMapEnts;
|
|
};
|
|
|
|
struct XAsset
|
|
{
|
|
XAssetType type;
|
|
XAssetHeader header;
|
|
};
|
|
|
|
struct XBlock
|
|
{
|
|
char *data;
|
|
unsigned int size;
|
|
};
|
|
|
|
struct XAssetEntry
|
|
{
|
|
XAsset asset;
|
|
char zoneIndex;
|
|
volatile char inuseMask;
|
|
bool printedMissingAsset;
|
|
unsigned __int16 nextHash;
|
|
unsigned __int16 nextOverride;
|
|
};
|
|
|
|
enum XFileLanguage : unsigned char
|
|
{
|
|
XLANG_NONE = 0x00,
|
|
XLANG_ENGLISH = 0x01,
|
|
XLANG_FRENCH = 0x02,
|
|
XLANG_GERMAN = 0x03,
|
|
XLANG_ITALIAN = 0x04,
|
|
XLANG_SPANISH = 0x05,
|
|
XLANG_BRITISH = 0x06,
|
|
XLANG_RUSSIAN = 0x07,
|
|
XLANG_POLISH = 0x08,
|
|
XLANG_KOREAN = 0x09,
|
|
XLANG_TAIWANESE = 0x0A,
|
|
XLANG_JAPANESE = 0x0B,
|
|
XLANG_CHINESE = 0x0C,
|
|
XLANG_THAI = 0x0D,
|
|
XLANG_LEET = 0x0E, // Wat?
|
|
XLANG_CZECH = 0x0F,
|
|
};
|
|
|
|
#pragma pack(push, 1)
|
|
struct XFileHeader
|
|
{
|
|
unsigned __int64 magic;
|
|
unsigned int version;
|
|
XFileLanguage language;
|
|
DWORD highDateTime;
|
|
DWORD lowDateTime;
|
|
};
|
|
#pragma pack(pop)
|
|
|
|
enum XFILE_BLOCK_TYPES
|
|
{
|
|
XFILE_BLOCK_TEMP = 0x0,
|
|
XFILE_BLOCK_PHYSICAL = 0x1,
|
|
XFILE_BLOCK_RUNTIME = 0x2,
|
|
XFILE_BLOCK_VIRTUAL = 0x3,
|
|
XFILE_BLOCK_LARGE = 0x4,
|
|
|
|
// Those are probably incorrect
|
|
XFILE_BLOCK_CALLBACK,
|
|
XFILE_BLOCK_VERTEX,
|
|
XFILE_BLOCK_INDEX,
|
|
|
|
MAX_XFILE_COUNT,
|
|
|
|
XFILE_BLOCK_INVALID = -1
|
|
};
|
|
|
|
struct XFile
|
|
{
|
|
unsigned int size;
|
|
unsigned int externalSize;
|
|
unsigned int blockSize[MAX_XFILE_COUNT];
|
|
};
|
|
|
|
struct ScriptStringList
|
|
{
|
|
int count;
|
|
const char **strings;
|
|
};
|
|
|
|
struct XAssetList
|
|
{
|
|
ScriptStringList stringList;
|
|
int assetCount;
|
|
XAsset *assets;
|
|
};
|
|
|
|
struct ZoneHeader
|
|
{
|
|
XFile xFile;
|
|
XAssetList assetList;
|
|
};
|
|
|
|
struct XZoneMemory
|
|
{
|
|
XBlock blocks[MAX_XFILE_COUNT];
|
|
char *lockedVertexData;
|
|
char *lockedIndexData;
|
|
void *vertexBuffer;
|
|
void *indexBuffer;
|
|
};
|
|
|
|
struct XZone
|
|
{
|
|
int unk;
|
|
char name[64];
|
|
int flags;
|
|
int allocType;
|
|
XZoneMemory mem;
|
|
int fileSize;
|
|
char modZone;
|
|
};
|
|
|
|
struct XNKID
|
|
{
|
|
char ab[8];
|
|
};
|
|
|
|
struct XNADDR
|
|
{
|
|
in_addr ina;
|
|
in_addr inaOnline;
|
|
unsigned __int16 wPortOnline;
|
|
char abEnet[6];
|
|
char abOnline[20];
|
|
};
|
|
|
|
struct XNKEY
|
|
{
|
|
char ab[16];
|
|
};
|
|
|
|
struct _XSESSION_INFO
|
|
{
|
|
XNKID sessionID;
|
|
XNADDR hostAddress;
|
|
XNKEY keyExchangeKey;
|
|
};
|
|
|
|
struct mapArena_t
|
|
{
|
|
char uiName[32];
|
|
char mapName[16];
|
|
char description[32];
|
|
char mapimage[32];
|
|
char keys[32][16];
|
|
char values[32][64];
|
|
char pad[144];
|
|
};
|
|
|
|
struct newMapArena_t
|
|
{
|
|
char uiName[32];
|
|
char oldMapName[16];
|
|
char description[32];
|
|
char mapimage[32];
|
|
char keys[32][16];
|
|
char values[32][64];
|
|
char other[144];
|
|
char mapName[32];
|
|
};
|
|
|
|
struct gameTypeName_t
|
|
{
|
|
char gameType[12];
|
|
char uiName[32];
|
|
};
|
|
|
|
typedef struct party_s
|
|
{
|
|
unsigned char pad1[544];
|
|
int privateSlots;
|
|
int publicSlots;
|
|
} party_t;
|
|
|
|
typedef struct PartyData_s
|
|
{
|
|
DWORD unk;
|
|
} PartyData_t;
|
|
|
|
struct fileInIwd_s
|
|
{
|
|
unsigned int pos;
|
|
char *name;
|
|
fileInIwd_s *next;
|
|
};
|
|
|
|
struct iwd_t
|
|
{
|
|
char iwdFilename[256];
|
|
char iwdBasename[256];
|
|
char iwdGamename[256];
|
|
char *handle;
|
|
int checksum;
|
|
int pure_checksum;
|
|
volatile int hasOpenFile;
|
|
int numfiles;
|
|
char referenced;
|
|
unsigned int hashSize;
|
|
fileInIwd_s **hashTable;
|
|
fileInIwd_s *buildBuffer;
|
|
};
|
|
|
|
#ifdef IDA
|
|
typedef void _iobuf;
|
|
#endif
|
|
|
|
union qfile_gus
|
|
{
|
|
_iobuf *o;
|
|
char *z;
|
|
};
|
|
|
|
struct qfile_us
|
|
{
|
|
qfile_gus file;
|
|
int iwdIsClone;
|
|
};
|
|
|
|
struct fileHandleData_t
|
|
{
|
|
qfile_us handleFiles;
|
|
int handleSync;
|
|
int fileSize;
|
|
int zipFilePos;
|
|
iwd_t *zipFile;
|
|
int streamed;
|
|
char name[256];
|
|
};
|
|
|
|
typedef struct {
|
|
char path[256]; // c:\quake3
|
|
char gamedir[256]; // baseq3
|
|
} directory_t;
|
|
|
|
typedef struct searchpath_s
|
|
{
|
|
searchpath_s* next;
|
|
iwd_t *iwd;
|
|
directory_t* dir;
|
|
int bLocalized;
|
|
int ignore;
|
|
int ignorePureCheck;
|
|
int language;
|
|
} searchpath_t;
|
|
|
|
struct SafeArea
|
|
{
|
|
int fontHeight;
|
|
int textHeight;
|
|
int textWidth;
|
|
float left;
|
|
float top;
|
|
float right;
|
|
float bottom;
|
|
};
|
|
|
|
#pragma pack(push, 4)
|
|
struct SpawnVar
|
|
{
|
|
bool spawnVarsValid;
|
|
int numSpawnVars;
|
|
char *spawnVars[64][2];
|
|
int numSpawnVarChars;
|
|
char spawnVarChars[2048];
|
|
};
|
|
#pragma pack(pop)
|
|
|
|
typedef char mapname_t[40];
|
|
|
|
struct traceWork_t
|
|
{
|
|
/*TraceExtents*/int extents;
|
|
float delta[3];
|
|
float deltaLen;
|
|
float deltaLenSq;
|
|
float delta2DLen;
|
|
float delta2DLenSq;
|
|
float size[3];
|
|
Bounds bounds;
|
|
int contents;
|
|
bool isPoint;
|
|
bool axialCullOnly;
|
|
float radius;
|
|
float offset[3];
|
|
float radiusOffset[3];
|
|
float boundingRadius;
|
|
/*TraceThreadInfo*/ int threadInfo;
|
|
/*CM_WorldTraceCallbacks*/ void *callbacks;
|
|
};
|
|
|
|
struct gameState_t
|
|
{
|
|
int stringOffsets[4139];
|
|
char stringData[131072];
|
|
int dataCount;
|
|
} gameState;
|
|
|
|
struct VariableStackBuffer
|
|
{
|
|
const char *pos;
|
|
unsigned __int16 size;
|
|
unsigned __int16 bufLen;
|
|
unsigned __int16 localId;
|
|
char time;
|
|
char buf[1];
|
|
};
|
|
|
|
enum VariableType
|
|
{
|
|
VAR_UNDEFINED = 0x0,
|
|
VAR_BEGIN_REF = 0x1,
|
|
VAR_POINTER = 0x1,
|
|
VAR_STRING = 0x2,
|
|
VAR_ISTRING = 0x3,
|
|
VAR_VECTOR = 0x4,
|
|
VAR_END_REF = 0x5,
|
|
VAR_FLOAT = 0x5,
|
|
VAR_INTEGER = 0x6,
|
|
VAR_CODEPOS = 0x7,
|
|
VAR_PRECODEPOS = 0x8,
|
|
VAR_FUNCTION = 0x9,
|
|
VAR_BUILTIN_FUNCTION = 0xA,
|
|
VAR_BUILTIN_METHOD = 0xB,
|
|
VAR_STACK = 0xC,
|
|
VAR_ANIMATION = 0xD,
|
|
VAR_PRE_ANIMATION = 0xE,
|
|
VAR_THREAD = 0xF,
|
|
VAR_NOTIFY_THREAD = 0x10,
|
|
VAR_TIME_THREAD = 0x11,
|
|
VAR_CHILD_THREAD = 0x12,
|
|
VAR_OBJECT = 0x13,
|
|
VAR_DEAD_ENTITY = 0x14,
|
|
VAR_ENTITY = 0x15,
|
|
VAR_ARRAY = 0x16,
|
|
VAR_DEAD_THREAD = 0x17,
|
|
VAR_COUNT = 0x18,
|
|
VAR_FREE = 0x18,
|
|
VAR_THREAD_LIST = 0x19,
|
|
VAR_ENDON_LIST = 0x1A,
|
|
VAR_TOTAL_COUNT = 0x1B,
|
|
};
|
|
|
|
union VariableUnion
|
|
{
|
|
int intValue;
|
|
unsigned int uintValue;
|
|
float floatValue;
|
|
unsigned int stringValue;
|
|
const float *vectorValue;
|
|
const char *codePosValue;
|
|
unsigned int pointerValue;
|
|
VariableStackBuffer *stackValue;
|
|
unsigned int entityOffset;
|
|
};
|
|
|
|
struct VariableValue
|
|
{
|
|
VariableUnion u;
|
|
VariableType type;
|
|
};
|
|
|
|
struct function_stack_t
|
|
{
|
|
const char* pos;
|
|
unsigned int localId;
|
|
unsigned int localVarCount;
|
|
VariableValue* top;
|
|
VariableValue* startTop;
|
|
};
|
|
|
|
struct function_frame_t
