57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
#pragma once
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namespace Components
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{
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class Dvar : public Component
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{
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public:
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class Var
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{
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public:
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Var() : dvar_(nullptr) {}
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Var(const Var& obj) { this->dvar_ = obj.dvar_; }
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Var(Game::dvar_t* dvar) : dvar_(dvar) {}
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Var(DWORD ppdvar) : Var(*reinterpret_cast<Game::dvar_t**>(ppdvar)) {}
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Var(const std::string& dvarName);
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template<typename T> T get();
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void set(const char* string);
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void set(const std::string& string);
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void set(int integer);
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void set(float value);
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void set(bool enabled);
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void setRaw(int integer);
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void setRaw(float value);
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void setRaw(bool enabled);
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private:
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Game::dvar_t* dvar_;
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};
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Dvar();
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// Only strings and bools use this type of declaration
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template<typename T> static Var Register(const char* dvarName, T value, std::uint16_t flag, const char* description);
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template<typename T> static Var Register(const char* dvarName, T value, T min, T max, std::uint16_t flag, const char* description);
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private:
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static Var Name;
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static Game::dvar_t* Dvar_RegisterName(const char* name, const char* defaultVal, std::uint16_t flags, const char* description);
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static void SetFromStringByNameExternal(const char* dvarName, const char* string);
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static void SetFromStringByNameSafeExternal(const char* dvarName, const char* string);
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static bool AreArchiveDvarsUnprotected();
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static void DvarSetFromStringByName_Stub(const char* dvarName, const char* value);
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static void OnRegisterVariant(Game::dvar_t* dvar);
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static void Dvar_RegisterVariant_Stub();
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static const char* Dvar_EnumToString_Stub(const Game::dvar_t* dvar);
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};
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}
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