iw4x-client/src/Components/Modules/AssetInterfaces/IMaterial.hpp
2016-06-28 12:46:28 +02:00

13 lines
504 B
C++

namespace Assets
{
class IMaterial : public Components::AssetHandler::IAsset
{
public:
virtual Game::XAssetType GetType() override { return Game::XAssetType::ASSET_TYPE_MATERIAL; };
virtual void Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
virtual void Mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
virtual void Load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder) override;
};
}