|
|
{
|
|
function_stack_t fs;
|
|
int topType;
|
|
};
|
|
|
|
struct scrVmPub_t
|
|
{
|
|
unsigned int* localVars;
|
|
VariableValue* maxStack;
|
|
int function_count;
|
|
function_frame_t* function_frame;
|
|
VariableValue* top;
|
|
bool debugCode;
|
|
bool abort_on_error;
|
|
bool terminal_error;
|
|
unsigned int inparamcount;
|
|
unsigned int outparamcount;
|
|
function_frame_t function_frame_start[32];
|
|
VariableValue stack[2048];
|
|
};
|
|
|
|
enum UILocalVarType
|
|
{
|
|
UILOCALVAR_INT = 0x0,
|
|
UILOCALVAR_FLOAT = 0x1,
|
|
UILOCALVAR_STRING = 0x2,
|
|
};
|
|
|
|
union $B42A88463653BDCDFC5664844B4491DA
|
|
{
|
|
int integer;
|
|
float value;
|
|
const char *string;
|
|
};
|
|
|
|
struct UILocalVar
|
|
{
|
|
UILocalVarType type;
|
|
const char *name;
|
|
$B42A88463653BDCDFC5664844B4491DA u;
|
|
};
|
|
|
|
struct UILocalVarContext
|
|
{
|
|
UILocalVar table[256];
|
|
};
|
|
|
|
struct $1942E78D15753E2013144570239460A8
|
|
{
|
|
float x;
|
|
float y;
|
|
int lastMoveTime;
|
|
};
|
|
|
|
struct UiContext
|
|
{
|
|
int localClientNum;
|
|
float bias;
|
|
int realTime;
|
|
int frameTime;
|
|
$1942E78D15753E2013144570239460A8 cursor;
|
|
int isCursorVisible;
|
|
int paintFull;
|
|
int screenWidth;
|
|
int screenHeight;
|
|
float screenAspect;
|
|
float FPS;
|
|
float blurRadiusOut;
|
|
menuDef_t *Menus[640];
|
|
int menuCount;
|
|
menuDef_t *menuStack[16];
|
|
int openMenuCount;
|
|
UILocalVarContext localVars;
|
|
};
|
|
|
|
struct msg_t
|
|
{
|
|
int overflowed;
|
|
int readOnly;
|
|
char *data;
|
|
char *splitData;
|
|
int maxsize;
|
|
int cursize;
|
|
int splitSize;
|
|
int readcount;
|
|
int bit;
|
|
int lastEntityRef;
|
|
};
|
|
|
|
struct XZoneInfo
|
|
{
|
|
const char *name;
|
|
int allocFlags;
|
|
int freeFlags;
|
|
};
|
|
|
|
enum FsListBehavior_e
|
|
{
|
|
FS_LIST_PURE_ONLY = 0x0,
|
|
FS_LIST_ALL = 0x1,
|
|
};
|
|
|
|
enum netsrc_t
|
|
{
|
|
NS_CLIENT1 = 0x0,
|
|
NS_SERVER = 0x1,
|
|
NS_MAXCLIENTS = 0x1,
|
|
NS_PACKET = 0x2,
|
|
};
|
|
|
|
enum netadrtype_t
|
|
{
|
|
NA_BOT = 0x0,
|
|
NA_BAD = 0x1,
|
|
NA_LOOPBACK = 0x2,
|
|
NA_BROADCAST = 0x3,
|
|
NA_IP = 0x4,
|
|
NA_IPX = 0x5,
|
|
NA_BROADCAST_IPX = 0x6,
|
|
};
|
|
|
|
typedef union
|
|
{
|
|
unsigned char bytes[4];
|
|
DWORD full;
|
|
} netIP_t;
|
|
|
|
struct netadr_t
|
|
{
|
|
netadrtype_t type;
|
|
//char ip[4];
|
|
netIP_t ip;
|
|
unsigned __int16 port;
|
|
char ipx[10];
|
|
};
|
|
|
|
struct netProfileInfo_t
|
|
{
|
|
char __pad0[0x5E0];
|
|
};
|
|
|
|
static_assert(sizeof(netProfileInfo_t) == 0x5E0);
|
|
|
|
struct netchan_t
|
|
{
|
|
int outgoingSequence;
|
|
netsrc_t sock;
|
|
int dropped;
|
|
int incomingSequence;
|
|
netadr_t remoteAddress;
|
|
int qport;
|
|
int fragmentSequence;
|
|
int fragmentLength;
|
|
char* fragmentBuffer;
|
|
int fragmentBufferSize;
|
|
int unsentFragments;
|
|
int unsentFragmentStart;
|
|
int unsentLength;
|
|
char* unsentBuffer;
|
|
int unsentBufferSize;
|
|
netProfileInfo_t prof;
|
|
};
|
|
|
|
static_assert(sizeof(netchan_t) == 0x62C);
|
|
|
|
struct FxEditorElemAtlas
|
|
{
|
|
int behavior;
|
|
int index;
|
|
int fps;
|
|
int loopCount;
|
|
int colIndexBits;
|
|
int rowIndexBits;
|
|
int entryCount;
|
|
};
|
|
|
|
struct FxCurve
|
|
{
|
|
int dimensionCount;
|
|
int keyCount;
|
|
float keys[1];
|
|
};
|
|
|
|
union $81775853B5F1E1C6748A82ED93FC367C
|
|
{
|
|
FxElemVisuals visuals[32];
|
|
FxElemMarkVisuals markVisuals[16];
|
|
};
|
|
|
|
struct FxEditorTrailDef
|
|
{
|
|
FxTrailVertex verts[64];
|
|
int vertCount;
|
|
unsigned __int16 inds[128];
|
|
int indCount;
|
|
};
|
|
|
|
struct FxEditorElemDef
|
|
{
|
|
char name[48];
|
|
int editorFlags;
|
|
int flags;
|
|
FxFloatRange spawnRange;
|
|
FxFloatRange fadeInRange;
|
|
FxFloatRange fadeOutRange;
|
|
float spawnFrustumCullRadius;
|
|
FxSpawnDefLooping spawnLooping;
|
|
FxSpawnDefOneShot spawnOneShot;
|
|
FxIntRange spawnDelayMsec;
|
|
FxIntRange lifeSpanMsec;
|
|
FxFloatRange spawnOrigin[3];
|
|
FxFloatRange spawnOffsetRadius;
|
|
FxFloatRange spawnOffsetHeight;
|
|
FxFloatRange spawnAngles[3];
|
|
FxFloatRange angularVelocity[3];
|
|
FxFloatRange initialRotation;
|
|
FxFloatRange gravity;
|
|
FxFloatRange elasticity;
|
|
FxEditorElemAtlas atlas;
|
|
float velScale[2][3];
|
|
FxCurve *velShape[2][3][2];
|
|
float rotationScale;
|
|
FxCurve *rotationShape[2];
|
|
float sizeScale[2];
|
|
FxCurve *sizeShape[2][2];
|
|
float scaleScale;
|
|
FxCurve *scaleShape[2];
|
|
FxCurve *color[2];
|
|
FxCurve *alpha[2];
|
|
float lightingFrac;
|
|
float decalFadeInTime;
|
|
float collOffset[3];
|
|
float collRadius;
|
|
FxEffectDef *effectOnImpact;
|
|
FxEffectDef *effectOnDeath;
|
|
int sortOrder;
|
|
FxEffectDef *emission;
|
|
FxFloatRange emitDist;
|
|
FxFloatRange emitDistVariance;
|
|
char elemType;
|
|
int visualCount;
|
|
$81775853B5F1E1C6748A82ED93FC367C ___u42;
|
|
int trailSplitDist;
|
|
int trailSplitArcDist;
|
|
int trailSplitTime;
|
|
int trailRepeatDist;
|
|
float trailScrollTime;
|
|
FxEditorTrailDef trailDef;
|
|
float sparkFountainGravity;
|
|
float sparkFountainBounceFrac;
|
|
float sparkFountainBounceRand;
|
|
float sparkFountainSparkSpacing;
|
|
float sparkFountainSparkLength;
|
|
int sparkFountainSparkCount;
|
|
float sparkFountainLoopTime;
|
|
float sparkFountainVelMin;
|
|
float sparkFountainVelMax;
|
|
float sparkFountainVelConeAngle;
|
|
float sparkFountainRestSpeed;
|
|
float sparkFountainBoostTime;
|
|
float sparkFountainBoostFactor;
|
|
};
|
|
|
|
struct FxEditorEffectDef
|
|
{
|
|
char name[64];
|
|
int elemCount;
|
|
FxEditorElemDef elems[32];
|
|
};
|
|
|
|
struct FxElemField
|
|
{
|
|
const char *keyName;
|
|
bool(__cdecl *handler)(const char **, FxEditorElemDef *);
|
|
};
|
|
|
|
enum $18B36A54AD92993D0728595D3504B7CB
|
|
{
|
|
FX_ELEM_TYPE_SPRITE_BILLBOARD = 0x0,
|
|
FX_ELEM_TYPE_SPRITE_ORIENTED = 0x1,
|
|
FX_ELEM_TYPE_TAIL = 0x2,
|
|
FX_ELEM_TYPE_TRAIL = 0x3,
|
|
FX_ELEM_TYPE_CLOUD = 0x4,
|
|
FX_ELEM_TYPE_SPARK_CLOUD = 0x5,
|
|
FX_ELEM_TYPE_SPARK_FOUNTAIN = 0x6,
|
|
FX_ELEM_TYPE_MODEL = 0x7,
|
|
FX_ELEM_TYPE_OMNI_LIGHT = 0x8,
|
|
FX_ELEM_TYPE_SPOT_LIGHT = 0x9,
|
|
FX_ELEM_TYPE_SOUND = 0xA,
|
|
FX_ELEM_TYPE_DECAL = 0xB,
|
|
FX_ELEM_TYPE_RUNNER = 0xC,
|
|
FX_ELEM_TYPE_COUNT = 0xD,
|
|
FX_ELEM_TYPE_LAST_SPRITE = 0x3,
|
|
FX_ELEM_TYPE_LAST_DRAWN = 0x9,
|
|
};
|
|
|
|
struct infoParm_t
|
|
{
|
|
char *name;
|
|
int clearSolid;
|
|
int surfaceFlags;
|
|
int contents;
|
|
int toolFlags;
|
|
};
|
|
|
|
struct GfxImageFileHeader
|
|
{
|
|
char tag[3];
|
|
char version;
|
|
unsigned int flags;
|
|
char format;
|
|
char unused;
|
|
__int16 dimensions[3];
|
|
int fileSizeForPicmip[4];
|
|
};
|
|
|
|
enum $1FA877C9772E9F0892A93F52A91453E9
|
|
{
|
|
MAPTYPE_NONE = 0x0,
|
|
MAPTYPE_INVALID1 = 0x1,
|
|
MAPTYPE_1D = 0x2,
|
|
MAPTYPE_2D = 0x3,
|
|
MAPTYPE_3D = 0x4,
|
|
MAPTYPE_CUBE = 0x5,
|
|
MAPTYPE_COUNT = 0x6,
|
|
};
|
|
|
|
enum GfxImageFileFormat
|
|
{
|
|
IMG_FORMAT_INVALID = 0x0,
|
|
IMG_FORMAT_BITMAP_RGBA = 0x1,
|
|
IMG_FORMAT_BITMAP_RGB = 0x2,
|
|
