105 lines
4.6 KiB
C++
105 lines
4.6 KiB
C++
#pragma once
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#define VERSION_ALPHA2 316
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#define VERSION_ALPHA3 318//319
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#define VERSION_ALPHA3_DEC 319
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namespace Components
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{
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class Zones : public Component
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{
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public:
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struct FileData
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{
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std::uint32_t readPos;
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std::uint32_t len;
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std::string fileContents;
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};
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Zones();
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~Zones();
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static void SetVersion(int version);
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static int Version() { return Zones::ZoneVersion; };
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private:
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static int ZoneVersion;
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static int FxEffectIndex;
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static char* FxEffectStrings[64];
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static bool CheckGameMapSp(int type);
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static void GameMapSpPatchStub();
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static void LoadFxElemDefArrayStub(bool atStreamStart);
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static bool LoadFxElemDefStub(bool atStreamStart, Game::FxElemDef* fxElem, int size);
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static void LoadXModelLodInfo(int i);
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static void LoadXModelLodInfoStub();
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static bool LoadXModel(bool atStreamStart, char* xmodel, int size);
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static bool LoadXSurfaceArray(bool atStreamStart, char* buffer, int size);
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static bool LoadGameWorldSp(bool atStreamStart, char* buffer, int size);
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static bool LoadVehicleDef(bool atStreamStart, char* buffer, int size);
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static bool Loadsnd_alias_tArray(bool atStreamStart, char* buffer, int len);
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static bool LoadLoadedSound(bool atStreamStart, char* buffer, int size);
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static bool LoadmenuDef_t(bool atStreamStart, char* buffer, int size);
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static bool LoadFxEffectDef(bool atStreamStart, char* buffer, int size);
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static bool LoadMaterialShaderArgumentArray(bool atStreamStart, Game::MaterialShaderArgument* argument, int size);
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static bool LoadStructuredDataStructPropertyArray(bool atStreamStart, char* data, int size);
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static void LoadPathDataTail();
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static void LoadWeaponAttach();
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static void LoadWeaponAttachStuff(DWORD* varWeaponAttachStuff, int count);
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static void LoadWeaponCompleteDef();
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static bool LoadGfxImage(bool atStreamStart, char* buffer, int size);
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static bool LoadXAsset(bool atStreamStart, char* buffer, int size);
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static bool LoadMaterialTechnique(bool atStreamStart, char* buffer, int size);
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static bool LoadMaterial(bool atStreamStart, char* buffer, int size);
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static bool LoadGfxWorld(bool atStreamStart, char* buffer, int size);
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static void Loadsunflare_t(bool atStreamStart);
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static bool LoadStatement(bool atStreamStart, char* buffer, int size);
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static void LoadWindowImage(bool atStreamStart);
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static void LoadPhysPreset(bool atStreamStart, char* buffer, int size);
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static void LoadXModelSurfs(bool atStreamStart, char* buffer, int size);
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static void LoadImpactFx(bool atStreamStart, char* buffer, int size);
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static void LoadPathNodeArray(bool atStreamStart, char* buffer, int size);
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static void LoadPathnodeConstantTail(bool atStreamStart, char* buffer, int size);
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static void LoadExpressionSupportingDataPtr(bool atStreamStart);
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static void LoadImpactFxArray();
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static int ImpactFxArrayCount();
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static void LoadPathDataConstant();
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static void GetCurrentAssetTypeStub();
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static int LoadRandomFxGarbage(bool atStreamStart, char* buffer, int size);
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static int LoadGfxXSurfaceArray(bool atStreamStart, char* buffer, int size);
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static int LoadGfxXSurfaceExtraData(bool atStreamStart);
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static int LoadGfxReflectionProbes(bool atStreamStart, char* buffer, int size);
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static void LoadGfxLightMapExtraData();
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static void LoadXModelColSurfPtr();
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static int PathDataSize();
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static int LoadMaterialTechniqueArray(bool atStreamStart, int count);
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static int LoadMapEnts(bool atStreamStart, Game::MapEnts* buffer, int size);
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static void Load_ClipInfo(bool atStreamStart);
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static int LoadClipMap(bool atStreamStart);
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static uint32_t HashCRC32StringInt(const std::string& Value, uint32_t Initial);
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static std::unordered_map<int, Zones::FileData> fileDataMap;
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static std::mutex fileDataMutex;
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static int FS_FOpenFileReadForThreadOriginal(const char*, int*, int);
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static int FS_FOpenFileReadForThreadHook(const char* file, int* filePointer, int thread);
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static int FS_ReadOriginal(void*, size_t, int);
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static int FS_ReadHook(void* buffer, size_t size, int filePointer);
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static void FS_FCloseFileOriginal(int);
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static void FS_FCloseFileHook(int filePointer);
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static std::uint32_t FS_SeekOriginal(int, int, int);
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static std::uint32_t FS_SeekHook(int fileHandle, int seekPosition, int seekOrigin);
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static void LoadMapTriggersModelPointer();
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static void LoadMapTriggersHullPointer();
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static void LoadMapTriggersSlabPointer();
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static void LoadFxWorldAsset(Game::FxWorld** asset);
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static void LoadXModelAsset(Game::XModel** asset);
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static void LoadMaterialAsset(Game::Material** asset);
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static void LoadTracerDef(bool atStreamStart, Game::TracerDef* tracer, int size);
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static void LoadTracerDefFxEffect();
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};
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}
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