31 lines
799 B
C++
31 lines
799 B
C++
#pragma once
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namespace Components
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{
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class Branding : public Component
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{
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public:
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Branding();
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static const char* GetBuildNumber();
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static const char* GetVersionString();
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private:
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static Dvar::Var CGDrawVersion;
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static Dvar::Var CGDrawVersionX;
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static Dvar::Var CGDrawVersionY;
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static Game::dvar_t** Version;
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static void CG_DrawVersion();
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static void CG_DrawVersion_Hk(int localClientNum);
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// Use IW4x Branding
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static void Dvar_SetVersionString(const Game::dvar_t* dvar, const char* value);
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static void MSG_WriteVersionStringHeader(Game::msg_t* msg, const char* string);
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static Game::dvar_t* Dvar_RegisterUIBuildLocation(const char* dvarName, float x, float y, float min, float max, int flags, const char* description);
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static void RegisterBrandingDvars();
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};
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}
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