IMG_FORMAT_BITMAP_LUMINANCE_ALPHA = 0x3,
|
|
IMG_FORMAT_BITMAP_LUMINANCE = 0x4,
|
|
IMG_FORMAT_BITMAP_ALPHA = 0x5,
|
|
IMG_FORMAT_WAVELET_RGBA = 0x6,
|
|
IMG_FORMAT_WAVELET_RGB = 0x7,
|
|
IMG_FORMAT_WAVELET_LUMINANCE_ALPHA = 0x8,
|
|
IMG_FORMAT_WAVELET_LUMINANCE = 0x9,
|
|
IMG_FORMAT_WAVELET_ALPHA = 0xA,
|
|
IMG_FORMAT_DXT1 = 0xB,
|
|
IMG_FORMAT_DXT3 = 0xC,
|
|
IMG_FORMAT_DXT5 = 0xD,
|
|
IMG_FORMAT_DXN = 0xE,
|
|
IMG_FORMAT_DXT3A_AS_LUMINANCE = 0xF,
|
|
IMG_FORMAT_DXT5A_AS_LUMINANCE = 0x10,
|
|
IMG_FORMAT_DXT3A_AS_ALPHA = 0x11,
|
|
IMG_FORMAT_DXT5A_AS_ALPHA = 0x12,
|
|
IMG_FORMAT_DXT1_AS_LUMINANCE_ALPHA = 0x13,
|
|
IMG_FORMAT_DXN_AS_LUMINANCE_ALPHA = 0x14,
|
|
IMG_FORMAT_DXT1_AS_LUMINANCE = 0x15,
|
|
IMG_FORMAT_DXT1_AS_ALPHA = 0x16,
|
|
IMG_FORMAT_COUNT = 0x17,
|
|
};
|
|
|
|
enum $25EF9448C800B18F0C83DB367159AFD6
|
|
{
|
|
PART_TYPE_NO_QUAT = 0x0,
|
|
PART_TYPE_HALF_QUAT = 0x1,
|
|
PART_TYPE_FULL_QUAT = 0x2,
|
|
PART_TYPE_HALF_QUAT_NO_SIZE = 0x3,
|
|
PART_TYPE_FULL_QUAT_NO_SIZE = 0x4,
|
|
PART_TYPE_SMALL_TRANS = 0x5,
|
|
PART_TYPE_TRANS = 0x6,
|
|
PART_TYPE_TRANS_NO_SIZE = 0x7,
|
|
PART_TYPE_NO_TRANS = 0x8,
|
|
PART_TYPE_ALL = 0x9,
|
|
PART_TYPE_COUNT = 0xA,
|
|
};
|
|
|
|
enum $EDD38D6A57EF43793B1F773859FC039A
|
|
{
|
|
FS_SEEK_CUR = 0x0,
|
|
FS_SEEK_END = 0x1,
|
|
FS_SEEK_SET = 0x2,
|
|
};
|
|
|
|
#pragma region CUSTOM
|
|
|
|
enum itemTextStyle
|
|
{
|
|
ITEM_TEXTSTYLE_NORMAL = 0, // normal text
|
|
ITEM_TEXTSTYLE_SHADOWED = 3, // drop shadow ( need a color for this )
|
|
ITEM_TEXTSTYLE_SHADOWEDMORE = 6, // drop shadow ( need a color for this )
|
|
ITEM_TEXTSTYLE_BORDERED = 7, // border (stroke)
|
|
ITEM_TEXTSTYLE_BORDEREDMORE = 8, // more border :P
|
|
ITEM_TEXTSTYLE_MONOSPACE = 128,
|
|
ITEM_TEXTSTYLE_MONOSPACESHADOWED = 132,
|
|
};
|
|
|
|
enum $53C66D4FC2874B6934A17E4ED449BCEB
|
|
{
|
|
// DB_ZONE_COMMON = 0x1,
|
|
// DB_ZONE_UI = 0x2,
|
|
// DB_ZONE_GAME = 0x4,
|
|
// DB_ZONE_LOAD = 0x8,
|
|
// DB_ZONE_DEV = 0x10,
|
|
// DB_ZONE_TRANSIENT = 0x20,
|
|
DB_ZONE_CODE_LOC = 0x0,
|
|
DB_ZONE_COMMON_LOC = 0x1,
|
|
DB_ZONE_CODE = 0x2,
|
|
DB_ZONE_COMMON = 0x4,
|
|
DB_ZONE_GAME = 0x8,
|
|
DB_ZONE_MOD = 0x10,
|
|
DB_ZONE_LOAD = 0x20,
|
|
DB_ZONE_DEV = 0x40
|
|
};
|
|
|
|
enum playerFlag
|
|
{
|
|
PLAYER_FLAG_NOCLIP = 1 << 0,
|
|
PLAYER_FLAG_UFO = 1 << 1,
|
|
PLAYER_FLAG_FROZEN = 1 << 2,
|
|
};
|
|
|
|
typedef struct gclient_s
|
|
{
|
|
unsigned char pad[12764];
|
|
unsigned int team;
|
|
char pad2[436];
|
|
int flags;
|
|
int spectatorClient;
|
|
int lastCmdTime;
|
|
int buttons;
|
|
int oldbuttons;
|
|
int latched_buttons;
|
|
int buttonsSinceLastFrame;
|
|
char pad3[700];
|
|
} gclient_t;
|
|
|
|
struct EntHandle
|
|
{
|
|
unsigned __int16 number;
|
|
unsigned __int16 infoIndex;
|
|
};
|
|
|
|
struct entityShared_t
|
|
{
|
|
char isLinked;
|
|
char modelType;
|
|
char svFlags;
|
|
char isInUse;
|
|
Bounds box;
|
|
int contents;
|
|
Bounds absBox;
|
|
float currentOrigin[3];
|
|
float currentAngles[3];
|
|
EntHandle ownerNum;
|
|
int eventTime;
|
|
};
|
|
|
|
enum EntHandler
|
|
{
|
|
ENT_HANDLER_NULL = 0x0,
|
|
ENT_HANDLER_TRIGGER_MULTIPLE = 0x1,
|
|
ENT_HANDLER_TRIGGER_HURT = 0x2,
|
|
ENT_HANDLER_TRIGGER_HURT_TOUCH = 0x3,
|
|
ENT_HANDLER_TRIGGER_DAMAGE = 0x4,
|
|
ENT_HANDLER_SCRIPT_MOVER = 0x5,
|
|
ENT_HANDLER_SCRIPT_MODEL = 0x6,
|
|
ENT_HANDLER_GRENADE = 0x7,
|
|
ENT_HANDLER_TIMED_OBJECT = 0x8,
|
|
ENT_HANDLER_ROCKET = 0x9,
|
|
ENT_HANDLER_CLIENT = 0xA,
|
|
ENT_HANDLER_CLIENT_SPECTATOR = 0xB,
|
|
ENT_HANDLER_CLIENT_DEAD = 0xC,
|
|
ENT_HANDLER_PLAYER_CLONE = 0xD,
|
|
ENT_HANDLER_TURRET_INIT = 0xE,
|
|
ENT_HANDLER_TURRET = 0xF,
|
|
ENT_HANDLER_DROPPED_ITEM = 0x10,
|
|
ENT_HANDLER_ITEM_INIT = 0x11,
|
|
ENT_HANDLER_ITEM = 0x12,
|
|
ENT_HANDLER_PRIMARY_LIGHT = 0x13,
|
|
ENT_HANDLER_PLAYER_BLOCK = 0x14,
|
|
ENT_HANDLER_VEHICLE = 0x15,
|
|
|
|
ENT_HANDLER_COUNT
|
|
};
|
|
|
|
typedef struct gentity_s
|
|
{
|
|
entityState_s s;
|
|
entityShared_t r;
|
|
gclient_t* client; // 344
|
|
void /*Turret*/* turret;
|
|
void /*Vehicle*/* vehicle;
|
|
int physObjId;
|
|
unsigned __int16 model;
|
|
char physicsObject;
|
|
char takedamage;
|
|
char active;
|
|
char handler;
|
|
char team;
|
|
bool freeAfterEvent;
|
|
__int16 padding_short;
|
|
short classname;
|
|
unsigned __int16 script_classname;
|
|
unsigned __int16 script_linkName;
|
|
unsigned __int16 target;
|
|
unsigned __int16 targetname;
|
|
unsigned int attachIgnoreCollision;
|
|
int spawnflags;
|
|
int flags;
|
|
int eventTime;
|
|
int clipmask;
|
|
int processedFrame;
|
|
EntHandle parent;
|
|
int nextthink;
|
|
int health;
|
|
int maxHealth;
|
|
int damage;
|
|
int count;
|
|
EntHandle missileTargetEnt;
|
|
EntHandle remoteControlledOwner;
|
|
gentity_s* tagChildren;
|
|
unsigned __int16 attachModelNames[19];
|
|
unsigned __int16 attachTagNames[19];
|
|
int useCount;
|
|
gentity_s* nextFree;
|
|
int birthTime;
|
|
char pad[100];
|
|
} gentity_t;
|
|
|
|
#pragma pack(push, 1)
|
|
typedef struct client_s
|
|
{
|
|
clientstate_t state; // 0
|
|
char __pad0[4]; // 4
|
|
int deltaMessage; // 8
|
|
char __pad1[12]; // 12
|
|
netchan_t netchan; // 24
|
|
char __pad2[20]; // 1604
|
|
const char* delayDropReason; // 1624
|
|
char connectInfoString[1024]; // 1628
|
|
char __pad3[132096]; // 2652
|
|
int reliableSequence; // 134748
|
|
int reliableAcknowledge; // 134752
|
|
int reliableSent; // 134756
|
|
int messageAcknowledge; // 134760
|
|
int gamestateMessageNum; // 134764
|
|
int challenge; // 134768
|
|
usercmd_s lastUsercmd; // 134772
|
|
int lastClientCommand; // 134812
|
|
char lastClientCommandString[1024]; // 134816
|
|
gentity_t* gentity; // 135840
|
|
char name[16]; // 135844
|
|
char __pad4[4]; // 135860
|
|
int lastPacketTime; // 135864
|
|
int lastConnectTime; // 135868
|
|
int snapNum; // 135872
|
|
int __pad5; // 135876
|
|
short ping; // 135880
|
|
char __pad6[14]; // 135882
|
|
int pureAuthentic; // 135896
|
|
char __pad7[133138]; // 135900
|
|
short scriptID; // 269038
|
|
int isBot; // 269040
|
|
int serverID; // 269044
|
|
char __pad8[9224]; // 269048
|
|
unsigned __int64 steamID; // 278272
|
|
char __pad9[403592]; // 278280
|
|
} client_t;
|
|
#pragma pack(pop)
|
|
|
|
static_assert(sizeof(client_t) == 0xA6790);
|
|
|
|
struct CModelAllocData
|
|
{
|
|
void* mainArray;
|
|
void* vertexBuffer;
|
|
void* indexBuffer;
|
|
};
|
|
|
|
struct CModelSectionHeader
|
|
{
|
|
int size;
|
|
int offset;
|
|
int fixupStart;
|
|
int fixupCount;
|
|
void* buffer;
|
|
};
|
|
|
|
enum CModelSection
|
|
{
|
|
SECTION_MAIN = 0,
|
|
SECTION_INDEX = 1,
|
|
SECTION_VERTEX = 2,
|
|
SECTION_FIXUP = 3,
|
|
};
|
|
|
|
struct CModelHeader
|
|
{
|
|
int version;
|
|
unsigned int signature;
|
|
CModelSectionHeader sectionHeader[4];
|
|
};
|
|
|
|
typedef struct punctuation_s
|
|
{
|
|
char *p; //punctuation character(s)
|
|
int n; //punctuation indication
|
|
struct punctuation_s *next; //next punctuation
|
|
} punctuation_t;
|
|
|
|
#define MAX_TOKEN 1024
|
|
#define MAX_TOKENLENGTH 1024
|
|
|
|
typedef struct token_s
