iw4x-client/src/Components/Modules/Dvar.hpp

57 lines
1.6 KiB
C++

#pragma once
namespace Components
{
class Dvar : public Component
{
public:
class Var
{
public:
Var() : dvar_(nullptr) {}
Var(const Var& obj) { this->dvar_ = obj.dvar_; }
Var(Game::dvar_t* dvar) : dvar_(dvar) {}
Var(DWORD ppdvar) : Var(*reinterpret_cast<Game::dvar_t**>(ppdvar)) {}
Var(const std::string& dvarName);
template<typename T> T get();
void set(const char* string);
void set(const std::string& string);
void set(int integer);
void set(float value);
void set(bool enabled);
void setRaw(int integer);
void setRaw(float value);
void setRaw(bool enabled);
private:
Game::dvar_t* dvar_;
};
Dvar();
// Only strings and bools use this type of declaration
template<typename T> static Var Register(const char* dvarName, T value, std::uint16_t flag, const char* description);
template<typename T> static Var Register(const char* dvarName, T value, T min, T max, std::uint16_t flag, const char* description);
private:
static Var Name;
static Game::dvar_t* Dvar_RegisterName(const char* name, const char* defaultVal, std::uint16_t flags, const char* description);
static void SetFromStringByNameExternal(const char* dvarName, const char* string);
static void SetFromStringByNameSafeExternal(const char* dvarName, const char* string);
static bool AreArchiveDvarsUnprotected();
static void DvarSetFromStringByName_Stub(const char* dvarName, const char* value);
static void OnRegisterVariant(Game::dvar_t* dvar);
static void Dvar_RegisterVariant_Stub();
static const char* Dvar_EnumToString_Stub(const Game::dvar_t* dvar);
};
}