iw4x-client/src/Components/Modules/AssetInterfaces/IPhysCollmap.cpp

137 lines
3.5 KiB
C++

#include <STDInclude.hpp>
#include "IPhysCollmap.hpp"
namespace Assets
{
void IPhysCollmap::saveBrushWrapper(Components::ZoneBuilder::Zone* builder, Game::BrushWrapper* brush)
{
AssertSize(Game::BrushWrapper, 68);
Utils::Stream* buffer = builder->getBuffer();
Game::BrushWrapper* destBrush = buffer->dest<Game::BrushWrapper>();
buffer->save(brush);
// Save_cbrushWrapper_t
{
AssertSize(Game::cbrush_t, 36);
if (brush->brush.sides)
{
AssertSize(Game::cbrushside_t, 8);
buffer->align(Utils::Stream::ALIGN_4);
Game::cbrushside_t* destBrushSide = buffer->dest<Game::cbrushside_t>();
buffer->saveArray(brush->brush.sides, brush->brush.numsides);
// Save_cbrushside_tArray
for (unsigned short i = 0; i < brush->brush.numsides; ++i)
{
Game::cbrushside_t* destSide = &destBrushSide[i];
Game::cbrushside_t* side = &brush->brush.sides[i];
if (side->plane)
{
if (builder->hasPointer(side->plane))
{
destSide->plane = builder->getPointer(side->plane);
}
else
{
buffer->align(Utils::Stream::ALIGN_4);
builder->storePointer(side->plane);
buffer->save(side->plane, sizeof(Game::cplane_s));
Utils::Stream::ClearPointer(&destSide->plane);
}
}
}
Utils::Stream::ClearPointer(&destBrush->brush.sides);
}
if (brush->brush.baseAdjacentSide)
{
buffer->save(brush->brush.baseAdjacentSide, brush->totalEdgeCount);
Utils::Stream::ClearPointer(&destBrush->brush.baseAdjacentSide);
}
}
if (brush->planes)
{
AssertSize(Game::cplane_s, 20);
if (builder->hasPointer(brush->planes))
{
Components::Logger::Print("Loading cplane pointer before the array has been written. Not sure if this is correct!\n");
destBrush->planes = builder->getPointer(brush->planes);
}
else
{
buffer->align(Utils::Stream::ALIGN_4);
for (unsigned short j = 0; j < brush->brush.numsides; ++j)
{
builder->storePointer(&brush->planes[j]);
buffer->save(&brush->planes[j]);
}
Utils::Stream::ClearPointer(&destBrush->planes);
}
}
}
void IPhysCollmap::savePhysGeomInfoArray(Components::ZoneBuilder::Zone* builder, Game::PhysGeomInfo* geoms, unsigned int count)
{
AssertSize(Game::PhysGeomInfo, 68);
Utils::Stream* buffer = builder->getBuffer();
Game::PhysGeomInfo* destGeoms = buffer->dest<Game::PhysGeomInfo>();
buffer->saveArray(geoms, count);
for (unsigned int i = 0; i < count; ++i)
{
Game::PhysGeomInfo* destGeom = &destGeoms[i];
Game::PhysGeomInfo* geom = &geoms[i];
if (geom->brushWrapper)
{
buffer->align(Utils::Stream::ALIGN_4);
this->saveBrushWrapper(builder, geom->brushWrapper);
Utils::Stream::ClearPointer(&destGeom->brushWrapper);
}
}
}
void IPhysCollmap::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
{
AssertSize(Game::XModel, 304);
Utils::Stream* buffer = builder->getBuffer();
Game::PhysCollmap* asset = header.physCollmap;
Game::PhysCollmap* dest = buffer->dest<Game::PhysCollmap>();
buffer->save(asset, sizeof(Game::PhysCollmap));
buffer->pushBlock(Game::XFILE_BLOCK_VIRTUAL);
if (asset->name)
{
buffer->saveString(builder->getAssetName(this->getType(), asset->name));
Utils::Stream::ClearPointer(&dest->name);
}
if (asset->geoms)
{
buffer->align(Utils::Stream::ALIGN_4);
this->savePhysGeomInfoArray(builder, asset->geoms, asset->count);
Utils::Stream::ClearPointer(&dest->geoms);
}
buffer->popBlock();
}
}