|
|
{
|
|
char string[MAX_TOKEN]; //available token
|
|
int type; //last read token type
|
|
int subtype; //last read token sub type
|
|
unsigned long int intvalue; //integer value
|
|
long double floatvalue; //floating point value
|
|
char *whitespace_p; //start of white space before token
|
|
char *endwhitespace_p; //start of white space before token
|
|
int line; //line the token was on
|
|
int linescrossed; //lines crossed in white space
|
|
struct token_s *next; //next token in chain
|
|
} token_t;
|
|
|
|
typedef struct script_s
|
|
{
|
|
char filename[64]; //file name of the script
|
|
char *buffer; //buffer containing the script
|
|
char *script_p; //current pointer in the script
|
|
char *end_p; //pointer to the end of the script
|
|
char *lastscript_p; //script pointer before reading token
|
|
char *whitespace_p; //begin of the white space
|
|
char *endwhitespace_p; //end of the white space
|
|
int length; //length of the script in bytes
|
|
int line; //current line in script
|
|
int lastline; //line before reading token
|
|
int tokenavailable; //set by UnreadLastToken
|
|
int flags; //several script flags
|
|
punctuation_t *punctuations; //the punctuations used in the script
|
|
punctuation_t **punctuationtable;
|
|
token_t token; //available token
|
|
struct script_s *next; //next script in a chain
|
|
} script_t;
|
|
|
|
typedef struct define_s
|
|
{
|
|
char *name; //define name
|
|
int flags; //define flags
|
|
int builtin; // > 0 if builtin define
|
|
int numparms; //number of define parameters
|
|
token_t *parms; //define parameters
|
|
token_t *tokens; //macro tokens (possibly containing parm tokens)
|
|
struct define_s *next; //next defined macro in a list
|
|
struct define_s *hashnext; //next define in the hash chain
|
|
} define_t;
|
|
|
|
typedef struct indent_s
|
|
{
|
|
int type; //indent type
|
|
int skip; //true if skipping current indent
|
|
script_t *script; //script the indent was in
|
|
struct indent_s *next; //next indent on the indent stack
|
|
} indent_t;
|
|
|
|
typedef struct source_s
|
|
{
|
|
char filename[64]; //file name of the script
|
|
char includepath[64]; //path to include files
|
|
punctuation_t *punctuations; //punctuations to use
|
|
script_t *scriptstack; //stack with scripts of the source
|
|
token_t *tokens; //tokens to read first
|
|
define_t *defines; //list with macro definitions
|
|
define_t **definehash; //hash chain with defines
|
|
indent_t *indentstack; //stack with indents
|
|
int skip; // > 0 if skipping conditional code
|
|
token_t token; //last read token
|
|
} source_t;
|
|
|
|
typedef struct pc_token_s
|
|
{
|
|
int type;
|
|
int subtype;
|
|
int intvalue;
|
|
float floatvalue;
|
|
char string[MAX_TOKENLENGTH];
|
|
} pc_token_t;
|
|
|
|
typedef struct keywordHash_s
|
|
{
|
|
char *keyword;
|
|
bool(*func)(menuDef_t *item, int handle);
|
|
//struct keywordHash_s *next;
|
|
} keywordHash_t;
|
|
|
|
enum MaterialTechniqueType
|
|
{
|
|
TECHNIQUE_DEPTH_PREPASS = 0x0,
|
|
TECHNIQUE_BUILD_FLOAT_Z = 0x1,
|
|
TECHNIQUE_BUILD_SHADOWMAP_DEPTH = 0x2,
|
|
TECHNIQUE_BUILD_SHADOWMAP_COLOR = 0x3,
|
|
TECHNIQUE_UNLIT = 0x4,
|
|
TECHNIQUE_EMISSIVE = 0x5,
|
|
TECHNIQUE_EMISSIVE_DFOG = 0x6,
|
|
TECHNIQUE_EMISSIVE_SHADOW = 0x7,
|
|
TECHNIQUE_EMISSIVE_SHADOW_DFOG = 0x8,
|
|
TECHNIQUE_LIT_BEGIN = 0x9,
|
|
TECHNIQUE_LIT = 0x9,
|
|
TECHNIQUE_LIT_DFOG = 0xA,
|
|
TECHNIQUE_LIT_SUN = 0xB,
|
|
TECHNIQUE_LIT_SUN_DFOG = 0xC,
|
|
TECHNIQUE_LIT_SUN_SHADOW = 0xD,
|
|
TECHNIQUE_LIT_SUN_SHADOW_DFOG = 0xE,
|
|
TECHNIQUE_LIT_SPOT = 0xF,
|
|
TECHNIQUE_LIT_SPOT_DFOG = 0x10,
|
|
TECHNIQUE_LIT_SPOT_SHADOW = 0x11,
|
|
TECHNIQUE_LIT_SPOT_SHADOW_DFOG = 0x12,
|
|
TECHNIQUE_LIT_OMNI = 0x13,
|
|
TECHNIQUE_LIT_OMNI_DFOG = 0x14,
|
|
TECHNIQUE_LIT_OMNI_SHADOW = 0x15,
|
|
TECHNIQUE_LIT_OMNI_SHADOW_DFOG = 0x16,
|
|
TECHNIQUE_LIT_INSTANCED = 0x17,
|
|
TECHNIQUE_LIT_INSTANCED_DFOG = 0x18,
|
|
TECHNIQUE_LIT_INSTANCED_SUN = 0x19,
|
|
TECHNIQUE_LIT_INSTANCED_SUN_DFOG = 0x1A,
|
|
TECHNIQUE_LIT_INSTANCED_SUN_SHADOW = 0x1B,
|
|
TECHNIQUE_LIT_INSTANCED_SUN_SHADOW_DFOG = 0x1C,
|
|
TECHNIQUE_LIT_INSTANCED_SPOT = 0x1D,
|
|
TECHNIQUE_LIT_INSTANCED_SPOT_DFOG = 0x1E,
|
|
TECHNIQUE_LIT_INSTANCED_SPOT_SHADOW = 0x1F,
|
|
TECHNIQUE_LIT_INSTANCED_SPOT_SHADOW_DFOG = 0x20,
|
|
TECHNIQUE_LIT_INSTANCED_OMNI = 0x21,
|
|
TECHNIQUE_LIT_INSTANCED_OMNI_DFOG = 0x22,
|
|
TECHNIQUE_LIT_INSTANCED_OMNI_SHADOW = 0x23,
|
|
TECHNIQUE_LIT_INSTANCED_OMNI_SHADOW_DFOG = 0x24,
|
|
TECHNIQUE_LIT_END = 0x25,
|
|
TECHNIQUE_LIGHT_SPOT = 0x25,
|
|
TECHNIQUE_LIGHT_OMNI = 0x26,
|
|
TECHNIQUE_LIGHT_SPOT_SHADOW = 0x27,
|
|
TECHNIQUE_FAKELIGHT_NORMAL = 0x28,
|
|
TECHNIQUE_FAKELIGHT_VIEW = 0x29,
|
|
TECHNIQUE_SUNLIGHT_PREVIEW = 0x2A,
|
|
TECHNIQUE_CASE_TEXTURE = 0x2B,
|
|
TECHNIQUE_WIREFRAME_SOLID = 0x2C,
|
|
TECHNIQUE_WIREFRAME_SHADED = 0x2D,
|
|
TECHNIQUE_DEBUG_BUMPMAP = 0x2E,
|
|
TECHNIQUE_DEBUG_BUMPMAP_INSTANCED = 0x2F,
|
|
TECHNIQUE_COUNT = 0x30,
|
|
TECHNIQUE_TOTAL_COUNT = 0x31,
|
|
TECHNIQUE_NONE = 0x32,
|
|
};
|
|
|
|
enum MaterialVertexDeclType
|
|
{
|
|
VERTDECL_GENERIC = 0x0,
|
|
VERTDECL_PACKED = 0x1,
|
|
VERTDECL_WORLD = 0x2,
|
|
VERTDECL_WORLD_T1N0 = 0x3,
|
|
VERTDECL_WORLD_T1N1 = 0x4,
|
|
VERTDECL_WORLD_T2N0 = 0x5,
|
|
VERTDECL_WORLD_T2N1 = 0x6,
|
|
VERTDECL_WORLD_T2N2 = 0x7,
|
|
VERTDECL_WORLD_T3N0 = 0x8,
|
|
VERTDECL_WORLD_T3N1 = 0x9,
|
|
VERTDECL_WORLD_T3N2 = 0xA,
|
|
VERTDECL_WORLD_T4N0 = 0xB,
|
|
VERTDECL_WORLD_T4N1 = 0xC,
|
|
VERTDECL_WORLD_T4N2 = 0xD,
|
|
VERTDECL_POS_TEX = 0xE,
|
|
VERTDECL_STATICMODELCACHE = 0xF,
|
|
VERTDECL_COUNT = 0x10,
|
|
};
|
|
|
|
struct $A6DFE8F2BEFD3E7315B44D22E582538B
|
|
{
|
|
unsigned int stride;
|
|
IDirect3DVertexBuffer9 *vb;
|
|
unsigned int offset;
|
|
};
|
|
|
|
struct GfxCmdBufPrimState
|
|
{
|
|
IDirect3DDevice9 *device;
|
|
IDirect3DIndexBuffer9 *indexBuffer;
|
|
MaterialVertexDeclType vertDeclType;
|
|
$A6DFE8F2BEFD3E7315B44D22E582538B streams[2];
|
|
IDirect3DVertexDeclaration9 *vertexDecl;
|
|
};
|
|
|
|
enum GfxDepthRangeType
|
|
{
|
|
GFX_DEPTH_RANGE_SCENE = 0x0,
|
|
GFX_DEPTH_RANGE_VIEWMODEL = 0x2,
|
|
GFX_DEPTH_RANGE_FULL = 0xFFFFFFFF,
|
|
};
|
|
|
|
struct GfxViewport
|
|
{
|
|
int x;
|
|
int y;
|
|
int width;
|
|
int height;
|
|
};
|
|
|
|
enum GfxRenderTargetId
|
|
{
|
|
R_RENDERTARGET_SAVED_SCREEN = 0x0,
|
|
R_RENDERTARGET_FRAME_BUFFER = 0x1,
|
|
R_RENDERTARGET_SCENE = 0x2,
|
|
R_RENDERTARGET_RESOLVED_POST_SUN = 0x3,
|
|
R_RENDERTARGET_RESOLVED_SCENE = 0x4,
|
|
R_RENDERTARGET_FLOAT_Z = 0x5,
|
|
R_RENDERTARGET_PINGPONG_0 = 0x6,
|
|
R_RENDERTARGET_PINGPONG_1 = 0x7,
|
|
R_RENDERTARGET_POST_EFFECT_0 = 0x8,
|
|
R_RENDERTARGET_POST_EFFECT_1 = 0x9,
|
|
R_RENDERTARGET_SHADOWMAP_LARGE = 0xA,
|
|
R_RENDERTARGET_SHADOWMAP_SMALL = 0xB,
|
|
R_RENDERTARGET_COUNT = 0xC,
|
|
R_RENDERTARGET_NONE = 0xD,
|
|
};
|
|
|
|
struct /*__declspec(align(16))*/ GfxCmdBufState
|
|
{
|
|
char refSamplerState[16];
|
|
unsigned int samplerState[16];
|
|
GfxTexture *samplerTexture[16];
|
|
GfxCmdBufPrimState prim;
|
|
Material *material;
