30 lines
879 B
C++
30 lines
879 B
C++
namespace Components
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{
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class FastFiles : public Component
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{
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public:
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FastFiles();
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~FastFiles();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* GetName() { return "FastFiles"; };
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#endif
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static void AddZonePath(std::string path);
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static std::string Current();
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static bool Exists(std::string file);
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static void LoadLocalizeZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);
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private:
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static std::vector<std::string> ZonePaths;
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static const char* GetZoneLocation(const char* file);
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static void LoadInitialZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);
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static void LoadDLCUIZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);
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static void LoadGfxZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);
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static void ReadVersionStub(unsigned int* version, int size);
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};
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}
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