44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
#include "..\STDInclude.hpp"
|
|
|
|
namespace Components
|
|
{
|
|
std::map<std::string, const char*> MusicalTalent::SoundAliasList;
|
|
|
|
void MusicalTalent::Replace(std::string sound, const char* file)
|
|
{
|
|
MusicalTalent::SoundAliasList[Utils::StrToLower(sound)] = file;
|
|
}
|
|
|
|
Game::XAssetHeader MusicalTalent::ManipulateAliases(Game::XAssetType type, const char* filename)
|
|
{
|
|
if (MusicalTalent::SoundAliasList.find(Utils::StrToLower(filename)) != MusicalTalent::SoundAliasList.end())
|
|
{
|
|
Game::snd_alias_list_t* aliases = (Game::snd_alias_list_t*)Game::DB_FindXAssetHeader(type, filename);
|
|
|
|
if (aliases)
|
|
{
|
|
if (aliases->aliases->stream->type == 2)
|
|
{
|
|
aliases->aliases->stream->file = MusicalTalent::SoundAliasList[Utils::StrToLower(filename)];
|
|
}
|
|
|
|
return aliases;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
MusicalTalent::MusicalTalent()
|
|
{
|
|
AssetHandler::On(Game::XAssetType::ASSET_TYPE_SOUND, MusicalTalent::ManipulateAliases);
|
|
|
|
MusicalTalent::Replace("music_mainmenu_mp", "hz_boneyard_intro_LR_1.mp3");
|
|
}
|
|
|
|
MusicalTalent::~MusicalTalent()
|
|
{
|
|
MusicalTalent::SoundAliasList.clear();
|
|
}
|
|
}
|