|
|
MaterialTechniqueType techType;
|
|
MaterialTechnique *technique;
|
|
MaterialPass *pass;
|
|
unsigned int passIndex;
|
|
GfxDepthRangeType depthRangeType;
|
|
float depthRangeNear;
|
|
float depthRangeFar;
|
|
unsigned __int64 vertexShaderConstState[64];
|
|
unsigned __int64 pixelShaderConstState[256];
|
|
char alphaRef;
|
|
unsigned int refStateBits[2];
|
|
unsigned int activeStateBits[2];
|
|
MaterialPixelShader *pixelShader;
|
|
MaterialVertexShader *vertexShader;
|
|
unsigned int scissorX;
|
|
unsigned int scissorY;
|
|
unsigned int scissorW;
|
|
unsigned int scissorH;
|
|
unsigned int pixPrimarySortKey;
|
|
unsigned int pixSceneLightIndex;
|
|
Material *pixMaterial;
|
|
MaterialTechnique *pixTechnique;
|
|
int pixCombine;
|
|
GfxViewport viewport;
|
|
GfxRenderTargetId renderTargetId;
|
|
Material *origMaterial;
|
|
MaterialTechniqueType origTechType;
|
|
};
|
|
|
|
struct GfxCmdBufContext
|
|
{
|
|
/*GfxCmdBufSourceState*/ void *source;
|
|
GfxCmdBufState *state;
|
|
};
|
|
|
|
struct GfxDrawGroupSetupFields
|
|
{
|
|
unsigned __int16 materialSortedIndex : 15;
|
|
unsigned __int16 useHeroLighting : 1;
|
|
char sceneLightIndex;
|
|
char surfType;
|
|
};
|
|
|
|
union GfxDrawGroupSetup
|
|
{
|
|
GfxDrawGroupSetupFields fields;
|
|
unsigned int packed;
|
|
};
|
|
|
|
struct GfxMarkSurfLightingFields
|
|
{
|
|
char lmapIndex;
|
|
char reflectionProbeIndex;
|
|
unsigned __int16 modelIndex;
|
|
};
|
|
|
|
union GfxMarkSurfLighting
|
|
{
|
|
GfxMarkSurfLightingFields fields;
|
|
unsigned int packed;
|
|
};
|
|
|
|
struct GfxMarkSurf
|
|
{
|
|
GfxDrawGroupSetup drawGroup;
|
|
unsigned __int16* indices;
|
|
unsigned __int16 triCount;
|
|
char modelType;
|
|
char pad;
|
|
GfxMarkSurfLighting lighting;
|
|
};
|
|
|
|
struct GfxCodeSurf
|
|
{
|
|
GfxDrawGroupSetup drawGroup;
|
|
unsigned int triCount;
|
|
unsigned __int16* indices;
|
|
unsigned __int16 argOffset;
|
|
unsigned __int16 argCount;
|
|
};
|
|
|
|
struct __declspec(align(4)) GfxGlassSurf
|
|
{
|
|
GfxDrawGroupSetup drawGroup;
|
|
char pad;
|
|
char reflectionProbeIndex;
|
|
unsigned __int16 triCount;
|
|
unsigned __int16* indices;
|
|
unsigned __int16 lightingHandle;
|
|
};
|
|
|
|
struct GfxCloudSurfFields
|
|
{
|
|
unsigned __int16 materialSortedIndex;
|
|
char cloudDataIndex;
|
|
char surfType;
|
|
};
|
|
|
|
union GfxCloudSurf
|
|
{
|
|
GfxCloudSurfFields fields;
|
|
unsigned int packed;
|
|
};
|
|
|
|
struct GfxSparkSurfFields
|
|
{
|
|
unsigned __int16 materialSortedIndex;
|
|
unsigned __int16 sparkDataIndex;
|
|
};
|
|
|
|
union GfxSparkSurf
|
|
{
|
|
GfxSparkSurfFields fields;
|
|
unsigned int packed;
|
|
};
|
|
|
|
struct GfxSceneDef
|
|
{
|
|
int time;
|
|
float floatTime;
|
|
float viewOffset[3];
|
|
GfxImage* sunShadowImage;
|
|
float sunShadowPixelAdjust[4];
|
|
};
|
|
|
|
struct GfxLight
|
|
{
|
|
char type;
|
|
char canUseShadowMap;
|
|
char unused[2];
|
|
float color[3];
|
|
float dir[3];
|
|
float origin[3];
|
|
float radius;
|
|
float cosHalfFovOuter;
|
|
float cosHalfFovInner;
|
|
int exponent;
|
|
unsigned int spotShadowIndex;
|
|
GfxLightDef* def;
|
|
};
|
|
|
|
struct GfxVisibleLight
|
|
{
|
|
char pad[0x2004];
|
|
};
|
|
|
|
struct GfxEntity
|
|
{
|
|
unsigned int renderFxFlags;
|
|
float materialTime;
|
|
};
|
|
|
|
struct GfxSkinnedXModelSurfs
|
|
{
|
|
void* firstSurf;
|
|
};
|
|
|
|
struct GfxSceneEntityCull
|
|
{
|
|
volatile unsigned int state;
|
|
Bounds bounds;
|
|
GfxSkinnedXModelSurfs skinnedSurfs;
|
|
};
|
|
|
|
union GfxSceneEntityInfo
|
|
{
|
|
void/*cpose_t*/* pose;
|
|
unsigned __int16* cachedLightingHandle;
|
|
};
|
|
|
|
struct DSkelPartBits
|
|
{
|
|
int anim[6];
|
|
int control[6];
|
|
int worldCtrl[6];
|
|
int skel[6];
|
|
};
|
|
|
|
struct DSkel
|
|
{
|
|
DSkelPartBits partBits;
|
|
int timeStamp;
|
|
/*DObjAnimMat*/void* mat;
|
|
};
|
|
|
|
struct DObj
|
|
{
|
|
/*XAnimTree_s*/ void* tree;
|
|
unsigned __int16 duplicateParts;
|
|
unsigned __int16 entnum;
|
|
char duplicatePartsSize;
|
|
char numModels;
|
|
char numBones;
|
|
char flags;
|
|
unsigned int ignoreCollision;
|
|
volatile int locked;
|
|
DSkel skel;
|
|
float radius;
|
|
unsigned int hidePartBits[6];
|
|
XModel** models;
|
|
};
|
|
|
|
struct GfxSceneEntity
|
|
{
|
|
float lightingOrigin[3];
|
|
GfxPlacement placement;
|
|
GfxSceneEntityCull cull;
|
|
char lods[32];
|
|
unsigned __int32 gfxEntIndex : 7;
|
|
unsigned __int32 entnum : 12;
|
|
unsigned __int32 renderFxFlags : 13;
|
|
DObj* obj;
|
|
GfxSceneEntityInfo info;
|
|
char reflectionProbeIndex;
|
|
};
|
|
|
|
struct GfxScaledPlacement
|
|
{
|
|
GfxPlacement base;
|
|
float scale;
|
|
};
|
|
|
|
struct GfxSceneModel
|
|
{
|
|
XModelDrawInfo info;
|
|
XModel* model;
|
|
DObj* obj;
|
|
GfxScaledPlacement placement;
|
|
unsigned __int32 gfxEntIndex : 7;
|
|
unsigned __int32 entnum : 12;
|
|
unsigned __int32 renderFxFlags : 13;
|
|
float radius;
|
|
unsigned __int16* cachedLightingHandle;
|
|
float lightingOrigin[3];
|
|
char reflectionProbeIndex;
|
|
char lod;
|
|
};
|
|
|
|
struct __declspec(align(4)) GfxSceneBrush
|
|
{
|
|
BModelDrawInfo info;
|
|
unsigned __int16 entnum;
|
|
GfxBrushModel* bmodel;
|
|
GfxPlacement placement;
|
|
char reflectionProbeIndex;
|
|
};
|
|
|
|
union GfxSceneGlass
|
|
{
|
|
struct
|
|
{
|
|
bool rendered;
|
|
char reflectionProbeIndex;
|
|
unsigned __int16 lightingHandle;
|
|
};
|
|
unsigned int packed;
|
|
};
|
|
|
|
union GfxEntCellRefInfo
|
|
{
|
|
float radius;
|
|
GfxBrushModel* bmodel;
|
|
};
|
|
|
|
struct GfxSceneDpvs
|
|
{
|
|
unsigned int localClientNum;
|
|
char* entVisData[7];
|
|
unsigned __int16* sceneXModelIndex;
|
|
unsigned __int16* sceneDObjIndex;
|
|
GfxEntCellRefInfo* entInfo[4];
|
|
};
|
|
|
|
struct __declspec(align(64)) GfxScene
|
|
{
|
|
GfxCodeSurf codeEmissiveSurfs[2048];
|
|
GfxCodeSurf codeTransSurfs[640];
|
|
GfxMarkSurf markSurfs[1536];
|
|
GfxGlassSurf glassSurfs[768];
|
|
GfxCloudSurf cloudSurfs[256];
|
|
GfxDrawSurf drawSurfsDepthHack[32];
|
|
GfxDrawSurf drawSurfsLitOpaque[8192];
|
|
GfxDrawSurf drawSurfsLitTrans[2048];
|
|
GfxDrawSurf drawSurfsEmissive[8192];
|
|
GfxDrawSurf drawSurfsSunShadow0[4096];
|
|
GfxDrawSurf drawSurfsSunShadow1[8192];
|
|
GfxDrawSurf drawSurfsSpotShadow0[896];
|
|
GfxDrawSurf drawSurfsSpotShadow1[896];
|
|
GfxDrawSurf drawSurfsSpotShadow2[896];
|
|
GfxDrawSurf drawSurfsSpotShadow3[896];
|
|
unsigned int sceneLightIsUsed[32];
|
|
unsigned int cachedSceneLightIsUsed[4][32];
|
|
GfxSparkSurf sparkSurfs[64];
|
|
unsigned int drawSurfLimit[10];
|
|
volatile int drawSurfCount[10];
|
|
GfxDrawSurf* drawSurfs[10];
|
|
volatile int codeSurfUser[2];
|
|
volatile int markMeshGuard;
|
|
unsigned int codeEmissiveSurfCount;
|
|
unsigned int codeTransSurfCount;
|
|
unsigned int markSurfCount;
|
|
unsigned int glassSurfCount;
|
|
GfxSceneDef def;
|
|
unsigned int addedLightCount;
|
|
GfxLight addedLight[32];
|
|
bool isAddedLightCulled[32];
|
|
float dynamicSpotLightNearPlaneOffset;
|
|
float dynamicSpotLightLength;
|
|
GfxVisibleLight visLight[4];
