iw4x-client/src/Game/Dvars.cpp
2022-08-24 23:46:07 +02:00

102 lines
4.2 KiB
C++

#include <STDInclude.hpp>
namespace Game
{
Dvar_RegisterBool_t Dvar_RegisterBool = Dvar_RegisterBool_t(0x4CE1A0);
Dvar_RegisterFloat_t Dvar_RegisterFloat = Dvar_RegisterFloat_t(0x648440);
Dvar_RegisterVec2_t Dvar_RegisterVec2 = Dvar_RegisterVec2_t(0x4F6070);
Dvar_RegisterVec3_t Dvar_RegisterVec3 = Dvar_RegisterVec3_t(0x4EF8E0);
Dvar_RegisterVec4_t Dvar_RegisterVec4 = Dvar_RegisterVec4_t(0x471500);
Dvar_RegisterInt_t Dvar_RegisterInt = Dvar_RegisterInt_t(0x479830);
Dvar_RegisterEnum_t Dvar_RegisterEnum = Dvar_RegisterEnum_t(0x412E40);
Dvar_RegisterString_t Dvar_RegisterString = Dvar_RegisterString_t(0x4FC7E0);
Dvar_RegisterColor_t Dvar_RegisterColor = Dvar_RegisterColor_t(0x4F28E0);
Dvar_RegisterVec3Color_t Dvar_RegisterVec3Color = Dvar_RegisterVec3Color_t(0x4918B0);
Dvar_GetUnpackedColorByName_t Dvar_GetUnpackedColorByName = Dvar_GetUnpackedColorByName_t(0x406530);
Dvar_GetString_t Dvar_GetString = Dvar_GetString_t(0x4EC6B0);
Dvar_GetVariantString_t Dvar_GetVariantString = Dvar_GetVariantString_t(0x4C47E0);
Dvar_FindVar_t Dvar_FindVar = Dvar_FindVar_t(0x4D5390);
Dvar_InfoString_Big_t Dvar_InfoString_Big = Dvar_InfoString_Big_t(0x4D98A0);
Dvar_SetCommand_t Dvar_SetCommand = Dvar_SetCommand_t(0x4EE430);
Dvar_DisplayableValue_t Dvar_DisplayableValue = Dvar_DisplayableValue_t(0x4B5530);
Dvar_Reset_t Dvar_Reset = Dvar_Reset_t(0x4FEFD0);
const dvar_t** com_developer = reinterpret_cast<const dvar_t**>(0x1AD78E8);
const dvar_t** com_developer_script = reinterpret_cast<const dvar_t**>(0x1AD8F10);
const dvar_t** com_timescale = reinterpret_cast<const dvar_t**>(0x1AD7920);
const dvar_t** com_sv_running = reinterpret_cast<const dvar_t**>(0x1AD7934);
const dvar_t** dev_timescale = reinterpret_cast<const dvar_t**>(0x1AD8F20);
const dvar_t** dvar_cheats = reinterpret_cast<const dvar_t**>(0x63F3348);
const dvar_t** fs_gameDirVar = reinterpret_cast<const dvar_t**>(0x63D0CC0);
const dvar_t** sv_hostname = reinterpret_cast<const dvar_t**>(0x2098D98);
const dvar_t** sv_gametype = reinterpret_cast<const dvar_t**>(0x2098DD4);
const dvar_t** sv_mapname = reinterpret_cast<const dvar_t**>(0x2098DDC);
const dvar_t** sv_mapRotation = reinterpret_cast<const dvar_t**>(0x62C7C44);
const dvar_t** sv_mapRotationCurrent = reinterpret_cast<const dvar_t**>(0x2098DF0);
const dvar_t** sv_maxclients = reinterpret_cast<const dvar_t**>(0x2098D90);
const dvar_t** sv_cheats = reinterpret_cast<const dvar_t**>(0x2098DE0);
const dvar_t** sv_voiceQuality = reinterpret_cast<const dvar_t**>(0x2098DB0);
const dvar_t** cl_showSend = reinterpret_cast<const dvar_t**>(0xA1E870);
const dvar_t** cl_voice = reinterpret_cast<const dvar_t**>(0xB2BB44);
const dvar_t** cl_ingame = reinterpret_cast<const dvar_t**>(0xB2BB80);
const dvar_t** g_cheats = reinterpret_cast<const dvar_t**>(0x1A45D54);
const dvar_t** g_deadChat = reinterpret_cast<const dvar_t**>(0x19BD5DC);
const dvar_t** g_allowVote = reinterpret_cast<const dvar_t**>(0x19BD644);
const dvar_t** g_oldVoting = reinterpret_cast<const dvar_t**>(0x1A45DEC);
const dvar_t** g_gametype = reinterpret_cast<const dvar_t**>(0x1A45DC8);
const dvar_t** version = reinterpret_cast<const dvar_t**>(0x1AD7930);
const dvar_t** ui_currentMap = reinterpret_cast<const dvar_t**>(0x62E2834);
const dvar_t** ui_gametype = reinterpret_cast<const dvar_t**>(0x62E2828);
const dvar_t** ui_mapname = reinterpret_cast<const dvar_t**>(0x62E279C);
const dvar_t** ui_netGameType = reinterpret_cast<const dvar_t**>(0x62E2838);
__declspec(naked) void Dvar_SetVariant(dvar_t*, DvarValue, DvarSetSource)
{
static DWORD Dvar_SetVariant_t = 0x647400;
__asm
{
pushad
mov eax, [esp + 0x4 + 0x20] // dvar
push [esp + 0x18 + 0x20] // source
push [esp + 0x18 + 0x20] // value
push [esp + 0x18 + 0x20] // value
push [esp + 0x18 + 0x20] // value
push [esp + 0x18 + 0x20] // value
call Dvar_SetVariant_t
add esp, 0x14
popad
retn
}
}
void Dvar_SetFromStringFromSource(const dvar_t* dvar, const char* string, DvarSetSource source)
{
static DWORD Dvar_SetFromStringFromSource_t = 0x648580;
__asm
{
pushad
mov esi, dvar
mov eax, string
push source
call Dvar_SetFromStringFromSource_t
add esp, 0x4
popad
}
}
}