27 lines
690 B
C++

#pragma once
namespace Components
{
class Security : public Component
{
public:
Security();
static int Msg_ReadBitsCompressCheckSV(const unsigned char* from, unsigned char* to, int size);
static int Msg_ReadBitsCompressCheckCL(const unsigned char* from, unsigned char* to, int size);
private:
static long AtolAdjustPlayerLimit(const char* string);
static void SelectStringTableEntryInDvar_Stub();
static int G_GetClientScore_Hk();
static void G_LogPrintf_Stub(const char* fmt);
static void NET_DeferPacketToClient_Hk(Game::netadr_t* net_from, Game::msg_t* net_message);
static void SV_ExecuteClientMessage_Stub(Game::client_s* client, Game::msg_t* msg);
};
}