|
|
GfxVisibleLight visLightShadow[1];
|
|
unsigned int* entOverflowedDrawBuf;
|
|
volatile int gfxEntCount;
|
|
GfxEntity gfxEnts[128];
|
|
int sceneDObjCount;
|
|
int preClientSceneDObjCount;
|
|
int sceneDObjCountAtMark;
|
|
GfxSceneEntity sceneDObj[520];
|
|
char sceneDObjVisData[7][512];
|
|
int sceneDObjMarkableViewmodelIndex;
|
|
unsigned int sceneDObjFirstViewmodelIndex;
|
|
unsigned int sceneDObjViewmodelCount;
|
|
volatile int sceneModelCount;
|
|
int sceneModelCountAtMark;
|
|
int sceneDObjModelCount;
|
|
GfxSceneModel sceneModel[1024];
|
|
char sceneModelVisData[7][1024];
|
|
volatile int sceneBrushCount;
|
|
int sceneBrushCountAtMark;
|
|
GfxSceneBrush sceneBrush[512];
|
|
char sceneBrushVisData[3][512];
|
|
GfxSceneGlass sceneGlass[1024];
|
|
unsigned int sceneDynModelCount;
|
|
unsigned int sceneDynBrushCount;
|
|
int gfxEntCountAtMark;
|
|
GfxSceneDpvs dpvs;
|
|
int updateSound;
|
|
int allowAddDObj;
|
|
};
|
|
|
|
enum TextRenderFlags
|
|
{
|
|
TEXT_RENDERFLAG_FORCEMONOSPACE = 0x1,
|
|
TEXT_RENDERFLAG_CURSOR = 0x2,
|
|
TEXT_RENDERFLAG_DROPSHADOW = 0x4,
|
|
TEXT_RENDERFLAG_DROPSHADOW_EXTRA = 0x8,
|
|
TEXT_RENDERFLAG_GLOW = 0x10,
|
|
TEXT_RENDERFLAG_GLOW_FORCE_COLOR = 0x20,
|
|
TEXT_RENDERFLAG_FX_DECODE = 0x40,
|
|
TEXT_RENDERFLAG_PADDING = 0x80,
|
|
TEXT_RENDERFLAG_SUBTITLETEXT = 0x100,
|
|
TEXT_RENDERFLAG_CINEMATIC = 0x200,
|
|
TEXT_RENDERFLAG_OUTLINE = 0x400,
|
|
TEXT_RENDERFLAG_OUTLINE_EXTRA = 0x800,
|
|
};
|
|
|
|
enum FontPassType
|
|
{
|
|
FONTPASS_NORMAL = 0x0,
|
|
FONTPASS_GLOW = 0x1,
|
|
FONTPASS_OUTLINE = 0x2,
|
|
FONTPASS_COUNT = 0x3,
|
|
};
|
|
|
|
struct AimInput
|
|
{
|
|
float deltaTime;
|
|
float deltaTimeScaled;
|
|
float pitch;
|
|
float pitchAxis;
|
|
float pitchMax;
|
|
float yaw;
|
|
float yawAxis;
|
|
float yawMax;
|
|
float forwardAxis;
|
|
float rightAxis;
|
|
int buttons;
|
|
int localClientNum;
|
|
};
|
|
|
|
struct AimOutput
|
|
{
|
|
float pitch;
|
|
float yaw;
|
|
float meleeChargeYaw;
|
|
char meleeChargeDist;
|
|
};
|
|
|
|
struct clientLogo_t
|
|
{
|
|
int startTime;
|
|
int duration;
|
|
int fadein;
|
|
int fadeout;
|
|
Material* material[2];
|
|
};
|
|
|
|
struct vidConfig_t
|
|
{
|
|
unsigned int sceneWidth;
|
|
unsigned int sceneHeight;
|
|
unsigned int displayWidth;
|
|
unsigned int displayHeight;
|
|
unsigned int displayFrequency;
|
|
int isFullscreen;
|
|
float aspectRatioWindow;
|
|
float aspectRatioScenePixel;
|
|
float aspectRatioDisplayPixel;
|
|
unsigned int maxTextureSize;
|
|
unsigned int maxTextureMaps;
|
|
bool deviceSupportsGamma;
|
|
};
|
|
|
|
struct trDebugLine_t
|
|
{
|
|
float start[3];
|
|
float end[3];
|
|
float color[4];
|
|
int depthTest;
|
|
};
|
|
|
|
struct trDebugString_t
|
|
{
|
|
float xyz[3];
|
|
float color[4];
|
|
float scale;
|
|
char text[96];
|
|
};
|
|
|
|
struct clientDebugStringInfo_t
|
|
{
|
|
int max;
|
|
int num;
|
|
trDebugString_t* strings;
|
|
int* durations;
|
|
};
|
|
|
|
struct clientDebugLineInfo_t
|
|
{
|
|
int max;
|
|
int num;
|
|
trDebugLine_t* lines;
|
|
int* durations;
|
|
};
|
|
|
|
struct clientDebug_t
|
|
{
|
|
int prevFromServer;
|
|
int fromServer;
|
|
clientDebugStringInfo_t clStrings;
|
|
clientDebugStringInfo_t svStringsBuffer;
|
|
clientDebugStringInfo_t svStrings;
|
|
clientDebugLineInfo_t clLines;
|
|
clientDebugLineInfo_t svLinesBuffer;
|
|
clientDebugLineInfo_t svLines;
|
|
};
|
|
|
|
struct ClientMatchData
|
|
{
|
|
char def[64];
|
|
char data[1024];
|
|
};
|
|
|
|
struct clientStatic_t
|
|
{
|
|
int quit;
|
|
int hunkUsersStarted;
|
|
char servername[256];
|
|
int rendererStarted;
|
|
int soundStarted;
|
|
int uiStarted;
|
|
int frametime;
|
|
float frametime_base;
|
|
int realtime;
|
|
bool gpuSyncedPrevFrame;
|
|
bool inputUpdatedPrevFrame;
|
|
clientLogo_t logo;
|
|
float mapCenter[3];
|
|
int lastServerPinged;
|
|
int pingedServerCount;
|
|
int totalServersParsed;
|
|
int pingUpdateSource;
|
|
Material* whiteMaterial;
|
|
Material* consoleMaterial;
|
|
Font_s* consoleFont;
|
|
vidConfig_t vidConfig;
|
|
clientDebug_t debug;
|
|
int doVidRestart;
|
|
ClientMatchData matchData;
|
|
XNADDR xnaddrs[18];
|
|
float debugRenderPos[3];
|
|
int skelValid;
|
|
int skelTimeStamp;
|
|
volatile int skelMemPos;
|
|
char skelMemory[262144];
|
|
char* skelMemoryStart;
|
|
bool allowedAllocSkel;
|
|
int serverId;
|
|
gameState_t gameState;
|
|
clSnapshot_t noDeltaSnapshot;
|
|
int nextNoDeltaEntity;
|
|
entityState_s noDeltaEntities[1024];
|
|
};
|
|
|
|
struct ConDrawInputGlob
|
|
{
|
|
char autoCompleteChoice[64];
|
|
int matchIndex;
|
|
int matchCount;
|
|
const char* inputText;
|
|
int inputTextLen;
|
|
bool hasExactMatch;
|
|
bool mayAutoComplete;
|
|
float x;
|
|
float y;
|
|
float leftX;
|
|
float fontHeight;
|
|
};
|
|
|
|
struct ScreenPlacement
|
|
{
|
|
float scaleVirtualToReal[2];
|
|
float scaleVirtualToFull[2];
|
|
float scaleRealToVirtual[2];
|
|
float realViewportPosition[2];
|
|
float realViewportSize[2];
|
|
float virtualViewableMin[2];
|
|
float virtualViewableMax[2];
|
|
float realViewableMin[2];
|
|
float realViewableMax[2];
|
|
float virtualAdjustableMin[2];
|
|
float virtualAdjustableMax[2];
|
|
float realAdjustableMin[2];
|
|
float realAdjustableMax[2];
|
|
float subScreenLeft;
|
|
};
|
|
|
|
struct serverStatusInfo_t
|
|
{
|
|
char address[64];
|
|
const char* lines[128][4];
|
|
char text[1024];
|
|
char pings[54];
|
|
int numLines;
|
|
};
|
|
|
|
struct pendingServer_t
|
|
{
|
|
char adrstr[64];
|
|
char name[64];
|
|
int startTime;
|
|
int serverNum;
|
|
int valid;
|
|
};
|
|
|
|
struct pendingServerStatus_t
|
|
{
|
|
int num;
|
|
pendingServer_t server[16];
|
|
};
|
|
|
|
struct pinglist_t
|
|
{
|
|
char adrstr[64];
|
|
int start;
|
|
};
|
|
|
|
struct serverStatus_s
|
|
{
|
|
pinglist_t pingList[16];
|
|
int numqueriedservers;
|
|
int currentping;
|
|
int nextpingtime;
|
|
int maxservers;
|
|
int refreshtime;
|
|
int numServers;
|
|
int sortKey;
|
|
int sortDir;
|
|
int lastCount;
|
|
int refreshActive;
|
|
int currentServer;
|
|
int displayServers[20000];
|
|
int numDisplayServers;
|
|
int serverCount;
|
|
int numPlayersOnServers;
|
|
int nextDisplayRefresh;
|
|
int nextSortTime;
|
|
int motdLen;
|
|
int motdWidth;
|
|
int motdPaintX;
|
|
int motdPaintX2;
|
|
int motdOffset;
|
|
int motdTime;
|
|
char motd[1024];
|
|
};
|
|
|
|
struct mapInfo
|
|
{
|
|
char mapName[32];
|
|
char mapLoadName[16];
|
|
char mapDescription[32];
|
|
char mapLoadImage[32];
|
|
char mapCustomKey[32][16];
|
|
char mapCustomValue[32][64];
|
|
int mapCustomCount;
|
|
int teamMembers;
|
|
int typeBits;
|
|
int timeToBeat[32];
|
|
int active;
|
|
};
|
|
|
|
struct gameTypeInfo
|
|
{
|
|
char gameType[12];
|
|
char gameTypeName[32];
|
|
};
|
|
|
|
struct CachedAssets_t
|
|
{
|
|
Material* scrollBarArrowUp;
|
|
Material* scrollBarArrowDown;
|
|
Material* scrollBarArrowLeft;
|
|
Material* scrollBarArrowRight;
|
|
Material* scrollBar;
|
|
Material* scrollBarThumb;
|
|
Material* sliderBar;
|
|
Material* sliderThumb;
|
|
Material* whiteMaterial;
|
|
Material* cursor;
|
|
Material* textDecodeCharacters;
|
|
Material* textDecodeCharactersGlow;
|
|
Font_s* bigFont;
|
|
Font_s* smallFont;
|
|
Font_s* consoleFont;
|
|
Font_s* boldFont;
|
|
Font_s* textFont;
|
|
Font_s* extraBigFont;
|
|
Font_s* objectiveFont;
|
|
Font_s* hudBigFont;
|
|
Font_s* hudSmallFont;
|
|
snd_alias_list_t* itemFocusSound;
|
|
};
|
|
|
|
struct sharedUiInfo_t
|
|
{
|
|
CachedAssets_t assets;
|
|
int playerCount;
|
|
char playerNames[18][32];
|
|
char teamNames[18][32];
|
|
int playerClientNums[18];
|
|
volatile int updateGameTypeList;
|
|
int numGameTypes;
|
|
gameTypeInfo gameTypes[32];
|
|
int numCustomGameTypes;
|
|
gameTypeInfo customGameTypes[32];
|
|
char customGameTypeCancelState[2048];
|
|
int numJoinGameTypes;
|
|
gameTypeInfo joinGameTypes[32];
|
|
volatile int updateArenas;
|
|
int mapCount;
|
|
mapInfo mapList[128];
|
|
int mapIndexSorted[128];
|
|
bool mapsAreSorted;
|
|
Material* serverHardwareIconList[9];
|
|
unsigned __int64 partyMemberXuid;
|
|
Material* talkingIcons[2];
|
|
serverStatus_s serverStatus;
|
|
char serverStatusAddress[64];
|
|
serverStatusInfo_t serverStatusInfo;
|
|
int nextServerStatusRefresh;
|
|
pendingServerStatus_t pendingServerStatus;
|
|
};
|
|
|
|
struct GraphFloat
|
|
{
|
|
char name[64];
|
|
float knots[32][2];
|
|
unsigned __int16 knotCount;
|
|
float scale;
|
|
};
|
|
|
|
struct __declspec(align(8)) cg_s
|
|
{
|
|
playerState_s predictedPlayerState;
|
|
char _pad0[0x254];
|
|
void* snap;
|
|
void* nextSnap;
|
|
char _pad1[0x673DC];
|
|
int frametime; // + 0x6A754
|
|
int time;
|
|
int oldTime;
|
|
int physicalsTime;
|
|
char _pad2[0x9600]; // + 0x6A758
|
|
float compassMapWorldSize[2]; // + 0x73D64
|
|
char _pad3[0x74]; // + 0x73D6C
|
|
float selectedLocation[2]; // + 0x73DE0
|
|
float selectedLocationAngle;
|
|
float selectedAngleLocation[2];
|
|
float selectedLocationPrev[2];
|
|
float selectedLocationAnglePrev;
|
|
char _pad4[0x89740];
|
|
};
|
|
|
|
static_assert(sizeof(cg_s) == 0xFD540);
|
|
|
|
static constexpr auto MAX_GAMEPADS = 1;
|
|
|
|
static constexpr auto GPAD_VALUE_MASK = 0xFFFFFFFu;
|
|
static constexpr auto GPAD_DPAD_MASK = XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_DPAD_RIGHT;
|
|
static constexpr auto GPAD_DIGITAL_MASK = 1u << 28;
|
|
static constexpr auto GPAD_ANALOG_MASK = 1u << 29;
|
|
static constexpr auto GPAD_STICK_MASK = 1u << 30;
|
|
|
|
enum GamePadButton
|
|
{
|
|
GPAD_NONE = 0,
|
|
GPAD_UP = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_DPAD_UP & GPAD_VALUE_MASK),
|
|
GPAD_DOWN = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_DPAD_DOWN & GPAD_VALUE_MASK),
|
|
GPAD_LEFT = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_DPAD_LEFT & GPAD_VALUE_MASK),
|
|
GPAD_RIGHT = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_DPAD_RIGHT & GPAD_VALUE_MASK),
|
|
GPAD_START = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_START & GPAD_VALUE_MASK),
|
|
GPAD_BACK = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_BACK & GPAD_VALUE_MASK),
|
|
GPAD_L3 = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_LEFT_THUMB & GPAD_VALUE_MASK),
|
|
GPAD_R3 = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_RIGHT_THUMB & GPAD_VALUE_MASK),
|
|
GPAD_L_SHLDR = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_LEFT_SHOULDER & GPAD_VALUE_MASK),
|
|
GPAD_R_SHLDR = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_RIGHT_SHOULDER & GPAD_VALUE_MASK),
|
|
GPAD_A = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_A & GPAD_VALUE_MASK),
|
|
GPAD_B = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_B & GPAD_VALUE_MASK),
|
|
GPAD_X = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_X & GPAD_VALUE_MASK),
|
|
GPAD_Y = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_Y & GPAD_VALUE_MASK),
|
|
GPAD_L_TRIG = GPAD_ANALOG_MASK | (0 & GPAD_VALUE_MASK),
|
|
GPAD_R_TRIG = GPAD_ANALOG_MASK | (1 & GPAD_VALUE_MASK),
|
|
};
|
|
|
|
enum GamePadStick
|
|
{
|
|
GPAD_INVALID = 0x0,
|
|
GPAD_LX = GPAD_STICK_MASK | (0 & GPAD_VALUE_MASK),
|
|
GPAD_LY = GPAD_STICK_MASK | (1 & GPAD_VALUE_MASK),
|
|
GPAD_RX = GPAD_STICK_MASK | (2 & GPAD_VALUE_MASK),
|
|
GPAD_RY = GPAD_STICK_MASK | (3 & GPAD_VALUE_MASK),
|
|
};
|
|
|
|
enum GamePadButtonEvent
|
|
{
|
|
GPAD_BUTTON_RELEASED = 0x0,
|
|
GPAD_BUTTON_PRESSED = 0x1,
|
|
GPAD_BUTTON_UPDATE = 0x2,
|
|
};
|
|
|
|
enum GamepadPhysicalAxis
|
|
{
|
|
GPAD_PHYSAXIS_NONE = -1,
|
|
GPAD_PHYSAXIS_RSTICK_X = 0x0,
|
|
GPAD_PHYSAXIS_RSTICK_Y = 0x1,
|
|
GPAD_PHYSAXIS_LSTICK_X = 0x2,
|
|
GPAD_PHYSAXIS_LSTICK_Y = 0x3,
|
|
GPAD_PHYSAXIS_RTRIGGER = 0x4,
|
|
GPAD_PHYSAXIS_LTRIGGER = 0x5,
|
|
|
|
GPAD_PHYSAXIS_COUNT,
|
|
};
|
|
|
|
enum GamepadVirtualAxis
|
|
{
|
|
GPAD_VIRTAXIS_NONE = -1,
|
|
GPAD_VIRTAXIS_SIDE = 0x0,
|
|
GPAD_VIRTAXIS_FORWARD = 0x1,
|
|
GPAD_VIRTAXIS_UP = 0x2,
|
|
GPAD_VIRTAXIS_YAW = 0x3,
|
|
GPAD_VIRTAXIS_PITCH = 0x4,
|
|
GPAD_VIRTAXIS_ATTACK = 0x5,
|
|
|
|
GPAD_VIRTAXIS_COUNT
|
|
};
|
|
|
|
enum GamePadStickDir
|
|
{
|
|
GPAD_STICK_POS = 0x0,
|
|
GPAD_STICK_NEG = 0x1,
|
|
|
|
GPAD_STICK_DIR_COUNT
|
|
};
|
|
|
|
enum GamepadMapping
|
|
{
|
|
GPAD_MAP_NONE = -1,
|
|
GPAD_MAP_LINEAR = 0x0,
|
|
GPAD_MAP_SQUARED = 0x1,
|
|
|
|
GPAD_MAP_COUNT
|
|
};
|
|
|
|
struct ButtonToCodeMap_t
|
|
{
|
|
GamePadButton padButton;
|
|
int code;
|
|
};
|
|
|
|
struct StickToCodeMap_t
|
|
{
|
|
GamePadStick padStick;
|
|
int posCode;
|
|
int negCode;
|
|
};
|
|
|
|
struct GamepadVirtualAxisMapping
|
|
{
|
|
GamepadPhysicalAxis physicalAxis;
|
|
GamepadMapping mapType;
|
|
};
|
|
|
|
struct GpadAxesGlob
|
|
{
|
|
float axesValues[GPAD_PHYSAXIS_COUNT];
|
|
GamepadVirtualAxisMapping virtualAxes[GPAD_VIRTAXIS_COUNT];
|
|
};
|
|
|
|
enum weaponstate_t
|
|
{
|
|
WEAPON_READY = 0x0,
|
|
WEAPON_RAISING = 0x1,
|
|
WEAPON_RAISING_ALTSWITCH = 0x2,
|
|
WEAPON_DROPPING = 0x3,
|
|
WEAPON_DROPPING_QUICK = 0x4,
|
|
WEAPON_DROPPING_ALT = 0x5,
|
|
WEAPON_FIRING = 0x6,
|
|
WEAPON_RECHAMBERING = 0x7,
|
|
WEAPON_RELOADING = 0x8,
|
|
WEAPON_RELOADING_INTERUPT = 0x9,
|
|
WEAPON_RELOAD_START = 0xA,
|
|
WEAPON_RELOAD_START_INTERUPT = 0xB,
|
|
WEAPON_RELOAD_END = 0xC,
|
|
WEAPON_MELEE_INIT = 0xD,
|
|
WEAPON_MELEE_FIRE = 0xE,
|
|
WEAPON_MELEE_END = 0xF,
|
|
WEAPON_OFFHAND_INIT = 0x10,
|
|
WEAPON_OFFHAND_PREPARE = 0x11,
|
|
WEAPON_OFFHAND_HOLD = 0x12,
|
|
WEAPON_OFFHAND_FIRE = 0x13,
|
|
WEAPON_OFFHAND_DETONATE = 0x14,
|
|
WEAPON_OFFHAND_END = 0x15,
|
|
WEAPON_DETONATING = 0x16,
|
|
WEAPON_SPRINT_RAISE = 0x17,
|
|
WEAPON_SPRINT_LOOP = 0x18,
|
|
WEAPON_SPRINT_DROP = 0x19,
|
|
WEAPON_STUNNED_START = 0x1A,
|
|
WEAPON_STUNNED_LOOP = 0x1B,
|
|
WEAPON_STUNNED_END = 0x1C,
|
|
WEAPON_NIGHTVISION_WEAR = 0x1D,
|
|
WEAPON_NIGHTVISION_REMOVE = 0x1E,
|
|
|
|
WEAPONSTATES_NUM
|
|
};
|
|
|
|
struct AimAssistPlayerState
|
|
{
|
|
float velocity[3];
|
|
int eFlags;
|
|
int linkFlags;
|
|
int pm_flags;
|
|
int weapFlags;
|
|
int weaponState;
|
|
float fWeaponPosFrac;
|
|
int weapIndex;
|
|
bool hasAmmo;
|
|
bool isDualWielding;
|
|
bool isThirdPerson;
|
|
bool isExtendedMelee;
|
|
};
|
|
|
|
struct AimTweakables
|
|
{
|
|
float slowdownRegionWidth;
|
|
float slowdownRegionHeight;
|
|
float autoAimRegionWidth;
|
|
float autoAimRegionHeight;
|
|
float autoMeleeRegionWidth;
|
|
float autoMeleeRegionHeight;
|
|
float lockOnRegionWidth;
|
|
float lockOnRegionHeight;
|
|
};
|
|
|
|
constexpr auto AIM_TARGET_INVALID = 0x3FF;
|
|
struct AimScreenTarget
|
|
{
|
|
int entIndex;
|
|
float clipMins[2];
|
|
float clipMaxs[2];
|
|
float aimPos[3];
|
|
float velocity[3];
|
|
float distSqr;
|
|
float crosshairDistSqr;
|
|
};
|
|
|
|
enum AutoMeleeState
|
|
{
|
|
AIM_MELEE_STATE_OFF = 0x0,
|
|
AIM_MELEE_STATE_TARGETED = 0x1,
|
|
AIM_MELEE_STATE_UPDATING = 0x2,
|
|
};
|
|
|
|
#pragma warning(push)
|
|
#pragma warning(disable: 4324)
|
|
struct __declspec(align(16)) AimAssistGlobals
|
|
{
|
|
AimAssistPlayerState ps;
|
|
char _pad1[4];
|
|
float screenMtx[4][4];
|
|
float invScreenMtx[4][4];
|
|
bool initialized;
|
|
int prevButtons;
|
|
AimTweakables tweakables;
|
|
float eyeOrigin[3];
|
|
float viewOrigin[3];
|
|
float viewAngles[3];
|
|
float viewAxis[3][3];
|
|
float fovTurnRateScale;
|
|
float fovScaleInv;
|
|
float adsLerp;
|
|
float pitchDelta;
|
|
float yawDelta;
|
|
float screenWidth;
|
|
float screenHeight;
|
|
AimScreenTarget screenTargets[64];
|
|
int screenTargetCount;
|
|
int autoAimTargetEnt;
|
|
bool autoAimPressed;
|
|
bool autoAimActive;
|
|
float autoAimPitch;
|
|
float autoAimPitchTarget;
|
|
float autoAimYaw;
|
|
float autoAimYawTarget;
|
|
AutoMeleeState autoMeleeState;
|
|
int autoMeleeTargetEnt;
|
|
float autoMeleePitch;
|
|
float autoMeleePitchTarget;
|
|
float autoMeleeYaw;
|
|
float autoMeleeYawTarget;
|
|
int lockOnTargetEnt;
|
|
};
|
|
#pragma warning(pop)
|
|
|
|
enum ShockViewTypes
|
|
{
|
|
SHELLSHOCK_VIEWTYPE_BLURRED = 0x0,
|
|
SHELLSHOCK_VIEWTYPE_FLASHED = 0x1,
|
|
SHELLSHOCK_VIEWTYPE_NONE = 0x2,
|
|
};
|
|
|
|
struct shellshock_parms_t
|
|
{
|
|
struct
|
|
{
|
|
int blurredFadeTime;
|
|
int blurredEffectTime;
|
|
int flashWhiteFadeTime;
|
|
int flashShotFadeTime;
|
|
ShockViewTypes type;
|
|
} screenBlend;
|
|
|
|
struct
|
|
{
|
|
int fadeTime;
|
|
float kickRate;
|
|
float kickRadius;
|
|
} view;
|
|
|
|
struct
|
|
{
|
|
bool affect;
|
|
char loop[64];
|
|
char loopSilent[64];
|
|
char end[64];
|
|
char endAbort[64];
|
|
int fadeInTime;
|
|
int fadeOutTime;
|
|
float drylevel;
|
|
float wetlevel;
|
|
char roomtype[16];
|
|
float channelvolume[64];
|
|
int modEndDelay;
|
|
int loopFadeTime;
|
|
int loopEndDelay;
|
|
} sound;
|
|
|
|
struct
|
|
{
|
|
bool affect;
|
|
int fadeTime;
|
|
float mouseSensitivity;
|
|
float maxPitchSpeed;
|
|
float maxYawSpeed;
|
|
} lookControl;
|
|
|
|
struct
|
|
{
|
|
bool affect;
|
|
} movement;
|
|
};
|
|
|
|
struct XAnimParent
|
|
{
|
|
unsigned short flags;
|
|
unsigned short children;
|
|
};
|
|
|
|
struct XAnimEntry
|
|
{
|
|
unsigned short numAnims;
|
|
unsigned short parent;
|
|
|
|
union
|
|
{
|
|
XAnimParts* parts;
|
|
XAnimParent animParent;
|
|
};
|
|
};
|
|
|
|
struct XAnim_s
|
|
{
|
|
unsigned int size;
|
|
const char* debugName;
|
|
const char** debugAnimNames;
|
|
XAnimEntry entries[1];
|
|
};
|
|
|
|
struct animation_s
|
|
{
|
|
char name[64];
|
|
int initialLerp;
|
|
float moveSpeed;
|
|
int duration;
|
|
int nameHash;
|
|
int flags;
|
|
int64_t movetype;
|
|
int noteType;
|
|
};
|
|
|
|
struct lerpFrame_t
|
|
{
|
|
float yawAngle;
|
|
int yawing;
|
|
float pitchAngle;
|
|
int pitching;
|
|
int animationNumber;
|
|
animation_s* animation;
|
|
int animationTime;
|
|
float oldFramePos[3];
|
|
float animSpeedScale;
|
|
int oldFrameSnapshotTime;
|
|
};
|
|
|
|
struct clientControllers_t
|
|
{
|
|
float angles[4][3];
|
|
float tag_origin_angles[3];
|
|
float tag_origin_offset[3];
|
|
};
|
|
|
|
struct __declspec(align(4)) XAnimTree_s
|
|
{
|
|
XAnim_s* anims;
|
|
int info_usage;
|
|
volatile int calcRefCount;
|
|
volatile int modifyRefCount;
|
|
unsigned __int16 children;
|
|
};
|
|
|
|
enum PlayerDiveState
|
|
{
|
|
DIVE_NONE = 0x0,
|
|
DIVE_FORWARD = 0x1,
|
|
DIVE_FORWARDLEFT = 0x2,
|
|
DIVE_LEFT = 0x3,
|
|
DIVE_BACKLEFT = 0x4,
|
|
DIVE_BACK = 0x5,
|
|
DIVE_BACKRIGHT = 0x6,
|
|
DIVE_RIGHT = 0x7,
|
|
DIVE_FORWARDRIGHT = 0x8,
|
|
};
|
|
|
|
struct clientInfo_t
|
|
{
|
|
int infoValid;
|
|
int nextValid;
|
|
int clientNum;
|
|
char name[16];
|
|
team_t team;
|
|
team_t oldteam;
|
|
int rank;
|
|
int prestige;
|
|
unsigned int perks[2];
|
|
int score;
|
|
int location;
|
|
int health;
|
|
char model[64];
|
|
char attachModelNames[6][64];
|
|
char attachTagNames[6][64];
|
|
unsigned int partBits[6];
|
|
lerpFrame_t legs;
|
|
lerpFrame_t torso;
|
|
float lerpMoveDir;
|
|
float lerpLean;
|
|
float playerAngles[3];
|
|
int legsAnim;
|
|
int torsoAnim;
|
|
float fTorsoPitch;
|
|
float fWaistPitch;
|
|
int leftHandGun;
|
|
int dobjDirty;
|
|
clientControllers_t control;
|
|
unsigned int clientConditions[18][2];
|
|
XAnimTree_s* pXAnimTree;
|
|
int iDObjWeapon;
|
|
char weaponModel;
|
|
int stanceTransitionTime;
|
|
int turnAnimEndTime;
|
|
char turnAnimType;
|
|
bool hideWeapon;
|
|
bool usingKnife;
|
|
int dualWielding;
|
|
PlayerDiveState diveState;
|
|
int riotShieldNext;
|
|
unsigned int playerCardIcon;
|
|
unsigned int playerCardTitle;
|
|
unsigned int playerCardNameplate;
|
|
};
|
|
|
|
struct cgs_t
|
|
{
|
|
int viewX;
|
|
int viewY;
|
|
int viewWidth;
|
|
int viewHeight;
|
|
float viewAspect;
|
|
int serverCommandSequence;
|
|
int processedSnapshotNum;
|
|
int localServer;
|
|
char gametype[32];
|
|
char szHostName[256];
|
|
bool hardcore;
|
|
int maxclients;
|
|
int privateClients;
|
|
char mapname[64];
|
|
int gameEndTime;
|
|
int voteTime;
|
|
int voteYes;
|
|
int voteNo;
|
|
char voteString[256];
|
|
XModel* gameModels[512];
|
|
FxEffectDef* smokeGrenadeFx;
|
|
shellshock_parms_t holdBreathParams;
|
|
char teamChatMsgs[8][160];
|
|
int teamChatMsgTimes[8];
|
|
int teamChatPos;
|
|
int teamLastChatPos;
|
|
float compassWidth;
|
|
float compassHeight;
|
|
float compassY;
|
|
clientInfo_t corpseinfo[8];
|
|
bool entUpdateToggleContextKey;
|
|
XAnim_s* helicopterAnims;
|
|
};
|
|
|
|
static_assert(sizeof(cgs_t) == 0x3BA4);
|
|
|
|
struct ConversionArguments
|
|
{
|
|
int argCount;
|
|
const char* args[9];
|
|
};
|
|
|
|
struct pmove_s
|
|
{
|
|
playerState_s* ps;
|
|
usercmd_s cmd;
|
|
usercmd_s oldcmd;
|
|
int tracemask;
|
|
int numtouch;
|
|
int touchents[32];
|
|
char __pad0[24];
|
|
float xyspeed;
|
|
int proneChange;
|
|
float maxSprintTimeMultiplier;
|
|
bool mantleStarted;
|
|
float mantleEndPos[3];
|
|
int mantleDuration;
|
|
int viewChangeTime;
|
|
float viewChange;
|
|
float fTorsoPitch;
|
|
float fWaistPitch;
|
|
unsigned char handler;
|
|
};
|
|
|
|
enum EffectiveStance
|
|
{
|
|
PM_EFF_STANCE_DEFAULT = 0,
|
|
PM_EFF_STANCE_PRONE = 1,
|
|
PM_EFF_STANCE_DUCKED = 2,
|
|
PM_EFF_STANCE_LASTSTANDCRAWL = 3,
|
|
PM_EFF_STANCE_COUNT = 4
|
|
};
|
|
|
|
#pragma endregion
|
|
|
|
#ifndef IDA
|
|
}
|
|
#endif
|